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Sith Holocron

Member Since 29 Jul 2010
Offline Last Active Private
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Topics I've Started

FRAPS . . . and really old Star Wars games on Steam

15 April 2017 - 05:28 AM

Hey folks.  I use FRAPS to record games because it's (usually) idiot proof and I already own the full version which I got many years ago.

 

Today, I have been attempting to record portions of Star Wars: X-Wing and Star Wars: Tie Fighter but have run into a problem.  No video is created when I activate FRAPS to start recording.  From what I've gathered so far, it's because Steam is running those games using a version of DOSBox. 

 

Might some of you folks explain it to me how I can record what I need to record either using FRAPS or the recorder that is supposedly in DOSBox?  Keep in mind that I've hardly ever touched Steam at all and I'm completely unfamiliar with DOSBox so I'd need baby steps for this.  Pictures would help if at all possible.  Thanks for this all the way through!

 

PS: I told you in my status update that the project had nothing to do with M4-78!  ;)


[K1 & TSL] Fix Ebon Hawk shader and UVW issues

24 February 2017 - 12:58 AM

The interiors of the Ebon Hawk in both KotOR and TSL suffer from both shader and UVW issues. Some examples follow:

Example 1:
33vnc7k.jpg

Example 2:
EbonHawkCleanedmodulesmoderror.jpg

Fallen Guardian also spotted a few issues.

Example 3:
2mi5kw0.jpg

Example 4:
2q0r19c.jpg

The parts he circled in Red are basically parts that are just not there. You can see right through them. Like, they're there on the texture, but not on the model in-game.

Finally, JCarter426 reported this one:

Example 5:
swkotor22012-06-3022-14-26-53.jpg

Not sure if you can see it in the picture, but there's a slight crack that's especially obvious when the ship is in hyperspace.


As any mod that wants to improve/alter the interiors of the Ebon Hawk will have to deal with this UVW mapping issue, I'm making a modding request to correct these graphical issues.

Might you be able to deal any or all of these issues in your Ebon Hawk textures?

Download:KOTOR1 "Canon" Animated Galaxy Map

24 February 2017 - 12:50 AM

http://deadlystream.com/forum/index.php?app=downloads&module=display&section=screenshot&id=1032

 

File Name: KOTOR1 "Canon" Animated Galaxy Map

File Submitter: Sith Holocron

File Submitted: 23 Feb 2017

File Category: Skins

K1R Compatible: Yes

 

KOTOR1 "Canon" Animated Galaxy Map 1.1
====================================

AUTHOR: Sith Holocron
FIRST RELEASE: 21 FEB 2017
NON SCREWED-UP RELEASE: 23 FEB 2017
UPDATED RELEASE: 03 APR 2017
GAMES: Star Wars Knights of the Old Republic I

Description:
------------

 

OK, this version is the non-screwed-up version of the mod. Previous version had a BMP instead of a TGA. It also had a bad TXI. That's fixed now.

 

The Galaxy Map texture of the Ebon Hawk was originally sized at 128x128. It is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated.
As the texture tile is named the same in both KotOR games, the mod is usable in both games.

 

So . . . what’s different? The planets are now in the positions as laid out in Kexikus’ Canon Galaxy Map for KotOR 1 version 1.1

 

Not recommended for use in KOTOR2.

 

There are TWO different versions of the Galaxy Map texture that you can use!
- Version 1: The original planets as laid out in the original un-modded game. This texture uses Tatooine as the spinning planet. It has 12 frames of animation.
- Version 2: In addition to the original planets, I've added Ord Mantell to the map. This texture uses Dantooine as the spinning planet. It has 17 frames of animation.

 

Installation:
-------------
Choose the version that bests suits your uses. Grab the files from that file folder and drop them into the following folder:
SWKotOR/Override

Uninstallation:
-------------

Take them out again.

Known Bugs:
-------------

None known at this time.

Legal Disclaimer:
-------------------

All materials and copyrights belong to LucasArts, and Bioware Corp.

 

I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the read-me, mentioning me.

I hereby state that I specifically do NOT wish this mod to be uploaded to Stream Workshop (in the event they ever make one for KOTOR1).

Credits:
-------------
Kexikus: Help with putting together this mod.
LucytheAlien: Pointing out the issues with the previous version.
LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums.
(http://www.lucasforu...ad.php?t=153502)

 

Click here to download this file


Response to Claims that Peragus' Purpose is Confusing

21 February 2017 - 02:43 PM

In the "TSLRCM's take on Bao-Dur's endgame fate?" thread, this was brought up and I decided to respond to it in this new thread - rather than letting it continue in the other one. (It's really off topic.)
 

I feel like mentioning Peragus didn't make a lot of sense. Think about it, The Restoration of Telos was a Government funded project that can an impact on the Galactic Senate if it succeeds or fails (All of this was mentioned in game). So if taxpayer money was being put into such a project that was so important why would they use highly explosive fuel that blew a chunk out of a planet when people tried to mine it. Not to mention the Citadel somehow survives a space battle, Seriously being realistic one trigger happy sith fighter could take out Citadel with a stray missile if it's loaded with explosive fuel. (Not to mention the Citadel houses many important and innocent people so imagine the Citadel getting destroyed all thanks to its only fuel source)

Also, how did the Miners actually build the facility? From what we know that asteroid that the facility was on definitely had lots of fuel so how could they build a mining facility in an asteroid field in space without blowing the entire asteroid field up! If a blaster can make a big explosion I'm sure building equipment can! Also, how did no asteroids hit the actual facility AT ALL! If anything a rogue asteroid would crash into the command console room and ruin everything!

If I could I'd cut Peragus and move most of the Peragus stuff to M4-78 for example mining droids gone evil makes a lot of sense there and I'd start the game on Citadel where Atton and Kreia would be and you'd start the game there!

 
If you cut Peragus, you'd lose the following:
- The player's introduction to Kreia
- The player's introduction to Atton
- The player's introduction to T3-M4
- The player's introduction to the HK-50's
- The player's introduction to Sion
- The player's introduction to Admiral Carth Onasi
- The reason that Lieutenant Grenn has the authority to arrest you when you get to Telos Citadel Station
- The reason that G0-T0 captures you on Nar Shaddaa
- One of the reasons that Atris gets to berate you on the Polar Plateau (One the reasons that many characters throughout the game can yell at you actually)
 
If you pulled Peragus from the game, the game would make less sense.
 
If you feel that Peragus' purpose was vague, you'd want to add an explanation to Peragus, and not remove the whole section.


Download:Sith Holocron - TSL Animated Galaxy Map Texture in Canon Positions

20 February 2017 - 04:07 AM

Posted Image

 

File Name: Sith Holocron - TSL Animated Galaxy Map Texture in Canon Positions

File Submitter: Sith Holocron

File Submitted: 19 Feb 2017

File Category: Skins

TSLRCM Compatible: Yes

 

KOTOR2 (TSL) Animated Galaxy Map 1.0
==============================

 

AUTHOR: Sith Holocron
FIRST RELEASE: 19 FEB 2017
GAMES: Star Wars Knights of the Old Republic II

 

Description:
------------
The Galaxy Map texture of the Ebon Hawk was originally sized at 128x128. It is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated.

So . . . what’s different? The planets are now in the positions as laid out in Bead-V’s TSL Galaxy Map Fix

 

This is not recommended for use in KOTOR1. A version for KOTOR1 using the “canon” positions for the planets will be released in the next few weeks.

 

There are FOUR different versions of the Galaxy Map texture that you can use!

 

Version 1: The original planets as laid out in the original un-modded game.
Version 2: In addition to the original planets, I've added M4-78 to the map.
Version 3: In addition to the original planets, I've added M4-78 and Coruscant to the map.
Version 4: This is the "April Fool's Version" of the Galaxy Map as described in this post. It includes all original planets, M4-78, Coruscant, and Cathalan.

 

Installation:
-------------
Choose the version that bests suits your uses. Grab the files from that file folder and drop them into the following folder:
SWKotOR2/Override

 

Uninstallation:
-------------

 

Take them out again.

 

Known Bugs:
-------------

 

None known at this time.

 

Legal Disclaimer:
-------------------

 

All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, please put a line in the readme, mentioning me.

 

I hereby state that I specifically do NOT wish this mod to be uploaded to Stream Workshop.

 

Credits:
-------------
Kexikus: Help with putting together this mod.
LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums.

 

Click here to download this file