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Member Since 22 Jan 2017
Offline Last Active Yesterday, 09:24 PM

#63647 Teachable Feats/Powers List

Posted by Mellowtron11 on 14 March 2018 - 03:02 AM

I know you can teach Bao-Dur all 3 regular Two-Weapon feats, not sure bout the others.


Regular of course. Always use this for Bao-Dur. Unfortunately not for others.

So this option was only available to Bao-Dur? Sorry for asking a redundant question.

#63199 The Act Man's "Why was Star Wars: KOTOR I So AWESOME?!?"

Posted by Mellowtron11 on 26 February 2018 - 12:32 PM

That part in the beginning- "I hope we don't get blasted to smithereens while you're learning to use the A button" was so great! He even had the little head nods and looking around that the player's character had during dialogue.


And seriously, Xor was a Twi'Lek in the PC version? The xbox version of Xor was always that generic black haired male. That's so weird.

#62582 Download:Party Leveler K1

Posted by Mellowtron11 on 30 January 2018 - 03:39 PM


Those were the default powers, I only removed one or two because of "balance." 

Should I remove some more powers? If so which ones? 


Sorry to answer your question with a question, but I'm really not sure what I should do.



However, looking back the tslpatcher is only going to change the level of the UTC to 1 and won't remove it's force powers, if and only if you have another mod that has already added party member UTC files to it. (in other words, if a file is in your override already it will only be reduced to level 1 without removing force powers to counter-balance this).
Should I update that and remove powers from UTC files that already exist in the override? 


If that's the case, I'd just leave the mod as is. It is your mod after all.  I did recognize the powers from the vanilla characters' feats and powers list. 



  • jc2 likes this

#62073 GenoHaradan Legacy

Posted by Mellowtron11 on 09 January 2018 - 08:52 PM

These Telos assassins will be a three-man squad though they won't behave like the K1 Sith Assassins or the HK-50 droids, these guys will give an idea of what's to come later on I guess. 

For everyone else feast your eyes on something I am working on:

attachicon.gifswkotor2 2018-01-05 23-28-39-52.png

I thought Senni Vek was out of the picture when you made this mod below. But I'm guessing that this mod is more of an optional install than a canon fate.
Anyway, since he met Revan in K1, I wonder if he'll mention that inviting Revan to work with the GenoHaradan was a mistake and end up feeling regret or something. After all, he was the one who dropped the datapad that led Revan to Hulas.
I also like that he's still wearing that GenoHaradan light armor/Echani light armor skin.

#61948 The Mod to End All Mods

Posted by Mellowtron11 on 05 January 2018 - 09:08 PM

To quote Palpatine from Episode III: 



#61897 GenoHaradan Legacy

Posted by Mellowtron11 on 04 January 2018 - 04:21 AM

Personally, I think the HK-50 Droids are TSL's Sith Assassins from K1. For now, the Assassins I have in mind for the Telos Surace are a three-man attack similar (But not mirroring) the K1 Sith Assassins but with more dialogue than the Sith or the HK droids. For other planets, I do have idea's for GenoHaradan attacks in "shady" area's like caves but I find these unlikely at the moment.

Will these assassins show up in the Telos Military base like in Exile007's mod (as recently seen in mrmann's videos)? And will there be a three man GenoHaradan hit squad on Nar Shaadaa to give an idea of what's to come later on?

#61623 How to add upgrade slot to TSL Jedi Robes?

Posted by Mellowtron11 on 26 December 2017 - 02:50 PM

This tutorial may have what you're looking for.


N-DReW25 actually sent that video to me when I first started out on this website a while back. It's a good tutorial, but I do need to watch it again...a lot. :)


Yes. (And make an edited version of the texture with the correct name for your new texture variation of course.)

And number the texture with the robe's new ID number too?

#61496 GenoHaradan Legacy

Posted by Mellowtron11 on 23 December 2017 - 06:12 AM

Try a save before Citadel Station first, this NPC should appear like he does in TSLRCM after finishing the Batu Rem sidequest.

Just tested it out from my current save and completing the false Batu Rem side quest did the trick. He appeared with his new dialogue lines and pistol. Thanks for the help!

#61307 GenoHaradan Legacy

Posted by Mellowtron11 on 15 December 2017 - 04:51 PM

Been trying out the mod so far and everything has been seamless on Telos. The VOs for Batu and Atton were put together really well.
There is one small thing: the Duros Assassin attacks my character unarmed like in the regular TSLRCM mod. He admits he is part of the GenoHaradan, and his NPC title is GenoHaradan Assassin. He also doesn't drop the GenoHaradan survival pistol either. Not a big loss, as I have a fully modded scout enforcer anyway. Just thought you'd like to know. 
A quick question too- did you add Benok's Alternate lines in this mod? His lines sounded very similar to your Benok's alternate lines mod video on Youtube. (And no I don't have it installed).

Attached Files

#61195 GenoHaradan Legacy

Posted by Mellowtron11 on 10 December 2017 - 02:37 AM

On a more random note, will there be a mod update every time there's a new piece of content added into the mod?

#60891 GenoHaradan Legacy

Posted by Mellowtron11 on 24 November 2017 - 11:01 PM

The Telos Surface Assassin's I believe are made up by modders just for the sake of restoring those lines. I will actually keep those alien lines for those lines because those alien lines are cut and restoring them in this mod would be a good idea though I can offer you a voice over role for a more important character if you like. (It isn't Dessicus)

I figured it wouldn't be Dessicus, as he already has all of his lines recorded.  I'd be interested to see what lines you have available for me if that's okay. Would you be able to send me a script if possible? I will admit that I have a fairly low voice, though.
For the heck of it, I did record a sample of the GenoHaradan Disciple that speaks to you in the Telos base, based on the dialogue at the 6:40 mark in the first video mrmann posted.

Attached Files

#60877 EA is in trouble.

Posted by Mellowtron11 on 23 November 2017 - 09:05 AM

Yep. And you even get less credits per match.


It's funny how Star Wars HQ youtube channel tells this news in the way that make you believe that EA has completely fixed the problem.



I used to enjoy watching Star Wars HQ, but eventually you can tell that they're willing to believe in the BS that EA  puts out in their press releases and that turned me off.


Nothing will come of it unless the game is boycotted heavily, and that won't happen because some idiots buy anything with Star Wars slapped on it.

They're fine. EA has already made a ton of revenue from this game, and so long as they're publishing big titles and milking FIFA, they're completely ok. There's always going to be enough people with enough cash to blow to keep making microtransactions profitable.

Both of those statements are correct. There's somehow enough people willing to buy extra stuff through microtransactions. It's also worth noting that EA is currently the only game studio making Star Wars games at the moment, and I'm sure that there are people desperate enough to play a new Star Wars game.  

#60837 GenoHaradan Legacy

Posted by Mellowtron11 on 20 November 2017 - 02:53 PM

1.4 has been released with the Duro modification. 

Cool! Looking forward to playing with the demo in the next few days.


A quick question- on the mod demo download page, the uninstallation line says the following: uninstallation: N/A. How will the full mod or future demo releases work if you can't uninstall the current demo?

#60613 Any chance to make the final level of the game less boring ?

Posted by Mellowtron11 on 11 November 2017 - 04:50 AM

Tell me about it. I've played the Xbox version for years, so I've more than experienced that awful ending. 


Thankfully with TSLRCM, we now get the epic Atton vs Sion fight. 

I only got to play the xbox version once, and even then, it was a very buggy and glitchy experience. I'm surprised I even got to the ending, especially with the Nar Shaaddaa invitation bugs.


With TSLRCM, we at least get some level of closure with the team. And there is the great line "Need any company? I mean, I'm not doing anything" as you and Atton walk out of the Trayus core.

#60609 Any chance to make the final level of the game less boring ?

Posted by Mellowtron11 on 11 November 2017 - 02:45 AM

I agree, though the ending is improved with TSLRCM. Because now at least our party members are around. 

Yes, as opposed to the party vanishing completely at the start of Malachor like they did in the vanilla game. That was just brutal. All that character building and exposition- completely gone at the end of the original version of TSL.