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superSzym

Member Since 20 Jun 2016
Offline Last Active Today, 02:26 PM
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Topics I've Started

[Request] SLM 2.0 + Dustil Restoration

05 May 2017 - 03:05 PM

I have one little (or perhaps a bit larger) request - to edit SLM and Dustil Restoration so that a ghost in Korriban Tomb doesn't appear, Dustil has a Telos Defender Lightsaber as an offhand and whichever blue lightsaber as a mainhand, you get Telos Defender crystal at whichever point Dustil dies or when he leaves your ship and the Prairie Rancor on Dantooine gives you a schematic/crystal when you kill him?

I previously wanted to keep things as they were, but I realized that not only the Sith ghost will stand and laugh from Nebelish's death next to alive Dustil, you also won't be able ot defeat the Sith ghost, because you can walk on Dustil's (previously Nebelish's) room freely only during the fight, before the fight a conversation with Dustil triggers automatically when you enter the room, and after that the room is closed.

If one who's willing to take a request would like to pack it into modules, I use NPC Overhaul with Revan's and Malak's UTCs taken from SLM + Revan's TOR Saber mod (as I also use Revan's TOR Saber by Kaidon Jorn) 711KOR.mod and Bastila's UTC changed so that she will wear her default clothing instead of a robe given by NPC Overhaul. I think I don't need to mention changes to 601DAN, as they're a bit wider, because a crystal, from what I've seen, is given to you by a single OnDeath script from rancor's UTC.

Thanks in regards for your help.

[Request] PartySwap holorec.dlg without Coruscant scene Overlay?

25 April 2017 - 05:21 PM

Since this is the first time I play with PartySwap, maybe this request is pointless, but what I ask for is removing the holorecord overlay from Coruscant Jedi Council scene in a way that could be compatible with PartySwap.

 

From mods that could potentially edit holorec.dlg, I also use SLM 2.0. Is any additional editing required for these mods to work together?


[Heavy Modded] Miscellaneous bugs

10 April 2017 - 03:02 PM

So, I initially wanted to post it after I finish the game, but it unfortunately turned to be impossible due to the Dark Jedi on Tatooine being unbeatable (I visited Tatooine first), so I cannot progress further, but I use really many mods, including K1 Enhancement Pack. From the beginning of the game, it turned out that my mod list is not perfect and causes many bugs.

My mods (in installation order):

Brotherhood of Shadow: Solomon's Revenge 1.5
KotOR 1 Restoration 1.2 (only Main and Iriaz sections, without the dialog.tlk)
SpaceAlex's K1 Enhancement Pack

1. NPC Modification Pack
1.1. Main Mod
1.2. Bonus Content
Darth Bandon
Echani - Stripped (NPCs only)

2. Party Members
2.1. Canderous, Carth, HK-47, Jolee, Juhani, Mission, Zaalbar - Main Content Only
2.2. Bastila
2.2.1. Robe Set & Dark Side Bastila - everything from here, dropped required textures from Bastila's Revelation Robes later
2.2.2. Extra Dialog on Dantooine
2.2.3. Extra Dialog on Tatooine
2.3. Juhani

3. PC
3.1. PC Default Clothing

4. Miscellaneous
4.1. Armors (without Modified Stats)
4.2. Jedi Robes
4.3. Jedi Knight & Master Robes
4.4. Bodies Stay

5. Compatibility
5.2. Brotherhood of Shadow
5.5. Weapons of the Old Republic <b>(installed after WOTOR)

SpaceAlex's K1EP - Invisible Head Fix
Shanilia 1.02 (with .utis for the Jedi Robes edited so that they use Jedi Robe base item types instead of Knight/Master, reason - point 4.3 from K1 Enhancement Pack)
Fallen Guardian's Weapon Model Overhaul Texture Rework
High Quality Blasters 1.1
Weapons of the Old Republic 1.0 (changed the installer so that it overwrites files in the Override)
Dantooine Training Lightsabers
Genoharadan - Light Side (with dialogs that couldn't be overwritten dropped into the Override, overwriting previous ones)
Save Mission 1.4b
Enslave Zaalbar 1.5
Bendak Bounty Rework
Bendak Starkiller Emblem Armour
Bendak Bounty Rework and Emblem Armor Compatibility Patch
Juhani Catlike Head Mod (sections 0 and 1 installed, with P_JuhaniBB63.tga renamed to P_JuhaniBB02.tga and ia_cloths_062.tga and ia_cloths_063.tga renamed to ia_juhanibb_001.tga and ia_juhanibb_002.tga, section 8 completely omitted reason - point 2.3 from K1 Enhancement Pack)
Ajunta Pall Unique Appearance (with TSLPatcher set myself)
Different Music for Ancorhead and the Ebon Hawk
Four Force Powers
Lightsaber and Force Forms
KotOR Sith Trooper Appearance
Quanon's Bastila Shan Reskin (fixed model only)
Bastila Shan HD by Quanon and Dark Hope 1.1
SWTOR-style HK-47 for K1

And a couple of, at least so far, issue-less reskins

So, I got following bugs so far:

Endar Spire

Two Darth Bandons during Trask's Death Sequence (fixed by removing g_bandon001.utc from the Override)

 

Taris

 

Carth's Blaster has High Quality Blasters appearance instead of WOTOR one.
Maybe it's just my stupidity, but I can't find a second Sith armor for Carth.
Deadeye Duncan and Gerlon Two-Fingers do not wear the costumes shown on the screenshot, despite their .utcs being in the Override and including these armors.
Marl wears cyan default soldier clothing when he leaves the cantina after you defeated Bendak.
Outcast Children wear cyan and dirty-golden Mandalorian armours from K1EP.
Black Vulkar's in the Control Room and Kandon Ark's dialogs have no voiceover, so they switch very quickly.
Zaerdra does not have her unique appearance when she makes comments about the accelerator.

Dantooine

Tar'eelok wears Bonadan Heavy Armor suit or any other red D-class suit, while Garrum wears default TSL clothing and, oddly enough, is red instead of green (this could be probably fixed by creating a new appearance.2da entry for Tar'eelok, using PFBK in D-class fields, I don't know about Garrum, as he, I guess, was intended to wear normal Jedi robe, not the Knight/Master one - if I could request, would it be possible to give Garrum Senni Vek's head from K1EP and a yellow training saber from Kexikus' mod, while giving Tar'eelok the Jedi Master robe Vrook wears and a violet training saber).
Iriaz are not hostile and not attacked by Kath hounds, thus making them migrate through the map in large groups, sometimes stopping and blocking the narrower ways.
Not really a bug, but Juhani comes with a beige Jedi Knight robe. Could it be changed so that she gives a red Jedi robe again?
Jedi Holocron appears as a bed.

Ebon Hawk

There are containers in the Ebon Hawk's Cargo Hold which you can click and open, but are completely empty.
Sasha speaks generic female Twi'lek voice that doesn't match the words she's saying.

Tatooine

Dark Jedi ambushing you are so strong so that they are unbeatable even on easy

Miscellaneous

D-class armors are not removed from the game, being in stores, appearing as Jedi council armors on the main player and Force-sensitive party members (maybe the "Stores" section fixes it, but I guess not completely, considering the fact that I looted one Heavy Combat Armor from a corpse near the Sith one with the serum in the Undercity, if it's possible and not too hard, I would ask to remove these armors completely from the stores and loots)
Jedi Knight and Master armors restrict some of the Force Powers (I would ask not for doing what K1EP should do while installing 4.3, Force armor restriction balances the game well, so I would only like the restriction to be removed from the robes)
Floating Lightsabers (at least I) appears not as a floating lightsaber, but as a woman with a lightsaber wearing a scout suit with some strange red and yellow lines

Graphics

White Sith Troopers are way too shiny
Bastila's eyes have a bare metal shine in some angles
Textures disappearing sometimes, turning the game on and off usually fixes the issue
Grass bug that causes parts of your characters' legs to be invisible in favor of background


It would be probably a lot of work, but these mod pack gives me a pretty immersive and enjoyable experience, so I would be grateful and swear a life debt to a person that is willing to fix these bugs.


KOTOR 2 crashes after character creation

18 March 2017 - 02:37 PM

1) During the game, when did the problem begin to occur?
After the character creation

2) Did you install the latest version of the mod?
N/A

3) What version of the game do you have? (Steam, GOG, 4CD, KotOR Collection?) What region is the game designed for if it's the 4 CD version? 
4CD version, UK region.

4) Did you update your game as required by your game's region? (4-CD version ONLY)
Yes, both UK 1.0a and 1.0b were installed (in order).

5) Did you use the TSLPatcher, if provided? 
N/A

6) Were there any errors in the TSLPatcher installation? 
N/A

7) What other mods have you installed? Please give an accurate list and provide links to each of these mods - even if they are found on this site. (We don't actually know them all!.) 
No mods at all

8) Can you be more specific about the error? At what point did it happen?
The error happens after I create a character. If I don't use Windows XP SP2 Compatibility Mode and "Run As Administrator" in properties, everything is fine until I get to choose whether I want to play or skip the prologue, then I cannot even look at the options because of the game crashing to desktop. With Windows XP SP2 Compatibility Mode and "Run as Administrator", the game crashes before first movies, during the loading of 001EBO.

I followed everything in Sith Holocron's Guide until operations with swkotor2.ini. I cannot save the modified file, it says "Access Denial" when I try to. I also didn't do the things labeled with Windows Vista Only.


9) Have you tried re-downloading the mod? 
N/A

10) Have you tried using a different save game?
Fresh install, no savegames to try.

11) Have you tried starting a new game? 
Yes, a couple of times.

12) What Operating System do you use? (List Virtual Machines as well if you are using them.) 
Windows 7 SP1 Professional.

13) What language is your game set for? 
English (United Kingdom)
 
I would also like to inform that this is not the first time when installing the game results in an ultimate failure. On the same computer, everything was fine until I moved it to another room a couple of months ago and replaced a HDD Disc with an SSD one. I didn't need to perform any additional actions to install KOTOR 2, then.  I also tried installing TSLRCM with hope of it fixing the crash in prologue, but it didn't work either.


[Request] Serious looking Republic troopers

21 January 2017 - 07:04 PM

It's usual for Star Wars to make the leading faction's army look dumb. Before debut of the clones in Episode II and their development in Episode III, armies of Star Wars were always objects of jokes when their pyjama-like armors were brutally ripped by, depending on the government, heroes or villains, making audience die from boredom unless a Jedi knight appears on screen. The same is in case of the Old Republic in Knights of the Old Republic. While their level of combat skills is enough high to satisfy me, KotORs brings us a moral that an army of the greatest galactic government of its times, which under command of Revan won the Mandalorian Wars went so silly in four latest years that they started going on the battlefield in pyjamas and rebel helmets whereas a part of this army which decided to obey Revan after the war got armors that are maybe a bit too shiny, but with mods look really cool. What I'd like to see is a fix to this dishonor for the Republic suggested by Timeline 9 inserted into both KotORs.
MandalorianWarsRepublicTrooper_zpsqf2qj6