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djh269

Member Since 28 Sep 2015
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Posts I've Made

In Topic: A new look for Carth?

05 August 2017 - 10:29 AM


Finally got most of my stuff reinstalled on the new system, so I've picked this back up. I've done the UV unwrap for the jacket and remapped the recycled bits to fit on a single texture. Gave it a skin wrap and tweaked the weights, ready for an in-game test.

K1_Carth_Comics_Overcoat_02_TH.jpg

 

If anyone deserves a place in modding heaven it's you DP!


In Topic: Weird Jolee Bug on Kashyyyk K1

04 August 2017 - 08:41 PM

You have to speak to him, then you have a few words with him and he'll run to the hut as per normal. 
 


In Topic: Open Sci-Fi Fantasy RPG

04 August 2017 - 12:50 AM

I like your idea!


In Topic: Higher Quality Gran and Quarren [K1]

03 August 2017 - 04:53 PM

The Quarren texture was absurdly low quality in K1. I'm pretty sure Jonathan7 has previously made amendments to either the model or texture in K1, with the assistance of Quanon I do believe :)

In Topic: Is K1R compatible with Brotherhood of Shadow Solomon's Revenge?

22 July 2017 - 02:34 PM

I've played through both mods together and I can confirm there's no game breaking bugs. However!

It freezes randomly when Kobayashis droid (I'm nowhere near my PC so I can't remember the droids name) goes to the door in the sith temple to help free the player and the Kobayashi from prison. It's the final door. I've found reloading the game fixes this.

Also, when you control Malak and Revan on the Mandalorian flagship I found that the computer panel you need to get through on the first module isn't there so I had to use an open door script to progress to fighting Mandalore.

Every other bug originally present from Kotor files I found was fixed. Even with K1R.

I hope this assists, if you need any module names I'll provide them when I'm back near a PC.