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superSzym

Member Since 20 Jun 2016
Offline Last Active Today, 01:06 PM
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Posts I've Made

In Topic: KOTOR 2 Box Art

Yesterday, 09:05 PM

kotor2_box.jpg
 
Do you mean that one?

Strange. Mine has got different pictures on the back cover. Similar, but different. For example, the Exile on the top image has got Jolee's Robe instead of Matukai/Nomi's/Arca's one. It has also got ESRB rating on the right bottom corner, not the left one.

In Topic: Quanons many projects.

14 February 2017 - 05:23 PM

Thanks RedRob; I just didn't know what was going on :laughing:

Shame though they split up the UVmap on his upper lip. I tried to get it to look like his bottom lip, but it just doesn't work really well.

The UVs are scaled differently so it creates very obvious seams.

 

So, it remains a dark upper lip, "painted" on permanent shadow for grandpa Jolee. :P

Did a test run in the game, it looks OK so far.

 

 

Spoiler

This question is maybe a bit off-topic, but where did these long robes come from?


In Topic: [Glitch] KotOR1 Bandon and Sith texture glitch mix.

13 February 2017 - 11:33 AM

I had this issue when I used Graphical Modification 5.00 from playground.ru. This is because it replaces Sith Masters' and Darth Bandon's armor's textures and models. It appears during BoS:SR, because Akirakon Sin's clothing uses the model included in default game with a custom texture, it also appears in the mod by SelfInducedComa because it overwrites textures only. If you still have issues with Darth Bandon, this means you didn't remove Darth Bandon's armor model. 


In Topic: Yavin Station/Dune Sea, Leviathan/Taris Sewers - Same Music

13 February 2017 - 10:40 AM

Oh, and I found a good track for Yavin Station.

Spoiler


In Topic: Yavin Station/Dune Sea, Leviathan/Taris Sewers - Same Music

13 February 2017 - 09:31 AM

Will TSLPatcher have options which of these ones do we want to install? I'm interested only in replacing Ancorhead from three of the modules that use its music, so Ebon Hawk/Sandral Estate is completely unnecessary to me.

Also, will every module with swapped soundtrack get its own filename, or only these where vanilla stays but they get individual filenames? For example, I'm not satisfied with changing the Sand People Enclave. Will it use Dune Sea music from the same file that the Dune Sea uses, or will it get another filename, so I can replace the Dune Sea track in the Sand People Enclave in favor of something more appealing to me?