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Mellowtron11

Member Since 22 Jan 2017
Offline Last Active Oct 20 2017 04:44 AM
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Topics I've Started

How to edit and create feats?

16 October 2017 - 08:14 PM

Okay, I poked around the game files for K2 a bit and found some feats info in the .2da section. I can look at the feats in the .2da editor, but how do I go about changing what a feat does? For instance, what would I have to do if I wanted to edit the hit value of the War Veteran feat?

 

Similarly, how do I have make a new string of feats? How do I create one from scratch, put values and class/level restrictions in? I planned to make a line of superior dueling feats for the marauder/ weapon master.

 

Thanks for looking!

 

 


TSL NPC Stat Fixes Mod

12 October 2017 - 03:23 AM

http://deadlystream.com/forum/index.php?app=downloads&module=display&section=screenshot&id=1153

 

File Name: TSL NPC Stat Fixes Mod

File Submitter: Mellowtron11

File Submitted: 11 Oct 2017

File Category: Mods

TSLRCM Compatible: Yes

 

TSL NPC Stat Fixes 1.0 by Mellowtron11

 

Description- This mod is intended to fix some of the inconsistencies found with your party members’ stats and feats in TSL as listed below.
· Adjust a few skill point allocations that were excessive for the NPC’s skill rate and level
· Add or remove feats and powers based on the NPC’s starting level limit, class and playstyle
· If needed, add or subtract a few attribute points from the NPC
For instance, how does Visas have such low HP and FP stats for a level 6 sentinel? Or how do the Disciple and Handmaiden have a +5 in stealth, despite being level 6 soldiers with 10 Intelligence? This mod intends to fix these little oversights.

 

Installation-
Copy and paste or drag and drop all the UTC files into your override folder.

 

Installation Notes-
A new game is recommended for this mod, as to not conflict with the current. utc files from your party’s NPCs. If needed, load a save game before your party members join your team. If you install this mod after party members have joined your group, the intended changes will not take effect for the party members already joined and will instead continue to show the original stats.

 

Uninstallation-
Delete the proper files from your override folder

 

Known Bugs-
None, but if there are any, please message me at Deadly Stream. All of these characters have been tested, with the exception of Hanharr and Disciple, as I’ve never played a dark side character or female in TSL (yet).

 

Permissions- Please do not claim credit for this mod or redistribute it without the author’s explicit permission.

 

Thanks-
-Bioware, Obsidian and Lucasarts for an amazing pair of RPG games.
-Fred Tetra for the Kotor Tool.
-N-DReW25 for answering my many, many questions (Seriously, thank you for all your help! I don’t think I would have gotten far without your help).
-Darth Parametric and Kexikus for answering my other questions.
-Everyone who downloads and uses the mod.
-The TSLRCM Crew for fixing KOTOR2
-Wizards of the Coast’s Star Wars Roleplaying Game-Knights of the Old Republic Campaign Guide Book for additional ideas and stat allocations
-Strategy Wiki’s KOTOR2 Guide, especially the following pages
https://strategywiki...h_Lords/Classes
https://strategywiki...ith_Lords/Party

 

LEGAL NOTICE-
THIS MODIFICATION IS NOT SUPPORTED BY LUCASARTS, OBISIDIAN, BIOWARE, DISNEY OR ANY SPONSORS OF THE PREVIOUSLY MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK. BOTH THE MOD AUTHOR OR THE DEADLY STREAM WEBSITE IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS FILE.

 

Changelog V.1.0

T3-M4
· Level 3 HP set at 24 HP
· Set Natural AC at 2 (up from 0), bringing defense to 16
Atton
· Set wisdom to 12
Kreia
· Level 3 HP set to 27 (down from 36)
· Level 3 FP set to 33 (down from 49)
· Removed force sensitive feat
· Set charisma to 10 (1-let’s face it, she’s has a high enough wisdom score, 2-she’s neutral, so having a high charisma is moot for reduced opposite alignment costs for force powers and 3- she’s not that charismatic of a person anyway)
· Added wound power, as Kreia was one power short for her level and because she also is seen using this power several times over the course of the game
Handmaiden
· Set treat injury skill to 8, awareness skill at 2, and stealth to 0
Visas
· Proper level 6 stats set at 54 HP and 42 FP
· Added burst of speed power, as Visas was one power short for her current level
· Removed the lightsaber focus feat, as that feat is something the Exile can teach her
· Removed first rank of two weapon fighting feat so the player has more leeway on deciding whether to go the two-weapon route or dueling route with her (similar to choosing Juhani’s fighting style in KOTOR1)
HK-47
· Added improved power blast feat, as HK was one feat short for his level
· Set starting HP to 78
· Set Repair to 8
· Strength set to 14 (down from 16)
Disciple
· Set both charisma and wisdom to 12 so that hecan have a couple more points in wisdom when he becomes a Jedi consular (so the player doesn’t have to drop his first couple attribute raises only to get a mediocre wisdom bonus)
· Set treat injury skill to 8, awareness skill to 2 (Without any bonuses from WIS) and stealth to 0
· Removed close combat, rapid shot and superior weapon focus lightsaber II feats
Mira
· Added the flurry feat and medium armor proficiency feat (Scouts got these feats for free in KOTOR 1)
· Set Wisdom stat to 12 (up from 11)
G0-T0
· Level 6 HP set at 54 HP
· Set strength and charisma at 8 (Down from 10)
· Set Dexterity to 16 (down from 18)
· Added class skill: stealth feat, given G0-T0’s inherent cloaking ability
· Removed improved gear head feat and the close combat feat
Mandalore
· Set stealth to 0, persuade to 0, Demolitions to 3, Awareness to 8 and Treat injury to 9
· Removed improved power blast and close combat feats
Hanharr
· Added first rank of two-weapon fighting to his feats list
· Removed heavy armor proficiency feat

 

Click here to download this file


Questions about editing .utc files in TSL

29 September 2017 - 10:13 PM

So I downloaded Kotor Tool, and started to look at some of the TSL .utc files. I was hoping to make a  small stat correction mod for some of the party NPCs in TSL. I haven't gotten too far, as I don't want to do screw up the game files badly. I do have a few questions to ask, if any of you folks know the answers.

 

1- When I select a file to extract, where should the extracted file get sent to? Should I make a separate folder, and if so where at?

2- If I want to edit a party NPC file, I go to the following location, right?

Kotor 2 -> BIFs -> templates.bif -> Blueprint, Character

3- When it comes to editing force point and health point pools, there are two boxes- current force/health points and maximum force/health points. If I want to change the values, do I put the same numbers in both boxes?

4- When I finally save the template edits to skills, feats, attributes and powers for a character, where do I save the edited .utc files? 

5- If I want to put all of these changes together, should I create a mod file? If so, how do I go about putting everything together? 

 

Thanks for reading and helping!

 


How does the base Defense stat get calculated for PC/NPCs?

27 September 2017 - 08:09 PM

Basically, how do your player character and party members get their final base Defense stat at low levels? I know there's a few things that add to it, like the modifiers from your dexterity stat (e.g. 14 DEX has a +2 modifier) and feats like Jedi Sense and Scoundrel's Luck add to defense over time. However, most of your party still have high defense scores even at low levels like 3 or 6, as seen below. 

 

http://www.gamebansh.../handmaiden.php

 

http://www.gamebansh...s/attonrand.php

 

I know that 3.5 D&D had a formula for this stat:

 

10+armor bonus+ shield bonus+ dexterity modifier+ size modifier

 

http://www.dandwiki....SRD:Armor_Class

 

I know there are a few differences (no size modifier or shield bonus in KOTOR1/2), but is that pretty much how defense was calculated in both games? Were other modifiers added to the final defense stat, aside from the starting number of 10 and the dex. modifier?


Skill ranks for T3's Upgrades in TSL

21 August 2017 - 08:24 PM

Just what the title says- does anyone have some solid numbers on the player character's computer use and repair skill levels in order to fully upgrade T3 in TSL?  I've never been able to find any numbers on that.