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trevuar25

Member Since 04 Sep 2017
Offline Last Active Today, 12:28 AM
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Topics I've Started

TSL of the Old PC

Yesterday, 11:17 PM

http://deadlystream.com/forum/index.php?app=downloads&module=display&section=screenshot&id=1146

 

File Name: TSL of the Old PC

File Submitter: trevuar25

File Submitted: 16 Sep 2017

File Category: Mods

TSLRCM Compatible: No

 

This is a fix for players who have less than adequate hardware to play SWTORII:TSL at decent frame-rates. My hopes will be that TSL will perform better on devices using WINE as well with this mod. If you've ever had serious frame-rate problems with smoke or fog in this game, this should fix it. As of right now I've greatly reduced birthrate, random birthrate, and life expectancy values of the effects in model files using MDLedit and notepad++. This mod has only been possible because bead-v introduced me to MDLEdit.

 

Changes include:
Main Menu
Peragus (all map files w/particle effects)
Dxun (all map files w/particle effects)
Nar Shaddaa (all map files w/particle effects)
Onderon (all map files w/particle effects)
Telos (all map files w/particle effects)
Dantooine (all map files w/particle effects)
Korriban (all map files w/particle effects)
Some PLC_ models (mostly steam vents)
PLC_ models that have other smoke and other emitters
8xxdro planet map models
9xxmal planet map models
dor_ models that include effects
V_ models that include abilities with effects emitters
FX_ files including but not limited to... mines, grenades, and other explosions. Anything with an effects emitter attached.
Ebon Hawk models
Menu Logo (slight change)
Initial weapon is slightly changed (white particles, slower)

 

The screenshots included are from a desktop with a core 2 duo and an Nvidia 8400 gs (a terrible gpu) playing the game at 1920x1080. I am unsure if this is compatible with the TSLRCM as I've been testing it on vanilla GOG version and the Steam version. These are only MDL and MDX files (except for the main menu logo, no actual scripts).

 

Click here to download this file


♫♪ Greetings ♪♫

Yesterday, 12:27 PM

Hello All, 

 

My name is Trevor Lentz (Trevuar25 on most forums). I am a computer technician (full time) and I also write music freelance for a little extra cash. You may have seen my work in progress thread regarding an "integrated graphics mod" for TSL. I'm currently working on a similar mod for the original KOTOR.  

 

I have some orchestral tracks posted on opengameart (https://opengameart....rs/trevor-lentz)  and Soundcloud (linked in my signature) for FREE download and Free to use in commercial and non commercial projects. A lot of my music is electronic with some chiptune instrumentation mixed in. 


[WIP] Integrated Graphics Mod (TSL of the Old PC)

13 September 2017 - 12:11 PM

Currently I'm working to make steam/effects models easier to run on older hardware. My hopes will be that TSL will perform better on devices using WINE as well with this mod. If you see my thread started in the general modding discussion, you can see how I started and where I've come. As of right now I've greatly reduced birthrate, random birthrate, and life expectancy values of the effects in model files using MDLedit and notepad++. This progress has only been possible because bead-v introduced me to MDLEdit. 

 

Models that have been finished

 

Main Menu

Peragus (all map files w/particle effects)

Dxun (all map files w/particle effects)

Nar Shaddaa (all map files w/particle effects)

Onderon (all map files w/particle effects)

Telos (all map files w/particle effects)

Dantooine (all map files w/particle effects)

Korriban (all map files w/particle effects)

Some PLC_ models (mostly steam vents)

PLC_ models that have other smoke and other emitters 

8xxdro planet map models

9xxmal planet map models

dor_ models that include effects

V_ models that include abilities with effects emitters

FX_ files including but not limited to... mines, grenades, and other explosions. Anything with an effects emitter attached. 

Ebon Hawk models

 

Models that need to be edited + More

Play test some maps to ensure framerate gains are considerable

 

 

All of the original Knights of the Old Republic? :D 

 

To show my progress, I've attached a couple "screenshots" with fraps running to show the dramatic frame-rate increases as a direct result of the changes I've made. My compute stick didn't like the printscreen function at 75hz apparently (which is why these are pictures). I'm hoping to release version 1 of this mod this weekend but only time will tell if it's ready. 


Integrated Graphics Mod (Please help! :D )

04 September 2017 - 04:59 PM

Hello all,

I'm a complete n00b when it comes to modding and have never tried to mod a game. I currently have the KOTOR Tool and the BFF editor. My main goal is to create a mod that removes as much of the particle/smoke effects from TSL by either moving the particle generators to not be viewed by the player or replacing the objects (that generate those effects) with easier to render things (like plasteel containers instead of smoking droids for instance). The method I've been using has been saving the GIT file in question and editing the "placeable list" TemplateResRef to match this. The purpose of this mod would to make this game playable on computers with integrated graphics (if I succeed in making this work, I'd love to mod the first KOTOR as well).

After poking around using the GFF editor and the KOTOR Tool I have found the following :
Plc_smoke is the naming standard for smoke placement
Plc_stm is the naming standard for steam vents
Plc_gas is the naming standard for gas effects

and

plc_brkndroid is the naming standard for some broken droids
g_tresdrd is the naming standard for other broken droid.

So far I've had success in editing the GIT files for Peragus to get the objects to appear how I'd like but I'm hitting an interesting issue. If I extract the 101per.git file using the kotor tool and place it in the override folder (with no changes to the file) the game starts the first section just fine. However, when I make any single change to any field in the git and start playing the game, the camera just doesn't work correctly. It breaks cutscenes for that specific area. 101per.git is the very first section where you wake up. Is there another file I need to be placing in the override when making changes to the .git file?

TLDR: Cutscene camera breaks when putting modified .git file in TSL override folder