M4-78 appointed the Sith as colonists, Vash/Kaah then killed them with radiation and had a lot of droids killed off in Environmental. Not sure how that can NOT be called "harm".
He opted the Sith for the good of the colony, and they went and ruined it all. That's... pretty much it. I doubt droids have the human emotion of vanity that turning them off for the greater good is offending them, definitely a main Archon would not.
Yeah, I love puzzles but Obsidian made them all optional so I voted to go with the flow. But since the rest of the main quest at that point was just talking to people, it does make sense to have gameplay there to mix things up... even if dozens of YouTubers in my inbox disagree.
Honest question; Lucy, did you actually play TSLRCM? Since like 90% of your list of improvements is already in TSLRCM. Thanks for noticing.
(Same question for Domino)
Only I really think would be worth it is Bao's fist-attack.
"G0-T0 will not be able to Enter Vogga's chambers" - makes sense, maybe should be included in TSLRCM
So coming back after a while you don't always remember what droid is what. So to easily identify them in the .git you replace them with... WHAT COULD POSSIBLY GO WRONG? http://steamcommunit...s/?id=816668898
They did a really horrible job of cutting them out as in the dantooine murder mystery sidequest you learn all about the Iriaz even though there not even in game which gets really confusing as the Jedi there lectures you about there being plenty of iriaz around even though they don't seem to exist. Personally the Iriaz just fix the sidequest as a whole.
Dantooinians are really horrible with their animals (same for KOTOR2 where there would be kathhounds somewhere but they were other animals instead, fixed by TSLRCM).