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N-DReW25

Member Since 16 Feb 2016
Online Last Active Today, 07:54 PM
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Topics I've Started

Modifying pre existing Dialog.tlk entries via TSLPatcher [TSL]

25 September 2017 - 08:13 AM

I am trying to modify pre-existing entries in the Dialog.tlk without creating any actual new entries using a TSLPatcher but the information in the readme of the TSLPatcher sounds like it is instructing me how to make new entries which I don't want. 

 

Can anyone please explain what I would actually need to do to edit the entries I want? Any help would be appreciated.


Download:K1 Style T3-M4

20 September 2017 - 11:16 PM

http://deadlystream.com/forum/index.php?app=downloads&module=display&section=screenshot&id=1147

 

File Name: K1 Style T3-M4

File Submitter: N-DReW25

File Submitted: 17 Sep 2017

File Category: Skins

TSLRCM Compatible: Yes

 

A Mod for Star Wars Knights of The Old Republic II The Sith Lords
Author: N-DReW25
Release Date: 17.09.2017

 

Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder

 

Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder

 

Description:

 

THIS MOD CONTAINS NO PORTING WHAT SO EVER!

 

In TSL T3-M4 has an updated look to make him look more run down since the events of Kotor 1. While this
isn't a bad design choice, however, some of you might just like the original K1 T3-M4 better than the one
Obsidian made. Fortunately, the K1 skin for T3-M4 exists in the TSL game files meaning you can have your K1
T3-M4 without the fear of porting

 

[Portraits not included]

 

Known Bugs:
this mod shouldn't have bugs but if there is Just PM me on Deadlystream.

 

Incompatibilities:
Is incompatible with anything that edits "P_t3m4_01.tga"

 

Permissions:
Do NOT claim credit for this mod

 

Thanks:
Bioware for such an amazing game, Fred Tetra for Kotor Tool and everyone who downloads the mod.

 

Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

 

Click here to download this file


Party Member Conversations in Apartment and Ebon Hawk (K1)

10 September 2017 - 12:04 PM

In TSL certain party members can talk to each other on the Ebon Hawk. Some of these scenes can be important to the plot, funny, beneficial to some party members and so on. In K1 we don't have this, the closest thing K1 has to that is whenever you're outside the Ebon Hawk and party members begin to randomly talk to each other halting the progress of the game in the process. My request is a mod that moves those conversations from outside the Ebon Hawk to onboard the Ebon Hawk, this will be good as it will not stop the player from doing something else on a planet and it will show some conversations that aren't really seen for example if you don't bring Jolee with you all the time you may not get to see his conversation with different party members. A mod like this will show those conversations we don't really get to see.

 

And if someone does make this a mod perhaps make it more than just talking, for example with the Carth/Canderous war conversation Carth may be typing in the security room of the Ebon Hawk and Canderous walks in and begins the conversation "Hey Carth, you've served in the Mandalorian Wars" etc. These types of cutscenes make it look like the party is doing stuff on the Ebon Hawk and not just standing around.


How did SpaceAlex make his K1 Enhancement Pack NPC Overhaul?

07 September 2017 - 11:02 AM

As the K1 Enhancement Pack is a modders resource according to the readme I am trying to salvage the NPC Overhaul component of that mod and add it to a Demo of a certain mod I am making. The problem I am encountering is SpaceAlex the author clearly didn't want to use .mod files in his mod so it appears he's used scripts. I think I found the right script I am looking for "k_ptat17_enter.ncs" but when I drop that into the override of my mod it spawns most of the NPC's in groups of 50 dropping my 60 fps to about 11 fps. It appears that is the right one because there are groups of children and women something the Enchantment pack had and vanilla didn't.
 
I simply would like a resolution to how I can fix the group of 50 problem and what's causing it.

How many new rows can the appearance file have?

30 August 2017 - 12:23 PM

Out of curiosity is there an actual limit as to how many new appearances can be put onto the appearance.2da file or is it unlimited?