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Hassat Hunter

Member Since 29 Jul 2010
Offline Last Active Sep 17 2017 05:31 PM
*****

#59289 Telos surface revisited

Posted by Hassat Hunter on 10 September 2017 - 10:14 PM

What kind of admin are you..... He is just asking a question you don't need to just reply with ''.......'' not everyone here knows how the restored content Works, you should try to be more ''helpful'' or just quit the job man.

It's the quote.
The dots are there since you needed (still need?) to make 5 new symbols before you're allowed to post.


#59246 Seeking equipment list for TSLCRM

Posted by Hassat Hunter on 09 September 2017 - 12:01 PM

I seem to recall that the mod added a whole lot of new implants that were considerably better than the ones in the original game.

You recall wrong.


#58326 TSLRP: Not Quite A Post-Mortem

Posted by Hassat Hunter on 10 August 2017 - 10:50 AM

Well, all I could find is;
http://forums.obsidi...posting/page-14

Tried running the link to Dashus post in the waybackmachine, but it wasn't saved.

I did find this quote of the post on RPGCodex:
https://www.rpgcodex...-64#post-888847

"The project will be finished because I personally have left too many incomplete over the course of my lifetime."

EDIT: And I kinda forgot the whole "release summer 2008" (in 2009) was prefaced with a "2 weeks!" hype... It was worse than I initially remembered.


#57870 M4-78EP 1.3 released (on Steam Workshop)

Posted by Hassat Hunter on 17 July 2017 - 10:06 AM

Small update; added fog-fix (requires some manual labour to work) and a small tweak to help trouble-shooting all the dozens of Steam peons who still, with a one-button installation, find a way to screw stuff up.


#57345 TSLRCM XP Hssiss Glitch Bug Restored

Posted by Hassat Hunter on 22 June 2017 - 09:58 PM

And at least this mod can obey porting rules.

Cute. You can also, say, not use TSLRCM if you don't like it. I wont cry over it.


#57341 TSLRCM XP Hssiss Glitch Bug Restored

Posted by Hassat Hunter on 22 June 2017 - 04:36 PM

Whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy?


#55036 Bugs and minor inconveniences with TSLRCM 1.8.5

Posted by Hassat Hunter on 19 March 2017 - 12:56 PM




#54719 Impressions of M4-78 EP (Version 1.2 only)

Posted by Hassat Hunter on 06 March 2017 - 11:27 AM

M4-78 appointed the Sith as colonists, Vash/Kaah then killed them with radiation and had a lot of droids killed off in Environmental. Not sure how that can NOT be called "harm".

He opted the Sith for the good of the colony, and they went and ruined it all. That's... pretty much it. I doubt droids have the human emotion of vanity that turning them off for the greater good is offending them, definitely a main Archon would not.




#53596 JCarter426 reminisces on the M4-78 EP that never came to be

Posted by Hassat Hunter on 07 February 2017 - 11:45 PM

Yeah, I love puzzles but Obsidian made them all optional so I voted to go with the flow. But since the rest of the main quest at that point was just talking to people, it does make sense to have gameplay there to mix things up... even if dozens of YouTubers in my inbox disagree. :P


*cough* Nar Shaddaa T3 section *cough*


#53511 TSLRCM Animation and Immersion Modification

Posted by Hassat Hunter on 06 February 2017 - 09:49 PM

Honest question; Lucy, did you actually play TSLRCM? Since like 90% of your list of improvements is already in TSLRCM. Thanks for noticing.
(Same question for Domino)
P
Only I really think would be worth it is Bao's fist-attack.

Edit;

"G0-T0 will not be able to Enter Vogga's chambers" - makes sense, maybe should be included in TSLRCM

Like... it already is???
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#53341 Kotor 2 unofficial patch v1.1

Posted by Hassat Hunter on 04 February 2017 - 01:58 PM

No really, integrate this mod into TSLRCM tho. 

Certainly not happening, too many changes that clash with the intentions of the developers.

But still, if you have specific things that you want, just point them out and I'll take a look. Please add video's so it's easier. (can't promise anything, and can't copy+paste obviously)




#52982 Star Wars Episode VIII: The Last Jedi

Posted by Hassat Hunter on 28 January 2017 - 06:41 PM

I don't mind... it's a title that would have fitted KOTOR2 (rather than The Sith Lords which were meaningless).

Anything going KOTOR2 style can't be bad ;)

Now follow Luke Skywalker to collect the 4 masters/maps/Jedi in a whole new movie.


#52977 Modding Help, Grenade DC

Posted by Hassat Hunter on 28 January 2017 - 06:13 PM

Depends... is it an k_inc_ file (IIRC it is?) then you need to recompile every single script that has that as #include to actually make your changes.


#50922 M4-78EP 1.3 Topic

Posted by Hassat Hunter on 11 December 2016 - 07:51 PM

So coming back after a while you don't always remember what droid is what. So to easily identify them in the .git you replace them with... WHAT COULD POSSIBLY GO WRONG?
http://steamcommunit...s/?id=816668898

Much better, also rather an interesting sight:
http://steamcommunit...s/?id=816669101

Lastly... everything always goes EXACTLY according to plan...
http://steamcommunit...s/?id=816669647
  • jc2 likes this


#50865 Italian member - new to modding - questions about M4-78

Posted by Hassat Hunter on 08 December 2016 - 03:05 PM

No .tlk changes.
Also I really don't recommend spending any time on this before 1.3 is released.