After updating Bastilas hair, I decided Carth couldn't be left behind.
I've got mixed results... The UVmap on Carth badly stretches parts of his skin.
And all the nice detail I had gets a bit lost. It all gets a very soft look; the details aren't as sharp.
It just looks odd. Certainly when I did a test in the game. On my preview renders it's a bit less.
But; perhaps the hair samples I used where to long. Though I alway thought Carth had a bit more flow to his hair;
say compared to Canderous. But it seems I can't get that look across.
Bioware certainly did a very poor job on the unwrapping of the UVmaps of the main characters.
I don't understand all the cuts they've made across the model. It just makes the whole skinning process difficult.
Anyhow, here's what I've got so far on this:
Forgot to add, the other 'sexy' stuff:
Kept on tweaking; to get flow of the hair to match up better on each part of his UVmap and figured out how to get a nice color on it. That at least comes a bit closer to his vanilla look.
I'll keep the blondy Carth as an extra option for the pack. I guess I might also include a black haired Carth.
What eye colors would match up best for those?
Onwards to a quick preview in the game.