Jump to content


trevuar25

Member Since 04 Sep 2017
Offline Last Active Today, 12:28 AM
-----

Posts I've Made

In Topic: [WIP] Integrated Graphics Mod (TSL of the Old PC)

17 September 2017 - 06:30 PM

Not too long in my recollection.

This mod is not something I will use, as my PC is strong and I am not interested in playing on mobile.

I am obviously not your target audience. That said, I think this mod was well worth doing and that many will enjoy it!

Well done.

Thanks Qui-Gon Glenn :) I'm hoping that it will just expand the list of hardware that can run the game. After I take a short break, I'll have to pay the original kotor a visit with this same type of mod. 


In Topic: [WIP] Integrated Graphics Mod (TSL of the Old PC)

17 September 2017 - 04:39 PM

I've submitted it to the downloads section (now called TSL of the Old PC). Does anyone know how long these things generally take to be approved?


In Topic: [WIP] Integrated Graphics Mod (TSL of the Old PC)

13 September 2017 - 12:21 PM

Very true! 


In Topic: Integrated Graphics Mod (Please help! :D )

09 September 2017 - 02:05 AM

Well I did a test of editing FX texture files to 1x1 transparent TGA files in hopes that it would result in a silver bullet for the performance hits when smoke/emitters play. Unfortunately it has all the visual drawbacks with 0% performance increase! The smoke effects I'm finding have been put in level mdl files to my dismay. Importing the files into 3ds Max/NWmax shows the effects within their trees. I shall press on. 


In Topic: Integrated Graphics Mod (Please help! :D )

07 September 2017 - 02:55 PM

Yeah, I was thinking it might be in the area model (my biggest fear) . Sparks and fire seem to run OK (at least no where near the performance hit that smoke, gas, and steam vents give). I'll do some more poking around and see what I can come up with. Thanks for giving some advice. :)