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bead-v

Member Since 10 Aug 2010
Offline Last Active Today, 12:50 AM
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bead-v

What modules are foggy in K2?
Jul 04 2017 05:13 PM
  • Kexikus's Photo
    Kexikus
    Thank you so much bead-v! I had tons of problems with my custom models receiving fog when they shouldn't. I'll update that mod ASAP :)
    Jul 05 2017 08:51 AM
  • bead-v's Photo
    bead-v
    @Kexikus: Awesome, glad it helped! :)
    Jul 05 2017 09:30 AM
  • bead-v's Photo
    bead-v
    Here's a comparison pic: http://i.imgur.com/ulhOdoe.png
    Jul 05 2017 09:44 AM
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bead-v

I can't think of a K1 model with a danglymesh, any help?
Jun 19 2017 02:46 PM
  • DarthParametric's Photo
    DarthParametric
    Half the female player heads have danglymesh hair bits.
    Jun 19 2017 02:51 PM
  • DarthParametric's Photo
    DarthParametric
    First cab off the rank PFHA01, for instance.
    Jun 19 2017 02:52 PM
  • bead-v's Photo
    bead-v
    Awesome, thanks DP!
    Jun 19 2017 02:59 PM
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bead-v

If gmax was a person I'd be getting massive dark side points today!
Jun 04 2017 07:20 PM
  • ndix UR's Photo
    ndix UR
    If gmax were a person it would have achieved dark side mastery a long time ago :)
    Jun 04 2017 08:10 PM
  • bead-v's Photo
    bead-v
    It's inherently sadistic, I'm telling you...
    Jun 04 2017 08:38 PM
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bead-v

Hey NWmax users! If you import a model with a skin and move the aurorabase, does the skin follow the bones or does it move twice the distance? Is this a known issue or just something I'm getting?
May 08 2017 11:01 AM
  • bead-v's Photo
    bead-v
    Also, why not move the base?
    May 08 2017 11:30 AM
  • DarthParametric's Photo
    DarthParametric
    The base needs to be at 0,0,0 unless you want screwiness to occur.

    Transforms in Max will bite you. You should not be moving any part of a skinned mesh at the object level generally, unless you are prepared to do a Reset X-Form and collapse the stack. Stick to moving verts where possible.
    May 08 2017 11:41 AM
  • bead-v's Photo
    bead-v
    NWmax is supposed to allow moving the aurorabase. If it doesn't in some case, it's a bug. But thanks for the info :) Anyway, I seem to have fixed it, this command did the job: $.skin.always_deform = false
    May 08 2017 12:04 PM
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bead-v

Has anyone ever had gmax/3dsmax produce an ascii with more verts than tverts?
Mar 25 2017 11:22 AM
  • bead-v's Photo
    bead-v
    Yes I know about the tvert > vert cases, but I didn't know about vert > tvert. Thank you for the answer! :)
    Mar 25 2017 12:41 PM
  • DarthParametric's Photo
    DarthParametric
    Here's a quick example I whipped up:

    http://dpimages.wheb.org/Cube_Verts_TVerts.jpg
    Mar 25 2017 01:03 PM
  • bead-v's Photo
    bead-v
    Wow, thanks DarthParametric, you're awesome!
    Mar 25 2017 01:19 PM
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bead-vJCarter426

I'm looking through your Toolbox and man, you should've written some tutorials, I'm learning new stuff from this! Kudos!
Feb 21 2017 02:36 AM
  • JCarter426's Photo
    JCarter426
    Oh, thanks, glad you enjoyed it. :)

    I wish I had written some tutorials too because I don't even remember how half of it works anymore.
    Feb 21 2017 02:39 AM
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bead-v

GOD I just died, I had no idea Bastila mispronounces "phonemes" in K1! Hilarious!
Feb 11 2017 10:21 PM
  • bead-v's Photo
    bead-v
    Awesome! Though I want to see it actually in use, not a presentation.
    Feb 13 2017 11:40 AM
  • Sith Holocron's Photo
    Sith Holocron
    Someone on this very site is working on something like this. I've been providing this person with the sound files of most of the major characters in TSL for this very purpose.
    Feb 13 2017 11:49 AM
  • DarthTyren's Photo
    DarthTyren
    lol Jen Hale Fail!
    Feb 13 2017 01:04 PM
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bead-v

Finally reached a milestone: playthrough of LS Nar Shaddaa Rewrite from beginning til end! Now to fix all the bugs, implement the new ideas and finish DS as well :P
Feb 10 2017 03:05 AM
  • Malkior's Photo
    Malkior
    Congrats! Can't wait to see how the changes look in-game.
    Feb 10 2017 03:26 AM
  • Sith Holocron's Photo
    Sith Holocron
    First I've heard of this. I ought to scan for a WIP thread.
    Feb 10 2017 06:12 AM
  • bead-v's Photo
    bead-v
    There is an old one, I will post there again once I'm closer to release.
    Feb 10 2017 11:29 AM
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bead-v

Definitely one of the weirder glitches I've encountered in TSL
Jan 11 2017 11:31 PM
  • bead-v's Photo
    bead-v
    http://deadlystream.com/forum/topic/2884-nar-shaddaa-rewrite/
    Feb 04 2017 03:37 PM
  • LucyTheAlien's Photo
    LucyTheAlien
    Ah, had forgotten, it has been years. Nearly finished? lol
    Feb 04 2017 04:00 PM
  • bead-v's Photo
    bead-v
    WIP :) I'll say more when I can consider its completion to be in the near future :P
    Feb 04 2017 06:21 PM
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Domino5555bead-v

What's the progress on the Nar Shaddaa Rewrite?
Aug 12 2015 01:38 AM