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Effix

Member Since 30 Nov 2016
Offline Last Active Sep 16 2017 07:36 PM
*****

Posts I've Made

In Topic: Needing Help With Kotor Soundtrack

07 September 2017 - 06:31 PM

I'm still using Winamp, renaming from wav to mp3 works fine when I play it with that, playing it with VLC gives me static too. Did you test how your android device deals with those "renamed to mp3 files"?


In Topic: Line Removal, Kreia.

16 August 2017 - 09:51 PM

Ok. good luck.


In Topic: Line Removal, Kreia.

16 August 2017 - 07:34 PM

With KotOR Tool you can find this dialogue under ERFs > 104PER_dlg.erf > 104kreia.dlg.
You can extract it to your override and edit it with DLGEditor. Not sure what the consequences would be if you remove the dialogue branches or if maybe you need to edit things at a level higher; that which triggers this dialogue (likely the script a_104kreiadlg.ncs). I've experimented with dialogues and scripts mostly years ago so that's about all the info I can give. I'd say experiment with it.


In Topic: Portrait needed :(

14 August 2017 - 09:43 PM

With KSE you pick an appearance, in appearances.2da that appearance refers to a head (from heads.2da), portraits.2da links to an appearance.
Keep in mind how those 3 files connect. Your appearance and head are already there, you only need to edit portraits.2da and make sure your tga files match the row that you add to that file. Good luck.


In Topic: Confusions regarding model usage.

09 August 2017 - 06:59 PM

So I can't just add the base game's model to the override folder under a different name so it would be recognized as a mod? Oh and I also forgot to mention that the "Elecromesh Robes" are added to the game as a standalone armor, not as a retexture. (As in it has it's own stats and place in a vendor's inventory)

No, like DP explained there's much restrictions when it comes to adding new models. Unfortunately there's no recognizing, the game expects/calls something and you can intercept that with a change/replacement.
I label my mods as mods and not reskins when they add a new item with its own texture, even when they make use of a vanilla 3D model. When a mod only includes texture replacements I label them as (re)skins. Adjusting stats is easy when you do include a new item file, adding an item to a merchant is an extra thing to blend in with the game (only cheatcodes for using a mod is not that cool to me).