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Member Since 06 Aug 2015
Offline Last Active Yesterday, 09:18 AM

#55080 [Request] Serious looking Republic troopers

Posted by thunder3 on 20 March 2017 - 10:40 PM

Hey guys, I´m getting the male model slowly to an end..

I still need to do some work on the belt, and the legs, but I already added some details on the arms and the shoulder pad, though I think, the arms also need some refining 


#54936 [Request] Serious looking Republic troopers

Posted by thunder3 on 15 March 2017 - 10:52 AM

How's that Republic Trooper coming btw? Not to detract from your efforts on KOTOR Ultimate. 

I´m on it, had little time past weeks to work further on either mod..

But here we go. I had some time to refine my upper-body parts I´ve already done. I still have to refine the arms, and add the legs of course, and some details( Like the shoulder pads) are still missing)

Oh and don´t mind the odd colors, I don´t setup any "cool" materials before the model is not ready to be textured.

Take a look:


#54885 KotOR - Ultimate by Thunder3

Posted by thunder3 on 14 March 2017 - 12:39 PM

That's great! I love the Taris mod so far but man.. yeah.. those doors stand out like sore thumb next to your HD textures. Can't wait to see what's next! Are you going to tackle Dantooine after this?

Yeah Dantooine is the next one my list. And I´ve already some of the textures for dantooine ready, so that one won´t take so long!

#54870 KotOR - Ultimate by Thunder3

Posted by thunder3 on 13 March 2017 - 10:49 PM

I love the Endar spire mod and the pictures on the Taris mod are amazing! How's progress, Thunder3?

Thanks man!

I was busy some time, caused by my clause phase, so I had little to no time to work further on this, since the last update, but I´m on it, and I hope I can post some new screens this weekend.

And I think it won´t take me more then one/two weeks to finish Taris. currently working on those freakin´ ugly doors I left in the upper city, they are nearly done ;)

#54288 KotOR - Ultimate by Thunder3

Posted by thunder3 on 22 February 2017 - 05:54 PM

I've been working on parts of the sewers today( mainly on the rusty parts ), I've updated the gratings, so the holes are transparent again (in the last screenshot they were just black.. )


What do you think about them?




That one isn't so bad honestly, I just consider it a window. I didn't notice many in K2 honestly. 
In K1 Taris is bloody awful for this kind of thing, there are holes between the walls and the floor in the Taris Apartments, the Taris Apartment lights in the central circular part also have gaping holes in them.


If you could provide me with some screenshots about the areas that need some fix, or point me a direction i will take a look into it.


Oh and if anybody here can provide with some information about (correctly) extracting and then re-exporting area models, that would be such a great help!
To be honest, the last time I tried to remodel some area models (I think it´s some years ago and it was the Ebon Hawk) everything went entirely black as I exported it from 3ds MAX back to KotOR so any information on that topic would be gold for me.

#54008 KotOR - Ultimate by Thunder3

Posted by thunder3 on 18 February 2017 - 10:18 PM

Hey, had not much time working on this project, but I´ve got some new screenshots from Taris lower city and Dantooine Enclave:







As you may noticed I´ve altered the look of the enclave a bit, other then my other reskins that I tried to look as close to vanilla as possible. I think I will make just two versions of Dantooine, one with the new reimagened style, and one, that´s close to the vanilla style..

Some comparison screens will follow ;)

#54006 [Request] Serious looking Republic troopers

Posted by thunder3 on 18 February 2017 - 09:57 PM

Hey guys

just want to give u some status.. as I got some busy weeks at work and at the university, I had little time to further work on either the body model nor finish the helmet skin( It´s nearly done´just some tweaking )

But I got some results:

I started modeling the breastplate of the new model, I take the old republic soldiers just as a reference..


Of course this is far from being perfect, but i´m on it.

As you mentioned those lines on the helmet surface, I will include them into the texture, as you command! Sir! XD

#53617 Star Wars Game Sale!

Posted by thunder3 on 08 February 2017 - 11:31 AM

Hey Xuul!

Very cool Video you did on my texture-pack there, just watched it and I like it!

Btw, Taris Uppercity texturepack is going online this weekend!

#53309 [Request] Serious looking Republic troopers

Posted by thunder3 on 03 February 2017 - 09:29 PM

Ok here we go, had some time today to get more in touch with the helmet:


Don´t bother about the odd colors, that´s just the material Ids, as I removed the textures for better edititing.


I think I should have enough time this weekend to finish this head and also fit this helmet on the female head of the reps soldiers, and then I will export it ingame and provide you with some ingame screenshots as soon as possible!




Of course there still many details missing, but I think this one goes into a nice direction, or not? what do you think?

#53225 KotOR - Ultimate by Thunder3

Posted by thunder3 on 02 February 2017 - 04:46 PM

Impressive, most impressive.


I don't think there's a better Upper City Taris Reskin out there, same goes for your Endar Spire.


When you eventually get to the Undercity- may I ask you consider this mod as inspiration? http://www.nexusmods...otor/mods/914/?

I'd love to see your take on a Dirty Taris Undercity. Your textures are truly incredible, I can't wait to see what you do with Korriban, Dantooine, Lehon and the Star Forge in particular. 


May I ask also will you be retexturing the Yavin Space Station? As I don't believe anyone has before. 


Here´s my first works on the undercity of Taris:



#53182 KotOR - Ultimate by Thunder3

Posted by thunder3 on 01 February 2017 - 01:55 PM

So here we go, Taris Uppercity before_after comparison


please, take a look here:




( I run out of space on my membersgallery so images need to be extern, and if I include them here they are way too big)

#53181 KotOR - Ultimate by Thunder3

Posted by thunder3 on 01 February 2017 - 01:06 PM

Might I see some before and after shots - without using Reshade?

I may do this!

#52765 [Request] Serious looking Republic troopers

Posted by thunder3 on 26 January 2017 - 12:20 AM

Hello everyone!


As promised, I got some time to do some modeling, here it is: ( It is just a quick and dirty model and texture, just to see, if I go into the right direction)


RepublicSoldierNewHelmet WIP



As it is now, there´s a hole on the top, that needs to be filled, and the overall shape of the top doesn´t appear to be right to me, but as I said, I just want to show some kind of "pre-pre-Alpha-Stuff" :D

so what do you think? 

#52560 [Request] Serious looking Republic troopers

Posted by thunder3 on 23 January 2017 - 11:56 AM

Okay, all nice ideas, I will do it, haha nice task for me^^

As soon as I got some extra hours I will start.
Here's my list of what I do:

1. New "canon feeling" model for the Republic soldiers based on the image of superSzym in his first post.

2. Give it an awesome texture

3. Throw it in game

- varying armors( and faces I think would be cool)

-in case of closed helmets a fitting soundset

- the models of the dead soldiers lying around as static meshes need to be replaced too ( I also think it would be a great idea if I would be able to add some visible damage to the dead soldiers so they don't look like they died of an heart attack

That's it, as soon as I got something to show I will post it :)
  • jc2 likes this

#52490 [Request] Serious looking Republic troopers

Posted by thunder3 on 22 January 2017 - 09:37 AM

Well, I would really enjoy something as close as possible to the embedded image. Those armors looked so awesome that I fell in love with them. I'm not sure whether it's possible to do the eyewear half-transparent, but it doesn't have to if it's hard, I'm not even sure if it'd look well. Slight transparency would be highly appreciated, but not as much as in typical orange-dyed glasses, only a subtle suggestion that there's someone under the eye cover. We cannot see those troopers' eyes and it looks badass.

Well, due to the fact that the helmet of the Republic trooper is connected to his face's model, I'd really appreciate a younger face as a base. Republic army isn't built solely by veterans in their forties, in fact, I'd expect that most of the Revan followed Revan after the war in fact. You know, there must be some fresh faces in the army :-)

Thanks for your interest in the project! I'm really grateful you're willing to give it a try.


Hmm, yes they look good, I think I will give it a try! :)

I  don´t think transparent eyewear will be a problem, we will see :D

And yes, I think a young face as base will fit well, as you said, the whole repbulic army can´t be nothing but veterans haha.


Although I like the idea of variation I think much of SWTOR's art is lazy, the "Republic Troopers" are so blatantly similar to the Clones in this case.


Maybe looking at Ralph McQuarrie or Doug Chiang's art may be useful for inspiration here. 


I agree on this, SWTORs troopers look much like the clone troopers, and I never really liked that fact.
I´ve been looking at some of the mentioned artwork, and I really like that! I think I will step deeper into some research on them! 

As it goes for variety in the repbulic army, for me this would be a definitv yes! But it should be done a way, not breaking the compatability with other mods to hard, and it also should not be to complicated, I think, that goes to "Nice to have for the future"-List ;D