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Member Since 28 Jul 2017
Offline Last Active Feb 05 2018 10:23 PM

Posts I've Made

In Topic: Black Line in middle of face.

25 January 2018 - 10:37 PM

I hate to necro an old thread, but I found something that may be of use to this issue. I mentioned in earlier posts about the possibility of overriding the GL_CLAMP call. I discovered that something people were recommending to fix K1's grass issues also has the ability to do this.

GLOverride - http://www.humus.nam...?page=Cool&ID=5

If anyone with the black line issue would line to test this, grab the file from the above link, extract to your K1/TSL folder, open opengl32.ini in a text editor and change

FixClamp = 0
FixClamp = 1
I'm unable to test it myself. The one instance where I noticed a similar problem was on an XP machine, but the GOG version crashes on XP using that DLL.


I haven't played Kotor for a while , so I only just saw this now.

I tried it and it completely removed the line from Mission's face. :thumbup:

In Topic: Widescreen Help Requested

23 August 2017 - 01:58 AM

Did you get this working Skeet?
If you right click on your desktop and select display settings.
Then display adapter properties
If you click the monitor tab, does it have the option to select 60Hz?


In Topic: Black Line in middle of face.

22 August 2017 - 07:20 AM

An alternative thing to try might be adding this to the texture's TXI:

clamp 1
Without ndix UR's lines of course.

Thanks DarthParametric.
This is very good too.
It doesn't remove the line quite as completely as ndix UR's method, but it doesn't have any visible side effects.
I'll keep this one in and see how it goes.

In Topic: Black Line in middle of face.

22 August 2017 - 04:20 AM

Try adding both these lines to your TXI file:
mipmap 0
downsamplemax 0

Thanks, I'm going to stick with this!
It certainly removes the line.
I'd never seen Mission in the level up screen without the line before.
The over aliasizing is a fair trade off for me.

In Topic: Black Line in middle of face.

21 August 2017 - 09:34 AM

@ olnorton: is your new texture the same resolution as the old one, and if not, what is it?

When I said TPA, I meant TPC sorry, as in adding it to try and fix the default Mission.
But the TXI file is still in there and it hasn't help my re-textured 1024x1024 Mission.
The poor girl has taken to keeping her head bowed, you know how teenagers are with anything on their faces.

ndix UR, That is a noticeable difference, do you have an AMD graphics card?