Hmm, interesting. I really like how you gave her skin a lot more depth, but I'm not sure I like the new hairstyle or the fact that she has a PC face, one I use regularly. It also looks pretty grainy. This is one to try out in game for sure. I have my hopes.
Posted by Revanator
on 21 December 2016 - 06:34 PM
Gotta say, I love this head mod. Thanks to everyone who worked on it. It has an almost anime feel to it that works perfectly with the style of this game. I'd kinda like to see all the standard PC heads redone in this style.
I'd recommend releasing this fully in the downloads section as well.
Posted by Revanator
on 16 December 2016 - 03:00 PM
If we do make a KotOR Honest Trailer ourselves, we need to include some self-deprecating nerd jokes because...let's be honest, we're talking about remaking an honest trailer because it didn't do the games justice.
On a side note, pervert Atton needs to make it in in some fashion, and HE'S the one who should draw the Han Solo comparison.
Author: Revanator Contact: email@example.com or contact me at DeadlyStream.com
DESCRIPTION: This mod adds 3 custom items for each starting PC class, which can be found in the footlocker in your room on the Endar Spire (the one where you get your first equipment). Each class gets a ranged weapon, a melee weapon, and an armor set. All are upgradeable. The armor set takes the appearance of the standard class clothing. The soldier gets a custom blaster rifle and vibrosword, while the scout and scoundrel get blaster pistols and vibroblades.
TAKE NOTE. The upgrade system is very unique. Upgrades are LOCKED until you reach a certain level. This balances the items through your escape from Taris. I did this by adding a required feat for every upgrade. For the scout and scoundrel, they are feats automatically gained already. For the soldier, it's the Toughness feats (which means that if you want to use the items as intended you'll have to choose the Toughness feats as soon as they become available.) You can upgrade the items whenever, but you won't be able to use them until you've leveled-up to the required feat. This ensures that the item is never OP but still is relevant through Taris.
INSTALLATION: Copy all files to your override folder.
UNINSTALLATION: Delete all files from your override folder.
Credits: jc2 for screenshots Kexikus and Fair Strides for help with scripting Fred Tetra for KotOR Tool BioWare for KotOR
THIS MODIFICATION IS PROVIDED AS-IS. I HAVE NO RESPONSIBILITY FOR ANY DAMAGE CAUSED TO YOUR GAME OR COMPUTER FROM USING THIS MOD.
Revanator Contact: firstname.lastname@example.org OR on the DeadlyStream forums
Description: This mod aims to generally improve the power and abilities of the specific loot found on Korriban. Below is a list of items affected:
Silver-Lined Sword Ajunta Pall's Blade Vibrosword (the one found in Pall's tomb) Naga Sadow's Poison Blade Tulak Hord's Mask Marka Ragnos' Gauntlets
Appropriate items were made upgradeable (Marka's Gunatlets and Tulak's Mask aren't as classes of items normally aren't).
I tried to keep these items balanced, while still making them powerful. These are all probably the most powerful items in the game in their class, for certain applications. Certain classes of PCs or certain play styles may not find use for the items as much. I also removed the Force alignment restrictions for all the items listed.
Installation: Copy all .uti files into your override folder.
Uninstallation: Delete said files from override.
Compatibilty: Compaitible with anything that doesn't edit the Korriban tomb loot.
Bugs: None known.
Credits: Fred Tetra for KotOR Tool jc2 for testing and screenshots
Disclaimer: This mod is provided as-is and is not sponsored by LucasArts or BioWare. Use at your own risk. I am not responsible for any damage sustained to your game or computer by use of this mod.