Welcome to Deadly Stream! I really did enjoy your HD Taris reskin since it improved the textures in a noticeable HD way while also preserving the original look of things! Something I didn't like is how you put all your reskins into one exe file which was about a one gigabyte download! Glad to see your releasing them here separately so people don't have to wait a long time downloading multiple reskins when they only want one!
The only problem I experience with the new update is the lightsaber texture glitch, everything else seems fine. The widescreen is amazing since we no longer have to download files from websites that look like anything you click could give you a virus and the controller support wasn't that bad. I feel I should also mention Kotor 1 for Android and iOS also experience the same hilt bug at times though it isn't as bad as it is for TSL. Overall the trade off is worth it in my case since the default Lightsabers are just metal tubes and I use VP's Hi Poly Tin Cans mod a lot so it doesn't really bother me.
I am not sure why everyone is so mad over the cgi tarkin and leia from rogue. I'd rather disney do a cgi carrie fisher in episode 9 then someone telling the main characters she died in some random bombing event out of nowhere or for them to go one step further and do what they did to Lando...not include her at all.
But anyways, winter break is upon us and I have loads of free time again. I wanted to keep this to myself and keep my nose to the ground and challenge myself to see if I could sneakily finish a mod and quietly upload it in a couple of weeks. My narcissism got the better of me.
I'm still alive folks. And I will finish every one of my projects, whether it is 2 months from now or 20 years from now.
I must say I didn't know the LKIM was still being developed on and I certainly didn't know LDR stood for Lord DeathRay. LKIM was my favorite mod back in the day, I hope you'd be able to finish the 2.0 version and release it here on Deadlystream. The screenshots look great except for the ones that are broken of course, I hope it's way better than the last version and I hope you don't get overpowered drops like being able to obtain the verpine zal alloy heavy armor on Taris.
I also found an undiscovered piece of original music for download, which I plan on using on Sleheyron.
The Area Theme 2 song sounds like an early theme for the Republic Kolto Station on Manaan but using it for Sleheyron is a good idea (Maybe it can be used for the Gladiator Arena Module)
Terrain: Canyons, desert
Imports: Food, technology
The unwary traveler arriving at the tiny spaceport of Dreshdae will only find a barren, forgotten backwater community of temporary settlements and crudely constructed shelters. Perhaps as the competent local mechanic services your ship, you might begin to sense that there is something else here, something festering. Soon you may start to hear things such as harsh voices slowly drifting through the thick air. Your heart will begin to beat faster, and your skin will begin to itch under your collar with the urge to climb back into your ship and leave this soulless place behind forever. Korriban is a graveyard of Sith Lords and a former power base of the Sith order. This is the cradle of darkness.
The spaceport is under the roof of the Czerka Corporation stronghold, the very center of power for the giant corporation run by President Pollard Seario. The city itself owes its existence to the power created by Czerka's generators. Perhaps Pollard seeks solace from his uncountable holdings in the vast emptiness of this world; perhaps he dreams of shadowy promises that ooze from the tombs of long dead Sith Lords.
Within Dreshdae is the Sith monastery -- still teeming with those who would wish to join the Sith order. Its ominous halls resonate with the cries of anguish from those who are undeserving of the order's dark power. Their stay within its merciless walls is short, brutal and forgotten.
For the very few who survive the Sith training and wish to complete their final rite of passage into the cold embrace of the Sith, they must face the Valley of the Dark Lords. Hundreds of ancient Sith sorcerers wait within the mausoleums. They lie in their dusty beds waiting to devour the weak and unworthy. The Valley seethes with the foul energy of a thousand restless spirits murmuring of sinister glories.
This bit on Korriban will be very useful for a mod I'm making.
Caalin Ette was once a part of the K1 Restoration Mod back in its Demo and 1.0 phases but he was sadly removed in 1.1 because he was custom content and not restored content. This mod aims to add Caalin back into the regular K1R 1.2 game.
After 4 hours or so copying files from one file to another and editing the GIT file a lot of times I finally got a finished result though there are a few problems. The first one is something that is most likely done via the new Dialogue.tlk file that was included in 1.2, so the problem is that some of the new things have weird titles or text on them for example the pass card for Caalin's office and strongbox don't say what they’re supposed to say and say something like "Oh, you idiot. Breijik didn't hire any new lab techs. They're probably a Bek spy."
And also the Computer Panel in Caalin's room is a bit broken in the same way the items are and the main heating system Computer has a broken bit were after you put in the heating battery it said "Kill them".
Another bug is when you do certain things like kill Caalin, get Caalin’s door key card etc your journal updates but when I look at the journal everything is the same, this doesn't break the game in any way but is just weird though.
The way this mod adds Caalin Ette back into the game is the Heavy Security Door is locked and you need to find a key to open it, fortunately an NPC called Yrei Yindaru (I don't think that’s his name but its close enough) who is in the Vulkar Hanger bit of the restored level has the key, After killing him you can open the door where the normal fully voiced Caalin Ette will play his dialogue were he and his 6 bodyguards will attempt to kill you, after defeating them you can obtain a Sith Energy Shield, a Heavy Battle Armor and his light repeating blaster rifle. He also drops his Strongbox access card used to open his strongbox were you get the heating battery to install into the heating generator to disable the turrets on the first level.
In 1.0 you HAD to do a spice side quest to get a Mechanic ID card to go down to the garage but it doesn't work due to drug addicts trading in their cards for spice, so you are to look around the base until you find an inaccessible room where a Cutscene plays of two assassins who just assassinated a mechanic named Vik and your character opens the door. Assassins attack you - and after solving a puzzle - you get Caalin’s key where you can then play the normal Caalin scene like normal and get the battery for the generator and go into the garage.
In 1.1 and 1.2 I’m not 100% sure but its either the Mechanic ID doesn't work or it does and you go into the garage that way though there is a way were you can go into Caalin’s room that is now inhabited by Vulkar Lieutenants and you kill them and get the battery to go to the garage. The reason for that is because the 1.0 version just confused people on what to do.
In this mod the assassins still are cut but the big daddy himself has been restored, also the dialogue about Vik is cut from Caalin’s Dialogue but it makes no difference to the story line.
If anyone understood what I just wrote if you can I need people to play around with the mod and see what’s causing the weird bugs I’ve been encountering and to see if there are any more bugs or anything with the game. Thanks in regards to anyone who helps.