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Member Since 16 Feb 2016
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#54409 Download:Genoharadan - Light Side

Posted by N-DReW25 on Today, 12:13 PM

I do like the idea of this mod and I definitely will be playing this mod in the future but I have a few questions about the mod!

* At the Hulas boss fight is there an option not to kill all the overseers and let them live?
* If you lets say if you killed two Overseers and let three live will that have any affect at all?
* I am pretty sure the GenoHaradan has many spies who follow your player character around the Galaxy (It was mentioned in game when you let Zuulan escape)! If this is correct then that means the GenoHaradan sends spies to spy on you and make sure you actually complete your missions! so how in your mod does Hulas not get informed about letting the Overseers live?

#54313 Download:Upgradeable Swoop Bike (Incomplete mod)

Posted by N-DReW25 on Yesterday, 02:10 AM

Swoop upgrades weren't intended for K1. At least not as much as for K2. So you don't have the swoop upgrade screen and all the hardcoded functionality. Technically you could still do it using a dlg file.


Anyways, this is off my hands, this question is really for the person who picks this up.

Swoop upgrades were likely intended for K1 as a bunch of NPC's on Tatooine and Manaan mention Swoop upgrades! But they probably weren't coded in at all so your likely right!

#54307 Response to Claims that Peragus' Purpose is Confusing

Posted by N-DReW25 on 22 February 2017 - 10:42 PM

Lets see...


Kreia - the end boss, so she obviously has to die.

T3-M4 - survives.

HK-47 - survives.

Atton - survives or not, it's up to you if you win the fight vs Sion.

Handmaiden - survives unless you piss her off and she fights Visas (in which case her fate is unknown)

Visas - survives unless you choose to kill her on the Ravager

Mira - survives unless you're dark side or lose to Hanharr

Hanharr - unknown (if DS)

Mandalore - survives

Disciple - survives, unless he fights Atton, in which case his fate is not known (probably dead)

G0-T0 - might die, depending on your choices in the HK factory

Bao-Dur - unknown, potentially dead.


How is that "dropping like flies" and "not having any choice"?

There is also an option to poison Disciple, Handmaiden, Visas, Mira and Mandalore!

#54246 Response to Claims that Peragus' Purpose is Confusing

Posted by N-DReW25 on 22 February 2017 - 06:37 AM

But regarding the merging of planets, there actually is some merit here as the demo of the game had everything set on Telos, even though it utilized assets that would later end up on Peragus and Dxun. Although I'm not sure how much remains that would be usable in any way.  Not many of the voice lines remain in the game files, and the demo Mira had a different actress anyway.

I do believe I've already found a few video's about the TSL Demo




The TSL Demo from those videos appear to have different portraits, K1 Music and a Storm in the restoration zones



If you cut Peragus, you'd lose the following:

- The player's introduction to Kreia
- The player's introduction to Atton
- The player's introduction to T3-M4
- The player's introduction to the HK-50's
- The player's introduction to Sion
- The player's introduction to Admiral Carth Onasi
- The reason that Lieutenant Grenn has the authority to arrest you when you get to Telos Citadel Station
- The reason that G0-T0 captures you on Nar Shaddaa
- One of the reasons that Atris gets to berate you on the Polar Plateau (One the reasons that many characters throughout the game can yell at you actually)
If you pulled Peragus from the game, the game would make less sense.
If you feel that Peragus' purpose was vague, you'd want to add an explanation to Peragus, and not remove the whole section.

I get your point, Removing Peragus would make the current TSL story a mess...but that doesn't mean someone can't rewrite the TSL story! I am sure someone could easily rewrite TSL to remove Peragus and have all of those missing plot points fixed! If your really picky I may make a blog on how I'd write Peragus out of the picture! If someone would make this a mod however it would likely be somewhat of a total conversion similar to ROR but instead of Kotor 2 it's just a redo fo Kotor 2 TSL, I should also mention if someone did rewrite Kotor 2 they could restore previously unrestorable content like the GenoHaraden or Dvakvar Grahrk.

#54199 TSLRCM's take on Bao-Dur's endgame fate?

Posted by N-DReW25 on 21 February 2017 - 09:58 AM

I can't spell his last name. What I meant by deadlines not interfering with story I meant writing the plot, and the characters. Not building the game itself. Mr. A. had a great theme, sound characterization, and great conflict, but he didn't WRITE the story properly. I'm a writer, it's what I do, so my issues have nothing to do with the "game" part. (I also wasn't putting down m4-78) a good writer usally knows two things, from the start... 1. What they want to say 2. How the story will end. In this case, Mr. MCA had something to say, and amazing characters to say it, however, he utterly and completely failed to make it matter to the player. In the end nothing happens! Kreia wants to cause the death of the Force without killing the Galaxy, he never explained how that may be possible. You are supposed to be a Zombie untouched by the Force, yet you weild it. Again not possible in the SW's mythos. You can be blocked, but never without it. He didn't make that clear. Characters like Bao-Dur, who do nothing after training them to be Jedi, when they should be moving along with the character. These are mistakes by an author, not "game" mistakes. 

I feel like mentioning Peragus didn't make a lot of sense. Think about it, The Restoration of Telos was a Government funded project that can an impact on the Galactic Senate if it succeeds or fails (All of this was mentioned in game). So if taxpayer money was being put into such a project that was so important why would they use highly explosive fuel that blew a chunk out of a planet when people tried to mine it. Not to mention the Citadel somehow survives a space battle, Seriously being realistic one trigger happy sith fighter could take out Citadel with a stray missile if it's loaded with explosive fuel. (Not to mention the Citadel houses many important and innocent people so imagine the Citadel getting destroyed all thanks to its only fuel source)


 Also, how did the Miners actually build the facility? From what we know that asteroid that the facility was on definitely had lots of fuel so how could they build a mining facility in an asteroid field in space without blowing the entire asteroid field up! If a blaster can make a big explosion I'm sure building equipment can! Also, how did no asteroids hit the actual facility AT ALL! If anything a rogue asteroid would crash into the command console room and ruin everything!


If I could I'd cut Peragus and move most of the Peragus stuff to M4-78 for example mining droids gone evil makes a lot of sense there and I'd start the game on Citadel where Atton and Kreia would be and you'd start the game there!


I feel like maybe having HK and Bao Dur spawn on the landing pad outside the Complex to see a boss either a Tank Droid or a Terentatek or better yet a big Rancor is blocking the Path which makes Bao Dur say "Make my Sacrifice Matter" then he runs up to the boss and sets his arm to explode like a power conduct killing the two in the process allowing HK to proceed into the facility (Or better yet, have Bao set his arm to explode then have him be eaten by the Rancor only to be exploded from within)


Or you could be lazy and force him to stay on Citadel afterward and tell him to rebuild Telos and make it a sanctuary for the Jedi or Sith depending on alignment!

#53692 Download:Quanons Bastila Shan Reskin

Posted by N-DReW25 on 10 February 2017 - 11:50 AM

I've tested it, the .tga files of Bastila's texture from this mod are indeed compatible with TSL, but I have to avoid installing P_BastilaH.mdl and P_BastilaH.mdx because otherwise those two files cause my TSL game to crash. I don't know if the same will happen to others but here's a warning just in case.
Here's a screenshot of how Quanon's Bastila reskin looks like in TSL:


Very informative but why that specific screenshot? It makes Bastila look like she's been on an All Night Tarisian Ale Drinking Binge!

#53599 TSLRCM Animation and Immersion Modification

Posted by N-DReW25 on 07 February 2017 - 11:56 PM

Things we'd need a list for:

Minor fixes to party members dialogs.

Changes to cutscene animations. -For this one we'd need someone to play through the game with the mod installed, if DReW has his input could be useful.


These things and Member: N-DReW25 has played through part of it whilst I have not; so hopefully he could answer some queries. 

Alright, well it's better to put my 2 cents in late than never. I have played the mod up to Citadel Station and I have seen some really good features in this! The following list is the list of things I have seen within the game during my playthrough a while back so some of them may not be 100% accurate


*In nearly all conversation there is noticeable changes including camera angle and animations
*The cutscenes on Peragus instead of Hologram Miners talking are now actual Miners talking with a Hologram Overlay over the screen to make it look like a Holo Video

*The Corta  cutscene scene in the mining tunnels has the same treatment as above but has been adjusted so that the Camera doesn't show the debris as like in TSLRCM

*The "Destroy Terminal" option is now gone which means you have to do the mini sidequest regardless to whether or not you actually want to

*When going onto the space catwalk your character switched into the space suit before actually going onto the walk

*The Harbinger cutscenes are even better than the ones on Peragus. They are no longer Holograms but I cannot remember if they had the Hologram overlay or not. One specific scene I liked the most from the mod was the Carth/Admiral scene

*The random loot seems to be 90% disabled

*You get a lot less money on Peragus so by Citadel 250 credits from Lorso is a good deal

*You no longer get a HK piece from HK-50

*The Dead Miners now actually have the unique appearance of Dead Miners instead of being Generic Corpses

*The Vibrocutter can be obtained in the security locker instead of a miners corpse

*The Mining Blaster can be obtained from the dead Mining Droid instead of the remains of a living one

*Your character has to release Atton by operating a Terminal (Cutscene)

*TSF will patrol ALL modules

*The Appartments that Harra is in looks like it's a Czerka Exclusive Apartment judging from all the Czerka guys in it

*The Thugs who ambush you in the hangar have a unique new armor


Those are the features I can remember from the top of my head. Judging from how the modder has changed the files it may be impossible to combine it with TSLRCM. To be honest part the reason I would use TSLRCM over this is because TSLRCM gives are nearly complete list of things that it does, It's been heavily beta tested for years, all the good mods like M4-78, Goto overhaul and TSL NPC Overhaul work for TSLRCM only and most of the Dialogue is skippable in TSLRCM.

#53455 Videos from VP

Posted by N-DReW25 on 06 February 2017 - 07:41 AM

Why did you's abandon this project? Wouldn't it of been easier just to put it on hold until M4-78 1.3 or Duplisaber was finished than work on it when you have more time because this project can easily put the TSLRCM Malachor to Shame!

#53273 Download:Save Mission

Posted by N-DReW25 on 03 February 2017 - 08:13 AM

Really original idea though I don't really use Mission at all after the Zalbaar rescue mission on Taris because she hits the ground faster than most players who listen to Trask Ulgo's tutorial Dialogue!

On a serious note why is your settings on low? Does your PC really lag when it's on high (If you can even consider it high)

  • jc2 likes this

#53037 DarthYcey's Star Wars: Knights of the Old Republic: Episode VI - Knights...

Posted by N-DReW25 on 29 January 2017 - 02:37 AM

I must say half the things in this movie defies modding as it is!




It is clear ALOT of work went into this. I personally rate it 5/5 for perfect rewritten story, characters, modding involved and is better than the Phantom Menace and the Attack of the Clones movies combined!

#52638 [Request] Serious looking Republic troopers

Posted by N-DReW25 on 24 January 2017 - 06:42 AM

Hello all, thanks to Fair Strides for pointing me here. Anyhow I'm pretty happy for anybody to do anything with any of my mods or files. No further need to ask for permission with anything from now on. :D

Silveredge9 has said this within this thread- http://deadlystream....ows/#entry49414 So that should mean you should be allowed to use his assets.


Something that I should mention Cache71 is making a mod similar to this but instead of using the republic mask Silveregde9 used she's going to use the standard republic head with the Bicycle helmet (I can't find a link but she has uploaded it to the Playground site the one which has the graphical modification on it, It works fairly good except the corpse placeables are messed up)

#52624 What classes are the Jedi Masters and Sith Lords in TSL?

Posted by N-DReW25 on 23 January 2017 - 10:53 PM

Where did you get this from?

I looked at the each NPC's utc file in Kotor tool!

#52555 Will The Old Republic Era be Re-Canonized?

Posted by N-DReW25 on 23 January 2017 - 07:40 AM

Let me just add to your list

* Manaan and the Selkath are canon (Selkath were seen in the clone wars, Manaan was mentioned in a book)

* Korriban or as it's canonically called Moraband was visited by Yoda during the clone wars (The Valley of the Dark Lords and the Sith Academy are also shown)

* Taris is also canon and it is described to be a polluted planet with scattered ruins of ships across the surface (Possibly hinting to Darth Malak's bombardment) (Additionally that black female senator in rogue one who says "If the empire has this type of firepower what choice do we have" represented Taris in the Imperial Senate and the next Senator of Taris died on Honsian Prime when the first order destroyed it)

* Hammer Head Rebel Corvette ships were said to be based off an ancient design (Direct Kotor reference)

* Ossus is Canon (It was a Jedi Planet I do believe and if anyone remembers the Ossus Keeper Robes)

* Telos was mentioned though whether it's Telos IV with the Citadel Station or if it was even bombarded is a mystery to me


Something I do want out of Canon is to first up have a new Kotor RPG based off the original with maybe a few new content like Jedha during it's prime, A Star Map on Lothal, A Jedi Enclave on Takodonna and maybe some characters from the EU that can't be brought into Canon to some degree like Darth Krayt and Talon since there placed in the years AFTER the original trilogy. Also a Kotor DLC for Battlefront would be nice and you can only play as Kotor Characters on the Kotor maps.

#52546 What classes are the Jedi Masters and Sith Lords in TSL?

Posted by N-DReW25 on 23 January 2017 - 04:40 AM

Vash- Guardian

Vrook- Guardian

Kavar- Guardian

Zez- Guardian

Atris- Consular

Nihilus- Sentinel

Sion- Guardian

Traya- Consular

#52405 Cad Bane

Posted by N-DReW25 on 20 January 2017 - 12:12 PM

I don't think it'd be that hard! All someone would need to really do would be to reskin the scoundrel clothes brown and put a duros head on it then top it off with a hat

I'm going to bite the bullet- why?

To play as Cad Bane