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Salk

Member Since 12 Nov 2011
Offline Last Active Today, 06:07 AM
****-

Posts I've Made

In Topic: K1 Unofficial Patch

17 April 2018 - 07:17 AM

I received permission from blennus via email to include his Comprehensive Bug Fixes hosted on nexusmods. @The Admins: how would you like me to prove it?

 

In my case, emails were considered insufficient.

 

I was told to bring the modders here to confirm their permission.


In Topic: K1 Unofficial Patch

16 April 2018 - 01:10 PM

All I can say is good luck...


In Topic: Conversation sometimes not starting

16 April 2018 - 02:50 AM

Now that alone would make a great stand-alone mod. A shame it got cancelled.

 

It was just one of the many good things I had worked on.

 

A shame indeed.


In Topic: Conversation sometimes not starting

15 April 2018 - 01:59 PM

Well, first of all. I had recreated the whole ambush on Tatooine in SW: KotOR Upgrade... There is an image of it here, in case you are interested. This and much more will never be released but such was its destiny, it seems... ;)

 

Many years ago Darth333 had figured that in some cases the second Xor encounter would not start unless the party was using the rapid transit system and came with a fix for it, making a few changes to k_sup_gohawk.ncs (source file is available).


In Topic: Conversation sometimes not starting

15 April 2018 - 09:26 AM

Sorry it didn't help.

 

I was having similar issues with script modding in the Infinity Engine (Baldur's Gate) and ClearAllActions() inhibited sometimes other actions in the same script block. I must say I never experienced that bug myself. The only issue I addressed in the now defunct project of mine was when Xor would not appear if not using the rapid transit system.