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darthbdaman

Member Since 29 Mar 2011
Offline Last Active Today, 02:58 AM
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Topics I've Started

Download:Mandalorian Armor Fixes

10 November 2017 - 02:31 PM

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File Name: Mandalorian Armor Fixes

File Submitter: darthbdaman

File Submitted: 09 Nov 2017

File Category: Mods

K1R Compatible: Yes

 

This is a mirror. The main file can be found on Nexusmods. Updates will be found, and feedback should be directed, there.

 

Summary

 

This mod modifies the Mandalorian Armors found in KotOR, and fixes a few of the issues present. Most of these items were cut from the game, and this mod makes no attempt to restore them, however any mod that does will benefit from these fixes. There are 3 files in this mod, and each fixes a seperate issue.

 

First, the icon for Mandalorian Armor (cut from the game), doesn't resemble the armor at all. It looks like a modified version of Cassus Fett's armor, but the armor doesn't look like Cassus Fett's. It is also a Class 9 style armor icon (i.e. 9 defense, 0 dex bonus), but the Mandalorian Armor is a Class 8 armor (i.e. 8 defense, 1 dex bonus). Class 8 armor icons lack the large shoulders of Class 9 icons.

 

The icon for Mandalorian Battle Armor (found in various parts of the game) is fine, and resembles the armor, however it is in the style of Class 8 armor, and features very limited shoulders. I have moved this icon to the Class 8 Mandalorian Armor, and made a new icon for the Class 9 Mandalorian Battle Armor. This new icon is a merged and color matched version of the old Mandalorian Battle Armor icon, and the yellow Mandalorian Heavy Armor icon.

 

Lastly, the Mandalorian Assault Armor (found on the unknown world) now uses its intended appearance (which it also uses in KotOR 2). Normally in the game it is a disguise item, which makes the player into a standard blue Mandalorian. This doesn't make any sense considering it is supposed to be reserved for elite troopers.

 

Features

  • Mandalorian Assault Armor now uses its intended appearance, as seen in KotOR 2
  • Mandalorian Armor now uses the icon of Mandalorian Battle Armor, as it shared the design of the Class 8 armor icon
  • Mandalorian Battle Armor has a new icon, composited from the Mandalorian Heavy Armor icon, and the old Mandalorian Battle Armor icon
Requirements & Compatibility
  • Put the 3 files in the Override
  • This should be compatible with everything
Recommended Mods
Other Links

 

If you would like to know what else I am working on, you can follow me on my Twitter. If you want to see more of my mods, you can view all of them on my Nexus profile.

 

If you would like to see more, you can subscribe to my YouTube channel, or follow me on Twitch, where I play a variety of games and showcase a variety of mods.

 

If you want to discuss any of my work, or just want to hang out, you can join my Discord. If you want to directly contact me, my email address is darth@darthbdaman.com.

 

Thank you for reading, enjoy!

 

Click here to download this file


Taris Force Persuade

29 October 2017 - 07:37 PM

I want to add some Force Persuade options to Taris for Jedi from the Start. I know Bastila opens up 1, persuading Holdan to drop the bounty (I don't know about any others).

VO is obviously an issue, so aliens are preferable, though some humans might have the right lines. If anyone has any suggestions that would be awesome. Here's some that I was thinking about:

- Affect Mind, Get Gorton Colu to stop (Light Side) (No VO) (deathsticks joke obviously)
- Affect Mind, get T3 for free (Dark Side)
- Affect Mind, convince Zelka republic troops are friends
- Affect Mind, get more info from Bek Spy with uniforms
- Affect Mind, get more info from Coward Vulkar
- Affect Mind, convince lab gammorean you are a lab tech (K1R only)
- Affect Mind, more info from sith patrol in the undercity (not enough dialogue for this I think)

- Dominate Mind, Get Selven to turn herself in (Light Side) (No VO)
- Dominate Mind, get T3 without permission (this might cause issues)
- Dominate Mind, Get access card from old mechanic (K1R only) (No VO) (Dark Side)
- Dominate Mind, get Sith Base receptionist to leave
- Dominate Mind, more info from sith patrol in the sewers (not enough dialogue for this I think) (K1R only)

- Always Fails, ask either Hutt for more money


Download:Tutorial Remover

28 October 2017 - 07:43 PM

Posted Image

 

File Name: Tutorial Remover

File Submitter: darthbdaman

File Submitted: 28 Oct 2017

File Category: Mods

K1R Compatible: Yes

 

This is a mirror. The main file can be found on Nexusmods. Updates will be found, and feedback should be directed, there.

 

Summary

 

This mod removes all of the fourth wall breaks and tutorial sections that crop up at the beginning of the game. If you turn off tutorial pop-ups, you will not receive a single tutorial message or informative instruction, designed to take you out of the game, and teach you something that you already found out in your other dozen playthroughs of the Endar Spire. Trask is completely gone (though you might find the aftermath of his fight with Darth Bandon), and the player now escapes the Endar Spire without his nagging instructions. You can now power through the intro of the game if you like. Doors have been unlocked, allowing the player to progress through the level without being forced to using battle droids or melee weapons to approach combat situations. These features are also available in my Jedi from the Start mod, which also allows you to start as a Jedi.

 

Features

  • All tutorial elements removed from the Endar Spire and Taris
Requirements & Compatibility
  • Installation
    • Read the Readme file, it will give you instructions on how to use the "Installer.exe" file to install the mod
    • There is a "Manual Installation" option available for anyone who cannot use the Installer for whatever reason
    • Tutorial Remover should be installed on a new installation, with KotOR 1 Restoration already installed if you plan to use it
  • Compatibility
Recommended ModsOther Links

 

If you would like to know what else I am working on, you can follow me on my Twitter. If you want to see more of my mods, you can view all of them on my Nexus profile.

 

If you would like to see more, you can subscribe to my YouTube channel, or follow me on Twitch, where I play a variety of games and showcase a variety of mods.

 

If you want to discuss any of my work, or just want to hang out, you can join my Discord. If you want to directly contact me, my email address is darth@darthbdaman.com.

 

Thank you for reading, enjoy!

 

Click here to download this file


Dantooine Training Scripts

27 October 2017 - 08:42 PM

I was wondering if anyone could help me with this. I am trying to replace the sword used in the Dantooine Training sequences with a Lightsaber, with use in Jedi from the Start. Because the player will already have Lightsaber proficiency, this shouldn't be a problem, but I cannot get the Player or Bastila to equip Lightsabers. They both fight with Invisible weapons. I'm not sure if this is just an error with DeNCS decompiling things or what.

 

The 3 scripts that I edited are here, here, and here.