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JediKrusader24

Member Since 01 Dec 2017
Offline Last Active Dec 10 2017 01:29 PM
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#61055 Making Comics with KotOR models

Posted by JediKrusader24 on 02 December 2017 - 03:08 PM

People remember my comics?!!!!

 

Yeah, it was a thing. I did some, and I recall one or two other people did a bit, but I don't think any of us got a lot done. I know my stuff isn't currently accessible because of hosting problems, either. I think I have most of it but I know I did lose a lot of my older images. There's some stuff I never released, too, so I might see about making it all public.

 

I didn't really know what I was doing at first, and my methods changed over time, and even then I still didn't really know what I was doing. So there's a lot I would do differently. I initially started making comics because I had failed at making films, and I only quit making comics because I basically learned everything I needed to learn in order to make films while I was making the comics. There was another factor, though: coming up with the visuals was so much more time consuming than writing the scripts. Back in the day, when I was doing a comic adaptation of KOTOR, at the same time I was also doing a novelization with the help of Jenks and some other guys. I remember getting halfway through Dantooine in the novel before we ever got close to rescuing Bastila in the comic... mainly because I was the only one working on the visuals, but it really took that much longer. The format does have its merits and I'd certainly like to see other comics done with the game, but the game engine isn't a substitute artist; you still have to do all the work.

 

I repeated that process a few times on my own with some other projects, some got scrapped and others turned into just prose. For one of them, I was doing a story set in the Mandalorian Wars and the existing assets were just too limiting for the story I wanted to tell. So that's another issue. If you're drawing a comic and you want to visit a new planet, you only need to draw it. With the game, it's not that simple. If I were to give that another go, I'd probably seek out an artist instead. If you have a story that can be told through the game alone, though, it's worth a shot.

Of course people remember your comics, they were revolutionary and quite good. ;)

I actually tried getting a project like this of my own started back in the day, but never devoted enough time to it to actually get it off the ground, mainly due to university and other commitments. I believe the farthest I got was the beginning of a script for the first issue, as well as a crude cover for it. 

Still, there were some nice ideas in there which I'd still be interested in exploring, either in comic or movie form. Speaking of which, I think I still have some of JC's old comic strips lying somewhere around my old files, I could try digging them up and sharing, with JC's blessing.