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Sithspecter

Member Since 26 May 2011
Offline Last Active Today, 11:49 AM
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#55761 Sleheyron

Posted by Sithspecter on 22 April 2017 - 07:27 PM

If the Modules are custom made that should mean we are allowed to port the new Slehehyron Modules to TSL and make a TSL version of Sleheyron without any troubles, is that allowed?

 

Since I have saved all the ASCII files for Sleheyron, this would be possible, but I have no plans to port Sleheyron to TSL or allow others to.


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#53384 [REQUEST] A mod that adds in turbolaser bolts to the Davik fight

Posted by Sithspecter on 05 February 2017 - 01:45 AM

The turbolaser bolts that the OP describes are a scripted effect. I'm not sure what script controls them, but it would be a script that would add more bolts firing from the sky. I assume it's also a script that controls damage received by the player and NPCs. This would be a script controlling all of this, it doesn't have anything to do with the models themselves.




#53251 What is your favorite Star Wars Ship from all eras?

Posted by Sithspecter on 02 February 2017 - 10:58 PM

Shameless plug! :P

 

Hey, if you make your own ship, I think it's allowed to be your favorite!




#53248 What is your favorite Star Wars Ship from all eras?

Posted by Sithspecter on 02 February 2017 - 10:38 PM

Admittedly one of my favorites is my own personal creation, the Talon Raider:

 

Talon_raider21.jpg


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#53036 High Quality Blades (an actual Work in Progress...no, seriously)

Posted by Sithspecter on 29 January 2017 - 02:20 AM

 

I have a question: Since your first post in this thread mentioned this mod will include lightsabers, will this mod modify the saber blades, saber hilts, or both?

 

 

I plan to do new hilt models and textures, and to do new blade textures. I cannot do new blade geometry without causing the bug that my crossguard lightsaber mod has, and I'd like to avoid that because it's very annoying to some people.

 

You will be able to drop in other blade texture mods and they will be compatible.




#53022 High Quality Blades (an actual Work in Progress...no, seriously)

Posted by Sithspecter on 28 January 2017 - 11:29 PM

Oh, sorry for my misunderstanding. The models will have the same names as the Toasty Fresh's mod, so it will be a simple drop-in that will just replace all the existing files. There won't need to be any clean up or anything, you can directly install this over the Toasty Fresh mod.


#53008 High Quality Blades (an actual Work in Progress...no, seriously)

Posted by Sithspecter on 28 January 2017 - 09:48 PM

This looks great! Will this also come with it's own MDX (Model Files ETC) So we won't have to worry about mod conflicts with Toasty Fresh's modification? 

 

Umm...this mod, coupled with High Quality Blasters, will completely replace every weapon with a High Quality one. Since Toasty Fresh's mod does the exact same thing, with a different style, they will be completely and totally incompatible. It will be sort of a "one or the other" scenario, you won't be able to use both of them.

 

Awesome! I'm definetly looking forward to this one :D

 

The only sad thing is that since this is actually WIP it won't be released tomorrow :P

 

Yeah, sorry it won't be out tomorrow! You guys will have to be along for the ride (and maybe provide some helpful input along the way).

 

 

I cannot wait for this mod. The axe blade on the Gammorean axe seems a bit small, though.

 

It's actually sized quite nicely (a bit larger than the default) and based on this variation of the axe:

 

4c36a78ec38a37f77dea3b53fca0a1c0.jpg




#52995 High Quality Blades (an actual Work in Progress...no, seriously)

Posted by Sithspecter on 28 January 2017 - 07:47 PM

I swear it's a real WIP this time!

 

I'm getting around to working on High Quality Blades now. High Quality Blades will improve all of the low quality melee/lightsaber weapons in KotOR (and TSL too for all you knuckleheads). It will be a similar deal to High Quality Blasters.

 

This mod will include swords, vibroblades, gaffi sticks, stun batons, Gamorrean axes, quarterstaves, and lightsabers. Right now I plan to include two options for vibroblades; one that acts and functions the same as default vibroblades, and another where vibroblades are knives/daggers instead of swords (as per canon).

 

Progress so far:

 

HQBlades001.jpg

HQBlades002.jpg

HQBlades003.jpg

 

Gamorrean axe will probably have a little more work done to the texture.

 

 




#52991 Forum Nickname Nominations

Posted by Sithspecter on 28 January 2017 - 07:19 PM

Some of my ideas so far:

 

Mod Releases

  • Taris Upper City Emporium
  • Leviathan Command Deck
  • Davik's Estate

 

General KotOR/TSL Modding

  • Citadel Station
  • Dreshdae Cantina
  • Hrakert Station
  • Black Vulkar Base
  • Hidden Bek Base
  • Anchorhead

Work in Progress

  • Holowan Laboratories
  • The Star Forge
  • Tosche Station
  • HK Factory

Tutorials

  • Endar Spire

Other Games

  • Rakata Prime
  • Unknown World
  • Sand People Territory
  • The Outer Rim
  • The Unknown Regions

News

  • Republic Holonet

Star Wars

  • Mos Eisley Cantina

The Old Republic

  • Flashpoint Station

Site Feedback

  • Czerka Kiosk Coruscant

General Discussion

  • Ahto City Cantina
  • Ebon Hawk
  • Citadel Station
  • Jekk'Jekk tarr



#52986 Forum Nickname Nominations

Posted by Sithspecter on 28 January 2017 - 06:52 PM

I like the nickname idea, but can we keep the present names in addition to the added nicknames. I can easily see a new user to the site being confused by the names, and have trouble finding their way around. As it is, those not used to forums like our system has, struggle to find there way around. 

 

I forgot to mention that we would at least have the regular names in parentheses (maybe the possibility of turning them off for more experienced users).


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#52972 Forum Nickname Nominations

Posted by Sithspecter on 28 January 2017 - 05:53 PM

Back at Lucas Forums, most (if not all) major sub-forums had a nickname. Instead of a downloads sections, you had Taris Upper City Emporium. Want to have a friendly chat? Head to the Ahto City Cantina. It was a nice touch that made things feel a bit more homey.

 

Deadly Stream is hoping to implement similar nicknames, and we need your help! If you have an idea for a nickname for a sub-forum, simply nominate it here, and explain your reasoning behind it.

 

Please post only once! If you wish to nominate more, please go back and edit your original post.




#52901 3DS Max Tutorials

Posted by Sithspecter on 27 January 2017 - 05:58 PM

For everyone wanting to jump into the world of 3DSMax, I highly recommend that you check out the following channel: https://www.youtube....LMfTKWS56tOiQpw

 

Even if you've played around in 3DSMax before, I recommend starting at the very beginning of his tutorials and working your way through. I have learned so much that I never knew before. I can guarantee you that if you take 5-8 hours and just watch and learn, it will easily save you many more hours with various time saving techniques that are taught.

 

The channel is geared toward more modern gaming, but a huge number of concepts are directly applicable to KotOR modding.

 

 




#51987 Anyone know where to get TOASTY FRESH's mod

Posted by Sithspecter on 11 January 2017 - 10:45 PM

http://www.nexusmods...tor/mods/1096/?




#51745 [WIP] Color Loadscreens for KotOR

Posted by Sithspecter on 07 January 2017 - 03:15 PM

How does this look now?

 

LSPreview5.jpg




#51708 [WIP] Color Loadscreens for KotOR

Posted by Sithspecter on 06 January 2017 - 05:53 PM

Back with a potential update to make the actual image larger, along with GUI changes:

 

Actual In-Game Appearance:

 

LSPreview4.jpg