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Sith Holocron

Member Since 29 Jul 2010
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#54420 A giant Rancor on the Unknown World

Posted by Sith Holocron on 24 February 2017 - 08:08 PM

Cut Selkath party member confirmed

Oh, you provocateur!


#54392 Download:KOTOR1 Canon Animated Galaxy Map

Posted by Sith Holocron on 24 February 2017 - 12:50 AM

Posted Image

 

File Name: KOTOR1 Canon Animated Galaxy Map

File Submitter: Sith Holocron

File Submitted: 23 Feb 2017

File Category: Skins

K1R Compatible: Yes

 

OK, this version is the non-screwed-up version of the mod. Previous version had a BMP instead of a TGA. It also had a bad TXI. That's fixed now.

 

The Galaxy Map texture of the Ebon Hawk was originally sized at 128x128. It is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated.
As the texture tile is named the same in both KotOR games, the mod is usable in both games.

 

So . . . what’s different? The planets are now in the positions as laid out in Kexikus’ Canon Galaxy Map for KotOR 1 version 1.1

 

Not recommended for use in KOTOR2.

 

There are TWO different versions of the Galaxy Map texture that you can use!
- Version 1: The original planets as laid out in the original un-modded game.
- Version 2: In addition to the original planets, I've added Ord Mantell to the map.

 

Installation:
-------------
Choose the version that bests suits your uses. Grab the files from that file folder and drop them into the following folder:
SWKotOR/Override

 

Uninstall:
-------------

 

Take them out again.

 

Known Bugs:
-------------

 

None known at this time.

 

Legal Disclaimer:
-------------------

 

All materials and copyrights belong to LucasArts, and Bioware Corp.

 

I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the read-me, mentioning me.

 

I hereby state that I specifically do NOT wish this mod to be uploaded to Stream Workshop (in the event they ever make one for KOTOR1).

 

Credits:
-------------
Kexikus: Help with putting together this mod.
LucytheAlien: Pointing out the issues with the previous version.
LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums.

 

Click here to download this file




#54373 [WIP] Bao-Dur Endgame Enhancement

Posted by Sith Holocron on 23 February 2017 - 08:48 PM

I can add the HK-type filter to any line you need for this project.




#54213 Response to Claims that Peragus' Purpose is Confusing

Posted by Sith Holocron on 21 February 2017 - 02:43 PM

In the "TSLRCM's take on Bao-Dur's endgame fate?" thread, this was brought up and I decided to respond to it in this new thread - rather than letting it continue in the other one. (It's really off topic.)
 

I feel like mentioning Peragus didn't make a lot of sense. Think about it, The Restoration of Telos was a Government funded project that can an impact on the Galactic Senate if it succeeds or fails (All of this was mentioned in game). So if taxpayer money was being put into such a project that was so important why would they use highly explosive fuel that blew a chunk out of a planet when people tried to mine it. Not to mention the Citadel somehow survives a space battle, Seriously being realistic one trigger happy sith fighter could take out Citadel with a stray missile if it's loaded with explosive fuel. (Not to mention the Citadel houses many important and innocent people so imagine the Citadel getting destroyed all thanks to its only fuel source)

Also, how did the Miners actually build the facility? From what we know that asteroid that the facility was on definitely had lots of fuel so how could they build a mining facility in an asteroid field in space without blowing the entire asteroid field up! If a blaster can make a big explosion I'm sure building equipment can! Also, how did no asteroids hit the actual facility AT ALL! If anything a rogue asteroid would crash into the command console room and ruin everything!

If I could I'd cut Peragus and move most of the Peragus stuff to M4-78 for example mining droids gone evil makes a lot of sense there and I'd start the game on Citadel where Atton and Kreia would be and you'd start the game there!

 
If you cut Peragus, you'd lose the following:
- The player's introduction to Kreia
- The player's introduction to Atton
- The player's introduction to T3-M4
- The player's introduction to the HK-50's
- The player's introduction to Sion
- The player's introduction to Admiral Carth Onasi
- The reason that Lieutenant Grenn has the authority to arrest you when you get to Telos Citadel Station
- The reason that G0-T0 captures you on Nar Shaddaa
- One of the reasons that Atris gets to berate you on the Polar Plateau (One the reasons that many characters throughout the game can yell at you actually)
 
If you pulled Peragus from the game, the game would make less sense.
 
If you feel that Peragus' purpose was vague, you'd want to add an explanation to Peragus, and not remove the whole section.




#54093 Download:Sith Holocron - TSL Animated Galaxy Map Texture in Canon Positions

Posted by Sith Holocron on 20 February 2017 - 04:07 AM

Posted Image

 

File Name: Sith Holocron - TSL Animated Galaxy Map Texture in Canon Positions

File Submitter: Sith Holocron

File Submitted: 19 Feb 2017

File Category: Skins

TSLRCM Compatible: Yes

 

KOTOR2 (TSL) Animated Galaxy Map 1.0
==============================

 

AUTHOR: Sith Holocron
FIRST RELEASE: 19 FEB 2017
GAMES: Star Wars Knights of the Old Republic II

 

Description:
------------
The Galaxy Map texture of the Ebon Hawk was originally sized at 128x128. It is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated.

So . . . what’s different? The planets are now in the positions as laid out in Bead-V’s TSL Galaxy Map Fix

 

This is not recommended for use in KOTOR1. A version for KOTOR1 using the “canon” positions for the planets will be released in the next few weeks.

 

There are FOUR different versions of the Galaxy Map texture that you can use!

 

Version 1: The original planets as laid out in the original un-modded game.
Version 2: In addition to the original planets, I've added M4-78 to the map.
Version 3: In addition to the original planets, I've added M4-78 and Coruscant to the map.
Version 4: This is the "April Fool's Version" of the Galaxy Map as described in this post. It includes all original planets, M4-78, Coruscant, and Cathalan.

 

Installation:
-------------
Choose the version that bests suits your uses. Grab the files from that file folder and drop them into the following folder:
SWKotOR2/Override

 

Uninstallation:
-------------

 

Take them out again.

 

Known Bugs:
-------------

 

None known at this time.

 

Legal Disclaimer:
-------------------

 

All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, please put a line in the readme, mentioning me.

 

I hereby state that I specifically do NOT wish this mod to be uploaded to Stream Workshop.

 

Credits:
-------------
Kexikus: Help with putting together this mod.
LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums.

 

Click here to download this file


  • jc2 likes this


#53975 K-KAO "Komplete KotOR Audio Overhaul" - need some help please.

Posted by Sith Holocron on 17 February 2017 - 09:35 PM

Before someone asks, here's Tyvokka's official stance on the sound files.

The porting rule is to protect us from DMCA notices, basically if the sound is copyrighted and not distributed for fair use then we can't allow it to be hosted here. I really see nothing wrong with your stuff except for your sounds from the movies, the SW soundboard seems fine though as that is the purpose of it.

-T


Best of luck on your mod!


#53886 Download:Sith Stalker

Posted by Sith Holocron on 15 February 2017 - 04:27 AM

As it's on topic, I'll allow it. Might be better for PMs though.


#53533 Videos from VP

Posted by Sith Holocron on 07 February 2017 - 02:25 AM

Highlighted for emphasis

Just an FYI; VP didn't work on M4-78EP 1.3. Just Sith Holocron (everything VO related (new, old cleaned) and making our new, crappier credits) and me (the rest).

1) I didn't make the credits.

2) I paid for the credits to be made.

3) The credits are gorgeous.

4) HH is an ungrateful ninny. (I'd like to use much harsher words but . . . them's the breaks.)




#53135 Droid Texture Request

Posted by Sith Holocron on 31 January 2017 - 12:21 PM

I don't suppose you could upload this to Deadly Stream so everyone could use it?




#52285 Han Solo: A Smuggler's Trade - A Star Wars Fan Film

Posted by Sith Holocron on 17 January 2017 - 06:11 AM

So have you guys seen this Star Wars Fan Film yet?




#52283 Sleheyron

Posted by Sith Holocron on 17 January 2017 - 05:34 AM

Yeah, I have those tracks already.
  • jc2 likes this


#52048 Quanons many projects.

Posted by Sith Holocron on 13 January 2017 - 02:30 AM

Who's next on the character change list?  I vote for G0-T0.  I think that - besides making him shiny - that animating some of the lights on him could be worth looking into.




#52047 Disciple - how would you have improved the character

Posted by Sith Holocron on 13 January 2017 - 01:48 AM

You just revived a old thread of mine that was dead since March 2011.  Congratulations!
 
Now you all can watch me pimp my Disciple cut lines video.




#51963 Tatooine and the Ebon Hawk - Same Music

Posted by Sith Holocron on 11 January 2017 - 02:20 PM

I'm not sure I understood correctly, SH, maybe this is what you meant, but I think it would be best for the mod to provide two sound files, mus_area_townint and mus_area_ehawk for example, where the former is a copy of the vanilla czerka office track, while the latter is the vanilla track of both Anchorhead and the Ebon Hawk (ie. the original mus_area_townint). The edited Ebon Hawk .are would now call for mus_area_ehawk, of course. This way, the player can replace either track without affecting anything else in the game and without changing any other files, or just leave them be as a default option. :D

You leave in the track that is duplicated in the two areas.  The other track is one that the user provides. 

 

Technically, the modder could provide neither track to allow full customization of what sound goes where. All that really is needed is the fix to separate the area from playing the same track and then user can decide what should play where. The fix and detailed instructions are all that the mod really requires. The user can find the tracks they want by either converting the tracks through traditional means, grabbing it off of YouTube, or substituting any track.  This enables users to - for example - put in a SWTOR track or another piece of music for one or both of the areas if they were so inclined.




#51951 Tatooine and the Ebon Hawk - Same Music

Posted by Sith Holocron on 11 January 2017 - 07:52 AM

Suggestion: Make the mod including the track that's reused. Have instructions explaining how one can choose the included track to be either the Ebon Hawk's track or Anchorhead's track. Then explain to the user in the simplest possible terms how they can import a track in MP3 format to be used in the section that needs music. That way, the user provides the track themselves and copyright is no longer an issue.