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jc2

Member Since 06 May 2016
Offline Last Active Mar 27 2017 02:13 AM
*****

#55136 TSL Galaxy Map Fix Pack

Posted by jc2 on 24 March 2017 - 04:38 PM

Wow, this is really neat! 




#55134 Download:Kill Marlena

Posted by jc2 on 24 March 2017 - 04:32 PM

Posted Image

 

File Name: Kill Marlena

File Submitter: jc2

File Submitted: 24 Mar 2017

File Category: Mods

K1R Compatible: Yes

 

On Tatooine, Marlena decides it is O.K. to murder her husband.
While the PC is either oblivious to this, or acknowledges it, yet still does nothing about it.

 

This is wrong. Being ignorant or merely not understanding a psychotic woman is understandable, but for those who chose the dialogue option "it sounds like you are going to kill him!"
Then, it becomes apparently obvious that a mod is needed to fix this lame interaction into a character developing moment.

 

You can either bring justice to the outer rim by killing her, as a Jedi.

 

Or you can cut her down, because she assumed you to be a low life thug. Or even, simply because she reminds you of your ex-girlfriend who broke your heart and you need compensation from a video game to express the full extent of your "feelings." You poor thing.

 

Nevertheless, there are 5 total dialogue options that result in her death.
2 options that result in explicitly showing mercy and letting her go.

 

Therefore, if you are not sure if you'll go darkside or lightside, you will still benefit from downloading this mod!

 

Also, you can inform Tanis (her husband) of his wife's condition. Either alive, dead, or gone, etc...

 

See readme for full disclosure on the mod, including how to get the most out of it.

 

I hope you enjoy!
Please give any feedback, even negative! I need it to improve.

 

Credits: Fred Tetra for KT.
Deadlystream.com for hosting this mod.
Request made by ToddHellid.

 

Click here to download this file




#54874 Download:Shanilia

Posted by jc2 on 14 March 2017 - 02:02 AM

Posted Image

 

File Name: Shanilia

File Submitter: jc2

File Submitted: 13 Mar 2017

File Category: Mods

K1R Compatible: Yes

 

SHANILIA - THE Grey Jedi Merchant

 

Includes TSLPATCHER installer!

 

The mod includes new items, a new character, new dialogues options on Manaan including arrest and trial.
Shanilia is designed to be immersive and keep pace with the canon of that you create in kotor!
She reacts to your decisions, she reacts to your alignment, she reacts to your gender.
Shanilia isn’t a flat character with one emotion! She was written by two different writers to keep the flavor of realism!

 

Content includes: New Robes, datapads with background information on Shanilia and the self-proclaimed Mandalore you kill in k1, a Jedi Holocron, and a few weapons!
K1R compatible!

 

INSTALL: Unzip, and run tslpatcher.
Manual install, see readme.

 

Please See Readme for information on how to get the most out of Shanilia!

 

Short Credits list: FairStrides, Bead-v, nato, RealRece, Bioware!

 

Click here to download this file




#54834 Grey Jedi Merchant Mod

Posted by jc2 on 11 March 2017 - 11:37 PM

The only thing left to do, is the TSL patcher, everything else should be 100%. Fixed a few bugs, fixed some typos, fixed some VOs. 

Hopefully, I can get the tslpatcher to work tonight and release Shanilia sometime tomorrow! 




#54713 How to use Alien Voice Overs in kotor 1

Posted by jc2 on 06 March 2017 - 03:41 AM

How to use Alien Voice Overs in kotor 1

If you are familiar with the DLG EDITOR skip to STEP 4, otherwise continue reading.

 

Step 1: download kotor tool > http://deadlystream....280-kotor-tool/

Step 2: Download dlg editor > http://deadlystream....750-dlg-editor/

Step 3: Watch and read other tutorials about dlg (short for dialogue editing) > http://deadlystream....dialog-editing/

And https://web.archive....ad.php?t=180845

Don’t worry about trying to understand everything written on the Lucasforums. You only want to know the basics, until you need to learn more.

 

Let me briefly explain the three things you need to know before implementing Alien Vos.

First: extract the dialogue file using the kotor tool. You will find this file (presumably you have already chosen it) in the RIMS > Modules > then the specific modules, for example manm26ab_s.rim.

 

Do not attempt to edit the dlg file with the kotor tool, it is bugged.

Do not attempt to edit anything or even open it in the kotor tool for dlg files only. If you extract the file after opening it with the kotor tool dlg editor it will be bugged.

 

Second: Understanding basic add reply and entry: Reply is the PC dialogue option, entry is the NPC dialogue option. When left untouched after being created it will read (continue), if left this way, the dialogue will be skipped allowing you to put together two or more NPC or PC replies.

 

Third: How to access the 2da files. Open kotor tool > BIFs > 2da.bif >  2d Array > AlienSounds. Double click aliensounds and it will show you a master list of Alien Vos.

 

STEP 4: Discern what alien VOs you want to use, i.e. don’t make a Wookiee speak Ithorian.

Take your hands off the keyboard and think. Where did you hear the Alien VO used in the game?

Which modules (maps or locations in the game) did you hear it?

 

I’ll use my example, I wanted to get every female Twilek VO (28 total) but I had to find each module that had these lines in them. Because, not every module has every VO listed in it. I ended up going to four different modules > Tar_m02aa/ Tar_m03ae/ Tar_10ac /tar_m11aa.

 

Determining which modules have you VOs is painful, ask around, or go look into the dlg files of each module you think might have that VO. This is what I did. Yeah, I mean the painful choice, thanks for asking…

 

STEP 5:

These modules I listed previously all have a .lips folder that accompanies them. This is what you want to toy with. Once you have the modules names, do not extract these modules! Just write down the list.

Instead go to where your kotor is installed, click on a folder called “lips” and take out each of the files named after the modules on your list. Mine were  > Tar_m02aa/ Tar_m03ae/ Tar_10ac /tar_m11aa.

 

 

Step 6: Now copy and paste these files into your MODULES folder found next to the LIPS folder somewhere. Exit out of kotor tool, and restart it. It has to reload itself, it does not refresh automatically.

 

Step 7: ERFS > Modules>  there should be your module (example Tar_m02aa.lips) with a .lips attached to it. Double click on that> click on “N” then extract whatever VO you want. Some modules may not have any of that alien’s VOs.

 

Step 8: Rinse and repeat step 7 until you have all of your VOs you want or all of them in general. Double check how many total VOs for that alien exist by going back to your 2da AlienSound file.

 

Step 9: Create a folder to extract and keep track of the alien VO’s.

Step 10: Understand basic shortcuts listed by the AlienSounds such as angs, seds, hpys. The first three letters dictate the emotion, the fourth dictates the length. Ang=angry, Sed=Seductive, Hpy=happy, they are easy, ask around if you don’t understand one. A hard one might be comm1 =common medium 1, there are two of them.   Some have numbers, just means some variation.

Back to the length S=Short, M=Medium, L=large.

 

Step 11: Open the dlg file you wish to edit, put alien VO into the SOUND, not the VO_ResRef.

It will only work if you check “Sound EXISTS”

 

Now you will hear the VO when you talk to the NPC, but wait. The lips don’t move?

 

Step 12: You’ve collected all of the VOs that you want from the lips in step 9, copy and paste those into the override folder. Now when you speak to the NPC their lips will move.

 

Capitalization is not important you can write N_GFTWILEK_ANGS or n_gftwilek_angs.

 

HACKS FOR NOOBS: simply do step 11 and ignore the lips never moving, be content with your poor work, and be hated by everyone.

 

Hope this tutorial helps you understand everything you will need to know for adding alien VOs. 

 

Credits: Bead-v, RealRece, and SithSpectre basically taught me all of the above. I merely transcribed their teaching onto a tutorial.




#54632 Download:Enslave Zaalbar

Posted by jc2 on 01 March 2017 - 03:52 AM

Spell check? Enemy- not enemey.

I believe I fixed several typos after taking that screenshot. However, if you see any please let me know! 




#54443 Download:Genoharadan - Light Side

Posted by jc2 on 25 February 2017 - 01:49 AM

Thanks! I was surprised that a mod like this didn't already exist so I've been working on it for a while. It seemed a shame that you miss out on all those credits, experience, items, etc. for playing Light Side.

I completely agree! I was thinking that last summer... before I knew how to mod ^^ 




#54434 Download:Resisting Arrest -DS Manaan

Posted by jc2 on 24 February 2017 - 11:14 PM

I like the mod but what happens after killing those officers? Do the Selkath turn a blind eye and react as if nothing happened? From what the Selkath Officers from the Sith Embassy raid said if your character should overpower the officers the Selkath government would send the entire Selkath Military onto your character!

 

Also, do the Selkath still talk to you after killing the officers (For example can you still cash in the sidequest with Shaelas)? And what does happen if you walk into the courtroom afterward and talk to the judges?
 

Pretty much turn a blind eye. That is a bit of a problem with it. Basically, the Selkath rush to arrest you without properly notifying their superiors. So you kill them and take the "proof" of your submersible movements. 

 

What I should add is a scene or something, where they talk among themselves about what happened but can't piece together who did it. 

 

With the case of the Sith Base, it was more obvious. The entire SIth compound was blaring, and in flames!  While, this scene is more discreet. 

 

Yes, you can stay on Manaan and can do whatever there. I don't know what happens if you go and speak with the Judges. I believe I tried it and it reverted to the normal dialogue options, but I cannot be sure.  I had Shanilia installed, so there is a different judges dialogue file when you are arrested... so I can't be 100% sure that they won't just start the Trial conversation. 




#54316 Grey Jedi Merchant Mod

Posted by jc2 on 23 February 2017 - 03:25 AM

70% done with Shanilia. 

 

I know I've bounced around between replacing Yortal to replacing Tyvark. Therefore, to clarify Shanilia will replace Yortal the Ithorian* 

I apologize for how unclear that has become, I was tinkering with things I didn't understand and ended up realizing I was going about it wrong.

 

Things to do:

 

- Get lips,sounds, and animations to work for Shanilia, dialogue tree nearly finished.

 

- Write/organize boolean scripts,

 

- Write a few more scripts for the ending, increase ending options,

 

- Insert custom dialogue into the Manaan Shanilia cutscene including making custom lip movements.

 

- Script Shanilia into the Cantina, and script her disappearance from Cantina,

 

- Finally, learn how to use the TSLPATCHER.

 

After I've done all those things, Shanilia will finally be finished! 




#54299 Fair Strides' Script Shack

Posted by jc2 on 22 February 2017 - 07:24 PM

Thank you FS,

Thank you Kexikus,

 

I woke up realizing I should have used the assigncommand function. Yes, thank you for clearing that up about the .utd; i knew it didn't work for .uti files, but I hadn't tried doors.

My script works! This is great!




#54242 Response to Claims that Peragus' Purpose is Confusing

Posted by jc2 on 22 February 2017 - 04:46 AM

I would say Peragus does two things essential to TSL (other than character introductions)

First: It recaps k1 and allows the PC to chose how k1 ended. 

Second: It immediately let's players know this game is going to have a darker, less heroic (overall I mean) feel to it. There will be shades of gray (just like the Peragus textures) and the PC is not the heroic galaxy saving Jedi or Galaxy dominating Sith Lord, instead you are hunted, hated, forgotten, berated, rejected, and lonely. 

 

Just my 2 cents.




#54082 Grey Jedi Merchant Mod

Posted by jc2 on 19 February 2017 - 11:54 PM

Alright folks here are some images from what I've been up to lately. 

Steam links to screenshots, should be accessible by anyone. Please let me know if they don't work for you.

 

Inspired by this      I have created two Mandalorian suits of armor or Beskar'gam meaning "Iron Skin"  

 

And
 

Shanilia photo wearing Grey Jedi Robe from my previous Robe mod.

http://steamcommunit.../?id=868039170 

 

New Grey Jedi robe next my other Grey Jedi robe.  Feedback requested. 

http://steamcommunit.../?id=847255605 

 

Please give feedback on this one, I'm not quite sure where to go with it. It feels wrong at the moment.  P.S. it's the robe in the center.

http://steamcommunit...s/?id=847228613

 

I'm down to the last Massive file I have to edit. Shanilia's actual dialogue on Manaan. Idk how long it will take to get the VO and lips to work cohesively. Nor how long it will take to write the necessary scripts. Also, how to properly organize the dialogue so you don't have the same conversations over and over and over again, or the player doesn't get buried in dialogue without a way to leave. Really, just have to make an understandable "map" of the dialogue for players to get acquainted with. 

 

Any and all feedback is appreciated, and I mean this!




#54013 How to have one character shoot another during a conversation?

Posted by jc2 on 18 February 2017 - 10:42 PM

I know this is a bit old of a thread and it doesn't quite answer your question. But, I ran into it and thought I would share it. 

 

https://web.archive....ad.php?t=126615




#53982 Grey Jedi Merchant Mod

Posted by jc2 on 18 February 2017 - 08:15 AM

Makes sense. I am not force sensitive so I don't know if it's true or not I wonder, why does Jolee recognize Revan? I doubt he knew Revan that well...

I noticed in an earlier post you mentioned a Jedi Holocron, that will be cool.

Maybe there could be a small side quest as well. It could tie in to the Holocron, like going to find it or something.
While you probably already have a plan for it, a quest would be interesting.

 

Yeah, I've always assumed Jolee knew because of his connection to the force. Somehow the Force revealed that to him, he said that he recognized Revan immediately, mabye from a vision? If I make the mod any larger with a quest, I think I would lose interest or fail. But I will keep this in mind. I do, however, have a unique use for the Jedi Holocron. 

 

You could branch out further. If you tell her your the dark lord, you get dark side points. If you don't tell her, you get no alignment change. You could also have her find out through a high ranking 'friend' in the sith because if you are light sided, idt you would tell her your an ex sith Lord. Just some food for thought

It is never actually elaborated on how Jolee knew he was revan or even how he knew who revan and malak are (considering he was in exile on kashyyk well before the mandolorian wars). I always assumed that he may have met or spied on revan and malak when they were looking for the star maps the first time and somehow saw revan with his mask off. Seems like the best answer for how he knew the galaxies recent history so well. Meeting him may also explain why he willingly followed revan and tried to help him as he may have seems something that convinced him in his first meeting

 

I plan to fully add alignment shifts and checks regarding this sort of thing. You and I seem to think alike, I will add different choices to explain your identity crisis.

As mentioned above, I think Jolee was given a Force vision. He knew that Revan was going to have a great destiny; he was more certain than Revan was about Revan, even after he/she found out. 

 

 

Recently, I've added Mandalorian armor to the list of items and changed the look of the Mandalorian Commander on Kashyyyk to that new look.

I've also learned a lot more about scripting that hopefully will allow me to finish this mod! 

The next major obstacle is testing out scripts, dialogue editing, and figuring out which scripts can be registered as (idk how to put this) already been fired to determine if certain dialogue trees are available. 

 

If you have an idea about something that should be added to the mod, feel free to share it! 




#53936 How Can I add/use Appearance.2da?

Posted by jc2 on 16 February 2017 - 04:11 PM

You have to set it the base item as a disguise and then use the disguise property to set the appearance. Look at the Sand People disguise item for an example of how to do it, tat17_sandperdis.uti.

I'm flipping tables right now... it worked!! Thanks DarthParametric!