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Member Since 26 May 2011
Offline Last Active Today, 11:08 AM

Posts I've Made

In Topic: KOTORmax

10 October 2017 - 04:22 PM

would this allow for direct editing of existing room mdl's within modules themselves to help create new recycled areas? Retexture rooms, removing unwanted meshes, etc


Yes, it does indeed. I've already tried it.

In Topic: KOTORmax

09 October 2017 - 11:58 PM

What will be the functional difference between MDLOps and MDLEdit?

In Topic: MDLedit bug reporting thread

09 October 2017 - 11:27 PM

Fixed in the new version of MDLedit :D


Amazing news! Now I can fix my crossguard lightsaber bug!

In Topic: KOTORmax bug reporting thread

09 October 2017 - 10:02 PM

Heh I've since long accepted that there's nothing I can do about that. Since it's just padding anyway, I even stopped considering it to be an issue. But I can totally see how it might confuse people, so I'll definitely do what you suggested.


What's the screwiness between animations?

In Topic: KOTORmax

09 October 2017 - 02:43 PM

Should I ask for the new MDLOps now? ;)


Or perhaps try the new MDLEdit?