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Hassat Hunter

Member Since 29 Jul 2010
Offline Last Active Jan 15 2017 10:37 AM

#50922 M4-78EP 1.3 Topic

Posted by Hassat Hunter on 11 December 2016 - 07:51 PM

So coming back after a while you don't always remember what droid is what. So to easily identify them in the .git you replace them with... WHAT COULD POSSIBLY GO WRONG?

Much better, also rather an interesting sight:

Lastly... everything always goes EXACTLY according to plan...
  • jc2 likes this

#50865 Italian member - new to modding - questions about M4-78

Posted by Hassat Hunter on 08 December 2016 - 03:05 PM

No .tlk changes.
Also I really don't recommend spending any time on this before 1.3 is released.

#50336 Download:TSLRCM Icon Fix

Posted by Hassat Hunter on 23 November 2016 - 10:59 PM

Or... they can just remove the kotor2logo.tga from override if they want that... there's little point to download a mod to overwrite the overwritten with an original.

#50132 M4-78EP 1.3 Topic

Posted by Hassat Hunter on 14 November 2016 - 12:10 AM

First tease... here you go ;)
Many thanks to Sith Holocron. Why, that'll you know later.

#49598 Does TSLRCM change loot drops?

Posted by Hassat Hunter on 30 October 2016 - 10:52 PM

Although very few times the amount of drops is affected (I can't recall any from the top of my head), it's mostly just a multiplitude of fixes in the random lootscript.

#49562 Make Iriaz only Aggressive to Kath hounds?

Posted by Hassat Hunter on 30 October 2016 - 02:13 PM

They did a really horrible job of cutting them out as in the dantooine murder mystery sidequest you learn all about the Iriaz even though there not even in game which gets really confusing as the Jedi there lectures you about there being plenty of iriaz around even though they don't seem to exist. Personally the Iriaz just fix the sidequest as a whole.

Dantooinians are really horrible with their animals (same for KOTOR2 where there would be kathhounds somewhere but they were other animals instead, fixed by TSLRCM).

#48625 Bugs and minor inconveniences with TSLRCM 1.8.5

Posted by Hassat Hunter on 04 September 2016 - 04:28 PM

I do have the Dxun Grass fix that was hosted there and I linked too, not sure if I can just post it though, I can probably send it to you if you poke me.

#48329 What was your first KotOR/TSL mod?

Posted by Hassat Hunter on 21 August 2016 - 09:03 AM

My first KOTOR mod was this thing called TSLRCM, albeit to be fair some other people worked on it too.
It was HORRIBLE ;)

#47686 KOTOR Remake : "Apeiron"

Posted by Hassat Hunter on 28 July 2016 - 12:56 AM

Don't like their artstyle nor designchoices, but it's not like they'll ever finish so what does it matter anyway? :P

#47682 TSLRCM 1.8.3 Alternative ending

Posted by Hassat Hunter on 28 July 2016 - 12:40 AM

Just some minor bugfixes it erases, so yeah, I should update it to 1.8.5 one of these days 0_o


Posted by Hassat Hunter on 28 July 2016 - 12:31 AM

At the risk of sounding horribly racistic, the front one look Polish, so I guess thats Zbyl.
Leaving VP in the back.

#46418 TSLRCM 1.8.5 thread

Posted by Hassat Hunter on 09 June 2016 - 03:19 PM

Something curious - 101kreia.dlg

Yeah, I know. But since it's specificially added for the PC version no way in hell I'm going to touch it. Got enough crazy Steam reports of people getting infinite black screens after the turret-section due to somehow not having Kreia as party member to mess with this stuff for no good reason.

It should be "Tectonic-Generated" and not "Techtonic-Generated" - because there's no "h" in tectonic.

Even though no-one will see it, fixed.

#46416 TSLRCM 1.8.5 thread

Posted by Hassat Hunter on 09 June 2016 - 03:05 PM

1)605DAN ralon.dlg - [Awareness] I doubt you even have a wife.


2)610DAN kaevee.dlg - [Awareness] I sense you have a connection to the Force.
3)601DAN dillan.dlg - [Persuade] Could you please answer some of my questions, first?

Wont change either of these.

FemRevan overlook:

Fixed both

"There's danger everywhere. I think the direction we're headed may be even more dangerous. I can see we don't agree on this."
I think this line should be changed to "[Failure] There's danger everywhere. I think the direction we're headed may be even more dangerous. I can see we don't agree on this."

Agreed, especially seeing the odd blank space at the front of the line that was there.

301NAR refenc.dlg - [Persuade] A crippled man is useless to the Exchange. I'll keep him under control... and intact.
502OND - mp_ponla.dlg [Success] That's right. Death to the Queen! Death to her allies!
506OND - vaklu.dlg [Persuade] If you kill him, you make him a martyr. Use the time you have to strengthen your hold of the city. Try to undo his lies and propaganda. But killing him is just wrong.


503OND - panar.dlg [Persuade/Intimidate] T3-M4 is with me. Do you have a problem with that?
503OND - tobin.dlg [Awareness] I sense no duplicity in this offer, as well.

Not changing these.


Only modified those were the extra space at the start indicates something was indeed missing. Except for Talia's conversation, since the success does fit way better when she surrenders rather than her doubt line.

The grammar officer in me makes me feel I must point out that it should be "its" and not "it's" in that very last one

Fixed. Also noticed that there's a broken line there that can't be triggered that has a T3 influence moment. Fixed it.

#46357 Official K1R Progress Thread

Posted by Hassat Hunter on 07 June 2016 - 11:21 PM

Congrats guys.

Though speak to me after K1RP 1.8.4 :P

#45695 Malachor VI: An Ending Mod

Posted by Hassat Hunter on 17 May 2016 - 01:36 AM

There will ever be an "after TSLRCM"? When, WHEN?