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Member Since 25 Jul 2010
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#60447 Vash ghost of the force

Posted by Stoney on 05 November 2017 - 02:03 AM

In my original m478 mod I actually added vash to the final enclave if you didn't kill her. As pointed out the biggest issue was VO's just not enough for her to use.
  • jc2 likes this

#59758 TSLRP: Not Quite A Post-Mortem

Posted by Stoney on 16 October 2017 - 02:47 PM

Yes savvy was a female and she actually came to me asking if we wanted the animation. Of course I said yes.😀

#59523 Alternative Landing and Take-Off Videos for M4-78 EP?

Posted by Stoney on 29 September 2017 - 04:46 PM

Wouldn't be any extra work really once everything set up just hit render and walk away for several hours. :thumbup:

#59518 Alternative Landing and Take-Off Videos for M4-78 EP?

Posted by Stoney on 29 September 2017 - 01:25 PM

I'll see what I can do , I hate those original m4 videos ,my remade videos were shot in 800x600 resolution like all the other videos. What resolution would you all like?

#58973 TSLRP: Not Quite A Post-Mortem

Posted by Stoney on 01 September 2017 - 01:27 PM

Can only speak for myself but yes basically I started restoring tsl due to boredom.😝

#58964 TSLRP: Not Quite A Post-Mortem

Posted by Stoney on 31 August 2017 - 09:57 PM

The original m4 came out first. Tslrcm came about because I was waiting on my lead writer for m4ep and was needing something to do while I waited.😁

#58889 TSLRP: Not Quite A Post-Mortem

Posted by Stoney on 30 August 2017 - 01:05 PM

Good reading , so much unnecessary drama. Thanks for the behind the scenes look.

We didn't need a team name , pretty sure we got called a few bad ones when we started.😂

#58835 Download:Minimaps K1 shadowlands and Czerka

Posted by Stoney on 26 August 2017 - 08:48 PM

File Name: Minimaps K1 shadowlands and Czerka

File Submitter: Stoney

File Submitted: 26 Aug 2017

File Category: Modder's Resources

these are the mini maps I made fore the lost shadowlands and czerka office on korriban. these are for K1 feel free to use them as you wish.

Click here to download this file

#58436 Download:M4-78 Movies (from the original M4-78 mod)

Posted by Stoney on 13 August 2017 - 07:40 PM

Posted Image


File Name: M4-78 Movies (from the original M4-78 mod)

File Submitter: Stoney

File Submitted: 13 Aug 2017

File Category: Media


Uploaded with permission from Stoney.

For those curious about seeing the movies that Stoney created for his original M4-78 mod, I've uploaded these for your viewing pleasure. I don't personally suggest in using these videos with the M4-78 Enhancement Project as the skyboxes are different in the two different mods. Following this is Stoney's original read-me. I've kept the contact information as it originally appears but comments can be left below or you could send a PM to Stoney heree.

~ Sith Holocron

M4-78 movies vers. 2


Author: DarthStoney
Contact:PM at Lucas Forums
Name: M4-78movies


Filename: M4-78movies vers.2
File Size:22mb
Date Released:10/18/08


1. Description:
These are updated Landing and Takeoff movies for my M4-78 mod.
The EH engine glow no longer flashes.
The landing gear steam has been added.
Improved animation of the Ebon Hawk .


2. Install:
Just unzip the M478movies vers.2.rar and install DroMov02.bik and DroMov04.bik into your kotor2\movies folder


3. Uninstall:
Delete the files DroMov02.bik and DroMov04.bik from your kotor2\movies folder


4. Mod Incompatibility:
There should be no issues.


5. Distribution Notes:
This mod may not be modified or distributed without the explicit permission of the author. If you have any questions PM me at Lucas forums.


6. Thanks:
My thanks go out to:

  • Fred Tetra for Kotor Tool, the modders and community of LucasForums.com for without their help this would not be possible.
  • Thanks also to the good people at video-fx-universe.com for their great tutorials and help.
Others that deserve a special Thanks are
  • Quanon modeler creator of the Skyboxes
  • Sharen_Thrawn for fixing the Skyboxes
  • Sith Holocron as M4-78 and for lots of other help he has given on this project.


Click here to download this file

#16161 TSL Restored Content Mod 1.8 RELEASED

Posted by Stoney on 11 August 2012 - 01:30 AM

Avellone on TSLRCM: www.eurogamer.net/articles/2012-07-31-chris-avellone-knights-of-the-old-republic-2-restoration-team-should-be-given-a-lot-of-kudos
Knights of the Old Republic 2 lead designer Chris Avellone has praised, to Eurogamer, the efforts of voluntary The Sith Lords Restored Content Mod (TSLRCM) team.[...]

"I have a lot of respect to TSLRCM for restoring the content, and I'm glad it can see the light of day," Obsidian's Avellone told Eurogamer.

"There was a lot more that we wanted to include in the title, obviously, and the restoration mod should prove it.

"Those guys should be given a lot of kudos for their hard work, so for anyone who plays the restored content and enjoys it, let other fans know and give credit where credit is due: to TSLRCM."

That is... pretty awesome!

I'm a little late to the party but this is awsome! so I guess we have a legit mod now? :P

#9676 Official K1R Progress Thread

Posted by Stoney on 11 July 2011 - 01:40 AM

We are planning on restoring the cut levels of the Shadowlands, yes.

I'll have to do some hunting but I made minimaps for this area and for the cut czerka offices on korriban,you're more than welcome to these if you want them. (also if I can find them).

#8543 Windows 7

Posted by Stoney on 29 May 2011 - 05:28 PM

I thought about a duel boot but I need a bigger hdd and ran out of money between buying win7,new graphics card and a larger proccessor. One good thing is I do have an older comp with xp on it so and can still extract and compile the models with that one if needed.

#8503 Does TSLRCM require the 1.0b patch?

Posted by Stoney on 27 May 2011 - 01:55 AM

No,the 1.0b patch is not required but it fixes a lot of issues TSLRCM does not(since the patch already fixed those issues we didn't need to). So the only issue is those bugs the patch fixed will still exist in the game.

This is what 1.0b fixed(bug wise)

* Added voice lines for Opo Chano when the PC states they can
repair the protocol droid themselves on Telos (dark side)
* Added support for the Intel i915 chipset

* Corrects a crash issue at the beginning of the dialogue after
entering the Harbringer
* Corrects a crash issue when transitioning between B-4D4 to the
main character after Czerka Mainframe quest on Telos (light side)
* Corrects an art issue with NPCs that appear in the mine
foreman's log on Peragus
* Corrects a geometry issue inside the Jekk Jekk Tarr bar on
Nar Shaddaa
* Corrects an issue with ATI Radeon cards being incorrectly
reported in the swinfo.txt
* Corrects an issue with Atton missing from force cage in the
Telos Academy
* Corrects swoop race forfeiting issue. Players can now win races
after forfeiting a race.
* Corrects an issue with the swoop bike getting stuck in air in
the swoop race mini-game
* Corrects stuck issue when reboarding Ebon Hawk on Nar Shaddaa
* Corrects a text/voice mismatch in Kreia's dialogue on Malachor
* Corrects a scripting issue with Batano quest on Telos (light side)
* Corrects a scripting issue with Devaronian conversation on Telos
* Updates a journal entry for "A Hidden Power" quest on Korriban
* Updates a journal entry for the "Fuel Sabotage" bonus mission
on Telos
* Master Vash’s corpse will now yield a lightsaber if you have a
lightsaber when you kill him on Korriban (dark side)
* Khoonda Gun Turrets will no longer appear if you destroy them
on Dantooine (dark side)
* Reduced the repetition of party members' voice lines when
opening doors and containers

#6196 M478 General Discussion

Posted by Stoney on 02 March 2011 - 01:41 AM

Since the progress thread has gotten a little long and waay off topic I moved some posts to this thread where those discussions could continue. :thumbsup:

#1080 What's restored in TSLRCM

Posted by Stoney on 29 August 2010 - 02:54 AM

[NR] Vossk and the Genoharadan - Vossk makes references to the Genoharadan being on the Smugglers Moon.
[NR] A Dead Exile - Dessicus (Genoharadan) blows up the Jekk'Jekk Tarr and the party thinks the player is dead. Visas or Kreia will say that the betrayals will start to mount between the Sith.
[NR] Zez-Kai Ell's Rescue - Since Dessicus was originally supposed to be in the Jekk'Jekk Tarr (instead of Visquis) and he was supposed to set off an explosion. Zez-Kai Ell rescues the Exile from an explosive death, though the party still thinks the Exile is dead.
[NR - doesn't fit in the game's plot] Mira and the Exile plan things out - Mira, instead of knocking the player out, will explain Zez-Kai Ell early and have the Exile go in first instead of her stealing the environmental suit.
[NR - not enough dialog] Spa Treatment at the Jekk'Jekk Tarr - The Twi'leks were supposed to be like the Twi'lek slaves at Davik's estate and offer steam baths and massages.
[NR - doesn't fit in the game's plot] Environment suit stays on - The player would have the option to leave the environment suit on when speaking with Visquis. This exchange was moved to the arena to replace the Genoharadan. Visquis later would be able to capture the Exile and order the Ubese to take him to Goto.
[NR] Dessicus of the Genoharadan - Obviously, the Genoharadan would be the organization beneath the Jekk'Jekk Tarr. Dessicus will challenge the Exile. After they fight, Dessicus blows the Jekk'Jekk Tarr up.
[NR] Threatening Goto - When stumbling upon the control center, the player threatens to use a certain skill to dismantle his vessel, however, Goto says that his droids will just turn off the oxygen.
[NR] Genoharadan are none of the bounty hunters' concern - One of the Zhug brothers will mention that the Genoharadan are also after the Exile during their meeting with Goto, and so Goto commands them to ignore them and says that they aren't of any concern.


[NR] An Option to see Mandalore - Instead of player just killing the Mandalorians if he doesn't want to meet Mandalore, the PC has an option of leaving them alone.
[NR - Possible with mod by Hassat Hunter (provided the player joins Talia)] Kreia goes to the tomb - Kreia was originally supposed to be allowed to join the party that goes to the tomb. Cut so that it'd make sense with the Tobin scene in the Onderon Royal Palace where Kreia reveals the hiding place of the Jedi.


[R] Vaklu's Entrance - If the player sides with Vaklu, then he should not have been waiting in the throne room but after the beast is dead, he arrives and runs to defeat Talia. Kavar rushes in to stop him. PC stops him. The options here are much more lenient to the light side in which the PC has the option of saying "Onderon would be better off".
[R] Kadron's Fall - If the player sides with Vaklu, then when the PC arrives in the room where Kadron is then he will defend the terminal with his life.
[R] The Sith Revelation - If the PC sides with Vaklu, the Sith will notice that the beasts no longer obey them. The Sith order Vaklu's death for the betrayal.


[R] Party cannot enter - Before entering the tomb of Ludo Kressh, a party member chips in about not being able to move.
[R] Apathy is death! - Currently, only Atton, T3, Bao-Dur and Disciple/Handmaiden/Visas appear in the tomb. Originally, all the party members were to be there to either defeat Kreia, or attack you.
[R] Attacking yourself - At the end of the tomb after, before or during, the PC faces Revan, the PCs doppelgänger is also supposed to attack you. The doppelgänger has no Force powers but a considerable amount of strength. Currently, the copy merely stands there, then fades away after you enter the room.

[NR] Dustil Onasi - The dead Jedi in the tomb was supposed to be none other than Dustil Onasi. He was to be insane and then attack the PC.
[NR] Dvakvar Grahrk - There was originally going to be a Devaronian Jedi named Dvakvar Grahrk slowly turning to the dark side that was to join your party, but was later replaced by Disciple.


[R] Tobin's message - Tobin arrives on the Ravager after Onderon and informs Nihilus about the Jedi at Telos to feed on.
[R] Nihilus Fight expanded - Nihilus raises Visas and the PC up. PC then has the option of becoming his apprentice (lie or not). If lie then the PC and Visas attack Nihilus. If truth, PC turns on Visas and kills her. Either way, PC fights Nihilus. When Visas does die, Mandalore chips in with some dialogue and the PC can just leave her to die alone or mercy-kill her.
[R] Mandalore and Visas - Mandalore and Visas tell each other not to betray each other. Later, Mandalore is hurt and Visas heals him and Mandalore tells all about what Revan did to him.

[NR] Fragile Alliance Falls apart - After Sion discovers the Exile is 'dead', he confronts Darth Nihilus on the Ravager. Sion claims that he is more powerful and never needed Nihilus's help. Nihilus, in anger, shows Sion that he is the more powerful one.
[NR] Originally the player was allowed to leave the Ravager without replacing the broken proton core. This results in the Ravager crashing into Telos IV and exploding.