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superSzym

Member Since 20 Jun 2016
Offline Last Active Today, 10:47 PM
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#55735 [WIP] Caalin Ette (K1R Addon)

Posted by superSzym on 21 April 2017 - 03:50 PM

Is there any hope of release? It would be a great and interesting addition to sublevel part of Vulkar base and actually make this piece of K1R worth installing and playing.




#55710 Quanons many projects.

Posted by superSzym on 20 April 2017 - 02:56 PM

It looks VERY good indeed! I think that Cassandra from K1EP will go on retirement after her short career when you're finished with releasing this mod.

 

What about Jolee though?




#55355 JC's mod resource collaboration thread

Posted by superSzym on 07 April 2017 - 04:37 AM

Wow, doesn't this give us possibilities to recreate landing/leaving cutscenes in higher quality?


#55142 Download:Kill Marlena

Posted by superSzym on 24 March 2017 - 07:08 PM

I understand the reason this mod was created, yet I disagree with its description.

Killing a woman for punishing a shameless womanizer is not bringing justice as a Jedi Knight. It is sexism. Even blindly following the Jedi Code Bastila understands it, and suggests you to kill Marlena's husband.

Marlena is not psychotic. She is just a member of Jennifer Lopez's Midlife Crisis' Husband Punishers Association.

EDIT: Seriously? Five options that result in killing Marlena? I would understand one, but five different options to bring patriarchy into the galaxy is way too much.
  • jc2 likes this


#55094 Heavy Weapons Feat Restoration

Posted by superSzym on 21 March 2017 - 03:18 PM

Why do we have to use Kainzorus Prime's mod for proper icons? Much more people use TSLRCM, which fixes the Proficiency and Focus icon order, and using the full version of the aforementioned mod would unfix the bug. 

 

For fixing this to be fitting with TSLRCM, we need to copy only heavy weapons icons from Kainzorus' mod?




#54983 In your opinion: Coruscant Expansion Discussion

Posted by superSzym on 17 March 2017 - 11:54 AM

So this mod is ultimately going to be done? I think I'll pass out from happiness!


#54968 [TSL] Griff drinks the Galaxy

Posted by superSzym on 16 March 2017 - 07:05 PM

Well, in K1 there's an option to kill Griff if you don't have Mission in your party while you meet him. His appearance could be dependent from dialogue with Borna Lys, maybe you can choose if Revan killed Griff like when Borna Lys starts speaking about him, she could mention that she has no idea who this Twi'lek really is and that there are stories that he was once a prisoner in the Sand People Enclave during Revan's mission to Tatooine. Then there could be some dialog options:

  • No way this could happen. I heard about Sand People Enclave, and I heard Revan, during his journey, slaughtered every living entity there. (Griff turns out just to be a random Twi'lek, the dialog tree doesn't open)
  • That's an interesting story. I'll try waking this drunk Twi'lek up and asking him about it when he sobers.

Also, Mission's death, with JC2's mods, is not determined by alignment, but by choice. Maybe if Revan was set to dark side, you could ask Griff about the fate of his sister and express a hopeless and realistic opinion that she's probably dead, that if she didn't return, she probably got lost, as Revan wouldn't have blood of a child on his hands or say that you hope she's still alive. First option could make Mission not appear at all, second one could lead to Mission's appearance and a short story how she has been left on the Unknown World and ultimately escaped and the third should follow the light-sided scheme, maybe with Mission speaking that she owes Darth Revan her life and that she left the Sith Empire after the Sith Civil War and Revan's disappearance. That function should be optional during the installation, as some people just don't use JC2's mods and this would be against their K1 canon.




#54934 What do you like about the K1 Mandalorians?

Posted by superSzym on 15 March 2017 - 09:11 AM

10,000 years?! Excuse me!

It's only 4000 years BBY, and like 3955 or 3956 in KotOR 2.

KotOR 1 is in 3956 BBY. KotOR 2 is in 3951 BBY. But jetpacks could be in their early stage of development, considering the fact that it's, in fact, quite quickly losing height and easy to destroy in Episode II.

I actually like KotOR Mandalorians. Different design shows that the culture evolves, which is hard to see in other parts of Old Republic era. Like Malkior already mentioned, Death Watch armor doesn't really match with KotOR theme. And in larger groups they actually look like intimidating warriors.


#54911 [WIP] Bao-Dur Endgame Enhancement

Posted by superSzym on 14 March 2017 - 08:52 PM

I'd try to find a way around reusing dialogue and creating new stuff. 
IMO fan VA is worse than none.

Not always. I didn't check Shanilia yet but I always take a look at the files from the mod before I install it and I found Shanilia's lines in Basic surprisingly tying into the tone of vanilla female Twi'leks Ryl. Except from two lines when she's laughing. She sounds like a drunk five-year old child, the voice in these two lines really sounds like a kid. But that's maybe because, from what I remember from the ReadMe, she's drunk when these lines are used, so sounding like being drunk is actually desired.

From other examples, I also remember Kaah Ohtok - Zhaboka. These were very professionally recorded lines matching the quality of vanilla voice-overs. Zhaboka is actually always doing well, his appearance of Kazius in Newbiemodder's Korriban Expansion was impressive. Before I checked that Zhaboka is the voice actor, I thought "What? Most of the spliced lines sound like crap, how they have done this well with Mandalorians, they've got also a filter". It was really indistinguishable from vanilla. If I'll ever need Mandalorian voiceovers lines, Zhaboka would be the first person I ask.

I actually completely cannot agree with the opinion that fan is worse than none. There are plenty of good voice actors in KotOR community and the only project when some VOs sounded bad was M4-78, because of amount of voice actors required (actually, some actors could voice multiple characters - in Korriban Expansion I'd never connect Kazius and Darth Loqi, I'd also have problems with Dustil and Kaah, not mentioning connecting Darth Loqi to Dustil - Zhaboka could do really many voices from which every one turns pitnej to be different from another, and droid filters help a bit). And no voice overs completely breaks immersion when you have sound turned on. Coruscant mod required only six voice lines, from which two were for Kreia and could be easily spliced and four could be recorded by one voice actor, because three of them were said by a Republic trooper, and another one was said by a person who wore a mask. There weren't these lines and, in addition to choosing the most obvious modules for reskinning, gave me a feeling that the mod was made without care about quality and caused me to uninstall it. If you cannot do VO, use only alien characters/voices, like InSidious did in his Tomb of Azgath N'dul mod, but do not leave anyone without voiceovers.

Actually, it's a computer in this case, so beeps and boops could work, but of course human VO gives more fun.




#54833 Taris Dueling Ring

Posted by superSzym on 11 March 2017 - 11:36 PM

No. T3-H8 vs 3C-FD. Because, in addition to looking completely the same, they both got destroyed for no reason apart from proving that T3-M4 is the only fully operational droid in the galaxy.


#53824 Yavin Station/Dune Sea, Leviathan/Taris Sewers - Same Music

Posted by superSzym on 13 February 2017 - 10:40 AM

Oh, and I found a good track for Yavin Station.

Spoiler




#53620 TSLRCM Animation and Immersion Modification

Posted by superSzym on 08 February 2017 - 02:47 PM

Harbringer cutscenes don't make very much sense as a video with overlay. From what I remember, Carth was never present on the Harbringer and he contacted with the Harbringer via holo.

EDIT: Checked, these are called Briefing Logs. As a foreigner, I'm not sure how to interprete it, but it I'm more keen on the vanilla way. There is also the aesthetic part, so a video could be helpful.

For Peragus, changing from usual holo to camera log could work well in most opportunities, for example Coorta argument scene. This sounded pretty much like something which wasn't intentionally recorded, so as a camera log like one one of these we see in rest of the game. Not sure about the maintenance officer speaking about the voiceprints.

Puzzles? I didn't know they existed on Peragus, I always destroyed terminals. This could be fun! It will also make the second game harder and more interesting, as I always missed the obligatory brain task K1 has when I played TSL. I remember that I needed to use an internet guide to pass through light side kolto puzzle when I played K1 for the first time in my native language. Actually, if I don't use a guide, I spend two hours at doing this puzzle. Spending so much time on TSL in a language that is not my native has to be fun!


#53531 Yavin Station/Dune Sea, Leviathan/Taris Sewers - Same Music

Posted by superSzym on 07 February 2017 - 12:44 AM

Thanks Kexikus. This is a really important mod. A high-quality story like KotOR should have as diverse a soundtrack as possible. Reused tracks just don't cut it.

Then TSL needs 80% of its soundtrack to be replaced.
  • LDR likes this


#53509 [WIP] Recruit Dark Side Juhani

Posted by superSzym on 06 February 2017 - 09:39 PM

Bastila suggests you to leave Juhani on Dantooine, this could lead to an argue, when her and Juhani start fighting with weapons. In defense of Bastila you could kill Juhani or it would be Bastila who accidentally slays her. Belaya the Cryptolesbian comes with tears in the eyes. Sounds good.

Maybe also add another DS option: "Bastila, you're right. Dark Jedi are dangerous. But keeping one alive could result in danger for the Jedi Enclave. I must execute her". This will make Juhani (and Belaya) really sad.

For the two middle options that sound unconvincing, there could be:
  • Bastila, leaving Juhani on Dantooine could prove dangerous for fauna of the Grove. We must take her away from here.
  • I already trust her more than I trust you, Princess. That's because your endless delations could quickly sabotage our mission.
And yeah, having Belaya on your side could be a wonderful idea. Also, having the conversation on Dantooine would bring other nice opportunities, like Belaya running to Bastila with a lightsaber, Deesra shouting something like "What happened?", one of the party members could say "Just a little argument". You could also make Deesra matter more than just standing and speaking boring things. You could give an option to explain everything, call an argument an accident and make him not go to the Council to preserve the honor of the dead or saying that Juhani came to the Enclave to kill you if you decided to execute her himself, call it self-defense. He could then go to the Council and tell them the fate of Juhani and they will just sum it up that it is sad that she couldn't be saved. Belaya could show her hatred to you before or after that.
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#53502 [WIP] Recruit Dark Side Juhani

Posted by superSzym on 06 February 2017 - 09:06 PM

  • (Persuade/Lie) She needs redemption - and the Council doesn't have the strength to. They cannot bring her back to the light - but I can, and I have to.
  • (possibly Persuade) To defeat Malak, we need help from everyone who can provide it, no matter whether it's a Jedi, a Mandalorian or a Sith. That's why i brought her here, and you must accept that.
  • (Lie) You're right, Bastila. I will make her leave us as soon as we will have no more use of her.
  • I trust her more than I do trust you, Princess. (Add Canderous to the cutscene and make him show his approval :) )
  • It's none of your business - I bring who I want to.
  • You're right, Bastila. (kill Juhani)

This could happen on Dantooine Enclave landing pad when you leave Dantooine.