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Member Since 21 Feb 2016
Offline Last Active Today, 05:31 PM

#52368 Quanons many projects.

Posted by Revanator on Yesterday, 02:56 PM

Hmm...not sure what I think of the blue. It looks great, but...not quite T3.

#51254 Download:Refurbished Astromech Droids

Posted by Revanator on 25 December 2016 - 08:09 PM

Excellent mod. Fits seamlessly with Sapien's T3 mod and makes all the astromechs match T3's quality level. Just one more piece of the game that looks that much better.

#51174 Female Exile head request

Posted by Revanator on 21 December 2016 - 06:34 PM

Gotta say, I love this head mod. Thanks to everyone who worked on it. It has an almost anime feel to it that works perfectly with the style of this game. I'd kinda like to see all the standard PC heads redone in this style.


I'd recommend releasing this fully in the downloads section as well.

#51056 Kotor Honest Trailer Smosh Games

Posted by Revanator on 16 December 2016 - 03:00 PM

If we do make a KotOR Honest Trailer ourselves, we need to include some self-deprecating nerd jokes because...let's be honest, we're talking about remaking an honest trailer because it didn't do the games justice.


On a side note, pervert Atton needs to make it in in some fashion, and HE'S the one who should draw the Han Solo comparison.

#50230 Download:Custom Class Items

Posted by Revanator on 20 November 2016 - 12:18 AM

Woah, this was fast! Didn't know you were so close to finishing this? Well done mate!

It's just the starting class items, for now. Party items are on their way.
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#50220 Download:Custom Class Items

Posted by Revanator on 19 November 2016 - 02:11 AM



File Name: Custom Class Items

File Submitter: Revanator

File Submitted: 18 Nov 2016

File Category: Mods

K1R Compatible: Yes




Author: Revanator
Contact: ethan.wookie@gmail.com or contact me at DeadlyStream.com


This mod adds 3 custom items for each starting PC class, which can be found in
the footlocker in your room on the Endar Spire (the one where you get your first equipment).
Each class gets a ranged weapon, a melee weapon, and an armor set. All are upgradeable.
The armor set takes the appearance of the standard class clothing. The soldier gets a custom
blaster rifle and vibrosword, while the scout and scoundrel get blaster pistols and vibroblades.


TAKE NOTE. The upgrade system is very unique. Upgrades are LOCKED until you reach a certain
level. This balances the items through your escape from Taris. I did this by adding a required
feat for every upgrade. For the scout and scoundrel, they are feats automatically gained
already. For the soldier, it's the Toughness feats (which means that if you want to use the
items as intended you'll have to choose the Toughness feats as soon as they become available.)
You can upgrade the items whenever, but you won't be able to use them until you've leveled-up
to the required feat. This ensures that the item is never OP but still is relevant through Taris.


Copy all files to your override folder.


Delete all files from your override folder.


jc2 for screenshots
Kexikus and Fair Strides for help with scripting
Fred Tetra for KotOR Tool
BioWare for KotOR




Click here to download this file

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#49726 Anyone Beat Impossible Difficulty on K1R?

Posted by Revanator on 02 November 2016 - 02:47 AM

Just beat Malak. Finished the game on Impossible difficulty.

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#48973 Download:Improved Korriban Tomb Loot

Posted by Revanator on 30 September 2016 - 03:25 AM



File Name: Improved Korriban Tomb Loot

File Submitter: Revanator

File Submitted: 16 Sep 2016

File Category: Mods

K1R Compatible: Yes


A Knights of the Old Republic Modification


Contact: ethan.wookie@gmail.com OR on the DeadlyStream forums


This mod aims to generally improve the power and abilities of the specific loot found on Korriban.
Below is a list of items affected:


Silver-Lined Sword
Ajunta Pall's Blade
Vibrosword (the one found in Pall's tomb)
Naga Sadow's Poison Blade
Tulak Hord's Mask
Marka Ragnos' Gauntlets


Appropriate items were made upgradeable (Marka's Gunatlets and Tulak's Mask aren't
as classes of items normally aren't).


I tried to keep these items balanced, while still making them powerful. These are all probably the most
powerful items in the game in their class, for certain applications. Certain classes of PCs or certain
play styles may not find use for the items as much. I also removed the Force alignment restrictions
for all the items listed.


Copy all .uti files into your override folder.


Delete said files from override.


Compaitible with anything that doesn't edit the Korriban tomb loot.


None known.


Fred Tetra for KotOR Tool
jc2 for testing and screenshots


This mod is provided as-is and is not sponsored by LucasArts or BioWare.
Use at your own risk. I am not responsible for any damage sustained to your game or computer
by use of this mod.


Click here to download this file

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#47814 K1 Party Member Overhaul

Posted by Revanator on 01 August 2016 - 12:43 AM

Yeah, I too have always hated the way that the NPC clothing looks - really drab IMV. Perhaps a more varied pattern rather than just a swash of a single colour?

In any event I'm liking where this thread is going!


Very ambitious! Good luck mate.

Thanks guys! I was planning to start work on the models tonight, but I can't get MDLOps working on my PC, so that puts a damper on progress.


For anyone who might be able to help, I extracted the 7z file from this site and when I attempted to run the exe it just pulls up a command prompt-style window with the MDLOps label at the top and freezes up.

#47813 Why isn't there an HD mod pack?

Posted by Revanator on 01 August 2016 - 12:40 AM

4K Atton is genuine 4K. 4096x4096 textures. Complete overkill. If I were to do a full texture overhaul I'd make it 2048x2048.

#47803 K1 Party Member Overhaul

Posted by Revanator on 31 July 2016 - 02:00 PM

It is a very ambitious project and I am excited to read about it.


If I may suggest something, I would keep the pure visual upgrade and the stats/feat/additional weapons modification separate.


And I do agree about the NPCs' clothing textures being a punch in the eye. They badly need an upgrade.

Good idea. People may just want the visual upgrade.


And yeah, I always hated the NPC clothes. It always seemed to me like it was something rushed right before release or something.



Hehe, I just checked and the Bastila mod has 1024 by 1024 textures and look how great they look! I'm not saying it would be bad to have many textures overhauled, just a "4K" size is complete overkill for the game.

Yeah, I was planning on 2048x2048. Easy enough to do compared to 1024x1024 and probably the best it'll look in-game.

#47771 star wars rebels season 3 trailer

Posted by Revanator on 30 July 2016 - 08:14 PM

They did fine with Ventress and Maul. I actually really like where they took both characters. Maul is getting a bit overplayed, but if they still have good stories to tell with him, I say go for it.


I'm not a huge Rebels fan, but it hasn't done anything really offensive yet. It could this season, though. We'll see.

#47765 K1 Party Member Overhaul

Posted by Revanator on 30 July 2016 - 04:32 PM

So this started out as a relatively small project and quickly became something much larger. Originally, I had intended to create some new character-specific weapons and edit the character's utcs to have them join the party with said items. That quickly turned into balancing the weapons for use throughout the entire game (locking certain upgrades by requiring feats auto-unlocked as they progress).


I wanted the character's original clothes to be the armor/robes for the character throughout the game so that they're comparable to the best other available armors throughout the game. I quickly noticed that the NPC clothing textures are arguably the worst textures in-game (worse than the blasters as you see them up close far more often) and that while the party member textures are better, they're still not great.


I began modifying textures for Bastila and HK and quickly realized that to get the effect that I intended, I needed to modify the models as well. This is where things really began to get heady for me, as while I'm competent with Blender, I have little experience with 3ds Max and I'm only average at adjusting models (yes, I did downloaded KotOR Blender).


So, in conclusion, here's the list of things this mod has come to encompass:

-Remodeling (mostly just adjusting some features on the models and adding more complexity, especially with HK, but a higher poly count would be nice) the party member models

-Retexturing the party member base outfits (along with creating some optional variants for some of the characters)

-Creating a custom armor/robe, melee, and ranged weapon for each character (Implant in Zaalbar's case, and no ranged for Jedi and no melee for droids)

-Modifying the utcs to better balance the character, adjust their stats and starting feats, and including their new weapons

-Create new custom textures (possibly even models for 1 or 2 of them) for these new weapons

-Possibly create a few new animations/edit existing ones to try and get a smoother effect (not sure if this will even work, or if it would, if it's really worth it, just an idea I had playing around with the models earlier)


So truly, this has become a party member overhaul. I've got the weapons and utcs pretty much done, though they may need modifying after some play testing. I could use a hand with the textures and models though, if anyone's interested, or really just some advice on how to accomplish what I'm looking for.

#47675 Ever notice....

Posted by Revanator on 27 July 2016 - 10:21 PM

The level scaling would be necessary if you raised/removed the level cap, IF you did the new game+ idea.

#47356 Download:Leviathan Differentiated Dialogue

Posted by Revanator on 13 July 2016 - 10:35 PM

Posted Image


File Name: Leviathan Differentiated Dialogue

File Submitter: Revanator

File Submitted: 13 Jul 2016

File Category: Mods

K1R Compatible: Yes




Leviathan Differentiated Dialogue
by Revanator (ethan.wookie@gmail.com or contact me at DeadlyStream)


The Leviathan was always one of my favorite parts of the original KotOR game. I always liked running around as one of my favorite party members, having a mini-adventure before taking control of my PC again.
However, it always bothered me that the dialogue you had with the Rodian prisoner was the same for all possible party members (save T3). This mod fixes that.
You will now have different options for all party members that fit with their unique personalities, temperaments, and manners of speaking. I left T3's untouched.


Installation: Simply copy the lev40_rodpris2.dlg file into your override folder.


Uninstallation: Delete lev40_rodpris2.dlg from your override folder.


Compatibility: Should be compatibile with any mod that does not touch lev40_rodpris2.dlg. This IS compatibile with K1R, but K1R is not necessary!


jc2 for some heavy testing and bug-finding (and the screenshot).
Fred Tetra for KotOR Tool
tk102 for DLGEditor


Usage: Please do not upload this anywhere without my permission, and contact me if you use this in any of your mods, so that I may approve you.


Click here to download this file