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Member Since 30 Nov 2016
Offline Last Active Yesterday, 05:12 PM

Posts I've Made

In Topic: Creating A New NPC

19 July 2017 - 04:19 PM

This should be a good read: http://z6.invisionfr...6965/ar/t57.htm

In Topic: Modding Help Needed

15 July 2017 - 08:49 PM

I believe that is the forbiditemmask column in spells.2da, set to value 0x0000 to not restrict that force power to a certain armor type.

In Topic: How To Make A Custom Weapon/Item

10 July 2017 - 05:53 PM

I don't have much experience with weapons but I'll share what I know.
Delete a line: open UTI, go to properties, click on the area with the arrow in it, left from the first column, hit the delete key.
An item (weapons and indeed also armor) can have no properties in that tab, but it will still have stats in the game, those stats come from the base item (which you see listed in the General tab of the UTI). Everything in the properties tab gets added to those "base stats". The stats of those base items come from baseitems.2da, not sure if it references other files or if it's all in there.
I'd recommend studying existing weapons, try out weapons with no additional properties, maybe even trying to figure out baseitems.2da to pick the basis you want, etc.

In Topic: How to create a new module?

03 July 2017 - 04:21 PM

See the attachment.

Studying this may also help: http://deadlystream....dders-resource/

In Topic: Voice Actor - Avail. to join in KOTOR Mod Projects

28 June 2017 - 05:29 PM

Wow, epic work.