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djh269

Member Since 28 Sep 2015
Online Last Active Today, 04:31 PM
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#55049 Messing around with the appearance.2da speed setting

Posted by djh269 on 20 March 2017 - 01:10 AM

I was making a new armor that sped you up using the appearance.2da, here are some of my tests. It's very fun I just need a better module, I'll try out the white rakata box module. I'll also need to play around with the animation settings in the appearance.2da file. 

 

Fast (this one is shorter than I wanted): 

https://www.youtube....h?v=JGZ6A_alrPs

 

Very fast: 

https://www.youtube....h?v=oF7tllmNqcI




#54701 Download:Jolees hut mod - Modders resource

Posted by djh269 on 05 March 2017 - 03:18 AM

This is seeming less and less like a modder's resource and more like a full mod. Not that that's a bad thing, of course.

 

I know buddy, I know. I must of wrote somewhere that if I do too much just tell me to stop. Haha. I even created Jolee's Kashyyk Armor earlier. 

 

Attached File  PIC8.JPEG   29.67KB   0 downloads

 

Attached File  PIC9.JPEG   25.72KB   0 downloads

 

I just don't know when to stop sometimes lol. But when I've done this quest (it won't be a particularly large one) and done the placeables/module reskins I'll stop and let someone else pick up and build it better. And tbh, I don't know the limitations of the title "modders resource". But this is definitely me stretching my legs for the REAL Wip project I've made in the past. 




#54699 Download:Jolees hut mod - Modders resource

Posted by djh269 on 04 March 2017 - 10:34 PM

I'm not sure when I'll replay KotOR 1 and try this out, but this is good stuff, nice work.

 

Thanks for the kind words! I'll add in a save game when I release a quest for this mod. 




#54683 Download:Jolees hut mod - Modders resource

Posted by djh269 on 03 March 2017 - 04:10 PM

Next update 1.4 will/might include: 

 

- I'll create a quest related to the Zoological compound, this will be done through Jolee's Butler droid. 

- I'll also create a quest to find an item for the droid also, this may or may not be his unused Amulet item file. 

- A fixed camera angle for the stolen Czerka panel (sorry about that guys and girls). 

- Reskins of certain placeables to match with the Kashyyk setting

- I might redo the placements of the creatures or get rid of some within the Zoo.

- I might try and swing a cheeky module reskin for the hut, it won't be anything special though. 

- I might try and make Jolee's food store/storage cellar. (a reskinned version of the module where you find the Taris sith governor).




#54666 Download:Jolees hut mod - Modders resource

Posted by djh269 on 02 March 2017 - 08:24 PM

It's too big and it's not the right shape would be my best feedback, unfortunately I understand there's not a lot you can do about that. 

 

Personally if I was to imagine the inside of Jolee's hut- I'd imagine that it is about twice as big on in the inside as it looks from the outside, that parts of it actually feed into the large tree trunk it's connected to. 

& That near the back of the Hut, his crashed ship is embedded in the tree and has been grown around over time, sort of like the ships in the rocks on  Malachor V but at a vertical angle. 

 

I know what you mean about the size, I have been to houses that look small on the outside but have been surprised by what's on the inside, the ship idea is a good idea. I'm planning on tinkering with the skin and making the place a little darker, I'm hoping that'll make the house look a bit more grotty and small. 

 

I did put out some "clutter" with the objects to make it look messy, but in my opinion it still does look too posh for a hut house hahaha. 




#54557 Modifying a placeables appearance within a module.

Posted by djh269 on 27 February 2017 - 12:08 AM

So if you use an already-edited file to apply the edits to, what happens?

 

It would add redundant cells to the .git file. 

 

My previous changes.ini file was trying to replace cells that weren't there, I now know to place a blank .git file in the tslptacher folder. I've now been able to update my changes.ini file by comparing a blank m24aa.git file with another blank m24aa.git file with my placeable and waypoint additions. Many thanks for the assistance everyone! 

 

 

[m24aa.git]

!ReplaceFile=0
AddField0=gff_m24aa_WaypointList_80_0
AddField1=gff_m24aa_Placeable List_43_0
!Destination=Modules\kas_m24aa.mod
[gff_m24aa_WaypointList_80_0]
FieldType=Struct
Path=WaypointList
Label=
TypeId=5
AddField0=gff_m24aa_Appearance_0
AddField1=gff_m24aa_LinkedTo_0
AddField2=gff_m24aa_TemplateResRef_0
AddField3=gff_m24aa_Tag_0
AddField4=gff_m24aa_LocalizedName_0
AddField5=gff_m24aa_Description_0
AddField6=gff_m24aa_HasMapNote_0
AddField7=gff_m24aa_MapNote_0
AddField8=gff_m24aa_MapNoteEnabled_0
AddField9=gff_m24aa_XPosition_0
AddField10=gff_m24aa_YPosition_0
AddField11=gff_m24aa_ZPosition_0
AddField12=gff_m24aa_XOrientation_0
AddField13=gff_m24aa_YOrientation_0
[gff_m24aa_Appearance_0]
FieldType=Byte
Label=Appearance
Value=2
[gff_m24aa_LinkedTo_0]
FieldType=ExoString
Label=LinkedTo
Value=kasm99_kas24aa
[gff_m24aa_TemplateResRef_0]
FieldType=ResRef
Label=TemplateResRef
Value=kasm99_kas24aa
[gff_m24aa_Tag_0]
FieldType=ExoString
Label=Tag
Value=kasm99_kas24aa
[gff_m24aa_LocalizedName_0]
FieldType=ExoLocString
Label=LocalizedName
StrRef=10031
[gff_m24aa_Description_0]
FieldType=ExoLocString
Label=Description
StrRef=-1
[gff_m24aa_HasMapNote_0]
FieldType=Byte
Label=HasMapNote
Value=0
[gff_m24aa_MapNote_0]
FieldType=ExoLocString
Label=MapNote
StrRef=-1
[gff_m24aa_MapNoteEnabled_0]
FieldType=Byte
Label=MapNoteEnabled
Value=1
[gff_m24aa_XPosition_0]
FieldType=Float
Label=XPosition
Value=143.889999389648
[gff_m24aa_YPosition_0]
FieldType=Float
Label=YPosition
Value=137.610000610352
[gff_m24aa_ZPosition_0]
FieldType=Float
Label=ZPosition
Value=6.67000007629395
[gff_m24aa_XOrientation_0]
FieldType=Float
Label=XOrientation
Value=0.382683306932449
[gff_m24aa_YOrientation_0]
FieldType=Float
Label=YOrientation
Value=0.923879563808441
[gff_m24aa_Placeable List_43_0]
FieldType=Struct
Path=Placeable List
Label=
TypeId=9
AddField0=gff_m24aa_TemplateResRef_1
AddField1=gff_m24aa_X_0
AddField2=gff_m24aa_Y_0
AddField3=gff_m24aa_Z_0
AddField4=gff_m24aa_Bearing_0
[gff_m24aa_TemplateResRef_1]
FieldType=ResRef
Label=TemplateResRef
Value=kas99invis
[gff_m24aa_X_0]
FieldType=Float
Label=X
Value=141.800003051758
[gff_m24aa_Y_0]
FieldType=Float
Label=Y
Value=138.119995117188
[gff_m24aa_Z_0]
FieldType=Float
Label=Z
Value=6.65999984741211
[gff_m24aa_Bearing_0]
FieldType=Float
Label=Bearing
Value=0
 
[placeables.2da]
AddRow0=placeables_row_Jolee_bed_0
[placeables_row_Jolee_bed_0]
label=Jolee_bed
strref=571
modelname=Jolee_bed
shadowsize=1
bodybag=0
preciseuse=0
hitcheck=0
canseeheight=1.5
hostile=0
noncull=0
ignorestatichitcheck=0
2DAMEMORY1=RowIndex



#54505 A giant Rancor on the Unknown World

Posted by djh269 on 26 February 2017 - 02:26 PM

Do you have Proves? I mean you just can't setup a theory, which isn't true...

 

Revan started wearing his Mandalorian mask because people just didn't take him seriously enough as a man-fish. 




#54491 Download:Jolees hut mod - Modders resource

Posted by djh269 on 26 February 2017 - 02:47 AM

How do I install the bed? Do I just put it in override, or...?

 

Check your PMs. Many thanks for your patience. 




#54490 Modifying a placeables appearance within a module.

Posted by djh269 on 26 February 2017 - 02:13 AM

It was in fact the worst possible answer haha, number one. In regards to the .GIT, I have modified the previous .changes.ini and also added the .GIT file under the GFFList.

 

 

 
 
[TLKList]
 
 
[InstallList]
install_folder0=Modules
install_folder1=modules\kas_m24aa.mod
install_folder2=Override
 
 
[2DAList]
Table1=placeables.2da
 
[GFFList]
File1=joleebed00.utp
File2=m24aa.git
 
[CompileList]
 
 
[SSFList]
 
 
; ===================================================================
 
[install_folder0]
Install0=kas_m24aa.mod
Replace1=kasm99.mod
[install_folder1]
Install2=m24aa.git
Replace3=kas99invis.utp
Replace4=spawnkas99.ncs
 
[joleebed00.utp]
Appearance=2DAMEMORY1
!ReplaceFile=1
!Destination=modules\kasm99.mod
 
[placeables.2da]
AddRow0=placeables_row_Jolee_bed_0
[placeables_row_Jolee_bed_0]
label=Jolee_bed
strref=571
modelname=Jolee_bed
shadowsize=1
bodybag=0
preciseuse=0
hitcheck=0
canseeheight=1.5
hostile=0
noncull=0
ignorestatichitcheck=0
2DAMEMORY1=RowIndex
 
[install_folder2]
Replace5=Jolee_bed.tga
Replace6=Jolee_bed.mdl
Replace7=Jolee_bed.mdx
 
[m24aa.git]
!ReplaceFile=0
Placeable List\Bearing=-0
Placeable List\TemplateResRef=kas99invis
Placeable List\X=141.800003051758
Placeable List\Y=138.119995117188
Placeable List\Z=6.65999984741211
WaypointList\Appearance=2
WaypointList\Description=-1
WaypointList\HasMapNote=0
WaypointList\LinkedTo=kasm99_kas24aa
WaypointList\LocalizedName=10031
WaypointList\MapNote=-1
WaypointList\MapNoteEnabled=1
WaypointList\Tag=kasm99_kas24aa
WaypointList\TemplateResRef=kasm99_kas24aa
WaypointList\XOrientation=0.382683306932449
WaypointList\XPosition=143.889999389648
WaypointList\YOrientation=kasm99_kas24aa
WaypointList\YPosition=137.610000610352
WaypointList\ZPosition=6.67000007629395
!Destination=modules\kas_m24aa.mod

 

Apparently Bearing isn't a valid list index. 


  • jc2 likes this


#54359 Download:Jolees hut mod - Modders resource

Posted by djh269 on 23 February 2017 - 08:19 PM

File Name: Jolees hut mod - Modders resource

File Submitter: djh269

File Submitted: 23 Feb 2017

File Category: Modder's Resources


Jolee's Hut - Modders resource 1.3

 

Author: djh269
Release Date: 23.02.2017

 

Installation:
Simply click on the TSLPatcher.exe and click install and sit back and watch the TSLpatcher do its magic

 

Uninstallation:
N/A

 

Description:
- djnugent requested a Jolee's Hut mod so I made a simple little house that you can enter for our old moody friend.
- I've also added an extra Zoological Compound and a separate mod with extra plants, these can be installed separately.

 

Known Bugs:
this mod shouldn't have bugs but if there is Just PM me on Deadlystream.

 

Incompatibilities:
Shouldn't be incompatible with anything but if there is just PM me on Deadlystream

 

Permissions:
- As this is a modders resource full usage of this mod is allowed, in fact it's encouraged.
- The only thing you can't use is the info.rtf or the tslpatcher.

 

Thanks:
djnugent for the request.
Kainzorous Prime for allowing me to use the TSLPatcher frame from his TSL NPC Overhaul mod (Without him this mod wouldn't be possible).
N-DReW25 for his assistance and usage of his info.rtf file.
Fairstrides for his unquestionable patience whilst helping me out in the past.
bead-v for his module editting assistance.
Kexikus for his tslpatcher advice in making my mod more compatible.
Bioware for such an amazing game.
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Holowan labs for the endless pit of information for Kotor modding.

 

Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE


Click here to download this file




#54357 Idea for a "small" mod for KOTOR1

Posted by djh269 on 23 February 2017 - 07:53 PM

Actually, I think it's the perfect size...but I think it should be a little darker, or dingier...not sure. Jolee never struck me as a "neat-freak" or OCD. Just my two cents...

 

 

I know what you mean, it should be a dingy swamp hut really judging by the outside. The protocol droid is his butler, which explains the neat chairs haha. 

 

In addition to what Bead-v said, you also need to change the LinkedToModule field to the name of the shadowlands module, kas_m24aa.

 

After a few exchanges and some patience from bead-v you're able to see the correct module name and you come out directly outside his hut. Thanks for the advice though. 




#52596 Star Wars Episode VIII: The Last Jedi

Posted by djh269 on 23 January 2017 - 07:08 PM

He's a part of the old religion which makes him the last of his kind in a way, Kylo Ren is starting something new along with Snook, which is different from being a Sith because of Kylos affiliation with the light side as well as the dark. In Star wars Episode VI: Return of the jedi Luke was the jedi that "Returned". 




#51297 Download:Refurbished Astromech Droids

Posted by djh269 on 26 December 2016 - 08:24 PM

Just rename the files listed above, the body and the portrait texture and it'll all work fine. 




#51295 Download:Refurbished Astromech Droids

Posted by djh269 on 26 December 2016 - 07:46 PM

Darth Sapiens T3M4 mod needs a little workaround to get it working, here is the textures below, the difference is that Kotor is T3M3, rather than Tsl's T3M4. Other than the below changes everything else should work fine.

 

Kotor: 

P_T3M3_01.tga - T3's main texture

PO_PT3M3.tga - T3's portrait 

 

TSL: 

P_T3M4_01.tga - T3's main texture

PO_PT3M4.tga - T3's portrait

 

3C FD uses the C_DrdAstro01.tga file, which is also used in K1 and works the same way, I'm pretty sure it's the first droid in the Taris shop that you can buy before T3M4.




#49555 Quanons many projects.

Posted by djh269 on 30 October 2016 - 01:17 PM

There was a Force Fashion TSL mod that was released which only had robes I do believe, I think there was a Fashion WIP project, that stretched into armors and masks AND robes. I believe that a lot of people were involved with in the K1 project. Below is some pictures of some of the things created, with the Canderous armor I think is above. All pictures I've saved from Jonathan7's Lucasforums picture album.

 

Canderous Armor: 

 

Attached File  user144329_pic7650_1293149895.jpg   472.29KB   5 downloads

Attached Files