Jump to content


Sith Holocron

Member Since 29 Jul 2010
Offline Last Active Private
****-

Topics I've Started

Korriban Expansion: Working [only] on the Voice Files (WIP)

17 May 2018 - 03:57 AM

This isn't for the documentary. This also isn't for (any version of) M4-78. It's something else entirely.
 
If you might be interested in doing a voice for project that I've provided absolutely no details for . . .

  • Please leave a sample of your work without filters or computer-aided pitch changes. Post the sample as a YouTube video. This not only enables me to hear your voice but can let others listen as well. (Those others might even help figure out how your vocal talents can be best utilized. (Yes, even without knowing what project I am working on.)
  • State what sort of parts that you personally feel you would perform your best work as.

Those chosen will receive the lines via PM.


Update on 19 MAY 2018:

A little more information . . .
 
 
I don't have to be as secretive about this anymore as I've got the go ahead from Newbiemodder to proceed. The project is to repair any issues with Newbiemodder's Korriban Expansion. It will involve repairing bugs, fixing some texturing issues, correcting some spelling/grammar issues, some other issues, and getting the voice actors back from the original version to re-record lines. Some of those voice actors might not return for one reason or another and in those cases, we'll have to recast those parts. That's where you'll come in. THIS THREAD ONLY HAS TO DO WITH THE VOICE FILES.
 
Having videos of your parts will enable the team to make determinations on which voices might fit the parts available. Thank you for your interest!


Who are the best skinners of environments in KotOR2?

11 May 2018 - 08:22 AM

I'm trying to gauge interest of our readers of who they think are the best environmental skinners that are currently active in the community.  When I say skinners, I'm not talking about folks that exclusively do textures for either technical readouts (monitors and the like) or NPC skinning.  In this particular case, I'm leaning more towards an expertise in walls, floors, and rock faces.

 

After a list is assembled, I'll likely reach out folks that are both active and not working on a project.  There's a mod that I have in mind that may benefit from some polish.  (I'll not reveal that mod in this thread as I don't want to possibly offend the maker of the mod I'm privately musing about.)

 

But enough of my yammering on, who do you folks think are the good active skinners out there?


Swoop Numbers

07 May 2018 - 07:27 AM

This request is a test . . . of how stubborn some of you are about English letter forms and Arabic numerals appearing in a Star Wars game.  (Never mind that there's already an in-universe explanation about that but why let logic stop us now?)
 
If you hate seeing Arabic numbers appear in the game, you must really hate the swoop portion of the games because you see these.
 
BKz0hO9.png
 
That texture is called "LMG_Numbers" in both games.  How long can you keep from fixing this?  
 
Please note:  Even if you do complete this mod, I won't be updating my Swoop Monitors mod to use a new texture.  


Download:Droid Testing Console Texture Upgrade

01 May 2018 - 05:44 PM

Posted Image

 

File Name: Droid Testing Console Texture Upgrade

File Submitter: Sith Holocron

File Submitted: 01 May 2018

File Category: Skins

TSLRCM Compatible: Yes

 

AUTHOR: Sith Holocron
ORIGINAL RELEASE: 01 MAY 2018

 

GAMES: Star Wars Knights of the Old Republic 2. [This mod will not work in Star Wars Knights of the Old Republic 1.]
REQUIRED ADDITIONAL MOD: M4-78 Enhancement Project (either EP version 1.2 or EP version 1.3)

 

Description:
------------------

 

I was dissatisfied with the textures that I made for the Droid Testing Consoles. The Droid Testing Consoles are seen near the end of the Industrial Zone on M4-78, just before you get to the Industrial Zone Archon Chamber. One of the textures had a Galaxy as the background and the other had a game map on it. In addition, I thought I could come up with better animations in the smaller boxes. I decided to take action and change that.

 

The previous backgrounds have been replaced with a new background from an droid assembly liney on M4-78. It's actually a loop of the HK Factory with a new War Droid texture swapped in to replace the HK droids usually seen in there. (No, you hadn't missed an area.) Some of the other texture enhancements can been seen in these example GIFs.

 

Posted Image

 

Posted Image

 

This version of the mod is compatible with both version 1.2 (available on MODDB) and the 1.3 version (only available on Steam). Each frame size is 1024 by 1024 and there are 11 frames in total.

 

Installation:
-----------------

 

Drop the TGA and TXI files into your Override folder.

 

Uninstall:
--------------

 

To completely remove the loading screens, delete all the TGA and TXI files that were included in this mod from your Override folder.

 

Legal Disclaimer:
-------------------------

 

All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.

 

I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use.

 

Special Thanks:
-----------------------

 

JCarter426 for his replacement textures so I could swap in the Sith War Droids into the HK Factory animation.

 

I used High Quality Blasters version 1.0 by SithSpecter in the animation with the rotating blaster. Highly recommended!

 

Corrections made to TXI files thanks to ndix UR.

 

Thanks to Canderis, JCarter426, and Malkior for their input.

 

And thanks to YOU for giving this mod a gander! Would you kindly leave feedback on the download page? (I would like to know if you've liked it . . . )

 

Click here to download this file


Visas Marr's Med-Bay Body Position

01 May 2018 - 10:22 AM

Right after you meet and fight Visas Marr on the Ebon Hawk, the scene shifts to the medbay.  You see Visas Marr on the Med-bay bed looking like this.

 

5cwtlHg.png

 

It looks like someone laid a statue down on a table.  C'mon folks . . . could someone please make her body position look more natural because this is ridiculous.

 

TSLRCM compatibility would have to be a must.