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Member Since 20 Jun 2016
Offline Last Active Jun 24 2017 06:03 PM

#57182 The Recruitment Of Master Atris

Posted by superSzym on 14 June 2017 - 06:48 PM

Oh, so no restored DS outfit for Atris? That's pretty sad. I liked the idea.


Also, are you planning a compatibility patch with SLM 2.0? I mean, like, Atris comes with your old lightsaber of the color you determined by talking with Atton after Peragus. I would be grateful if you do so, this would add a bit to immersion, as this seemed to be Atris' latest weapon of choice.

  • jc2 likes this

#56942 Mod Compatibillity

Posted by superSzym on 04 June 2017 - 08:52 AM

1.) It is possible.

2.) and 3.) You'd have to convert model files and rename the files properly.

  • Bek likes this

#56706 Nar Shaddaa Expansion Recruitment

Posted by superSzym on 27 May 2017 - 06:52 PM

I PM-ed you earlier that I am willing to join and help, but here you are:


Online Name: SuperSzym 

Modding Category: Sidequest writer, skinner 

Experience: Storywriting - Moderate, English Grammar - Moderate, Dialog Implementation - Low, Texturing - Low/Moderate 

Communication Means: Skype 

Modding Projects: Nar Shaddaa Expansion

#56390 KOTOR Remake : "Apeiron"

Posted by superSzym on 14 May 2017 - 09:06 PM

Saw a post on the KOTOR Subreddit showing new pictures of Apeiron.  The insults given to it - especially by Snigaroo - in that thread seem pretty spot on.
Here's the post on Reddit.
Here's the IMGUR post they're talking about.

The only location which feels like KotOR is the Endar Spire, and IIRC from exterior it looks like a shapeless cube with wires going out everywhere. Doesn't feel immersive to me. I'd rather wait for HD textures from Thunder3 or Cache71. They will at least make KotOR resemble KotOR.

As much as I feel that Apeiron's areas would look great in a different Star Wars RPG, for calling this a KotOR the developers all deserve a death penalty.

#56351 Download:NPC Portraits for TSL

Posted by superSzym on 13 May 2017 - 08:38 PM

Kreia's portrait is insane well-looking, I also like that you did not overfill the animated portraits with animations of all sorts, otherwise these which aren't animated would seem static.

I also like the new portrait for B4-D4. It is now in much more fitting scale than the previous one. Since I haven't gotten far enough in the game to meet Mandalore, I wonder if Mandalorians behind his back are fighting, too? That would be fun to see in game.

Though it does not change the player portraits and, at least at the time being, doesn't provide many of the compatibility portraits, it will perhaps get a permanent place in my Override.

#56317 Questions about some mod compatibilities

Posted by superSzym on 12 May 2017 - 08:58 PM

What can I tell you is that Full Jedi Council 2.0 is completely compatible with all of the aforementioned mods, since the TSLPatcher is built the way that patches every single file except for the textures.

#56244 The Recruitment Of Master Atris

Posted by superSzym on 10 May 2017 - 06:33 AM

I know right? That's actually my fault for not viewing that correctly! and I'm working on lightsabers right now, too! Also, I didn't select the Proficiency all option, it just came with it.

I will also add more armor options to her set! Thanks for the advice!

I suggest that you use VarsityPuppet's Atris head modders' resource and ask someone for making a body as a default clothing, then edit appearance.2da entry for Atris to use a new heads.2da entry, Handmaiden's underwear as underwear, Atris headless body model as clothing and usual body models as other models. You would also need Atris' cut DS outfit cut into head and body if you want to introduce dark side outfit. Care must be taken for Atris' UTCs during her appearances to have a default clothing (and highen the stats for Atris fight and a defense bonus, clothing would be much less protective), if this is already like that in game, then it's OK, if it isn't, you could patch the GFF files directly in Modules, for non-TSLRCM users you could place a vanilla RIM as a MOD for the files to be edited.

I also suggest that you should ask TSLRCM developers to include restorations to Atris fight. For non-TSLRCM users it would be weird if Atris fought you with a red lightsaber and came with your old one.

Also, in the mod description there is mentioned a conversation with the Handmaiden that cannot take place due to them not being in the party. You could place that conversation on the Ebon Hawk before arriving on Citadel Station if Handmaiden didn't fly with Kreia (I remember something like that mentioned in TSLRCM restoration list if male player's influence with Visas is much higher than with the Handmaiden). Probably a compatibility patch with PartySwap would be needed then if they're compatible as for now, as the Disciple and the Handmaiden for both genders makes the Handmaiden's fight with rest of the Handmaiden Sisters and with Atris for both genders, too.

#56219 Mandalorian Lehon Expansion

Posted by superSzym on 08 May 2017 - 07:40 PM

I think most mandos use basic in Kotor because 99% of people would not understand their native language. This group being seperated from the galaxy for some time and talking among themselves. Speaking Mando makes sense as every one in their camp would speak their native toungue and would want to preserve it.

Helloooooo hahahaaaaa nice to see I have a reputation I guess???

I actually love that the Mandos on Lehon will speak only Mando'a, helps reinforce the stranded splinter group vibe. Very excited for this mod!

Now that I'm thinking about it perhaps you're right, these Mandalorians differ from ones in the vanilla game as they are basically living isolated from the galaxy on a planet far away from civilisation.

@JC2, could you bring us some lovely screenshots, please? Also, don't take my previous note about voices wrong as it could have sounded rude. I just meant that it would be nice if you could adjust the volume and the clarity of VOs that you make as they differ from vanilla a bit. Also, I hope the Mandalorians will have a proper filter for their voices. If you don't know how to do so, Zhaboka could be helpful again. I think you're destinied to speak with him about these voices :-): (though in a different purpose than previosly suggested)
  • jc2 likes this

#56171 Mandalorian Lehon Expansion

Posted by superSzym on 07 May 2017 - 07:23 AM

No the Quest log is killing me. I can't get any of the jrl tools to work. I've even tried using kotor tool and K-GFF editor, still unable to correctly tinker with it.
I've put the getting the quest log on the backburner. I don't think it is that essential.

I think the quests are indeed that essential. We receive journal entries for every single mission in game, I really hate when something is undocumented, especially a quest as big as finding a way to enter the temple.

Tomb of Azgath N'Dul and Dustil Restoration include full quests. Maybe you should ask Darth InSidious and Fallen Guardian about how do they edit the journal.

You can also edit the journal through TSLPatcher, which would be essential for these who already have global.jrl in their Override anyway. Maybe you should take a look at changes.ini of aforementioned mods and BoS: SR, not only it introduces many of new journal entries, it is also for K1, in case of differences between JRL formats in two games.

Or you should ask Fair Strides. He knows everything.

On the other hand, if you have not made the voices yet, I suggest asking Zhaboka for Mandalorians. His Kazius in Korriban Expansion for K2 sounded just like default Mandalorians in game.

#56138 Mandalorian Shuttle Texture

Posted by superSzym on 05 May 2017 - 11:37 PM

There isn't such replacement nowadays, but Malkior is working on one.

#56117 Mandalorian Lehon Expansion

Posted by superSzym on 05 May 2017 - 06:17 PM

Count me in for beta testing.... and for adding this mod to my super-incompatible mod list, making it so messy that it's less-than-none likely to look on it and help. I just love big storyline mods so much.

As would one rusty droid comment on it, "Hyperbolic Enthusiasm: I'm hyped for that mod"!
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#55735 [WIP] Caalin Ette (K1R Addon)

Posted by superSzym on 21 April 2017 - 03:50 PM

Is there any hope of release? It would be a great and interesting addition to sublevel part of Vulkar base and actually make this piece of K1R worth installing and playing.

#55710 Quanons many projects.

Posted by superSzym on 20 April 2017 - 02:56 PM

It looks VERY good indeed! I think that Cassandra from K1EP will go on retirement after her short career when you're finished with releasing this mod.


What about Jolee though?

#55355 JC's mod resource collaboration thread

Posted by superSzym on 07 April 2017 - 04:37 AM

Wow, doesn't this give us possibilities to recreate landing/leaving cutscenes in higher quality?

#55142 Download:Kill Marlena

Posted by superSzym on 24 March 2017 - 07:08 PM

I understand the reason this mod was created, yet I disagree with its description.

Killing a woman for punishing a shameless womanizer is not bringing justice as a Jedi Knight. It is sexism. Even blindly following the Jedi Code Bastila understands it, and suggests you to kill Marlena's husband.

Marlena is not psychotic. She is just a member of Jennifer Lopez's Midlife Crisis' Husband Punishers Association.

EDIT: Seriously? Five options that result in killing Marlena? I would understand one, but five different options to bring patriarchy into the galaxy is way too much.
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