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Member Since 28 Sep 2015
Offline Last Active Apr 17 2018 05:09 PM

Posts I've Made

In Topic: JC's Saber Workshop

24 March 2018 - 05:38 PM

Their overseas marketing is thorough and aggressive.


I've looked at some of his hilts but I didn't realize he did both the Revan versions. They should be good references, at least.


I also have a bit of bad news. I was overlooking this issue until I had to deal with it, but I happened to discover during testing that it was even worse than I anticipated. It seems that upcrystals.2da has a limit of a paltry 128 lines, so there can only be 128 color crystals. Meaning what I wanted is nowhere close to possible. I had planned for 10 colors, 6 crystal types, and 15 hilts for a total of 900 "crystals" needed. And we can have 128.


Needless to say, there will be some downsizing. Now, that doesn't necessarily mean scrapping a lot of it. It's still possible to have every combination of the above, so long as it isn't in the upgrade system. In other words, you'd have to change the color crystal through the new saber workshop console, and it couldn't have any power crystals put in it, just as I'd planned to do for the exotic lightsaber types. With that in mind, I'm putting off making any decisions until I finish a bunch of models I know I'm going to want in the mod no matter what.


I can say for now though that my crystal ideas are scrapped, which is a shame because that was originally the point of the mod. I thought I could get around the model limit by having crystals that change only the stats... but it turns out there's an even worse limit for that. With 10 colors and 6 types, we'd only have room for 2 hilts. Even my plans for Heart of the Guardian and Mantle of the Force are now in question. But I don't want to decide anything right now. No point in worrying about getting assets into the game if the assets aren't done yet.


I thought K1 had a restriction on how many models a single Baseitem can have, and I always thought that it was 250 models for each Baseitem? 


The 2da limitation in K1 limits how many UPGRADEABLE lightsabers you can have but if you're creating/interchanging lightsabers from a dlg file from your Saber workshop that shouldn't be an issue. 

In Topic: HK-47 Repair Skill

06 March 2018 - 04:20 PM

Try placing this file in the Override folder:


Attached File  k_swg_hk47fix.ncs   89bytes   16 downloads



In Topic: [WIP] Star Maps Revamp

25 February 2018 - 08:51 PM

I like your skin so far, especially the blue lights!


But in K1 there's an awkward placeable limit, as stated here which you should be wary about. 

In Topic: Community Member of the Year 2017 Nominations

16 February 2018 - 11:20 AM

I would like to nominate Fairstrides + Darth Parametric for helping myself and others, providing great advice and assistance when asked and just for being there when you want them to be! They've been a great help!

In Topic: Anyone have SpaceAlex's K1 Enhancement Pack?

09 February 2018 - 11:13 PM

When SpaceAlex designed this mod he didn't want to use the module folders, he wanted everything to be within the override folder where possible. I've played multiple playthroughs of his mod and it always amazes me how much content is in it. 


Or rather what doesn't it do?





IIRC only Korriban, the Unknown World and the Star Forge wasn't covered by his mod. The biggest bugs were certain modules spawning the same NPCs twice or having other strange effects but it was never anything game breaking. His goal was to make K1 feel more alive by adding more NPCs in certain areas, add a better diversification of items and appearances, enhance the battles and also adding different/better choices to completing certain parts of the game. 


He's also added a better hierarchy to the various factions, like the Mandalorians, Dark Jedi + the Wookies. 


It certainly isn't just an appearance overhaul!


What particular textures would everyone personally recommend out of this pack - if I was willing to go through them one by one?


Czerka, Twileks, Armor, Commoner clothing reskins are my personal favourites. But I'd first change the unique characters, then the commoners or background NPCs in the areas like: Taris - Taris Nobles, Kashyyk - Wookies etc. 


It wouldn't be difficult to make a complete overhaul of most of the games characters with what he's already released, it would require a lot of extracting and messing around with .UTC files with the KGFF tool though.