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superSzym

Member Since 20 Jun 2016
Offline Last Active Today, 05:08 PM
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#52592 Star Wars Episode VIII: The Last Jedi

Posted by superSzym on Yesterday, 06:54 PM

IT LACKS CREATIVITY much like The force awakens. Dont be surprised if 'The Last Jedi' probably rips off another big movie in Star Wars or maybe a game ;) this time

TFA was ripped because A New Hope shaped a generation and we already saw that The Phantom Menace wasn't a generation shaper and it was a completely new script. The Force Awakens was intended to fascinate a new generation with Star Wars, so they've gone the safe way, disappointing the true fans. Rogue One was a movie for true fans. Considering the fact that The Force Awakens wasn't really long ago, The Last Jedi is a film for those already attracted, it's quite unlikely that they'll go the safe way again, because they'll disappoint both new and old fans.

But the title disappointed me anyway.


#52552 Will The Old Republic Era be Re-Canonized?

Posted by superSzym on Yesterday, 06:54 AM

Yeah. Without KotORs canon sucks.


#52471 [Request] Serious looking Republic troopers

Posted by superSzym on 22 January 2017 - 01:52 AM

I was thinking that maybe the Republic soldiers should have a variety of different uniforms: some of them looking like the soldiers from the SWTOR timeline 9, and others looking like Clone Trooper armor. All of them rendered in beautiful 4K resolution, of course/

Apart from modelling, it would also require some scripting to replace some of Republic soldiers with clone troopers, officially called Republic troopers from SWTOR. I wouldn't go this path also because of lore - if we got Endar Spire ruins in Taris depths, we would have known that a new SWTOR design is three hundred years old and while Timelines have got some intentional mistakes to show that's just a work of a man (Kel'Dor actually), Republic armor design wasn't so confidential it could have been mistaken. However, for me SWTOR troopers in KotOR would be lore-breaking, but each to their own.
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#52457 [Request] Serious looking Republic troopers

Posted by superSzym on 21 January 2017 - 07:04 PM

It's usual for Star Wars to make the leading faction's army look dumb. Before debut of the clones in Episode II and their development in Episode III, armies of Star Wars were always objects of jokes when their pyjama-like armors were brutally ripped by, depending on the government, heroes or villains, making audience die from boredom unless a Jedi knight appears on screen. The same is in case of the Old Republic in Knights of the Old Republic. While their level of combat skills is enough high to satisfy me, KotORs brings us a moral that an army of the greatest galactic government of its times, which under command of Revan won the Mandalorian Wars went so silly in four latest years that they started going on the battlefield in pyjamas and rebel helmets whereas a part of this army which decided to obey Revan after the war got armors that are maybe a bit too shiny, but with mods look really cool. What I'd like to see is a fix to this dishonor for the Republic suggested by Timeline 9 inserted into both KotORs.
MandalorianWarsRepublicTrooper_zpsqf2qj6


#52379 Yavin Station/Dune Sea, Leviathan/Taris Sewers - Same Music

Posted by superSzym on 19 January 2017 - 07:45 PM

I like this SWTOR track.


#52356 Swapping Clothing/Armor Textures?

Posted by superSzym on 18 January 2017 - 07:35 PM

But what exactly do "model" and "texture" mean here?
 
(I'm a modding noob, please bear with me)

I got a heart attack. Model (.mdl format) is the 3D shape of clothing/armor. It's got no color information applied, so it needs.a texture to be more than just a white colored shape. Texture is a .tga format image which has to follow how parts of textures have to be applied (which is included in the .mdx file). It has got colors and patterns applied in particular places of itself. If the creator of the texture followed the .mdx instructions correctly when placing those patterns, they will appear in the desired place on the model.


#52111 TSLRCM Compatibility Patch for jinger's Admiralty Mod

Posted by superSzym on 14 January 2017 - 01:34 AM

It looks like this compability patch no longer works with TSLRCM 1.8.4 probably due to 1.8.4s changes to the pre Malachor scene with Carth. I'm wondering what was changed in this scene, so that I might figure out a way to make it compatible again :) Thanks.

Sorry to necropost, but I've seen you use Admiralty mod on TSL Backdrop Improvements screenshots. Did you succeed in making a new compatibility patch? If so, could I get it through PM?

Also, does anyone know how does the admiral hat exactly work? I would like to keep it on admiral Cede, but for Carth, he looks better without it.


#52098 I have a cool mod idea but some might say it's not possible.

Posted by superSzym on 13 January 2017 - 10:00 PM

To me it was never interesting, because to me game ends with the ending, but it's actually very easy. You must remove the script which shows you the credit movies and warps you into the main menu and replace it with the script warping you to the Ebon Hawk after the escape cutscene. However, it'd make more sense if you place Malachor on the galaxy map, too (it's got coordinates in its .gui file, actually) and display a message that Malachor was destroyed if you chose the light side ending, and if you chose the dark side ending, make a new landing on Malachor movie - possibly spawn the Ebon Hawk on a cliff above the Trayus Academy and block with some rocks the passage to the crashed Ebon Hawk module. What else - you should make the Rebuilt Enclave module unavailable again - rocks or a broken door possibly, yet its "rebuiltness" should stay. Citadel Station should have some damage. Iziz Turmoil has ended, so it should be made that you can travel to Onderon using the Ebon Hawk, possibly replacing the Mandalorian shuttle.

In other words - if you want a mod that warps you into the Ebon Hawk - it's really easy. If you want a mod which makes travelling around the galaxy fitting with the storyline, it's really hard.


#52020 I could use some advice...

Posted by superSzym on 12 January 2017 - 07:28 PM

He's also having issues making them perfect squares as well.

He should get GIMP. Paint will provide a horrible effect at best, and GIMP is free and it's easy to start with a perfect square, because you choose the dimensions at start of work.

@Kexikus, I have once found 256x256 portraits, but 128x128 is perfectly enough and more is a waste of memory, because space the game uses for portraits is around 128x128 each, and 64x64 ones have to be ridiculously oversharpened to look normally in the game.


#52011 Download:Seikan's Armors of the Old Republic

Posted by superSzym on 12 January 2017 - 05:28 PM

Mandalore's helmet was never on the mod either it comes from Solomon's revenge, i just use a slightly modified texture for it, so there's actually nothing to "return"", but yeah maybe i should write it more clearly in the description that Revan and Mandalore's masks aren't included in the mod itself since i guess most people don't really check the "new items checklist".

 

Regarding the clipping, Tulak Hord's mask is a mask not a helmet, it only covers the front of the face so it's easy to avoid clipping issues considering it's shape, the helmets would have to be made considerably larger to avoid clipping with every male male and let's not even talk about females with long hair which would inevitably clipp somewhere (sadly there's not a "hide hair" option for helmets as in NWN), that increase in size would mean a change to the style and feel of the helmets that i would consider more detrimental to what i'm aiming for with them than the fact that if your PC isn't Caucasian and you decide to walk around in the character's underwear while wearing the helmet (situation that i consider very unlikely) it will have white skin. 

 

And regarding Kreia's assorted robes, i don't really where you want to get at with it, it's a completely different circumstance, my mod already have different entries for different characters where it matters (mostly female version of Tulak Hord's robe), the only problem with skin colors comes when the helmets applying the disguise are worn since they disguise you into a specific appearance with a specific skin color (i could try making a full body underwear and just not show the skin color at all though, but at the time it wasn't a priority and i didn't really had the time), and Kotor's system isn't versatile enough to make the effect of the disguise property vary depending on the original appearance of the character (unless messing with scripts and really complicated matters for a rather minor problem).

But having male and female helmets is quite problematic, and Mandalore's Helmet covers the full head and I haven't seen any clipping issues.




#51872 New Legal Screens!

Posted by superSzym on 09 January 2017 - 06:46 PM

Only time I can think of another modder editing the legal screens was the creator of the Blue Interface in TSL mod.
 
404056-192900-darth-nihilus.jpg
 
He used this picture more or less. VP is definitely blazing new territory!

Kaidon Jorn edited legal screens, too. He usually just took a default loadscreen and wrote the name of his mod with fancy fairy letters, so you couldn't focus on the original legal information.


#51665 Happy birthday to Xuul!

Posted by superSzym on 05 January 2017 - 04:14 PM

Xuul has got birthday to day, so let's wish him happy birthday!
I wish you to have a nice year, happy family life, and of course many great mods to review! None of us all was as helpful for newbies and geeks as you. Thanks to you, I found many great mods that I happily use now! None of us all was as helpful to modders as you - in fact, everything needs a kind of advertisement and that's where KotOR modders and generally whole Deadly Stream community needs you.

Maybe Sith Holocron M4-78 is going to sing Xuul "Happy Birthday" in 1.3?


#51557 Handmaiden and Female Exile - Disciple and Male Exile Romance

Posted by superSzym on 03 January 2017 - 02:12 PM

Technically I had started working on this mod even before my Visas romance mod, as I already did some of the spliced VOs and modified DLG files used in this mod for my personal use. After making my Visas romance and Atton romance mods I decided to finally package those files into a Handmaiden/Disciple same gender romance mod and release it to the public.
 
 
 

Visas will be the one who talks to the female Exile, so the Visas romance scene will be available for the female Exile.
 
 
 

Yes to both of these questions. If you play as a male Exile and still want the Visas romance scene, you'll need to install my Visas romance mod as well to overwrite that.
 
 
 

Yes, same with the default installation option.

Too bad, because females will lose Disciple speaking with Carth about the attack. Isn't there a possibility for them to speak with the Exile together in PartySwap option? Disciple could speak his own sentences and then Visas will say those of her lines that Disciple doesn't say. It would really show that the Exile's apprentices are united and would remove the vanilla plot hole how Carth learned about the attack on Telos so quickly that he managed to get in time that TSLRCM fixed for females, PartySwap fixed for males, too, and you just restored it for females.


#51500 K1 NPC jedi robes mod?

Posted by superSzym on 01 January 2017 - 03:39 PM

I removed the Matthew Tibbins mod since it does indeed produce a different mod. Great job Nexus.


I checked it, Nexus archived his screenshot and description with Juhani's Dark Robe title and file. Actually, this particular mod (Juhani's Dark Robe) is archived at least five times, every time with description of a different mod. Great job, Nexus.
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#51445 Download:Organa Headdress (K1 and K2)

Posted by superSzym on 31 December 2016 - 02:05 AM

I don't know whether I should laugh or cry, but I'm going to do the latter because I have just seen fan-made Carrie Fisher's star at Walk of Fame and SWTOR gatherings at House Organa to pay tribute to Carrie... Oh no... I am crying again... I'm sending my sincere condolences to Billie, Todd and Gary... still crying. What the f**k is wrong with 2016... what is wrong with me?

When I'm done with making KotOR work, I'm going to create a female character and put Organa buns on everyone, repeat everyone. If Quanon's reskinned Bastila looks awesome with Leia buns, what can go wrong with Canderous?