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jc2

Member Since 06 May 2016
Offline Last Active Today, 09:41 AM
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#54299 Fair Strides' Script Shack

Posted by jc2 on Yesterday, 07:24 PM

Thank you FS,

Thank you Kexikus,

 

I woke up realizing I should have used the assigncommand function. Yes, thank you for clearing that up about the .utd; i knew it didn't work for .uti files, but I hadn't tried doors.

My script works! This is great!




#54242 Response to Claims that Peragus' Purpose is Confusing

Posted by jc2 on Yesterday, 04:46 AM

I would say Peragus does two things essential to TSL (other than character introductions)

First: It recaps k1 and allows the PC to chose how k1 ended. 

Second: It immediately let's players know this game is going to have a darker, less heroic (overall I mean) feel to it. There will be shades of gray (just like the Peragus textures) and the PC is not the heroic galaxy saving Jedi or Galaxy dominating Sith Lord, instead you are hunted, hated, forgotten, berated, rejected, and lonely. 

 

Just my 2 cents.




#54082 Grey Jedi Merchant Mod

Posted by jc2 on 19 February 2017 - 11:54 PM

Alright folks here are some images from what I've been up to lately. 

Steam links to screenshots, should be accessible by anyone. Please let me know if they don't work for you.

 

Inspired by this      I have created two Mandalorian suits of armor or Beskar'gam meaning "Iron Skin"  

 

And
 

Shanilia photo wearing Grey Jedi Robe from my previous Robe mod.

http://steamcommunit.../?id=868039170 

 

New Grey Jedi robe next my other Grey Jedi robe.  Feedback requested. 

http://steamcommunit.../?id=847255605 

 

Please give feedback on this one, I'm not quite sure where to go with it. It feels wrong at the moment.  P.S. it's the robe in the center.

http://steamcommunit...s/?id=847228613

 

I'm down to the last Massive file I have to edit. Shanilia's actual dialogue on Manaan. Idk how long it will take to get the VO and lips to work cohesively. Nor how long it will take to write the necessary scripts. Also, how to properly organize the dialogue so you don't have the same conversations over and over and over again, or the player doesn't get buried in dialogue without a way to leave. Really, just have to make an understandable "map" of the dialogue for players to get acquainted with. 

 

Any and all feedback is appreciated, and I mean this!




#54013 How to have one character shoot another during a conversation?

Posted by jc2 on 18 February 2017 - 10:42 PM

I know this is a bit old of a thread and it doesn't quite answer your question. But, I ran into it and thought I would share it. 

 

https://web.archive....ad.php?t=126615




#53982 Grey Jedi Merchant Mod

Posted by jc2 on 18 February 2017 - 08:15 AM

Makes sense. I am not force sensitive so I don't know if it's true or not I wonder, why does Jolee recognize Revan? I doubt he knew Revan that well...

I noticed in an earlier post you mentioned a Jedi Holocron, that will be cool.

Maybe there could be a small side quest as well. It could tie in to the Holocron, like going to find it or something.
While you probably already have a plan for it, a quest would be interesting.

 

Yeah, I've always assumed Jolee knew because of his connection to the force. Somehow the Force revealed that to him, he said that he recognized Revan immediately, mabye from a vision? If I make the mod any larger with a quest, I think I would lose interest or fail. But I will keep this in mind. I do, however, have a unique use for the Jedi Holocron. 

 

You could branch out further. If you tell her your the dark lord, you get dark side points. If you don't tell her, you get no alignment change. You could also have her find out through a high ranking 'friend' in the sith because if you are light sided, idt you would tell her your an ex sith Lord. Just some food for thought

It is never actually elaborated on how Jolee knew he was revan or even how he knew who revan and malak are (considering he was in exile on kashyyk well before the mandolorian wars). I always assumed that he may have met or spied on revan and malak when they were looking for the star maps the first time and somehow saw revan with his mask off. Seems like the best answer for how he knew the galaxies recent history so well. Meeting him may also explain why he willingly followed revan and tried to help him as he may have seems something that convinced him in his first meeting

 

I plan to fully add alignment shifts and checks regarding this sort of thing. You and I seem to think alike, I will add different choices to explain your identity crisis.

As mentioned above, I think Jolee was given a Force vision. He knew that Revan was going to have a great destiny; he was more certain than Revan was about Revan, even after he/she found out. 

 

 

Recently, I've added Mandalorian armor to the list of items and changed the look of the Mandalorian Commander on Kashyyyk to that new look.

I've also learned a lot more about scripting that hopefully will allow me to finish this mod! 

The next major obstacle is testing out scripts, dialogue editing, and figuring out which scripts can be registered as (idk how to put this) already been fired to determine if certain dialogue trees are available. 

 

If you have an idea about something that should be added to the mod, feel free to share it! 




#53936 How Can I add/use Appearance.2da?

Posted by jc2 on 16 February 2017 - 04:11 PM

You have to set it the base item as a disguise and then use the disguise property to set the appearance. Look at the Sand People disguise item for an example of how to do it, tat17_sandperdis.uti.

I'm flipping tables right now... it worked!! Thanks DarthParametric! 




#53570 Download:Effixian's T3-M4 Blue & Red

Posted by jc2 on 07 February 2017 - 06:12 PM

Thanks Effix!




#53492 [BUG] Weird Graphic Bugs in K1

Posted by jc2 on 06 February 2017 - 07:55 PM

Well, I can tell you for sure, that nothing from Save Mission would cause this to happen. Unless I spread some type of bad graphics sickness ^^ ... I wish I could help more, but i've never run into any problem quite like this before. 




#52985 Forum Nickname Nominations

Posted by jc2 on 28 January 2017 - 06:47 PM

I like the nickname idea, but can we keep the present names in addition to the added nicknames. I can easily see a new user to the site being confused by the names, and have trouble finding their way around. As it is, those not used to forums like our system has, struggle to find there way around. 




#52573 Grey Jedi Merchant Mod

Posted by jc2 on 23 January 2017 - 04:51 PM

Hey Deadlystream!

I'm working on a merchant replacement for yortal Ixis on Manaan. He's the Ithorian right outside the Sith base who gets mocked by the Sith about his shop being "trash." Anyways, I always thought he was worthless, never having any good items, just some lame droid ones, and after playing TSL I got really tired of hearing Ithorians speak. I am replacing him with Shanilia.

 

Three things I want to achieve:

 

Overwrite Yortal to Shanilia (A Grey Jedi Merchant) 

 

Add excessive new dialogue to Shanilia, which will become available based on plot advances in kotor,

(i.e. Selkath Youth Corr Quest, Sith Embassy infiltration, Swoop racing champion, Revan Revelation, darkside/lightside completion of Manaan, Korriban, and mabye Kashyyyk.) 

 

Add a few custom items to Shanilia's Shop including a Dxun Robe, a Mandalorian sword, Bothan Baton, and the robes from my previous mod. 

 

Some facts about Shanilia:

Follows the Grey Jedi Code

Was a Revanchist

Trades on Manaan

Knew Jolee Bindo

Trained on the Jedi Temple on Dorin (as shown to have a Jedi Temple by the Mandalorian Wars chart)

Twi'lek, speaks Ryl

 

 

 

 

Currently, I have myself and another writer working on the dialogue/backstory of Shanilia with a rough draft consisting of 5,000 words. 

 

 

 

Issues: Haven't gotten the Mando'a blade, and Bothan Baton to accept reskin changes, they look vanilla with only the stats changed.

Have not tested out a few scripts to be sure they do what I think they do. 

Have not tested out all of the female Ryl voice overs, so I am still working on what sound file has what emotion attached to it.

 

Anyways, I thought a WIP would keep me motivated to finish the mod.  

As always, feedback, regardless of its nature, is welcome! 




#52444 Cad Bane

Posted by jc2 on 21 January 2017 - 05:45 PM

If you guys stop arguing about this, there's someone willing to make the model. So please stop.

I don't think we are really arguing. More so just voicing different opinions, as always people install the mods that they want and, of course, create the ones they want. Besides, it is an interesting subject, how well do other Eras of star wars mix with Kotor? 




#51600 "KotOR Remastered" - A Heavily Modded KotOR Build

Posted by jc2 on 04 January 2017 - 04:44 AM

It's a good list, I'd suggest adding Leviathan dialogue mod by Revanator  > http://deadlystream....ated-dialogue/ 

It adds just a touch of canon to the game without being incompatible with any other mod, since it's such a small mod. 




#51044 Some History and a Stream

Posted by jc2 on 16 December 2016 - 01:06 AM

Stream is archived here, guys! Here is the link 


#51015 Kotor Honest Trailer Smosh Games

Posted by jc2 on 15 December 2016 - 05:29 AM

 

Has anybody seen this?? I don't think it does k1 any justice... 




#50780 Anyone Seen this Darth Maul Fanfilm?

Posted by jc2 on 05 December 2016 - 07:42 AM

It was apparently made 3 years ago. I figured I'd share it, any thoughts?