You should release those in a pack. They look fantastic.
No worries, I will release them. I just want to do a few extra colors
Meanwhile, I've been testing KotorMax and MDLedit. An updated version of NWmax and MDLops, which was the tool I used for about everything 3D related.
I now have used the tool for a first serious attempt at getting a new area in the game. The experience has been great.
Things work pretty good from the go. I only had to correct a few bothersome meshes; still have a few left. Looks like the rescaling I did on some of my machines got lost on the exporting or compiling.
Walk-mesh creating has been a blast as well. I don't think I ever got a good result from the very first test.
Camera gets blocked of as well; which used to be an annoying affair to get corrected. Often meaning things got broken beyond repair sometimes.
I do still have some issues, with my Light maps. It looks like UVs got destroyed. I might have done to many 3D meshes in one go for the tools to handle.
So I cheated a bit. I just turned all of my light maps in a neutral grey. Which at least made my area visible for inspection.
This is an updated model for my Scrapyard mod. It's the landing bay. So far only the Ebon Hawk and Barracuda, use their proper Light maps; all the other stuff has the "cheating" lightmap applied
MIND, this is sort of an alpha or beta build. I'm very aware of the faults!