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Snigaroo

Member Since 04 Mar 2016
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#59842 TSL Crashes After First Cutscene

Posted by Snigaroo on 19 October 2017 - 11:12 PM

This is just the fullscreen bug. Fixing it on an integrated chip is hit-and-miss, but you can try some of the suggestions here. Option five is the most time-consuming one, but also the one most likely to work. If you try everything in that list and the game still fails to launch, you're basically out of luck.




#58530 Bugs and minor inconveniences with TSLRCM 1.8.5

Posted by Snigaroo on 16 August 2017 - 10:48 PM

The message Sith Holocron has posted was mine, and I'd like to second it. It's not a critical concern that the installer doesn't presently allow you to select a specific installation folder since I can still link to the ModDB version for the builds, but many users prefer to get the mod from deadlystream, and I'm certain this is going to cause problems in the future. There's already been one case of a potential problem being caused by it already, when a user had the mod installed to a ghost LucasArts directory rather than their proper steamapps directory.




#54658 Problem viewing videos

Posted by Snigaroo on 02 March 2017 - 11:34 AM

It worked for me at least. Not sure where I got this from but I actually had to apply this "fix" even after following Xuul's videos. Sadly I only found the fix after I had played without movies for most of the game...


That sucks about your situation, but I thank you for mentioning it. It's another option in my expanding arsenal of "things you can try using to un-f*ck your game," which is becoming unfortunately long at this point.
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#54635 Download:Genoharadan - Light Side

Posted by Snigaroo on 01 March 2017 - 10:31 AM

How does the player know that the targets aren't people who are deserving of being assassinated, as Hulas indicates to you? What tips the player off that they're worthy of being saved, and how does the player know that all three of them are worthy (provided, of course, that the player decides to keep them all alive and does so on the basis of being an LS character) and not simply one or two of them?




#51241 Download:Quanons Bastila Shan Reskin

Posted by Snigaroo on 25 December 2016 - 05:12 PM

Thanks for the before/afters.

 

I would agree with Kainzorus on the lipstick; it's a bit too vibrant. Additionally, I can't place it, but I also feel the prior skin leaves her a little bit more emotive. Aside from the dark lipstick somewhat clashing with the paleness of her face, I think the washed-out eyes are contributing to it a bit. Was there a reason why you changed her eye color?




#48300 [TSL] So I finally finished it.. (SPOILER WARNING)

Posted by Snigaroo on 20 August 2016 - 05:58 AM

Fair Strides directed me over here, and I have to say I'm happy he did. Some of the questions you may have I might be able to answer.

 

I'd like to give you a dedicated response, but I'm incredibly busy just this second and can't at the moment. What I can do is direct you to the Compendium, the list of community-driven answers on /r/kotor, specifically the KOTOR 2 lore section. It has questions and answers which I believe might be able to clear up some of your confusion about endgame.

 

Hopefully tomorrow I'll be more available and I can make a response more directly geared toward your questions. Especially as regards the plot, I know an uncomfortable amount about KOTOR 2.




#43683 Thinking of removing TSLRCM from the Workshop

Posted by Snigaroo on 04 March 2016 - 06:45 PM

In short, we have all the elements that are needed to create perfect protest under the users. If you had written a blog post and circulated that through the popular subreddits and the KotOR subreddit, for example, the media would have immediately picked up on that. Loads of users who aren't involved in KotOR and its mods would have been informed of your cause.

 

Typically such posts would not be allowed on /r/kotor, but if it would prevent you from removing the mod from the Workshop, Hassat, I'm prepared to permit an exception and allow you to post your criticism of this system on the subreddit.




#43620 Thinking of removing TSLRCM from the Workshop

Posted by Snigaroo on 04 March 2016 - 05:47 AM

I want to add my two cents to this discussion from a somewhat outside perspective.

 

Recently there's been a relative upswing in interest for the KOTOR games. Between the releases on Steam, the popularization of TSLRCM and other major mods like K1R, the Aspyr update, and indeed the Workshop itself and the reinvigorated interest in modding it's brought about, the KOTOR community is in a much healthier place right now than I think many people would have anticipated it would be three or four years ago. I moderate the /r/kotor subreddit, and there's a really good case in point to be found there: just over two years ago we had about 2,000 members. Just barely over a year ago, on February 20th of 2015, we hit 6,000. And as of today, we're almost 12,000 users strong. In the first year we had nigh-exponential growth, and in the year since we've still managed to double our userbase.

 

Regardless of our perspectives on any other issue, I believe that's a positive thing that we can all agree upon; whether you just want people to enjoy the games the same way you did or you want to keep hope for a true sequel alive, the interest KOTOR has been getting lately is wholly beneficial. I think we can also all agree that TSLRCM has been a major part of that. It's made the rounds through, and indeed beyond, virtually every center of KOTOR interest on the 'net. Gamers who played KOTOR 2 when it first came out and found it lackluster and buggy are replaying it now because of TSLRCM, they're almost unanimously finding it more enjoyable, and because of that quite a few of them are sticking around in our respective communities, expanding them and keeping them active. Since the Workshop has come about, this has only accelerated.

 

This is why I'm wholly puzzled by this decision. Many of the people responding to this thread appear to be suggesting alternative solutions to an issue which shouldn't exist in the first place. Uploading an old version of TSLRCM with a link to deadlystream as a "workaround" for TSLRCM's removal from the Workshop, or creating a sticky with the link, isn't logical, it's merely as close as one can get to a logical response for an illogical action.

 

As multiple users here have already noted, people are stupid. Yes, the Workshop is terrible for modding, and I think we can all agree on that too. But whether that's true or not, very few users actually care enough to install mods that are more difficult than the press of a button; fewer still are willing to check the steam forums to bother looking for a link to a mod they want elsewhere; and yet fewer again would care to ever try to fix something which is broken on the first install. While that last point applies to the Workshop and the mispointed launcher equally, I think my point is clear: by removing TSLRCM from the Workshop in any capacity, by segregating any part of it to Deadlystream, you would be placing artificial and unnecessary roadblocks in the way of users getting the mod. Those roadblocks may amount to no more than two button-clicks and a wait for a download, but that doesn't matter; people aren't just stupid, they're lazy. Many people simply won't do it, and the popularity of the mod, and likely the game as well, will suffer as a result.

 

I understand frustration with Steam's system, and I understand frustration at a ban, but this will accomplish nothing for you. Valve won't care that a single mod for a game which is over a decade old has been removed, and the moderators on the Steam forums certainly won't care. What this will accomplish is damage, to the communities to which we all belong. Loss of popularity for the games which we have all, inevitably, invested so much time into can only be a negative thing in the long-run, even if linking directly to deadlystream brings in more users to this particular community in the short-term. I can see no possible benefit to this, and must advise strongly against it.