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#62135 Mod of the Year Results!

Posted by Sithspecter on 11 January 2018 - 05:14 PM

As some pointed out, Deadly Stream polls force you to vote for all questions. That's why last year I added a "decline to vote" option, and did this year as well, just a little late. Sorry for those who didn't see it, and abstained from voting.


We chose the timeline based on data suggesting that forum activity peaks in the month of December, that's why we did it a month early last year and again this year. We can change it though so it is less confusing and includes all mods for a whole year.


I agree that separating the mods into K1/TSL categories is better. We will bring that back next year.


Perhaps a separate WIP voting could work, with certain requirements for the WIP. It could encourage some forum activity.

#61737 Mod of the Year 2017 Voting

Posted by Sithspecter on 28 December 2017 - 10:02 PM

Added a "Decline to Vote" option for those purists who are abstaining from voting if they can't decide for one category  :coffee:


Posted by Sithspecter on 19 December 2017 - 12:03 AM

Now that I've had some time to think about The Last Jedi, I honestly believe TFA and TLJ could have been combined into one movie. There were many unnecessary build-ups, story arcs, and other plot devices that could have been eliminated from the two movies, and a more concise single movie in its place.


My thought is that TFA could have been shifted to focus on destroying Snoke himself instead of the ludicrous Starkiller Base. Since Snoke dies in TLJ, there's little point to his character now. Instead, TFA could have used him as the target instead of Death Star III. This gives the characters the belief that they could be ending this thing once and for all, and could be a large motivator for Luke to return.


Instead of Rey arriving on Ahch-To at the end of TFA, this becomes part of the second act. Rey and Han instead seek out Luke's help, and Luke returns with them, reuniting the entire OT cast. Luke, Han, and Leia confront Kylo while the new cast (Poe, Finn, and company) are focused on a space-based method of destroying Snoke's flagship. Luke and Leia witness Han's death, and make their escape as the rest of the crew brings down the flagship. Snoke is unable to save himself with the Force, and the Resistance wins a costly victory, with most of their fleet decimated in the all out assault. This leaves the core crew in a few X-Wings and the Millennium Falcon to set up for the next movie.


Essentially you could easily end up in the same place from one movie. Instead, we got a setup, then a drastic shift away from everything that had been set up.


Posted by Sithspecter on 18 December 2017 - 05:13 PM

I watched The Last Jedi yesterday, and would like to share my thoughts here.
As a preface, I would like to add that I had mixed feelings when I saw The Force Awakens, but hoped that it could lead to better things. Additionally, I had mixed feelings about Rogue One. Leading up to TLJ, I did not follow social media and carefully guarded myself against spoilers. I was quite excited for this installment. I was really hoping they wouldn't try to ride too much nostalgia trip from ESB.
Opening crawl immediately pointed to an ESB type story initially, and then there was the evacuation and everything. Pretty standard ESB copy. So then we get up into space and have Poe trying to hail the Imperial ship. The connection joke fell absolutely flat. Tried to set up a light tone at a time that should have been tense and grim, felt very forced. So then Poe activates his super-engine or whatever and destroys all the anti-aircraft guns. THEN the Imperials decide to scramble fighters. Seemed like a stupid move, I would expect they should already have fighters providing top-cover for the entire operation. 
Next, we cue the bomber attack. I liked the ship design of the bombers, seemed like a beefier B-Wing. I did not like the melodramatic sequence where the pilot is trying to release the bombs with the absolutely ludicrous bomb-release-remote. Spent way too long on that sequence. Bombardier is dead, just crash the ship into the dreadnought. Same emotional impact (or lack thereof), same sacrifice. Spare the drama please. Also it was stupid that the bombs are apparently still under gravity's pull. Stick with the physics, thank you.
Then, the expected hyperspace jump. Slightly unexpected was that the Imperials are able to follow. The next sequence of events is a mess of plot holes that is to stagger the imagination. The Resistance ships are apparently able to "outrun" the Imperial ones with their sublight engines. Well, what's to stop the Star Destroyers and Dreadnoughts from doing a micro hyperspace jump to just in front of the Resistance ships and subsequently blow them out of the sky? Additionally, with the bridge (or one of the bridges), and the cruiser's fighters destroyed, what's keeping the Imperial fighters from attacking the Rebel ships at will? The Imperials show many other places in the movie that they are not afraid to use excessive force to wipe out the Resistance. It seems to me they had several options to destroy what remained of the Resistance well before waiting for them to run out of fuel. I found myself disappointed at the complete idiocy of what was going on.
Then, Kylo's TiE buddies take out the bridge (or one of the bridges, apparently there is another). At that moment, I'm thinking, "Leia is gone. I've made my peace with it, that's how she would want to go." But no! Instead we get to go Guardians of the Galaxy and Leia brings up this previously unknown Force skill and is able to bring herself back to the ship. I can't take this movie seriously at this point. They should have let her die at this point in the movie. She added next to nothing to the remainder of the film.
Cue Vice-Admiral Holdo, who apparently just stumbled on set from the Hunger Games. As pointed out above, one would hope she could conjure up a uniform or something. But no, instead we have elegant dresses and pink tresses. Her dismissal of Poe is stupid at best, and borderline criminal negligence at worst. Instead of briefing the crew on the plan and preparing to execute it, the command leaves the entire crew in the dark with nothing to go on. This is without a doubt the biggest plot hole in the entire Star Wars saga. As a viewer, it seemed to me (without knowing at the time that there was in fact a plan), that she was going to blindly burn the rest of their fuel in a vain hope that an option would turn up in the next 6 hours.
So naturally the events that follow Rose (C'mon, let's think of some original names please?) and Finn are completely unnecessary, and add little to the film. Their entire excision to Canto Bright seemed little more than a PETA commercial. I will have to admit that I did not have as much an issue with the Canto Bright casino as most did. In fact, outside of the unoriginal attire, my initial thought was that it was the most Star Wars-y thing I had seen in the movie so far. Which is to say how little the movie felt like Star Wars. The most ludicrous thing that happened during that whole arc was Rose's, "Now it's worth it!" after setting the animals free. As if their failure to aid the Rebellion and avenge her sister's death was now fine and dandy that a few animals got released back into the wild. The whole time I'm also thinking, Benecio del Toro was cast as a villain, right? I'm hoping this movie can conjure up some really amazing stuff to make it worth it, because right now I'm 80% sure it's the stupidest movie I have ever seen, and I watched Iron Sky.
Back on Ach-To, Luke tosses his Father's lightsaber over his shoulder in a flat attempt at humor. So much for, "This weapon is your life". Unfortunately, after that little gesture, I knew I was going to be disappointed with whatever happened with Luke. Then we have Luke the milkman and Luke the fisherman, in an apparent gambit to explain how Luke survives on this island. And there are maids that take care of everything? What? Also Luke has turned into a whiny, pathetic loser. The Luke we see is nowhere close to the character of the Original Trilogy. Mark Hamill was right to object about what his character is doing. Luke doesn't run away and hide. Luke comes to the aid of his friends, no matter what.
That's all I have the energy for right now. I will continue my review of the movie later.

#61214 Download:Sexy Malak

Posted by Sithspecter on 11 December 2017 - 06:21 AM

It's no wonder Bastila was seduced by the dark side...

#61144 [WIP] High quality skyboxes

Posted by Sithspecter on 08 December 2017 - 05:47 AM

I think the middle one looks great.

#60162 What's Restored In K1R

Posted by Sithspecter on 30 October 2017 - 02:49 AM

A simple question to which I ask another; why would you even need the Canderous if you've already got (or are able to get) the codes yourself? From a Dark-sided perspective, it doesn't really make much sense.


Well you need Canderous to get you in with Davik, technically. Without that you have no real connection to a ship that is fast enough.

#60159 Crossguard Lightsaber Features

Posted by Sithspecter on 30 October 2017 - 02:23 AM

Seriously? Hard to understand why tbh.


Mostly because when I play games I like to have fun. TSL is too much gloom and doom for me. I get that it's "deep" and whatever, but I find it to just be kind of hokey. You're welcome to message me if you want to discuss TSL further.

#59696 KOTORmax

Posted by Sithspecter on 10 October 2017 - 04:22 PM

would this allow for direct editing of existing room mdl's within modules themselves to help create new recycled areas? Retexture rooms, removing unwanted meshes, etc


Yes, it does indeed. I've already tried it.

#59681 MDLedit bug reporting thread

Posted by Sithspecter on 09 October 2017 - 11:27 PM

Fixed in the new version of MDLedit :D


Amazing news! Now I can fix my crossguard lightsaber bug!

#59671 Sleheyron

Posted by Sithspecter on 09 October 2017 - 02:41 PM


Just one last question do your custom module walls work? What I mean by this is in a vanilla module when you run into a wall the character will kinda keep running but slide to either the left or right. In some mods like BOSSR in the custom modules, you can run into the walls and get stuck.


Yes, my walkmeshes/collision meshes work exactly the way the original ones do in-game. The ones in BoS:SR were made by Quanon before walkmeshes were understood very well. Back then you simply made a flat piece of geometry that looked like a cookie-cutter version of what the floor would be. Now we know that you have to add walls or vertical extrusions from the edges of the walkmesh, which allows for smooth collisions where you don't get stuck on the edge and blocks line of sight and blaster fire. Also unlike the old areas, the Sleheyron areas feature the secondary walkmesh or AABB node that blocks cameras from going through the walls. Functionally it's no different from a default area.



Nice work. I liked the nice specular highlight you managed on the stone floor on the bottom level. The collision on the rotunda seems like it could do with being reduced a bit maybe. It might be worth considering some sort of physical barrier like velvet ropes - I've always hated invisible walls around what should be navigable terrain.

I'm curious about those assassin droids. Do they ever engage in combat, or are they just for flavour? I'm wondering whether something more unique might be in order.


I hadn't noticed the collision on the center rotunda, and I will adjust it. This one was made a while back when I was still getting a feel for the walkmesh spacing and I must have missed the mark here.


Probably we are going to avoid fancy new models for most characters/droids for the default release. Folks are welcome to produce "aftermarket" changes to Sleheyron once it is finished, but we're trying to keep it as seamless as we can. By default it should appear different than a regular KotOR planet in the area model only.

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#59662 KOTORmax bug reporting thread

Posted by Sithspecter on 09 October 2017 - 05:43 AM

Lightsabers that go through KotORMax/MDLEdit seem to end up like this:




Fortunately this seems to resolve the issue I had with my crossguard lightsabers being extended all the time, just looks like a little UV mixup.


This is the unchanged default blue lightsaber, simply brought into ASCII by MDLEdit, into KotORMax, exported back out of KotORMax, and then back into binary by MDLEdit.

#59626 Sleheyron

Posted by Sithspecter on 08 October 2017 - 06:52 PM

Awesome as always.


The patrons in the corners of the lower floor are part of the area model, right? Or is it actually possible to have characters on one level and another level to walk on right above those?


Those are actually placeable patrons, as seen in both the Taris Cantinas. ;)

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#59624 Sleheyron

Posted by Sithspecter on 08 October 2017 - 06:43 PM

Sorry for the extended hiatus folks. As an apology, I have released a new video for the project, a preview of the previously unseen cantina!



I am ramping up production for the fall after a very busy summer for me, so expect more updates in the coming months.

#59314 High Quality Blades (an actual Work in Progress...no, seriously)

Posted by Sithspecter on 12 September 2017 - 03:45 PM

My apologies for my extended hiatus from working on this mod and others. During the summer months I have focused my energies on more outdoor activities and have put modding on the back shelf. As fall and winter are coming, I expect to have more time to work on my projects here.