Jump to content


superSzym

Member Since 20 Jun 2016
Offline Last Active Jun 24 2017 06:03 PM
****-

Posts I've Made

In Topic: GenoHaradan Legacy (A Work In Progress)

22 June 2017 - 12:13 PM

Anything specific you'd like in terms of a new head? (He will wear a mask so I can't reskin for example Trask Ulgo's head if it can't wear masks)


I would suggest asking Effix for his tatooed and bearded PMHC01. That would look pretty cool.

In Topic: Selkath with lightsabers

16 June 2017 - 10:41 AM

Maybe it would be a good idea to try to give the Selkath Dark Jedi Robes or Sith Uniforms. This would be really amazing, but the heavy armor you've shown would also look quite well. This would make it more immersive, as it is quite improbable that every Selkath would hang out in the same outfit. Of course, I'm not pushing you to do so, but if this could make happen, it would be awesome.

In Topic: Selkath with lightsabers

15 June 2017 - 09:20 AM

I am not talking about all Selkath, just the ones at the Sith embassy. They are being trained in the force by the Sith, so it's kind of weird that they use blasters instead of a lightsaber or even a melee weapon.


But the Selkath in the Sith Embassy use the standard Selkath model, so they have the same animation set as the Selkath everywhere else.

In Topic: The Recruitment Of Master Atris

14 June 2017 - 06:48 PM

Oh, so no restored DS outfit for Atris? That's pretty sad. I liked the idea.

 

Also, are you planning a compatibility patch with SLM 2.0? I mean, like, Atris comes with your old lightsaber of the color you determined by talking with Atton after Peragus. I would be grateful if you do so, this would add a bit to immersion, as this seemed to be Atris' latest weapon of choice.


In Topic: [Request] Missing Bao-Dur body models

11 June 2017 - 09:31 AM

It's really not. The actual differences are marginal. A non-uniform scale of between 101-103% on each axis has the equivalent general body match his vanilla equivalent. It's mostly height that is the major difference, because of his vanilla short, fat neck. Even then, the difference is less than 2cm (~¾") at its biggest divergence. Here's his vanilla D body vs PMBDM:

TSL_Bao_Dur_Vanilla_Body_D_vs_PMBDM_TH.j


Yeah, kind of annoying. I'd really prefer not to do it that way, but I guess there may not be any other option.


It's not in the item description. And I can't see that string in dialog.tlk. Where is the game pulling that from?

The differences are marginal, but the arms are a bit wider. Have you widened them a bit for other body models?

Also, other people might have seen a difference due to his weird neck and probably you have taken the pictures with your neck fix.