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Member Since 11 Nov 2011
Offline Last Active Today, 06:05 PM

Posts I've Made

In Topic: Quanons many projects.

21 May 2017 - 07:07 PM

I just did a quick and dirty test on the swoop bike thing. Before I get to do some rendering for another little project with SH.

I've been trying to import v_superbike.mdl into 3ds Max. That is the model used by the game as your swoopbike.


But when  importing Nwmax "crashes", something about the animations. Not sure what is causing it. So far the oldest version of MDlops gives the best result.

As when Nwmax does the crash, I rerun the script; and then the model appears. But the animations are not okay. Only two animations remain and they are seriously wrecked.


So I can't redo new animations for my own swoop bike model. As I don't know how many the old model has and how the animation are done on its timeline.

I also don't know the "class" the Aurorabase belongs to: is it an item? character? or just Other?


But to get a start I just made a very simple boxy model and did an export, compiling with MDlops and dropped the thing in the override.

To my suprise the swoop bike track gets loaded on Manaan. But it looks wrong, the GUI is not OK, neither does my swoop bike move.


The countdown works, but then nothing happens. Hitting esc just pauses the game. So it's task manager to quit :laughing:

It would seem the animations are important to get the swoop to work like it should. 


But since I can't get a good ASCII to look at in 3Ds Max, I'm sort of stuck, with experimenting blindly... 

If there are more techy folks here, who also understand the Binary format; do you think it's possible to tell me how the animations go?


Not sure what is possible in that regard though; but any pointers would be helpfull. :)


For the curious, this how it looked. The little grey box is my model. I've also been messing around with the camera 2DA, so perhaps that is why the GUI looks wrong?

Anyhow, back to the rendering business first!



In Topic: Nar Shaddaa Expansion

17 May 2017 - 02:56 PM

He agreed to help me some hours ago! I'm already going to use reskinned modules as the main promenade stuff, and the cantina and casinos are going to be made by him.

Also, please vote, the poll is there for a reason!


Yes, but you'll need to write up your script for all the quests and things you want the player to do. Lay it all out.

So that I and you know what MUST be included in which model. And how many models you want.


I won't start on anything just yet before I get more details :D

But let's keep that for the PMs.


I'm just running a lot of things at once, my own mod ideas, plus other projects with other modders.

In Topic: Quanons many projects.

17 May 2017 - 02:47 PM

Make it so, Quanon

OMG; hahaha; what is that? Zardoz commands you! :laughing:

Ahum, by request, Jolee with a more hairy chest, legs and arms; not Connery levels though.
Not certain which fan base I'm serving here :o


In Topic: Quanons many projects.

16 May 2017 - 08:30 PM

I think he would greatly benefit from a Sean Connery-style chest beard.



In Topic: Quanons many projects.

16 May 2017 - 06:19 PM

What are you going to do with that speeder bike? Are you going to place it in game somewhere?


Yes; I've got designs for almost every racer in the Kotor game. And I'm pondering on where to put these bikes.

You never really  walk around the starting grid of any swoop track, but I think it would be fun if you could have a peek at the other bikes the competition uses.


I'm also curious if I can't replace the swoop bike model that is used in the game. Something to do dig into.

Anyhow, if anybody has suggestions where these bikes might fit best on any planet; let me know ^_^

I've also spend some time to finish Jolee. He's been a bit on the back burner for to long. I still need to work on his underwear. And so I've put some time into that for a few days.

Just need to tweak a few things before releasing. Nipples are oddly out of place :laughing: Might make the highlight on his back and belly a little stronger. Since it looks softer ingame then Photoshop.
I've finished his regular clothing, just his belt needed to be touched up. :)