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Member Since 20 Jun 2016
Offline Last Active Yesterday, 08:25 PM

#59801 Deadlystream all the things

Posted by superSzym on 18 October 2017 - 06:30 AM

I see no problem in maintenances. DeadlyStream is the only active KotOR modding site and considering we have more tools and possibilities than we had before, it would be a waste for the site or any of its parts to be lost. I'd rather wait a couple of hours just to assure full stability. Also, bringing a chat back is a good idea, I hope it will work better because once I have entered it and it had enormous delays that made writing and answering practically impossible to me.

Do you know when are you planning these maintenances? I mean, in hours?

#59646 Sleheyron

Posted by superSzym on 08 October 2017 - 10:56 PM

The cantina looks exactly how I would expect a luxurious place from a good science-fiction to look. Especially the worklight is amazing and floor tiles look unusual compared to other places of the game, which gives it an unique climate. Actually, every location on Sleheyron takes my breath away. Only what seems like a bar lounge could be more detailed.

#59606 Modding KOTOR 2 on MacBook Pro

Posted by superSzym on 06 October 2017 - 05:06 PM

From what I know, it doesn't matter how many mods will you subscribe to, but most content-adding mods except TSLRCM and M4-78EP which are designed to work together have to be installed manually into the TSLRCM directory. I think it doesn't matter for the Widescreen UI. Why would you like to use the last mod? The Steam Version has Aspyr's update, which adds widescreen, enabled by default.

#59371 Anakin Skywalker Mod Port

Posted by superSzym on 17 September 2017 - 09:18 AM

Textures are in the same format in both games. You can safely use them.

#59304 Trouble Making Simple KotOR Items - No File Types?

Posted by superSzym on 11 September 2017 - 11:05 PM

Try to write the extension in the filename when saving the files. KotOR Tool does not add them automatically.

#59056 Help to HK-47

Posted by superSzym on 03 September 2017 - 09:33 PM

HK-48 is an interesting idea. Some more dialog would be perhaps nice, too, so that we may actually get to know him at least a bit during not-so-long endgame experience. I recall UnusualCharacters doing some quite fine HK-47 voiceovers. Also, he could appear on Malachor as HK-47's sidekick or get destroyed at the end of HK Factory. He also should not appear from nowhere and perhaps you could find him somewhere at the beginning of the HK Factory as a deactivated, retired model. I have also the feeling that HK-48 stucks out too much as a direct replacement for 47 model, HK-49 sounds nicer, but it is up to you.

Some rebalance would be also nice, as the idea seems good, but making it basically an HK Factory Godmode limits potential mod users.

#58461 TSL Main Menu Model Fix for Widescreen

Posted by superSzym on 14 August 2017 - 01:57 PM

Oh. That's alright. I have thought it could have been part of the model because I have been playing Morrowind recently and there even things like the main menu and the crosshair are assembled by meshes. I think the issue could also be fixed by editing .gui files, which would be a good idea because that would work for both vanilla and TSLRCM without need to edit the textures. Other mods which edit that .gui file make both the logo and the button ridiculously small compared to the character model next to them.

#58359 Download:HD Darth Malak

Posted by superSzym on 10 August 2017 - 08:20 PM

Wow, that reskin looks cool. It stays faithful to the original design, yet it turns it more mature and interesting in design, especially at the chest area. I also like that you included two eye colours - one for these who want Malak to be more "truly" corrupted, and one for these who think that Malak's blue eyes are an inseparable piece of the character's appearance.

#58282 Download:Shadow of Revan

Posted by superSzym on 09 August 2017 - 11:16 PM

Beautiful, really beautiful. One question: does it update Shadow's dark side head texture and Shadow's texture in Telana's robes? About N-Drew's suggestion, first of all it is more important to update the character heads and clothes and enviroment than equipment, the second point is that many people, including me, prefer original robe models. They are a part of KotOR history due to their somewhat unique design and Kain's model seems bulky, especially on female characters.

EDIT: And by Quanon's textures involved, except Bastila's underwear which is quite apparent, you mean the yet unreleased Twi'lek swoop suit? It seems like a base for Shadow's suit, which I especially like considering she now looks more like a special Revan's agent (kind of Black-Widowish) than a regular Twi'lek female who goes everywhere half-naked. The dancer outfit is also very good, Shadow seems both attractive and unusual (even for a Twi'lek) in it, and the Gamorrean leisure guy was hard to impress.

#57923 Quanons many projects.

Posted by superSzym on 20 July 2017 - 10:30 AM

Yes, that's because of the alpha channel. My PC doesn't handle the graphics correctly. I have the same issue with the grass on Dantooine. It clips through the models.
It should just be transparent and work OK on other PCs. :)

Plus I can easly provide a skin without the alpha channel.

GLOverride worked for me, you should try it too.

#57182 The Recruitment Of Master Atris

Posted by superSzym on 14 June 2017 - 06:48 PM

Oh, so no restored DS outfit for Atris? That's pretty sad. I liked the idea.


Also, are you planning a compatibility patch with SLM 2.0? I mean, like, Atris comes with your old lightsaber of the color you determined by talking with Atton after Peragus. I would be grateful if you do so, this would add a bit to immersion, as this seemed to be Atris' latest weapon of choice.

  • jc2 likes this

#56942 Mod Compatibillity

Posted by superSzym on 04 June 2017 - 08:52 AM

1.) It is possible.

2.) and 3.) You'd have to convert model files and rename the files properly.

  • Bek likes this

#56706 Nar Shaddaa Expansion Recruitment

Posted by superSzym on 27 May 2017 - 06:52 PM

I PM-ed you earlier that I am willing to join and help, but here you are:


Online Name: SuperSzym 

Modding Category: Sidequest writer, skinner 

Experience: Storywriting - Moderate, English Grammar - Moderate, Dialog Implementation - Low, Texturing - Low/Moderate 

Communication Means: Skype 

Modding Projects: Nar Shaddaa Expansion

#56390 KOTOR Remake : "Apeiron"

Posted by superSzym on 14 May 2017 - 09:06 PM

Saw a post on the KOTOR Subreddit showing new pictures of Apeiron.  The insults given to it - especially by Snigaroo - in that thread seem pretty spot on.
Here's the post on Reddit.
Here's the IMGUR post they're talking about.

The only location which feels like KotOR is the Endar Spire, and IIRC from exterior it looks like a shapeless cube with wires going out everywhere. Doesn't feel immersive to me. I'd rather wait for HD textures from Thunder3 or Cache71. They will at least make KotOR resemble KotOR.

As much as I feel that Apeiron's areas would look great in a different Star Wars RPG, for calling this a KotOR the developers all deserve a death penalty.

#56351 Download:NPC Portraits for TSL

Posted by superSzym on 13 May 2017 - 08:38 PM

Kreia's portrait is insane well-looking, I also like that you did not overfill the animated portraits with animations of all sorts, otherwise these which aren't animated would seem static.

I also like the new portrait for B4-D4. It is now in much more fitting scale than the previous one. Since I haven't gotten far enough in the game to meet Mandalore, I wonder if Mandalorians behind his back are fighting, too? That would be fun to see in game.

Though it does not change the player portraits and, at least at the time being, doesn't provide many of the compatibility portraits, it will perhaps get a permanent place in my Override.