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CarthOnasty

Member Since 28 Dec 2017
Offline Last Active Today, 01:19 PM
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In Topic: [K1] Looking for Assistance in Creating a New UV Map for a Placeable

Today, 01:19 PM

Cool, I'll double-check when I get home. Thanks!


In Topic: [K1] Looking for Assistance in Creating a New UV Map for a Placeable

Today, 12:45 PM

There's the checkbox to do so, and I honestly don't remember if I checked it or not. Should I have? And then when I export to .mdl do I need to manually rename that to an ascii?


In Topic: [K1] Looking for Assistance in Creating a New UV Map for a Placeable

Today, 02:54 AM

You mean other parts of the model, like the arms, etc.? What version of MDLOps are you using?

 

e.g. The sphere in the middle of the starmap, it rises up when it opens, yada. That no longer appears in game, same with any of the other starmap animations and textures. Anything directly related to what I worked on works just fine. On MDLOps 1.0.0.


In Topic: [K1] Looking for Assistance in Creating a New UV Map for a Placeable

Yesterday, 10:45 PM

There's nothing particularly unique about KOTOR models when it comes to UVs, so you should be able to use any Blender UV tutorial to get yourself started. I don't use Blender myself, so can't offer any specific tips, beyond the general advice that UV mapping is a black art, difficult to master (and not helped by most UV tools being terrible). The general rule of thumb is to put your UV seams where you want hard edges, or otherwise hide them as best as possible. Make sure you allow for some padding around your islands to avoid issues with bleed at lower mip levels. Seeing as you won't be using lightmaps, remember that you can use the space outside 0:1, which can be preferable rather than stacking (sometimes that can cause artefacts).

 

So after some trial and error, I was able to successfully remap the object, run in through mdlops and have it successfully working in-game. (Which was really cool to see.) The only issue I have now, is that some of the original (untouched) objects and their relative textures are no longer showing in-game.

 

i.e. Working on the starmap placeable, I was able to remap the base and have that show in game. Now nothing else shows though. Even though the base was the only map/texture I touched. Any ideas?


In Topic: [WIP] Star Maps Revamp

Yesterday, 09:29 PM

Here's another thing.

 

DWDA601.png