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Member Since 16 Feb 2016
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#56505 What is your favorite set of Endar Spire reskins?

Posted by N-DReW25 on 19 May 2017 - 02:40 AM

Not seeing the reasoning here.

I do prefer Thunder3's Endar Spire over XediiXarwarz, however, I won't say Xedii's mod isn't good (The only part I dislike from that mod was the Taris texture outside the window). I would prefer those two mods over Jorak's mod because with Jorak's you need to download 8 separate files 63 megabytes each and even after that you need to do the Xnview install. Personally, I really liked the animations in Jorak's mod especially the flickering lights and I liked the Taris planet texture, however, I still like Thunder3's mod in terms of detail and how it looks like the original Endar Spire something both Xedii and Jorak didn't do with theirs. Overall I prefer Thunder3's.

#56454 KOTOR Remake : "Apeiron"

Posted by N-DReW25 on 16 May 2017 - 09:32 AM

Apeiron: the gift that keeps on giving.
It seems their page still hasn't corrected the spelling errors.

These errors have only been on their site for 15 months or so. I even messaged them when I first spotted this because - perhaps I'm anal-retentive?

I think I found the only person on earth who has worse spelling and punctuation than me (I think I'm just dreaming with that statement, I'm pretty bad)

#56412 Nar Shaddaa Expansion

Posted by N-DReW25 on 15 May 2017 - 08:34 AM

There is left over Dialogue for Goto during the Bounty Hunter meeting where he says "The GenoHaradan are no concern of yours"! I will be making a Restoration mod for those unused dialogues in the future but if the exchange does know of the GenoHaradan that can be used in the mod.

#56337 Nar Shaddaa Expansion

Posted by N-DReW25 on 13 May 2017 - 12:52 PM

First of all, I agree, fan VA isn't a great idea after all... Guess recycling VOs will do. And... More subtle? I'm trying to make Nar Shaddaa bigger, not just some small changes.
And just so you know, the new complex will be OPTIONAL! It will just provide some fun sidequests, some new story elements and some new areas for the players to explore...

Fan Voice Overs aren't "that" bad. If you do the voice overs good the mod is better for it, Just look at M4-78EP- http://deadlystream....cement-project/ some of the dialogues are brilliantly well done however some can be considered horrible but in the upcoming 1.3 update most of those bad voice overs will be replaced with better ones so it's just going to get better. (The most likely problem with the M4-78 voice overs is nearly  all have a voice over which means more actors, if you were smart you'd maybe have two voice acted characters and have 11 alien voice acted characters)

A good example of bad quality would be the infamous Cathalan mod which I have a walkthrough of- https://www.youtube....yJ8xzw0hFh4t8Qf (If you have any questions but the mod ask it on one of my comment sections...not here)


I feel like mentioning Quanon has made some custom made Nar Shadda Modules that he has shown footage of on Youtub

I highly doubt it's finished and if you'll get the permission to use but I feel like that was worth bringing up!

#56335 Nar Shaddaa Expansion

Posted by N-DReW25 on 13 May 2017 - 11:05 AM

Forgive the late commentary but . . . after the expansion the TSLRCM has already done for Nar Shaddaa, wouldn't extending Nar Shaddaa past that be more of a punishment to the player?

For me, if these sidequests were optional and/or beneficial for my character then I'd play it. If this mod had poor voice overs, bugs, poor story writing, stupid nonsense, boring content, mandatory to complete the game and an orange filter that goes over every NPC and Placeable in the modules *cough* Cathalan *cough* then I'd pass.

#56329 Nar Shaddaa Expansion

Posted by N-DReW25 on 13 May 2017 - 08:48 AM

I'm not so sure about touching that stuff... Especially the Jek Jek Tar!
Maybe a genoharadan base? The Sith don't even touch Nar Shaddaa, the exchange are clearly more hidden to have a place in the new complex... Genoharadans would fit into the story, but how?

Instead of putting the GenoHaradan into the Jekk Jekk Tarr why not put them in that complex next to Vogga's place like the GenoHaradan in Exile007's mod was, however, you could instead of restoring the cut content you might want to make a new GenoHaradan for your mod. If I had to I'd put the GenoHaradan in a new module and you learn about their existence through the Trandoshan in the Cantina, Maybe also have GenoHaradan hunters who appear on multiple worlds like the HK-50's who are sent to capture you. Maybe after killing all the GenoHaradan Members and maybe after completing the Nar Shadda plot you might get an offer to join the GenoHaradan like Calo Nord and Revan did and you get to meet up with the current Overseer Senni Vek from Kotor 1 who will tell you about how Hulas and all the other overseers were killed (Revan dark side) or how Revan rejected their offer (Revan light side) and you can be sent out to kill GenoHaradan targets.


We can't pull the Kotor 1 kill all the other overseers trick again so the target would either be rivaling gangs, government bounties, Jedi or other NPC's and these targets could also spread into other sidequests. The reward for these bounties would be the Kotor 1 GenoHaradan Items recreated from scratch (Very Easy stuff) and maybe new items like GenoHaradan Blaster Rifles, Implant and so on.

#56326 Questions about some mod compatibilities

Posted by N-DReW25 on 13 May 2017 - 04:00 AM

My Implant Feat Restoration should be compatible with all the mods you have listed. The only possible conflicts would be if you have a mod that edits the implant uti files which can result in you needing to have not only the new implant feat but the old constitution level in order to use an implant which would make the game even harder when it comes to implants.

#56325 Nar Shaddaa Expansion

Posted by N-DReW25 on 13 May 2017 - 03:58 AM

Might I suggest using elements of the cut Genoharadan content. If you don't know what they are the Genoharadan originally had a place in Kotor 2 but was cut and unlike other parts of the game, there wasn't enough content to restore properly into TSLRCM. Several attempts have been made to restore the content however they have all failed, one of the modders Exile007 has released his TSLRCM Incompatible work to the download section- http://deadlystream....h&fromMainBar=1 so you could use that to have a look at that mod and see what you like.


From what I understand the Batu Rem assassin was supposed to be a Genoharadan Disciple who was sent to kill you, The Genoharadan were also supposed to be hunting your PC as well as the Sith and the Exchange and their base of operation was in the Jekk Jekk Tarr but when they were cut Batu and the Jekk Jekk Tarr become Exchange content.

#56223 [TSL] Holocron at the Sith Academy

Posted by N-DReW25 on 09 May 2017 - 10:13 AM

Fine, fine. I am not here to pic a fight with anyone. You didnt give me permission to use your mod and I never said I was going to use it in the first place. Sorry if I gave the impression that I was doing something behind your back. I also wont ask anything anymore here, but let me say this: I really dont understand you. Goodbye.

I think he means you also don't have permission to show an image of his mod being used in a mod photo...you may not be uploading it as a mod but the author still doesn't even want an image of his mod being used for g something else in a photo! Might not sound fair but those are the rules and we must respect an author for their hard work.



Might I suggest just replacing the model with Darth Insidious' model instead (It's a modders resource by the way so unlike SH's mod it's a free to use in mods deal)- http://deadlystream....urce-holocrons/


A bit off topic: I like this has turned from someone asking for a name of a texture to a Sith Holocron defending the modding copyright of a Sith Holocron.

#56221 Recruit Master Atris

Posted by N-DReW25 on 09 May 2017 - 08:14 AM

The Atris you recruit has the following stats


Jedi Consular Level 30

Strength: 29

Dexterity: 23

Constitution: 34

Intelligence: 41

Wisdom: 48

Charisma: 25



Those stats result in a vitality count of 7260, Force 1020 and a defense bonus 29! And to add to all that she has the Proficiency all (Which is used exclusively used for NPC's to give them all the proficiencies at once) and her body model does not display Armor or Masks (Which isn't your fault but a possible 3.0 feature)


Do you know there is already a p_atris file that already exists in KotOR tool that is about 85% percent finished? Right?

#55928 Any tutorials for a beginning modder?

Posted by N-DReW25 on 28 April 2017 - 05:38 AM

This one really helped me begin with modding Kotor-

#55886 Full Jedi Council

Posted by N-DReW25 on 26 April 2017 - 09:34 AM

You could have a Duros wear robes if you use my heads resource.


Also, point of fact, Tyvokka did wear Jedi robes. But surely it's a personal choice. I'd take less issue with a Wookiee choosing not to wear robes than I do with Thon's robe (previously never seen) being wearable by a human of average size.


By any chance, can you make that alien head modding resource pack for K1?

#55858 High Quality Blades (an actual Work in Progress...no, seriously)

Posted by N-DReW25 on 25 April 2017 - 02:16 AM

Have you made any progress on this, Sithspecter?

#55708 Sleheyron

Posted by N-DReW25 on 20 April 2017 - 01:48 PM

If the Modules are custom made that should mean we are allowed to port the new Slehehyron Modules to TSL and make a TSL version of Sleheyron without any troubles, is that allowed?

  • jc2 likes this

#55401 [Heavy Modded] Miscellaneous bugs

Posted by N-DReW25 on 10 April 2017 - 03:29 PM

That looks like the most incompatible bundle there is. K1 Enhancement Pack, K1R, and Brotherhood of Shadow do not sound like a compatible mix.
Here are some explanations that might be able to help:

Dark Jedi Bug: The Dark Jedi encounters are super difficult in K1 Enhancement pack, The K1EP makes enemies more difficult such as giving enemies more grenades for example but that Dark Jedi Encounter is difficult in the extreme and I had to through everything I had to defeat them. (That being Max Stimulants,  Verpine Energy Sheild, Force Abilities, Grenades, Kay, a lot of running and an army of NPC's from the Call of Aid mod )

Marl Bug: I do believe that is Intended

Outcast Children bug: Please show us a screenshot of this as the child model doesn't support armor and I'd like to see what is actually going on

Kandon Ark Bug: Try removing "tar10_kandon01.dlg" from your override

Tar'eelok and Garrum bug: Sounds like a bad case of 2da conflict

Iriaz bug: To my knowledge are supposed to be neutral to the player. I'd suggest waiting till they walk away from the blocked area, if they aren't moving then that's a problem.

Jedi Holocron: If this said holocron is a placeable, that could be a 2da conflict

Grass bug: That's due to your graphics card and is unfixable to my knowledge

Floating Lightsabers: 2da conflict