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Member Since 26 May 2011
Offline Last Active Today, 04:48 PM

Posts I've Made

In Topic: Quanons many projects.

13 January 2017 - 04:27 PM

I'll stay away from making it SW/ sci-fi stuff. It shouldn't really fit, else the joke gets a bit lost, IMO :P

So getting the weapon ingame was easy, getting the UVmap to work... Ugh, looks like MDLops can't handle a second channel UVmap.


I had to dig up an old export script, which did the trick. Had a fun time clubbing Rakatas on the beach!


You've got to make baseball caps and jerseys to go with those bats!!

In Topic: Anyone know where to get TOASTY FRESH's mod

11 January 2017 - 11:53 PM

TSL needs a lot more overhauled than the melee weapons to make it any good...

In Topic: Anyone know where to get TOASTY FRESH's mod

11 January 2017 - 10:45 PM


In Topic: Download:High Quality Cockpit Skyboxes

10 January 2017 - 02:12 PM



In Topic: [WIP] Color Loadscreens for KotOR

07 January 2017 - 06:51 PM

Very good!


But I'll continue with tiny improvement suggestions anyway^^ (Sorry)


I'd enlarge the screen a little bit so that there no longer is a black frame around it. This should make the entire GUI look more like a screen that shows a photo of the area currently loading and should help connect the picture with the techy outer part of the GUI.

And I'd move the loading bar slightly downwards so that it no longer is directly adjacent to the picture.


I can remove the dark edges on the side, but I can't take away the dark at the top or I'll have to shrink the logo again.  I can't move the loading bar down any further or it will conflict with the loading hints, which are often 3 lines and take up the remainder of the space.