How's that Republic Trooper coming btw? Not to detract from your efforts on KOTOR Ultimate.
I´m on it, had little time past weeks to work further on either mod..
But here we go. I had some time to refine my upper-body parts I´ve already done. I still have to refine the arms, and add the legs of course, and some details( Like the shoulder pads) are still missing)
Oh and don´t mind the odd colors, I don´t setup any "cool" materials before the model is not ready to be textured.
I've been working on parts of the sewers today( mainly on the rusty parts ), I've updated the gratings, so the holes are transparent again (in the last screenshot they were just black.. )
What do you think about them?
That one isn't so bad honestly, I just consider it a window. I didn't notice many in K2 honestly.
In K1 Taris is bloody awful for this kind of thing, there are holes between the walls and the floor in the Taris Apartments, the Taris Apartment lights in the central circular part also have gaping holes in them.
If you could provide me with some screenshots about the areas that need some fix, or point me a direction i will take a look into it.
Oh and if anybody here can provide with some information about (correctly) extracting and then re-exporting area models, that would be such a great help!
To be honest, the last time I tried to remodel some area models (I think it´s some years ago and it was the Ebon Hawk) everything went entirely black as I exported it from 3ds MAX back to KotOR so any information on that topic would be gold for me.
Hey, had not much time working on this project, but I´ve got some new screenshots from Taris lower city and Dantooine Enclave:
As you may noticed I´ve altered the look of the enclave a bit, other then my other reskins that I tried to look as close to vanilla as possible. I think I will make just two versions of Dantooine, one with the new reimagened style, and one, that´s close to the vanilla style..
just want to give u some status.. as I got some busy weeks at work and at the university, I had little time to further work on either the body model nor finish the helmet skin( It´s nearly done´just some tweaking )
But I got some results:
I started modeling the breastplate of the new model, I take the old republic soldiers just as a reference..
Of course this is far from being perfect, but i´m on it.
As you mentioned those lines on the helmet surface, I will include them into the texture, as you command! Sir! XD
Ok here we go, had some time today to get more in touch with the helmet:
Don´t bother about the odd colors, that´s just the material Ids, as I removed the textures for better edititing.
I think I should have enough time this weekend to finish this head and also fit this helmet on the female head of the reps soldiers, and then I will export it ingame and provide you with some ingame screenshots as soon as possible!
Of course there still many details missing, but I think this one goes into a nice direction, or not? what do you think?