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N-DReW25

Member Since 16 Feb 2016
Offline Last Active Today, 05:03 AM
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Topics I've Started

Download:Sapith Fix

01 January 2017 - 11:56 PM

http://deadlystream.com/forum/index.php?app=downloads&module=display&section=screenshot&id=975

 

File Name: Sapith Fix

File Submitter: N-DReW25

File Submitted: 02 Jan 2017

File Category: Skins

K1R Compatible: Yes

 

A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
Release Date: 2.01.2017

 

Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder

 

Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic override folder

 

Description:
During your travels across the galaxy you have the opportunity to find rare lightsaber crystals in various locations. The Sapith Crystal and the Solari Crystal in Kotor 1 both share the same white crystal icons but in Kotor 2 the Sapith crystal has a brand new icon. When I made my red lightsaber crystal fix I found the exact icon in the Kotor 1 assets for the Sapith Crystal, so this mod will replace the sapith crystal icon and change it into the same icon used in Kotor 2

 

Known Bugs:
this mod shouldn't have bugs but if their is Just PM me on Deadlystream.

 

Incompatibilities:
Is incompatiable with anything that edits "g_w_sbrcrstl04.uti" though I don't know anything that edits that.

 

Permissions:
Do NOT claim credit for this mod

 

Thanks:
Bioware for such an amazing game, Fred Tetra for Kotor Tool and everyone who downloads the mod.

 

Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

 

Click here to download this file


Download:TSLRCM Icon Fix

23 November 2016 - 10:12 PM

http://deadlystream.com/forum/index.php?app=downloads&module=display&section=screenshot&id=937

 

File Name: TSLRCM Icon Fix

File Submitter: N-DReW25

File Submitted: 05 Nov 2016

File Category: Skins

TSLRCM Compatible: Yes

 

A Mod for Star Wars Knights of The Old Republic II The Sith Lords
Author: N-DReW25
Release Date: 5.11.2016

 

Installation:
This mod requires TSLRCM to be installed FIRST so be sure to download and install it- http://deadlystream....ed-content-mod/

 

After you installed it simply copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder

 

It will ask you to overwrite so click yes when it does and it will be installed

 

Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic override folder

 

Description:
TSLRCM is a mod that restores most of the cut content back into the game. While this mod does do an excellent job at doing so it also comes with a new logo which now reads "Star Wars Knights of the Old Republic II THE SITH LORDS RESTORED CONTENT MODIFICATION 1.8.5 (The 1.8.5 bit changes depending on the version you play). That new
logo is extremley useful to new players since it lets them know if it's been successfully installed or not but realistically Obsidian never intened for that logo to be in the game so what this mod does is reimplement the old logo back into the TSLRCM game.

 

Known Bugs:
this mod shouldn't have bugs but if their is Just PM me on Deadlystream.

 

Incompatibilities:
Is incompatiable with anything that edits the main logo

 

Permissions:
Do NOT claim credit for this mod

 

Thanks:
Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod.

 

Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

 

Click here to download this file


[WIP] Caalin Ette (K1R Addon)

19 November 2016 - 09:06 AM

Caalin Ette was once a part of the K1 Restoration Mod back in its Demo and 1.0 phases but he was sadly removed in 1.1 because he was custom content and not restored content. This mod aims to add Caalin back into the regular K1R 1.2 game.

 

After 4 hours or so copying files from one file to another and editing the GIT file a lot of times I finally got a finished result though there are a few problems. The first one is something that is most likely done via the new Dialogue.tlk file that was included in 1.2, so the problem is that some of the new things have weird titles or text on them for example the pass card for Caalin's office and strongbox don't say what they’re supposed to say and say something like "Oh, you idiot. Breijik didn't hire any new lab techs. They're probably a Bek spy."

 

And also the Computer Panel in Caalin's room is a bit broken in the same way the items are and the main heating system Computer has a broken bit were after you put in the heating battery it said "Kill them".

 

Another bug is when you do certain things like kill Caalin, get Caalin’s door key card etc your journal updates but when I look at the journal everything is the same, this doesn't break the game in any way but is just weird though.

 

The way this mod adds Caalin Ette back into the game is the Heavy Security Door is locked and you need to find a key to open it, fortunately an NPC called Yrei Yindaru (I don't think that’s his name but its close enough) who is in the Vulkar Hanger bit of the restored level has the key, After killing him you can open the door where the normal fully voiced Caalin Ette will play his dialogue were he and his 6 bodyguards will attempt to kill you, after defeating them you can obtain a Sith Energy Shield, a Heavy Battle Armor and his light repeating blaster rifle. He also drops his Strongbox access card used to open his strongbox were you get the heating battery to install into the heating generator to disable the turrets on the first level.

 

CHANGES:

 

In 1.0 you HAD to do a spice side quest to get a Mechanic ID card to go down to the garage but it doesn't work due to drug addicts trading in their cards for spice, so you are to look around the base until you find an inaccessible room where a Cutscene plays of two assassins who just assassinated a mechanic named Vik and your character opens the door. Assassins attack you - and after solving a puzzle - you get Caalin’s key where you can then play the normal Caalin scene like normal and get the battery for the generator and go into the garage.

 

In 1.1 and 1.2 I’m not 100% sure but its either the Mechanic ID doesn't work or it does and you go into the garage that way though there is a way were you can go into Caalin’s room that is now inhabited by Vulkar Lieutenants and you kill them and get the battery to go to the garage. The reason for that is because the 1.0 version just confused people on what to do.

 

In this mod the assassins still are cut but the big daddy himself has been restored, also the dialogue about Vik is cut from Caalin’s Dialogue but it makes no difference to the story line.

 

If anyone understood what I just wrote if you can I need people to play around with the mod and see what’s causing the weird bugs I’ve been encountering and to see if there are any more bugs or anything with the game. Thanks in regards to anyone who helps. :D


Listening to Voiceovers files in the Soundvoices file

10 November 2016 - 12:46 PM

Within the Soundvoices file there a lots of wav audio files that are the audio files and voice overs for nearly all NPC's in the game like Vrook, Kreia, Dol Gren etc but there is no way to actually listen to them (At least for me). When I do the file goes for 0 seconds and I get an error message every time I try to listen to them (Same goes for K1 but i'm more interested in TSL). I tried to force my way to list to one using a third party software but I ended up listening to a loud static sound.

 

The reason why I want to listen to them is to see if there are still any cut lines that may prove useful whether they were for cut things like the Genoharaden or the Holocron Sidequest or whatever.

 

So what I am asking for is there a way to actually listen to the wav files.


No Random Merchant Loot [TSL]

10 November 2016 - 03:45 AM

In this mod, I'm trying to remove the annoying and easily exploitable random merchant loot generator. Basically I want the merchant loot to be the same EVERY single time you play the game like in K1. For my first test I have decompiled the a_stockstore_01.ncs script (Which I think is Dendis Dobo's) using DeNCS now one of the first problem I encountered is when I decompiled the script I got a_stockstore_01_compile_fails which doesn't look good but when I opened it in Kotor Tool it looked like a script so that might just be me panicking already.

 

So i'm asking how do you turn the random loot thing off in the script.