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Hassat Hunter

Member Since 29 Jul 2010
Offline Last Active Mar 21 2017 11:09 AM
*****

#55036 Bugs and minor inconveniences with TSLRCM 1.8.5

Posted by Hassat Hunter on 19 March 2017 - 12:56 PM




#54719 Impressions of M4-78 EP (Version 1.2 only)

Posted by Hassat Hunter on 06 March 2017 - 11:27 AM

M4-78 appointed the Sith as colonists, Vash/Kaah then killed them with radiation and had a lot of droids killed off in Environmental. Not sure how that can NOT be called "harm".

He opted the Sith for the good of the colony, and they went and ruined it all. That's... pretty much it. I doubt droids have the human emotion of vanity that turning them off for the greater good is offending them, definitely a main Archon would not.




#53596 JCarter426 reminisces on the M4-78 EP that never came to be

Posted by Hassat Hunter on 07 February 2017 - 11:45 PM

Yeah, I love puzzles but Obsidian made them all optional so I voted to go with the flow. But since the rest of the main quest at that point was just talking to people, it does make sense to have gameplay there to mix things up... even if dozens of YouTubers in my inbox disagree. :P


*cough* Nar Shaddaa T3 section *cough*


#53511 TSLRCM Animation and Immersion Modification

Posted by Hassat Hunter on 06 February 2017 - 09:49 PM

Honest question; Lucy, did you actually play TSLRCM? Since like 90% of your list of improvements is already in TSLRCM. Thanks for noticing.
(Same question for Domino)
P
Only I really think would be worth it is Bao's fist-attack.

Edit;

"G0-T0 will not be able to Enter Vogga's chambers" - makes sense, maybe should be included in TSLRCM

Like... it already is???
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#53341 Kotor 2 unofficial patch v1.1

Posted by Hassat Hunter on 04 February 2017 - 01:58 PM

No really, integrate this mod into TSLRCM tho. 

Certainly not happening, too many changes that clash with the intentions of the developers.

But still, if you have specific things that you want, just point them out and I'll take a look. Please add video's so it's easier. (can't promise anything, and can't copy+paste obviously)




#52982 Star Wars Episode VIII: The Last Jedi

Posted by Hassat Hunter on 28 January 2017 - 06:41 PM

I don't mind... it's a title that would have fitted KOTOR2 (rather than The Sith Lords which were meaningless).

Anything going KOTOR2 style can't be bad ;)

Now follow Luke Skywalker to collect the 4 masters/maps/Jedi in a whole new movie.


#52977 Modding Help, Grenade DC

Posted by Hassat Hunter on 28 January 2017 - 06:13 PM

Depends... is it an k_inc_ file (IIRC it is?) then you need to recompile every single script that has that as #include to actually make your changes.


#50922 M4-78EP 1.3 Topic

Posted by Hassat Hunter on 11 December 2016 - 07:51 PM

So coming back after a while you don't always remember what droid is what. So to easily identify them in the .git you replace them with... WHAT COULD POSSIBLY GO WRONG?
http://steamcommunit...s/?id=816668898

Much better, also rather an interesting sight:
http://steamcommunit...s/?id=816669101

Lastly... everything always goes EXACTLY according to plan...
http://steamcommunit...s/?id=816669647
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#50865 Italian member - new to modding - questions about M4-78

Posted by Hassat Hunter on 08 December 2016 - 03:05 PM

No .tlk changes.
Also I really don't recommend spending any time on this before 1.3 is released.


#50336 Download:TSLRCM Icon Fix

Posted by Hassat Hunter on 23 November 2016 - 10:59 PM

Or... they can just remove the kotor2logo.tga from override if they want that... there's little point to download a mod to overwrite the overwritten with an original.


#50132 M4-78EP 1.3 Topic

Posted by Hassat Hunter on 14 November 2016 - 12:10 AM

First tease... here you go ;)
Many thanks to Sith Holocron. Why, that'll you know later.




#49598 Does TSLRCM change loot drops?

Posted by Hassat Hunter on 30 October 2016 - 10:52 PM

Yes.
Although very few times the amount of drops is affected (I can't recall any from the top of my head), it's mostly just a multiplitude of fixes in the random lootscript.


#49562 Make Iriaz only Aggressive to Kath hounds?

Posted by Hassat Hunter on 30 October 2016 - 02:13 PM

They did a really horrible job of cutting them out as in the dantooine murder mystery sidequest you learn all about the Iriaz even though there not even in game which gets really confusing as the Jedi there lectures you about there being plenty of iriaz around even though they don't seem to exist. Personally the Iriaz just fix the sidequest as a whole.

Dantooinians are really horrible with their animals (same for KOTOR2 where there would be kathhounds somewhere but they were other animals instead, fixed by TSLRCM).


#48625 Bugs and minor inconveniences with TSLRCM 1.8.5

Posted by Hassat Hunter on 04 September 2016 - 04:28 PM

Oops.
I do have the Dxun Grass fix that was hosted there and I linked too, not sure if I can just post it though, I can probably send it to you if you poke me.


#48329 What was your first KotOR/TSL mod?

Posted by Hassat Hunter on 21 August 2016 - 09:03 AM

My first KOTOR mod was this thing called TSLRCM, albeit to be fair some other people worked on it too.
It was HORRIBLE ;)