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trevuar25

Member Since 04 Sep 2017
Offline Last Active Yesterday, 10:57 PM
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#59470 TSL of the Old PC

Posted by trevuar25 on 25 September 2017 - 08:52 PM

Version 1.3 is now live. Thanks to DarthParametric (and his TSL Main Menu Model Fix 1.1 mod ) , I've added smokeless widescreen menus to TSL of the Old PC for widescreen users. 




#59419 TSL of the Old PC

Posted by trevuar25 on 21 September 2017 - 11:59 AM

It's named KotOR 2: TSL NOT SWTOR 2 TSL! Other than that... cool.

Good catch, I was definitely running off of 3 hours of sleep when I wrote the description! :D 




#59411 TSL of the Old PC

Posted by trevuar25 on 20 September 2017 - 11:17 PM

Posted Image

 

File Name: TSL of the Old PC

File Submitter: trevuar25

File Submitted: 16 Sep 2017

File Category: Mods

TSLRCM Compatible: No

 

This is a fix for players who have less than adequate hardware to play SWKOTORII:TSL at decent frame-rates. My hopes will be that TSL will perform better on devices using WINE as well with this mod. If you've ever had serious frame-rate problems with smoke or fog in this game, this should fix it. As of right now I've greatly reduced birthrate, random birthrate, and life expectancy values of the effects in model files using MDLedit and notepad++.

 

Changes include:
Main Menu
Peragus (all map files w/particle effects)
Dxun (all map files w/particle effects)
Nar Shaddaa (all map files w/particle effects)
Onderon (all map files w/particle effects)
Telos (all map files w/particle effects)
Dantooine (all map files w/particle effects)
Korriban (all map files w/particle effects)
Some PLC_ models (mostly steam vents)
PLC_ models that have other smoke and other emitters
8xxdro planet map models
9xxmal planet map models
dor_ models that include effects
V_ models that include abilities with effects emitters
FX_ files including but not limited to... mines, grenades, and other explosions. Anything with an effects emitter attached.
Ebon Hawk models
Menu Logo (slight change)
Initial weapon is slightly changed (white particles, slower)
Widescreen Menu Fix

 

The screenshots included are from a desktop with a core 2 duo and an Nvidia 8400 gs (a terrible gpu) playing the game at 1920x1080. I am unsure if this is compatible with the TSLRCM as I've been testing it on vanilla GOG version and the Steam version. These are only MDL and MDX files (except for the main menu logo, no actual scripts).

 

This mod has only been possible because bead-v introduced me to MDLEdit. Special thanks to DarthParametric for allowing me to edit his TSL Main Menu Model Fix 1.1 menu models and add them to this mod.

 

Click here to download this file




#59404 ♫♪ Greetings ♪♫

Posted by trevuar25 on 20 September 2017 - 12:27 PM

Hello All, 

 

My name is Trevor Lentz (Trevuar25 on most forums). I am a computer technician (full time) and I also write music freelance for a little extra cash. You may have seen my work in progress thread regarding an "integrated graphics mod" for TSL. I'm currently working on a similar mod for the original KOTOR.  

 

I have some orchestral tracks posted on opengameart (https://opengameart....rs/trevor-lentz)  and Soundcloud (linked in my signature) for FREE download and Free to use in commercial and non commercial projects. A lot of my music is electronic with some chiptune instrumentation mixed in. 




#59387 [WIP] Integrated Graphics Mod (TSL of the Old PC)

Posted by trevuar25 on 17 September 2017 - 04:39 PM

I've submitted it to the downloads section (now called TSL of the Old PC). Does anyone know how long these things generally take to be approved?




#59327 [WIP] Integrated Graphics Mod (TSL of the Old PC)

Posted by trevuar25 on 13 September 2017 - 12:11 PM

Currently I'm working to make steam/effects models easier to run on older hardware. My hopes will be that TSL will perform better on devices using WINE as well with this mod. If you see my thread started in the general modding discussion, you can see how I started and where I've come. As of right now I've greatly reduced birthrate, random birthrate, and life expectancy values of the effects in model files using MDLedit and notepad++. This progress has only been possible because bead-v introduced me to MDLEdit. 

 

Models that have been finished

 

Main Menu

Peragus (all map files w/particle effects)

Dxun (all map files w/particle effects)

Nar Shaddaa (all map files w/particle effects)

Onderon (all map files w/particle effects)

Telos (all map files w/particle effects)

Dantooine (all map files w/particle effects)

Korriban (all map files w/particle effects)

Some PLC_ models (mostly steam vents)

PLC_ models that have other smoke and other emitters 

8xxdro planet map models

9xxmal planet map models

dor_ models that include effects

V_ models that include abilities with effects emitters

FX_ files including but not limited to... mines, grenades, and other explosions. Anything with an effects emitter attached. 

Ebon Hawk models

 

Models that need to be edited + More

Play test some maps to ensure framerate gains are considerable

 

 

All of the original Knights of the Old Republic? :D 

 

To show my progress, I've attached a couple "screenshots" with fraps running to show the dramatic frame-rate increases as a direct result of the changes I've made. My compute stick didn't like the printscreen function at 75hz apparently (which is why these are pictures). I'm hoping to release version 1 of this mod this weekend but only time will tell if it's ready. 

Attached Files




#59241 Integrated Graphics Mod (Please help! :D )

Posted by trevuar25 on 09 September 2017 - 02:05 AM

Well I did a test of editing FX texture files to 1x1 transparent TGA files in hopes that it would result in a silver bullet for the performance hits when smoke/emitters play. Unfortunately it has all the visual drawbacks with 0% performance increase! The smoke effects I'm finding have been put in level mdl files to my dismay. Importing the files into 3ds Max/NWmax shows the effects within their trees. I shall press on.