I voted that the movie felt pretty good, but it was only because of the mass character death. Otherwise I'd have loved it. While I understand the mass character death was necessary, it didn't feel right to introduce a lot of characters and then kill them off willy-nilly.
Yes! I understood the reasoning, but it all felt so... literal. Like... we would've been totally fine with a less-congruous retcon if it meant making a better movie.
I think this is just going to be a problem that I have with these modern blockbuster fantasy/science fiction movies. I think that they try to shove too many things into a single movie. The script of Rogue One is just too dense and the movie still ends up being fairly long. A lot of the scenes feel rushed and it really impacts the ability to really appreciate what's happening. And it makes it nearly impossible to do good worldbuilding.
There were some things that I wanted to know more about but weren't given time. I wanted to know more about the Kaiburr crystals and the monks that were on that desert planet with the temples or whatever. I feel like we learned very little about them and what their take is on the force. I would have been happy if they spent as much time learning some background/philosophy from the blind guy as they did showing him beat people up with a stick. I'm not even sure I understood who or what his friend was.
I completely agree. This was something TFA narrowly avoided, but most modern blockbusters are afflicted with.
I was frrrreeeaaaaking out over the new ships and the archival footage and the CGI resurrection and the intense amount of fan service, but once I was out of the theater it came off in retrospect as a whole lot of bravura. Like... did we need all those expensive elements? The new ships, yes, definitely. But why integrate this film so closely with ANH? Why not let these characters stand alone and go off and do other things once the Death Star plans are delivered? That being said, the fan service does give the whole thing a near-magical vibe and in-film hype.
I've had this annoying bug ever since I started playing vanilla TSL way back in 2006 or so. I was wondering if it was just me or if everyone's TSL is like this, and if so, if there might be a way to fix it. Here it is:
Whenever I buy something in a store in TSL, the list auto-jumps back up to the top once I've completed the purchase. So if I'm deep into a prosperous merchant's inventory and then buy something, I have to scroll back down to where I was and find my place again every time. In K1, the inventory list stays put when you buy something, but in K2 it always jumps back up to the top. It doesn't sound like much, but it can get super-annoying when you're buying a lot of stuff.
I've never released a mod, although I do I have my own custom saber colors mod (I'm very obsessive-compulsive about such things). But the first mod I every recorded a voiceover for appears to be a Basic rendering of Daemon Drexl's dialogue for a BoS:SR add-on that never got released. First released one might be Newbie's Korriban expansion, not sure...
The one I want released the most that's still kicking around in development is Insidious' K1 holocrons mod - my VOs for that were awesome, and I don't usually think anything I do is awesome.
No. My version of Sleheyron will adhere strictly to the look of the available Bioware screenshots. I have been able to deduce the layout of the street module based on the screenshots, and have made excellent progress in replicating it. Disbeliever's approach is much more creative and unrestrained by the original look. I've also chosen to pursue as much of the original plot as I can find.