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Member Since 10 Jun 2017
Offline Last Active Jan 09 2018 09:34 AM

Posts I've Made

In Topic: Star Wars Battlefront II (Battlefront 2017 threads merged)

03 October 2017 - 09:19 PM

Beat me to the punch

In Topic: Help to HK-47

06 September 2017 - 06:39 AM

I think the HK-48's stats should be exactly the same as HK-47's stats when he is first recruited. Why you may ask: because I think the Level of an NPC affects the NPC's vitality points so having an average Level 26 HK-47 and a Level 50 HK-48 it's an easy guess who's going to die first in a fight and who the players will always play as in this case. Also, the unlimited items I can agree can stay but I don't want HK-48's inventory to be locked, instead you should have him with nothing in the inventory and have the items shown in the screenshot appear in the munitions area armory so the player can collect the items and equip what they want for example if I want HK-48 to wield an Ion Rifle I can do that.

I agree with this(partially because I can't lock equipment slots).

In Topic: Help to HK-47

06 September 2017 - 04:16 AM

Looking forward to some creative writing here.

And HK-47 dialogue is always funny, so hopefully we can live up to the standard

In Topic: Help to HK-47

06 September 2017 - 12:20 AM

Moving on, has anyone got ideas for dialog for HK-48? Both for recruiting him and for his in-party conversation. I wrote a quick one where you activate him, the 3 HK-50s watching you comment on what you're doing and then he joins you. It seems fine but I'm wondering if that's too basic? Considering how useful HK-48 will be to have in the factory maybe there should be more steps to recruiting him? 

Maybe you could have to grab a power converter or something from the repair bay to repair him?


EDIT : That is what I am going to do with my version, sorry ;)

In Topic: Help to HK-47

05 September 2017 - 07:29 AM

He could appear in the G0-T0/Remote cutscene. I also had the idea that, if HK-47 chooses to activate and build the army of HK-51s, he would leave HK-48 in charge while he heads to Malachor. 




Strength: 18

Dexterity: 18

Constitution: 18

Intelligence: 16

Wisdom: 14

Charisma: 12


Let me know if that could use changing. He also has 20 in every skill except Persuade, Stealth and Treat Injury (he's got 0 in those). I've also given him versions of the Droid Ion Striker, Droid Carbonite Emitter and Droid Unity Grid that have unlimited uses. 


That is only "just" too over powered...lol


Unlimited Uses? and 20 in each skill, yeah that is overpowered ;)