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superSzym

Member Since 20 Jun 2016
Offline Last Active Yesterday, 07:41 PM
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#61287 Bioware idea for k2

Posted by superSzym on 14 December 2017 - 05:22 PM

Yeah, Kreia is such an interesting character that I certainly wouldn't swith her for a bad Yoda.




#61192 GenoHaradan Legacy

Posted by superSzym on 10 December 2017 - 12:52 AM

There is no need for such patch, the GenoHaradan Legacy Mod is meant to be used with TSLRCM and not without it, so it doesn't need a TSLRCM patch. It probably needs to be patched for either Loot and Immersion Upgrade or NPC Overhaul. Maybe you should also try using that mod with TSLRCM and one of the two of mods, so that N-Drew would know which of the mods causes the problems and where to look for the conflicting file.

Anyways, it's a demo. You shouldn't expect full compatibility with big mods on that stage of work.


#61190 New Landing and Take-Off Videos

Posted by superSzym on 09 December 2017 - 11:40 PM

That video is basically too high quality for KotOR. You won't get such quality in the game even if you would use the best overhaul imaginable. But would it be possible to recreate landing and take-off scenes directly in the game? If it is, why should we rely on ancient Bink Video technology? Rendering in-game would be the best solution possible, because the file would weight less than a couple of .bik videos, the movies would fit every resolution and you would be going to see your reskins and it makes the immersion coming with mods grow. A sense of immersion is a very important thing when using the mod, and if there's a possibility to make it happen in more cases, why not go with it?


#60912 GenoHaradan Legacy

Posted by superSzym on 26 November 2017 - 11:44 AM

So, what I've read is that Dessicus will have restored lines and new ones made by the other voice actor. If the voices aren't very similar and your new voice actor is quite professional (by "professional" I mean that he can provide VOs of good sound quality and he has a nice voice for Dessicus), I suggest that he records the restored lines, too. These lines weren't good, after all, and for a little bit less of restoration you have a better (and also consistent through the whole game) voice of the GenoHaradan leader.




#60201 What's Restored In K1R

Posted by superSzym on 30 October 2017 - 07:17 PM

I have never used T3 in K1 after opening the Sith Base, actually, as opposed to TSL when a couple of scenes with him alone and his personal conversations make him a character you actually like. For me, T3 could never appear in K1, but then his story in TSL would make little sense. Still, I don't think that just a simple soldier could get into a Sith base so easily, and for an elite droid made for en Exchange boss, it makes sense.


#60139 What's Restored In K1R

Posted by superSzym on 29 October 2017 - 07:52 PM

This would kill mmersion for me, also the droid reserved for Davik makes me feel that the guy is really important on Taris.




#59801 Deadlystream all the things

Posted by superSzym on 18 October 2017 - 06:30 AM

I see no problem in maintenances. DeadlyStream is the only active KotOR modding site and considering we have more tools and possibilities than we had before, it would be a waste for the site or any of its parts to be lost. I'd rather wait a couple of hours just to assure full stability. Also, bringing a chat back is a good idea, I hope it will work better because once I have entered it and it had enormous delays that made writing and answering practically impossible to me.

Do you know when are you planning these maintenances? I mean, in hours?


#59646 Sleheyron

Posted by superSzym on 08 October 2017 - 10:56 PM

The cantina looks exactly how I would expect a luxurious place from a good science-fiction to look. Especially the worklight is amazing and floor tiles look unusual compared to other places of the game, which gives it an unique climate. Actually, every location on Sleheyron takes my breath away. Only what seems like a bar lounge could be more detailed.


#59606 Modding KOTOR 2 on MacBook Pro

Posted by superSzym on 06 October 2017 - 05:06 PM

From what I know, it doesn't matter how many mods will you subscribe to, but most content-adding mods except TSLRCM and M4-78EP which are designed to work together have to be installed manually into the TSLRCM directory. I think it doesn't matter for the Widescreen UI. Why would you like to use the last mod? The Steam Version has Aspyr's update, which adds widescreen, enabled by default.


#59371 Anakin Skywalker Mod Port

Posted by superSzym on 17 September 2017 - 09:18 AM

Textures are in the same format in both games. You can safely use them.


#59304 Trouble Making Simple KotOR Items - No File Types?

Posted by superSzym on 11 September 2017 - 11:05 PM

Try to write the extension in the filename when saving the files. KotOR Tool does not add them automatically.


#59056 Help to HK-47

Posted by superSzym on 03 September 2017 - 09:33 PM

HK-48 is an interesting idea. Some more dialog would be perhaps nice, too, so that we may actually get to know him at least a bit during not-so-long endgame experience. I recall UnusualCharacters doing some quite fine HK-47 voiceovers. Also, he could appear on Malachor as HK-47's sidekick or get destroyed at the end of HK Factory. He also should not appear from nowhere and perhaps you could find him somewhere at the beginning of the HK Factory as a deactivated, retired model. I have also the feeling that HK-48 stucks out too much as a direct replacement for 47 model, HK-49 sounds nicer, but it is up to you.

Some rebalance would be also nice, as the idea seems good, but making it basically an HK Factory Godmode limits potential mod users.


#58461 TSL Main Menu Model Fix for Widescreen

Posted by superSzym on 14 August 2017 - 01:57 PM

Oh. That's alright. I have thought it could have been part of the model because I have been playing Morrowind recently and there even things like the main menu and the crosshair are assembled by meshes. I think the issue could also be fixed by editing .gui files, which would be a good idea because that would work for both vanilla and TSLRCM without need to edit the textures. Other mods which edit that .gui file make both the logo and the button ridiculously small compared to the character model next to them.


#58359 Download:HD Darth Malak

Posted by superSzym on 10 August 2017 - 08:20 PM

Wow, that reskin looks cool. It stays faithful to the original design, yet it turns it more mature and interesting in design, especially at the chest area. I also like that you included two eye colours - one for these who want Malak to be more "truly" corrupted, and one for these who think that Malak's blue eyes are an inseparable piece of the character's appearance.


#58282 Download:Shadow of Revan

Posted by superSzym on 09 August 2017 - 11:16 PM

Beautiful, really beautiful. One question: does it update Shadow's dark side head texture and Shadow's texture in Telana's robes? About N-Drew's suggestion, first of all it is more important to update the character heads and clothes and enviroment than equipment, the second point is that many people, including me, prefer original robe models. They are a part of KotOR history due to their somewhat unique design and Kain's model seems bulky, especially on female characters.

EDIT: And by Quanon's textures involved, except Bastila's underwear which is quite apparent, you mean the yet unreleased Twi'lek swoop suit? It seems like a base for Shadow's suit, which I especially like considering she now looks more like a special Revan's agent (kind of Black-Widowish) than a regular Twi'lek female who goes everywhere half-naked. The dancer outfit is also very good, Shadow seems both attractive and unusual (even for a Twi'lek) in it, and the Gamorrean leisure guy was hard to impress.