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Member Since 11 Nov 2011
Online Last Active Today, 02:52 PM

#55045 Quanons many projects.

Posted by Quanon on 19 March 2017 - 09:16 PM

So the armor thing is growing into a slightly bigger mod. I made some helmets and a Bandon skin for J7. But that's a long while ago. And instead of letting that stuff collect dust I decided to make an armor pack.
Every armor works as a disguise, but each armor has the same head. This is a head, Asian head 03 IIRC, with just a plain black leather skin. Like this the player can mix and match any of my helmets with any of my Bandon armors.

Of course you can still use the helmets on any other armor of the game. I think this is the best option. Yes, using, just a visor on any of my Bandon armors will look daft. For best looking results use full face masks from the game or any of the helmets I created.

The mod will include; so far:

3 armor
  • Praetorian
  • Darth Knight
  • Mass Effect/ Dragon Age armor
5 helmets
  • Sith Assasin mask
  • Alpha Romea looking helm
  • Praetorian helmet
  • Darth Knight "shark"
  • Mass Effect/ Dragon Age helm
Possible one more helmet. I just need make a skin for it :D
And I'll check another one of my external HDs. I might have a back up of other things on there.

Quick peek at the things in action:

#54948 mdlOPS 0.5

Posted by Quanon on 15 March 2017 - 07:38 PM

Can someone upload the mdlOPS version 0.5 please? I heard that it is better than the recent versions but I cant find to download.

I've got this pack, which has all the versions of MDLops. I often switch between different versions if some models don't work out OK.


#54940 Quanons many projects.

Posted by Quanon on 15 March 2017 - 11:41 AM

Just checking.  I was wondering if I should be getting ready to find all of Bandon's lines to add a mask filter on them. LOL


I could always, at sometime, do a Bandon reskin and give the dude a helmet :P

Though I would like the helmet to fit the Star Wars era of kotor more.


My own creations are just that; my own ideas, but it doesn't fit Star Wars  very well, IMO.

It's more for the fun of creating and then seeing it in action in a game. :D


Also worked on the knight a little, minor tweaks... building it up.



#54900 Quanons many projects.

Posted by Quanon on 14 March 2017 - 03:57 PM

A question regarding the Bandon Knight: Does this replace what Darth Bandon wears, is it something the player can wear, or is it both things?


It's a new item for the player to find in the game. It doesn't replace Bandons skin. But it uses the same model.

Consider this the Dark Side version of my Praetorian mod I released.

#54893 Quanons many projects.

Posted by Quanon on 14 March 2017 - 01:44 PM

Thought I had finished the knight looking Bandon skin. But it looks like I lost my latest photoshop file on that one. Had to start over with an older version.

Very early WIP, keep that in mind folks!




#54883 Quanons many projects.

Posted by Quanon on 14 March 2017 - 11:37 AM

Made a short video showing my Malachor reskin pack with an updated skybox.

Thanks to Kexikus, for a better looking cloudscape. The difference is huge!

Other small bits have been adjusted, fog and mountain peaks. But the clouds are the main and biggest change, of course!

The lightning seen in the vid below is done by a mod from Sith Holocron.


#54848 Quanons many projects.

Posted by Quanon on 12 March 2017 - 10:31 PM

The skin and helmet are more or less done... I just need to setup the TSLpatcher file and a few scripts.

But it's been ages since I did anything with these tools, so my memory is foggy on how to proceed >_>


Plus my bad habit of jumping around from one little project to another. Perhaps I should just release "Quanons junkpile" as a mod :laughing:

#54638 Download:Quanons Twilek Outfits

Posted by Quanon on 01 March 2017 - 02:32 PM



File Name: Quanons Twilek Outfits

File Submitter: Quanon

File Submitted: 28 Feb 2017

File Category: Skins

K1R Compatible: Yes


Quanons Twilek Outfits.


A new pack to replace the old Twilek skins with a new look.
These are new and are differant then the old skins. So it's not really a reskin. Since I went for another style on all of them.


Look at the screenshots to pick and choose. I did NOT redo the heads though.
I suggest using Caches mod for that. She did a really great job and you can seem them in the screenshots!


So you know it just fits ;)


The green twilek has 2 options. A Black/ Red out fit or you can go for just the red look overall.
Each skin as a TXI file so you should get some shiney effect. It's set to CM_Spec as I like the look of that effect more then CM_Baremetal.


Feel free to adjust the TXI to your own liking.




Copy the files from my mod folder to your Override.


Click here to download this file

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#54496 Quanons many projects.

Posted by Quanon on 26 February 2017 - 09:52 AM

Ever so slowly, adding and tweaking things. There hasn't been major changes.

I did take my skin for a spin in the game. Tatooine has some harsh bright lighting.

It does make the yellow pop a bit much. I might take the skin for a tour on Manaan or the Unknown world.

Those have a more blue/ white sunlight. 


I am having a hard time on whether to choose to dump the hexa pattern or keep it... It works and at other times it looks too noisy in the game?

Hmmm... Keep it or lose it?


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#54435 Quanons many projects.

Posted by Quanon on 24 February 2017 - 11:23 PM

Did a few extra tweaks. Had a test in the game.

Having an idea on what a more "clean" version of this outfit could look like.


But first I need to finish this one. Just feel it lacks a few extras.

It's a bit too much a one piece thing. Falls flat.


#54287 Quanons many projects.

Posted by Quanon on 22 February 2017 - 05:41 PM

A few pages back I was working on the Twi'leks, Green one and Orange ladies where done.

So I had an idea for the lighter yellow alien hotness. :laughing:


I feel I've reached a certain... uhm... Skyrim mod vibe with this one :o

Skimpy pimp stuff.


Anyhow, a preview of sorts; mind I've only done basic work. Finding a good layout.

Bit trial and error on the body suit style. Needs extra details... More work like always!


The head skin is done by Cache71. I'm matching the body to it, so people can easily mix up our mods.

As she already released a set, but I like the idea people can choose favourite outfits.




No fear, old man Jolee hasn't been forgotten. But the Twi'lek had more appeal than the underwear of that old coot :D

#53616 Quanons many projects.

Posted by Quanon on 08 February 2017 - 10:49 AM

Will these alien skins be usable in TSL too?


Yes, I don't think Obsidian renamed all the textures? Anway, else it's just a matter of renaming and the games should use my skins.


As much as I like staying true to the look, Gamorreans are some of the worst looking NPCs in the game


They have 2 models. One is a low poly version, which has the axe attached to them, you encounter these in the sewers on Taris.

Then there's a second model, which has just a bit more detail to it, those are the ones you talk to. Them "hunters" on Tatooine.


There's nothing much I can do about that. Though replacing the lowpolys with highpoly in the UTI files, then giving them that new axe SithSpecter is modelling should be a nice update ;)


The fake slime always creeped me out. Why does almost every non-humanoid bad guy in Star Wars have tons of mucus? Still, anything that makes the game more immersive gets my vote.


I'll give them an alpha channel, should give them some shiny effect :P


Worked on it some more this morning. I got an extra day off from work! Using it to the fullest :laughing;

Redone the face, just the bottom lip needs to be redone and horns, applied a new metal texture, cleaned up a few tiny mistakes here and there.


I'm adjusting the sandals, I don't like the toes, Turning it into an metal cap instead.(Not yet done that though ;) )



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#53352 Quanons many projects.

Posted by Quanon on 04 February 2017 - 04:58 PM

Found a bit of time today to start on Jolees clothing. Just applied textures like leather, cloth for his pants and his undershirt. No details just yet.

It's a fun skin to do, easy to work on. It's all very clear what is what on the model.



#53226 Quanons many projects.

Posted by Quanon on 02 February 2017 - 05:01 PM

I've been looking into that, and I think that you can get away without having to do any uvw edits. If you extend the mustache texture down so that it covers the upper lip texture, it should solve most of the weirdness. That whole part of the model should be mustache that overhangs the upper lip. The actual upper lip model is uvw mapped to two completely separate areas (the main area is below the teeth, the other is to the right of that). I've made up a quick version to illustrate that, and hopefully you can use it as a guide:

Thanks RedRob; I just didn't know what was going on :laughing:

Shame though they split up the UVmap on his upper lip. I tried to get it to look like his bottom lip, but it just doesn't work really well.

The UVs are scaled differently so it creates very obvious seams.


So, it remains a dark upper lip, "painted" on permanent shadow for grandpa Jolee. :P

Did a test run in the game, it looks OK so far.




#53097 Quanons many projects.

Posted by Quanon on 29 January 2017 - 07:51 PM

I haven't said I'm completely rejecting his project. What Cache71 did is using Quanon's work under his permission and fixing some bugs and making it subtly less monotonous than vanilla schemes. I have said that I would be probably waiting for this subtle fix, as it covers mostly the eyes, if Cache71 is planning to do so. Everything apart from the eyes and the forehead looks really nice, and as Quanon mentioned, forehead hasn't been touched yet. So I mean I'm looking forward to both Quanon's reskin and a fix that will make eyes look better.


No worries SuperSzym, you aren't hurting my feelings or anything. I'm glad you enjoy my work and the edits Cache71 has done on them. I've been in contact with her via PM now and then, sharing previews on our work on various skins.

I've been learning things and she has improved her skills, just by sharing, which by my book is really what I enjoy the most in this community.


It's great when you can encourage each other to improve. I do this modding because I really just get a lot of pleasure out of it, by creating things. Releasing it for public, getting some little  fame, is the cherry on top ;)


Good job. One of the issues with Jolee is he is bald and wrinkled. So everywhere there is a hard seam/cut, there is going to be difficulty in hiding that. Why they put those on the front of the forehead is beyond me. It almost makes one want to smooth out the head geometry a bit and then paint new skins on the modified head.



Yeah, I hope I can get that more smoothed out and less visible. It'll require some extra tweaking and testing. I expect this to take most of the time.


Couple questions for you:

1) I know before you said you wouldn't be doing Juhani, due to her already having a great redesign that you helped create, but those textures are 512, would you consider remaking them into 2048 to match the rest?

2) Have you considered doing NPCs like Malak, Calo, Davik, etc.

3) Do you have plans to do the TSL party members?



1) I don't have the files anymore from those old skins, so I would need recreate it all from scratch. I really don't feel I can improve on it by just doing a bigger size.

2) Yes, I have. I believe Calo is one I would like to do first. As I just don't like his look in the game.

3) Not at this time. I would like to do Sion first. He's one of my favourite characters in the game :D

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