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jc2

Member Since 06 May 2016
Offline Last Active May 16 2018 06:21 PM
*****

#65015 Writing a script to spawn multiple NPCS

Posted by jc2 on 16 May 2018 - 02:51 PM

I'm not the best suited to answer your question, but since it hasn't been directly addressed, I thought I would give what advice I have. 

 

Yes, I would make a copy of the module and edit it from there, depending upon how much you wanted to change that scene. If you wanted to trigger different scripts and have the scene play out with different movements at different times with newly added extra NPCs, then I would make a copy, but if you are just changing/adding a few units and keeping the overrall scene in tact, then it wouldn't be beneficial to create a copy. 

 

Either way, I would extract the all of the 506OND_s.rim files and all of the 506OND.rim. 

 

You can go into the 506.GIT file and use the KGFF editor to change the CREATURES list within the module.

You can open the appearance.2da file within kotor tool, then change appearance number within the Creatues list to match that new appearance. Knowing the 2da appearance numbers for the NPCs is very helpful!

 

Now you've reskinned old NPCs, then you can use the extracted .UTC files from the _s.rim folder to change the weapons they have equipped. 

 

Remember you have to use the Kotor TOol ERF function to put all of the edited files and whatever unedited files you need/want back inside, then output that as a .MOD file and throw it in the Modules Folder of K2, and warp to that location to test. 

 

 

 

You can also add creatures to the CREATURES list of the GIT file, to add those extra NPCs.

 

Here's what I do to find those coordinates in game. I take screenshots. 

I'll go to that area, use the whereami armband (you can find that in the downloads section), then take a screenshot of those coordinates. This trick can be helpful for scripting units into place as well. Additionally, you could just write it out by hand.




#64689 Mandalorian Lehon Expansion

Posted by jc2 on 26 April 2018 - 04:12 AM

"WE'RE NOT DEAD YET!" 

 

 

About time I updated everyone on the condition of this mod: 

 

Still working on acquiring and keeping voice actors, it's been diffcult of late, with real life commitments causing more people than I can count to have to drop out of their VO roles. 

To them, I wish them nothing but the best!

 

Yes: Work is still being done on this mod. 

 

There are still bugs I need to fix. 

To quickly list them here: The main quest has pesky dlg loop that can allow the PC to change an established decision, I've patched this dlg loop about 4 times and it continues to change in form. 

 

A battle scene is repeatable. 

 

Grammatical errors here and there, typos and such. 

 

Camera angle in Juhani added scene and voice over is incorrect.

 

Finish an encounter with a Rakatan prisoner by adding VO, some scripts, and finalizing the dialogue itself. 

 

And fix other bugs that arise after further testing has been done. I'm fairly certain there are other bugs out there, I just haven't run into, and there's always feedback from testers that result in various tweaks.

 

Update tslpatcher to accomodate new files.

 

 

Overall, Lehon Mandalorian Expansion is steadily approaching release, though the time of release is still unknown.

 

I know its been about a year since I published this WIP, with the ignorant premise that I was close to finishing, but I'm here to say that I have not given up, nor will I.

My hope is that one day, LME will be available for people to experience and enjoy!

 

 

Thanks for reading!

-JC2




#64623 Better late than never

Posted by jc2 on 23 April 2018 - 10:27 PM

Congratulations DP for winning the Community Member of the Year!

 

It is welcoming to see modders acknowledged for their excellence and community engagement, DarthParametric certainly deserves this award!




#64576 TSL Textures Remastered

Posted by jc2 on 21 April 2018 - 07:55 PM

Whereeeeeeeeeeeeeeeeee is eeeeeeeeeeeeeeeeet

 

You might benefit from re-reading what he wrote ^^ End of May is still quite a ways off.

 

Any additional work will have to likely wait until near the end of May; and that still depends on various factors.

 

Looking forward to seeing more of your work in the future!




#64554 Hi

Posted by jc2 on 20 April 2018 - 10:12 PM

Welcome DeathScepter! 

 

Hope to see you around DS in the future!




#64326 Improved Dueling Feat

Posted by jc2 on 13 April 2018 - 03:12 AM

Implants or armbands, it has been done before, and it's a great idea. 

 

There are plenty of mods that do this. For example, in k1, armbands were able to replicate the effects of lightsaber forms via their stats, either diminishing some stat or improving another, plus strength, negative blaster reflect etc.... 

 

Since this is basically a simple UTI edit with the kotor tool to create a new item, you could easily do this yourself. After you created the items, then you'd have to either cheat them into the game, or, as mellowtron11 said, find a way to get them into the game via script, utc, or utm editing. 

 

If you clarified what stats you wanted for these armbands, and what pre-requisites you wanted for each armband. Because, I'm not entirely sure what you want at the moment. Then I could offer to walk you through creating this mod, or simply making it for you. 




#64247 Bao-Dur's Fate: A TSLRCM Add-On

Posted by jc2 on 10 April 2018 - 04:43 PM

I should have downloaded this while I had the chance! This is hilarious!




#64185 Locating KOTOR 1's .dlg files for party members

Posted by jc2 on 08 April 2018 - 02:24 AM

Kotor Tool. BIFs > Templates.bif > Dialog > k_hbas_dialog.dlg (bastila)

 

most party members will have an abbreviation and k_h before it. I.e. k_kcan_dialog.dlg (canderous), k_hcar_dialog.dlg (carth)




#64113 Why it's not okay to upload someone else's mods

Posted by jc2 on 05 April 2018 - 05:26 AM

So now I am under suspicion? Is that it? By your deffinition of "yes, that's stealing", you could charge someone just because you dont like said person and said "no, that's not stealing" because its a friend of yours. This is why I do rather have a more certain deffinition.

 

But, anyway, I will answer your questions since you are so curious to the point of "witch hunting me":

Recently, I modified a graphic mod for my personal use, it is a mod created by another and still has some of its owner textures and others that I created. Then, I took a print screen and sent it to a friend that showed it online, and I was worried that someone would clain that I stole that mod. Note that I didnt share it.

Thats it. So, am I a mod thief?

 

 

Then you're good, no worries. Feel free to post some screenshots of your gameplay, it's only an issue if you upload it as a mod without permission, which you know, of course.

 

But just to answer your other concern, since its deadlystream policy listed in the Rules section, permission rules apply to all members of the deadlystream community and I do not know of any mod that has been uploaded to DS where the admins knew it had broken rules on permission and, then, been allowed to stay. 

Your point is valid and among other communities you may run into issues like that, but that's not how our community operates.  




#64068 Why it's not okay to upload someone else's mods

Posted by jc2 on 02 April 2018 - 05:22 PM

 

Alright, I can't redistribute. It means I can't upload a mod that is or has something that was made by someone else right?

 

And what if I made a mod and in the preview picture it has a mod from someone else? Lets say that I create a mod for swords, but in the pic it has a character holding the sword I made and he is using a modded robe. Note that I didnt upload the robe just the sword. Can this be considered stealing?

 

As long as the mod you uploaded didn't include those files for the robe, and you made it clear that only the sword was your mod and the robe was another mod, then it would be fine. 

Because it is simply a picture, it is a bit confusing, but I would say it isn't against the rules, since it has been done many times on Deadlystream. 




#64028 Download:Taris J'ika

Posted by jc2 on 01 April 2018 - 06:12 AM

http://deadlystream.com/forum/index.php?app=downloads&module=display&section=screenshot&id=1240

 

File Name: Taris J'ika

File Submitter: jc2

File Submitted: 01 Apr 2018

File Category: Mods

K1R Compatible: Yes

 

The Organization behind Shanilia....

 

The minds behind Save Mission...

 

And the passion held behind Kill Marlena

 

Is doubled for our latest release:

 

TARIS J'IKA!

 

This mod enhances the story on Taris and allows a more RPG flow of dynamic character driven responses and options. Layers of detail and complex analysis have been put into this, to creat a loving, passionate, and incredible experience. We know our players who download our product, will only have the finest experience. We, simply, won't have it any other way.
We pride ourselves on the principles of Deadlystream "The Home of Star Wars Gaming," and can only point that the incorporation of these ideas will astound and take your gaming to a new level.
This has been in the works for several months, we know development was slow, and we appreciate the time and care our fans gave us. Thank you, we won't letyou down.

 

We hope that when you play this mod, you'll have every wish fulfilled and find things within you didn't even ask for.
It is with a sincere and amiable heart, we address this community to inform all of you, of our best content yet.
In the unlikely case that you do not find anything remotely satisfying, we are willing to immediately refund your download for the amazing low price you bought it for.

 

With that aside, ladies and gentlemen, pictures of cats, and other genders, we welcome you to the ALL NEW 2018 April KOTOR Experience, Taris J'ika.
We do find it within ourselves to notify you that this offer, is for only a LIMITED time and will be removed 36 hours after posting!

 

Therefore, we can only urge you to take a chance! Step out of your comfort zone, be the man your future murderer thought you were!

 

If there are any questions or concerns about our product, you can always call us at 1-800-8765 or 1-800-TROL
Or PM any one of our Customer Service representatives beginning with "JC."

 

 

Click here to download this file




#64026 VarsittyPuppet and zbyl2's new mod (comes out tomorrow)

Posted by jc2 on 01 April 2018 - 03:52 AM

The name in the title gave it away, "VarssityPuppet" isn't a person on Deadlystream!




#63130 What level is this map for?

Posted by jc2 on 24 February 2018 - 12:29 AM

If you've played the K1R, Kotor Restored mod, then you'd know that was the restored lower vulkar gang section. 

It was originally cut by Bioware, but as you can see the files still remain.

 

I'm guessing you haven't, no offense meant, but you may want to check it out because it restores that module. 

Therefore, I'd suggest you look at the K1R version of it, even playing through it would give you a decent concept of what it is, and that should satisfy your question. 

 

I'm curious about your intentions as a 3D modeler, are you considering working on a module for a mod, or simply curious about the game's files?




#63091 Dantooine Tensions?

Posted by jc2 on 22 February 2018 - 08:41 PM

Fallen is an interesting case. He started off as just another rookie modder, who had a particularly frustrating issue that I could never script around despite rearranging things 20 times at least, complete re-writes, etc.

From that process, I became confused and doubtful, and he grew and surpassed me - as has anyone I have helped in the past.

A shame it was never finished, but I cannot blame any modder for that.

Yeah if I recall, that was your Script Shack right? He was trying to get a door to open at a specific time.

 

 

Truth be told I PMed him about this back in September of last year and never got a reply. He hasn't been online since August of last year as well.

 

As I do not have any of the old links how would I find the Lucas Forums page if it was archived?

 

From what I remember in Glenn's Script Shack was that he was trying to do a TC mod, just thought you'd find that interesting to know.




#63014 Rece Wissner (Me) Important Thing...

Posted by jc2 on 18 February 2018 - 07:56 PM

Sounds awesome!