Their overseas marketing is thorough and aggressive.
I've looked at some of his hilts but I didn't realize he did both the Revan versions. They should be good references, at least.
I also have a bit of bad news. I was overlooking this issue until I had to deal with it, but I happened to discover during testing that it was even worse than I anticipated. It seems that upcrystals.2da has a limit of a paltry 128 lines, so there can only be 128 color crystals. Meaning what I wanted is nowhere close to possible. I had planned for 10 colors, 6 crystal types, and 15 hilts for a total of 900 "crystals" needed. And we can have 128.
Needless to say, there will be some downsizing. Now, that doesn't necessarily mean scrapping a lot of it. It's still possible to have every combination of the above, so long as it isn't in the upgrade system. In other words, you'd have to change the color crystal through the new saber workshop console, and it couldn't have any power crystals put in it, just as I'd planned to do for the exotic lightsaber types. With that in mind, I'm putting off making any decisions until I finish a bunch of models I know I'm going to want in the mod no matter what.
I can say for now though that my crystal ideas are scrapped, which is a shame because that was originally the point of the mod. I thought I could get around the model limit by having crystals that change only the stats... but it turns out there's an even worse limit for that. With 10 colors and 6 types, we'd only have room for 2 hilts. Even my plans for Heart of the Guardian and Mantle of the Force are now in question. But I don't want to decide anything right now. No point in worrying about getting assets into the game if the assets aren't done yet.
I thought K1 had a restriction on how many models a single Baseitem can have, and I always thought that it was 250 models for each Baseitem?
The 2da limitation in K1 limits how many UPGRADEABLE lightsabers you can have but if you're creating/interchanging lightsabers from a dlg file from your Saber workshop that shouldn't be an issue.