Posted by Revanator
on 21 December 2016 - 06:34 PM
Gotta say, I love this head mod. Thanks to everyone who worked on it. It has an almost anime feel to it that works perfectly with the style of this game. I'd kinda like to see all the standard PC heads redone in this style.
I'd recommend releasing this fully in the downloads section as well.
Posted by Revanator
on 16 December 2016 - 03:00 PM
If we do make a KotOR Honest Trailer ourselves, we need to include some self-deprecating nerd jokes because...let's be honest, we're talking about remaking an honest trailer because it didn't do the games justice.
On a side note, pervert Atton needs to make it in in some fashion, and HE'S the one who should draw the Han Solo comparison.
Author: Revanator Contact: email@example.com or contact me at DeadlyStream.com
DESCRIPTION: This mod adds 3 custom items for each starting PC class, which can be found in the footlocker in your room on the Endar Spire (the one where you get your first equipment). Each class gets a ranged weapon, a melee weapon, and an armor set. All are upgradeable. The armor set takes the appearance of the standard class clothing. The soldier gets a custom blaster rifle and vibrosword, while the scout and scoundrel get blaster pistols and vibroblades.
TAKE NOTE. The upgrade system is very unique. Upgrades are LOCKED until you reach a certain level. This balances the items through your escape from Taris. I did this by adding a required feat for every upgrade. For the scout and scoundrel, they are feats automatically gained already. For the soldier, it's the Toughness feats (which means that if you want to use the items as intended you'll have to choose the Toughness feats as soon as they become available.) You can upgrade the items whenever, but you won't be able to use them until you've leveled-up to the required feat. This ensures that the item is never OP but still is relevant through Taris.
INSTALLATION: Copy all files to your override folder.
UNINSTALLATION: Delete all files from your override folder.
Credits: jc2 for screenshots Kexikus and Fair Strides for help with scripting Fred Tetra for KotOR Tool BioWare for KotOR
THIS MODIFICATION IS PROVIDED AS-IS. I HAVE NO RESPONSIBILITY FOR ANY DAMAGE CAUSED TO YOUR GAME OR COMPUTER FROM USING THIS MOD.
Revanator Contact: firstname.lastname@example.org OR on the DeadlyStream forums
Description: This mod aims to generally improve the power and abilities of the specific loot found on Korriban. Below is a list of items affected:
Silver-Lined Sword Ajunta Pall's Blade Vibrosword (the one found in Pall's tomb) Naga Sadow's Poison Blade Tulak Hord's Mask Marka Ragnos' Gauntlets
Appropriate items were made upgradeable (Marka's Gunatlets and Tulak's Mask aren't as classes of items normally aren't).
I tried to keep these items balanced, while still making them powerful. These are all probably the most powerful items in the game in their class, for certain applications. Certain classes of PCs or certain play styles may not find use for the items as much. I also removed the Force alignment restrictions for all the items listed.
Installation: Copy all .uti files into your override folder.
Uninstallation: Delete said files from override.
Compatibilty: Compaitible with anything that doesn't edit the Korriban tomb loot.
Bugs: None known.
Credits: Fred Tetra for KotOR Tool jc2 for testing and screenshots
Disclaimer: This mod is provided as-is and is not sponsored by LucasArts or BioWare. Use at your own risk. I am not responsible for any damage sustained to your game or computer by use of this mod.
Yeah, I too have always hated the way that the NPC clothing looks - really drab IMV. Perhaps a more varied pattern rather than just a swash of a single colour?
In any event I'm liking where this thread is going!
Very ambitious! Good luck mate.
Thanks guys! I was planning to start work on the models tonight, but I can't get MDLOps working on my PC, so that puts a damper on progress.
For anyone who might be able to help, I extracted the 7z file from this site and when I attempted to run the exe it just pulls up a command prompt-style window with the MDLOps label at the top and freezes up.
It is a very ambitious project and I am excited to read about it.
If I may suggest something, I would keep the pure visual upgrade and the stats/feat/additional weapons modification separate.
And I do agree about the NPCs' clothing textures being a punch in the eye. They badly need an upgrade.
Good idea. People may just want the visual upgrade.
And yeah, I always hated the NPC clothes. It always seemed to me like it was something rushed right before release or something.
Hehe, I just checked and the Bastila mod has 1024 by 1024 textures and look how great they look! I'm not saying it would be bad to have many textures overhauled, just a "4K" size is complete overkill for the game.
Yeah, I was planning on 2048x2048. Easy enough to do compared to 1024x1024 and probably the best it'll look in-game.