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ndix UR

Member Since 12 May 2016
Offline Last Active Dec 16 2017 04:39 AM
*****

Topics I've Started

Download:Traditional Mandalorian Blades

04 December 2017 - 02:26 PM

http://deadlystream.com/forum/index.php?app=downloads&module=display&section=screenshot&id=1172

 

File Name: Traditional Mandalorian Blades

File Submitter: ndix UR

File Submitted: 03 Dec 2017

File Category: Mods

K1R Compatible: Yes

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Traditional Mandalorian Blades
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
for Knights of the Old Republic

 

This modification adds traditional Mandalorian beskar iron melee weapons, the Beskad and the Kal. The weapons can be found and purchased in-game.

 

If you prefer different bonuses for the weapons, you can use your favorite GFF editor to modify the UTI files that the installer places in your Override folder.

 

I made the models and textures. The textures are 1K and relatively simplistic. The original uncompressed textures, along with UV and AO map overlays, can be found in the Modder's Resource package (it is the same as K2:TSL version's Modder's Resource package).

 

Thanks to JDub96 for requesting this, and also to Kexikus for his folder priorities tutorial that helped me realize that .mod takes precedence over .rim ... which was making me go a little insane :).

 

Re-distribute or re-use this mod as you like, in full or in part.

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
COMPATIBILITY
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The modification is designed for use with K1R. Whether it works without it is unknown.

 

The modification uses model variation 41 of vibroblade and vibrosword. It will
not work with other mods that provide w_vbroshort_041 or w_vbroswrd_041.

 

The modification MAY be incompatible with other mods that affect Igear in
Taris undercity (module tar_m04aa), the Mandalorian encounter on Dantooine
(module danm14ac), or the Mandalorian commander on Kashyyyk.

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SPOILERS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You can find the objects in-game at...

 

Spoiler

 

THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.

 

Click here to download this file


Traditional Mandalorian Blades

04 December 2017 - 02:26 PM

http://deadlystream.com/forum/index.php?app=downloads&module=display&section=screenshot&id=1171

 

File Name: Traditional Mandalorian Blades

File Submitter: ndix UR

File Submitted: 03 Dec 2017

File Category: Mods

TSLRCM Compatible: Yes

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Traditional Mandalorian Blades
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
for KotOR 2: The Sith Lords

 

This modification adds traditional Mandalorian beskar iron melee weapons, the Beskad and the Kal. The weapons can be found and purchased in-game.

 

The weapons have upgradeable Grip and Edge (because I couldn't figure out how to get just Grip upgradeable, which is what would have made sense to me), but they don't mention upgradeability in the description.

 

If you prefer different bonuses for the weapons, you can use your favorite GFF editor to modify the UTI files that the installer places in your Override folder.

 

I made the models and textures. The textures are 1K in size and relatively simplistic in version 1. The original uncompressed textures, along with UV and AO map overlays, can be found in the Modder's Resource package (it is the same as K1 Modder's Resource package).

 

Thanks to JDub96 for requesting this.

 

Re-distribute or re-use this mod as you like, in full or in part.

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
COMPATIBILITY
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The modification is designed for use with TSLRCM. Whether it works without it is unknown.

 

The modification uses model variation 41 of vibroblade and vibrosword. It will not work with other mods that provide w_vbroshort_041 or w_vbroswrd_041.

 

The modification MAY be incompatible with other mods that affect Kex on Dxun (module 403DXN) or the Mandalorian mercenaries on Dantooine (module 605DAN).

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SPOILERS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You can find the objects in-game at...

 

[spoilers]
You can buy one set of Beskad & Kal from Kex on Dxun.

 

You can find a set of Beskad & Kal in a locked footlocker near the Mandalorian mercenaries on Dantooine.

 

To cheat the objects to yourself in-game, with cheats enabled, use the following codes:
giveitem w_beskad_001
giveitem w_kaldgr_001
[/spoilers]

 

THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.

 

Click here to download this file


Download:KotOR High Resolution Menus

30 October 2017 - 10:28 PM

http://deadlystream.com/forum/index.php?app=downloads&module=display&section=screenshot&id=1159

 

File Name: KotOR High Resolution Menus

File Submitter: ndix UR

File Submitted: 29 Oct 2017

File Category: Mods

K1R Compatible: Yes

 

Bubbling up from the font of dark knowledge, ndix UR presents KotOR High Resolution Menus, a UI mod package providing full high resolution menu and UI support for Knights of the Old Republic. The tyrrany of 640x480 menus and 6-item lists is over.

 

Normally, when you increase the game's resolution using a widescreen patcher like UniWS, the menus stay very small in the middle of the screen and the borders get larger. This package is designed to be used *after* the widescreen patcher has done its work. It scales the menu screens up so that they fill the screen.
This package requires modification of the swkotor.exe file, and is only known to work with GoG and 4-CD versions of the game.

 

The main content of the package are sets of GUI files (.gui), scaled for specific resolutions. The package contains GUI files for over 30 common resolutions with the following aspect ratios: 4:3, 16:10, 16:9, and 21:9. Here is a list of the currently supported resolutions:

 

Spoiler

 

Installation

 

Find the gui.WxH folder matching your resolution, modify your executable, copy the GUI files to your Override/ folder.

 

The details for this process can be found in the package README.pdf file. Read it. Follow the instructions therein.

 

Uninstallation

 

Remove the GUI files, restore the original backed up version of your swkotor.exe file.

 

IMPORTANT NOTES:

  • This is not a resolution hack or widescreen patch, such as you get from using UniWS. You should already be successfully running the game at the resolution you are trying to get menus and UI for. Nothing in this package will give you any additional resolutions available. That is not what this does.
  • If you are trying to get high-res menus for one of the resolutions supported by default (800x600, 1024x768, etc.) there is probably no point to using the GUI files named 'mipc*' provided by this package (mostly the in-game "HUD"), however, this scenario is untested.
  • There are a few of the GUI files in this package you can use without modifying your executable. Here is that 'safe' list, in case you are unable to modify your executable:
Spoiler

 

It gets you the main menu, some dialogs, and the in-game HUD elements.

 

Thanks
DarthParametric for testing, contributing a double-clickable thing for Windows users, and prompting me to finally figure out the needed EXE modifications.
tk102 for GFF2XML and XML2GFF source code, which made it a lot easier to get this up and running.

 

Known Issues

  • The patcher is currently incredibly limited, making no effort to search for values, only looking at specific locations where they are in the executables I have access to. It won't work for the Steam version. I looked at the Steam version, but it is too dissimilar.
  • This package does not contain any higher resolution artwork. At high resolutions, menu backgrounds will be blocky, and the striped list backgrounds are unlikely to line up with list items. For numerous reasons, you will want to get a high resolution menu art package.
  • The game's initial character selection screen does not lay out the selectable characters properly according to GUI file field values. It is useable, but not perfect. The blue hilight borders had to be removed from around the characters to maintain a clean look.
  • The map screen is scaled up, but the map itself is not. Furthermore, the position of the map within the frame is somewhat random/poorly understood. The map, however, is completely useable, and the points of interest and player indicator are all positioned accurately relative to the map.
  • Some of the 3D models in menus, such as on the character stats or character generation screens, display line artifacts over them. This is caused by the very low quality graphics being scaled up to provide the border overlays. Simply extracting the graphics as TGAs, scaling them up, and placing them into Override/ solves these problems.
  • This package omits statussummary.gui. Scaling it up causes problems, the file doesn't behave as expected, and it seems to not require a customized version in order to work as one would want.
  • You might notice 1280x1080 in 21:9 even though it is not 21:9. It is for split-screen on 21:9 monitors.
  • There is no scaling on font size, and as far as I know no one has figured out how to do it, so users on TV/couch setups may not find the help they are looking for with this.

 

Click here to download this file


PMHC06 Fixed for TSL

21 October 2017 - 12:23 AM

http://deadlystream.com/forum/index.php?app=downloads&module=display&section=screenshot&id=1154

 

File Name: PMHC06 Fixed for TSL

File Submitter: ndix UR

File Submitted: 19 Oct 2017

File Category: Mods

TSLRCM Compatible: Yes

 

Just a fix for the PMHC06 head model (Blond Guy with Bangs?). The model contained some bad node names/linkage which are corrected to match its supermodel, allowing this poor fool to now blink and move his eyes!

Kind of a quick job, anyone that wants to do a better job is encouraged to do so, using my model as a starting point or not, as they prefer. Feel free to reuse, repackage, redistribute the contents of this package with or without attribution or notification.

**************************************
Knights of the Old Republic II: TSL
**************************************


TITLE: PMHC06 Fixed
AUTHOR: ndix UR
VERSION: 1.0
RELEASE DATE: 10/2017

FILENAME: pmhc06-fixed-tsl.7z

A modification for Knights of the Old Republic II: The Sith Lords.


--------------------------------------
INSTALLATION
--------------------------------------

1. Place ALL the files in the 'Override' folder of this package into your game's Override folder.


--------------------------------------
DESCRIPTION
--------------------------------------

This mod includes a new model for the Blond Guy with Bangs (PMHC06) model from TSL.
It fixes the issues outlined in the following forum post:
http://deadlystream....bones-in-models

The fixed model has eyes that move and can blink.

Changes to the model:
- Nodes renamed:
eyelidL => eyeLlid
eyelidL01 => eyeRlid
eyeL => eyeLA
eyeR => eyeRA
teethUP => teethupper
teethDWN => teethlower

- Flipped normals on the right eyelid
- Nudged the vertices under hair_front backwards a tiny bit

Thanks to 1Leonard and DarthParametric for fleshing out the issues.
Kudos to DP for the rerig attempt, but that is not the approach I followed.

--------------------------------------
UNINSTALLATION
--------------------------------------

Remove the added files from your Override folder.


--------------------------------------
COMPATIBILITY
--------------------------------------

This mod replaces the PMHC06.mdl and PMHC06.mdx files.
It will not be compatible with other mods that do the same.


--------------------------------------
BUGS
--------------------------------------

Smoothing might not be perfect.


--------------------------------------
LEGAL
--------------------------------------

 

I place no additional restrictions on the use, distribution, etc. of this package and the files herein.

 

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY OBSIDIAN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & ? LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

 

Click here to download this file


tga2tpc

08 October 2017 - 11:32 PM

http://deadlystream.com/forum/index.php?app=downloads&module=display&section=screenshot&id=1152

 

File Name: tga2tpc

File Submitter: ndix UR

File Submitted: 08 Oct 2017

File Category: Modding Tools

 

tga2tpc

============================================================

Author: ndix UR
Release: October 2017
Version: 1.2.0


============================================================

Convert TGA images to TPC format for use in KotOR and TSL.

TPC files contain the information from a TXI file (so the TXI file is no longer needed when a TPC file is used), and can be uncompressed or compressed with either DXT1 or DXT5.

Advanced features like animation and cubemap layering are initiated by the presence of specific TXI directives like cube 1 and proceduretype cycle.

For some reason, the game really wants normal maps to be in TPC format. This will let you create and use full color normal maps without having to make them into simple height maps.

The tool is free, open source, and cross-platform. Code is available at https://github.com/ndixUR/tga2tpc

The app is written in javascript, built on Electron using three.js, jquery, bootstrap.

============================================================

How do I set it up?
Windows: unzip the package, run tga2tpc.exe

Mac: unzip the package, move tga2tpc.app to /Applications, run it
* This is not a signed application, so you have to do whatever is required to run non-MAS applications on your MacOS version.

How do I use it?
Drag files in and hit start. There shouldn't be much more to it than that. Using square and/or power of 2 sized textures is a good idea (sometimes required), TXI information is optional, and the settings are pretty much self-explanatory.

============================================================

Features

  • Create cubemaps
  • Create animated textures
  • DXT1/5 Compression available (requires 2^n texture size)
  • Horizontal/Vertical flip, for those pesky wrongly oriented TGA files
  • Bicubic downsampling for mipmaps (precomputed small versions of the texture, part of the TPC format)

Known Issues
  • Cannot create uncompressed animated textures.
  • Only for converting from TGA to TPC. For TPC to TGA, use Kotor Tool or xoreos-tools.
  • Progress bar doesn't update as often as you might want.
  • Bicubic downsample is slow. I recommend only using it for final conversions, not testing.
  • The package size is large. This is the cost of easy cross-platform GUI support. All electron applications are large like this.

============================================================

Thanks
DarthParametric for inciting the creation of this tool, and doing the testing.
DrMcCoy and all the contributors to xoreos, whose TPC decoding implementation provided the basis for the TPC library herein.
bead-v for moral support.

 

Click here to download this file