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Sith Holocron

Member Since 29 Jul 2010
Offline Last Active Private
*****

Topics I've Started

The Missing Heads in TSL

Today, 01:13 PM

In another thread, this was brought up.
 

... And the deadlystream link is for TSL which adds PMHC05 into the game (PMHC05 is actually buried in the game files for TSL) but with a very slightly different skin.


A question: what needs to be done by a player to actually see and use the "buried heads" in TSL?  
 
KOTOR_Player_Heads_K2.jpg

I'm so glad I kept these pictures before LucasForums came down. (I believe they were originally DarthParametric's work!)

Interestingly, the picture for PMHC05 seems to have a texture for it. I assume the untextured ones are amongst the "buried heads" - correct me if I'm wrong. Are any of the others with textures (besides PMHC05) also buried as well?

Here's another question as long as I have your attention - shall I assume someone has retextured the untextured ones by now?

 

Perhaps we should have a proper list all of these put up somewhere . . .


When is it a restoration? When isn't it?

19 June 2017 - 08:55 AM

I was discussing a mod over on the KotOR subreddit when the following questions occurred to me: When is a KotOR mod an actual restoration? When isn't it?  How does the average person in this community make that determination? 

As that seems an interesting avenue to explore, I'll open this topic to you: What are the boundaries you would personally consider to make that determination? (Use your own words and arguments for this.)

 

There is another advantage to having a firm position stated on this as well: If and when you point out something that - in your opinion - doesn't meet your standard of a restoration, you can simply link to your formalized statement on it here in this very thread.


TSLRCM and M4-78 are not hosted here. Here's why...

13 June 2017 - 06:42 PM

After recent discussions on Deadly Stream on issues related to porting materials between KotOR1 and KotOR2, the staff has confirmed that both the end credits for TSLRCM and its add-on mod M4-78 Enhancement Project have the music track "The Old Republic" (from KotOR1) as part of the backing music. As that violates Deadly Stream poilcy, we have hidden both TSLRCM and M4-78 Enhancement Project from the download section at Deadly Stream as a temporary measure. We fully expect both mods to return with replacement end credit movies to resolve the issue at some point.
 
We will still be answering questions about the mods in their appropriate section at Deadly Stream.
 
Those that can't wait to download the mods can do so at the following locations.
 
TSLRCM 1.8.5 can be downloaded on this MODDB page.
M4-78 Enhancement Project version 1.2 can be downloaded on this MODDB page.
M4-78 Enhancement Project version 1.3 - with new new enhancements can be found exclusively through the Steam Woskshop - which necessitates have a Steam version of TSL of course. You can learn more about version 1.3 in this announcement
 
 
Thank you for your patience and understanding, folks!
 
This notice will be placed and pinned in both the TSLRCM and M4-78 EP sections.  Those wishing to assist newcomers with questions may link to this locked post - while remaining neutral about the subject.


TSLRCM and M4-78 are not hosted here. Here's why...

13 June 2017 - 06:41 PM

After recent discussions on Deadly Stream on issues related to porting materials between KotOR1 and KotOR2, the staff has confirmed that both the end credits for TSLRCM and its add-on mod M4-78 Enhancement Project have the music track "The Old Republic" (from KotOR1) as part of the backing music. As that violates Deadly Stream poilcy, we have hidden both TSLRCM and M4-78 Enhancement Project from the download section at Deadly Stream as a temporary measure. We fully expect both mods to return with replacement end credit movies to resolve the issue at some point.

We will still be answering questions about the mods in their appropriate section at Deadly Stream.

Those that can't wait to download the mods can do so at the following locations.

TSLRCM 1.8.5 can be downloaded on this MODDB page.
M4-78 Enhancement Project version 1.2 can be downloaded on this MODDB page.
M4-78 Enhancement Project version 1.3 - with new new enhancements can be found exclusively through the Steam Woskshop - which necessitates have a Steam version of TSL of course. You can learn more about version 1.3 in this announcement


Thank you for your patience and understanding, folks!
 
This notice will be placed and pinned in both the TSLRCM and M4-78 EP sections.  Those wishing to assist newcomers with questions may link to this locked post - while remaining neutral about the subject.


Download:NPC Portraits for KotOR 1

04 June 2017 - 02:31 AM

Posted Image

 

File Name: NPC Portraits for KotOR 1

File Submitter: Sith Holocron

File Submitted: 03 Jun 2017

File Category: Skins

K1R Compatible: Yes

 

Here's another mod that sprung from other people's hard work.

 

NPC PORTRAITS FOR KOTOR 1
===========================

 

MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE DATE: 03 JUN 2017
UPDATED RELEASE DATE: 23 JUN 2017

 

GAMES: Star Wars Knights of the Old Republic

 

Notes:
------

 

This mod is not recommended for Knights of the Old Republic 2 for what should be obvious reasons.
This mod is not recommended for first time players of Star Wars Knights of the Old Republic - spoilers!
This mod will overwrite portraits of the NPC characters that may be provided by other mods. Keep this in mind when installing this mod.

 

Background:
------------------

 

I had this idea of asking folks to get high quality captures of the NPCs in 3DS MAX using poses similar to the ones in the traditional NPC portraits. I would then put a detailed background that indicated where we first met those characters.

 

I then proceeded to ask around for folks willing to grab some of these for me. Thus the NPC PORTRAITS FOR TSL mod was born. This new mod - like the previous mod - redoes the portraits but this time, it's for the original KotOR.

 

As none of the portraits in KotOR shift from LS to DS - or vice versa - they ALL now have animations in the backgrounds.

 

I have NO plans to do other characters from mods such "Kay" from Recruitable Kay or "Shadow" from Brotherhood of Shadow. It's just the standard NPCs here. I'd love to see someone else tackle those characters though!

 

Description:
-----------------

 

Here is my explanation of why I chose these backgrounds. You can skip this part of the read-me if you like but I'm putting this in here so I don't have to have lengthy, boring discussions of why I placed who in front of where. (If I completely ignore you if you bring this up in the review thread, now you know why.)

 

Carth - You first meet Carth on the Endar Spire so that's where I stuck him. I was considering using the Taris Hideout but that seemed to be a boring location.

 

Bastila - Yeah, you meet her on Taris but as she's a Jedi, I decided to put her on Dantooine. Trust me, you don't want so many of the characters with drab Taris backgrounds.

 

Canderous - You meet him on Taris in one of the nightclubs but it seemed to be a bit boring for a background. So I moved the action to Davik's Hangar, during Malak's bombardment.

 

T3-M4 - The player meets "him" in Janice Nall's shop on Taris so that's "his" background.

 

Mission - You first meet her in the Javyar's Cantina on Taris so that's her background.

 

Zalbaar - I didn't want to reuse the same area for Big Z that Mission had, so I changed his background to Rwookrrorro Village on Kashyyyk.

 

Jolee - I wanted Manaan to be in here somewhere and seeing as his friend is on trial, I picked that planet as his background.

 

Juhani - She has the Dantooine Grove as her background as that's where you first meet her.

 

HK-47 - You meet "him" in Yuka Laka's Droid Shop on Tatooine so that's "his" background.

 

Trask - You didn't think I'd forget Trask, did you? He's only in one location - the Endar Spire - so that's where you'll see him in front of.

 

 

Installation:
----------------

 

Read this portion carefully.

 

For Trask, Carth Onasi, and Jolee skins: just grab all of of the TGA and TXI files, and then drop them into your Override folder.

 

The T3-M4 folders have TWO different versions of HK-47's portraits - one portrait utilizing Darth_Sapien's skin, the other portrait using Quanon's skin.

 

The Canderous folders have TWO different versions of his portraits - the model utilizing the original texture and a version using the texture created by Quanon.

 

The HK-47 folders have THREE different versions of HK-47's portraits - the standard model with vanilla skin, the standard model with Quanon's skin, and the SWTOR model created by DarthParametric using Kainzorus Prime's skin.

 

For Zaalbar: There are THREE different textures to choose from - the original, one created by Quanon, and one created by Corpsecotillion.

 

For Mission: There are THREE different versions: the original game skin, a version by Dark Hopa, and a version by Quanon.

 

For Bastila: There are FOUR different versions: 2 versions by Quanon, a version by Dark Hopa and Quanon, and the original game skin.

 

For Juhani: There are TEN different textures to choose from. 7 Variants from "Juhani Catlike Head Mod", Shem's "Juhani New Look" Skin, Miro42's "Juhani Real Cathar Head", and her original skin.

 

Look at the pictures in the release thread to determine which portrait type you wish to use. Copy the contents of that folder to your Override folder.

 

Note the files that you put into your Override folder.

 

Uninstall:
-------------

 

Remove the files that you copied (and noted) from the Override folder.

 

Very Special Thanks:
----------------------------

 

Quanon - For all of the head and body renders. Many of his skins were utilized as well; including Carth, Jolee, T3-M4, Mission, Zaalbar, and HK-47.
RedRob41 - His "Juhani Catlike Head Mod" mod was essential for this project allowing for seven different variations of Juhani!
Dark Hopa (A/K/A Cache71) - For her Mission Vao skin and for her work with Quanon on the their Bastila skin.
Darth_Sapiens - For his HD T3-M4 skin.
Darth Parametric - For his SWTOR HK model.
Kainzorus Prime - For the skin for DP's model.
Corpsecotillion - For his Zaalbar skin.
miro42 - For his "Juhani Real Cathar Head" model change and skin.
Jorak Uln - For the Taris planet texture seen in the Trask portrait and for most of the textures used in the background of the Jolee texture.
Kexikus - For his high quality skybox skins, seen here in the following portraits: Jolee.
Thunder3 - For the high quality skins in his Endar Spire Mod - seen in the Trask and Carth portraits.
Shoelace - For the instructions on how to use XnView for Jorak Uln's Manaan mod. (Jorak Uln? Might I humbly suggest to update your instructions? Please?)
djh269 - Beta-testing and for read-me proof-reading.
N-DReW25 - Beta-testing on Android. (That's a new one for one of my mods.)

 

If you have any issues with my mod, take it up with me and not with these fine contributors. (You can - of course - compliment them on their time, work, and graciousness.)

 

Enjoy!

 

Legal Disclaimer:
------------------------

 

All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.

 

I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may decide to upload the mod to NexusMods at a later date but that will be my decision and mine alone. So there.

 

Post-Script:
----------------

 

If you thought this read-me was long and annoying, please do check out the M4-78 Documentary I write and narrate on Xuul's YouTube channel. It's even more cringe inducing. See you there!

 

Click here to download this file