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DarthParametric

Member Since 02 Jul 2015
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Download:Bao-Dur Head Model Neck Fix

01 June 2017 - 09:47 AM

File Name: Bao-Dur Head Model Neck Fix
File Submitter: DarthParametric
File Submitted: 01 Jun 2017
File Category: Modder's Resources
 

 
This is a modder's resource that adjusts the position of Bao-Dur's neck vertices so that they match the standard position of other heads. Bao-Dur's vanilla head will "float" if attached to standard bodies. This adjustment ensures the base of his neck will seat properly with the collars of standard body models, which is a necessity for potential future mods like Bao-Dur specific robes.
 
TSL_Bao-Dur_Fat_Neck_TH.gif

TSL_Bao-Dur_Neck_Fix_02_TH.jpg
 
 

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Revan's Hoodless/Maskless Flowing Robes For TSL

30 May 2017 - 01:14 PM

TSL_Revan_Hoodless_Maskless_Flowing_Robe

 
 
File Name: Revan's Hoodless/Maskless Flowing Robes For TSL
File Submitter: DarthParametric
File Submitted: 30 May 2017
File Category: Mods
TSLRCM Compatible: Yes

This mod changes the models for the Darth Revan/Star Forge robes to a modified version with the cape and belts seen on the cutscene version of Revan’s robes, but without the raised hood and mask.

Alternative models with different arrangements of cape/belts/folded hood are available in the mod’s OPTIONAL folder. Once you have finished installing the mod, you may copy and paste the MDL/MDXs from relevant folder to the Override folder, overwriting when prompted.

TSL_Revan_Hoodless_Maskless_Flowing_Robe TSL_Revan_Hoodless_Maskless_Flowing_Robe

TSL_Revan_Hoodless_Maskless_Flowing_Robe TSL_Revan_Hoodless_Maskless_Flowing_Robe

This mod relies on Hunters Run’s Revans Flowing Robe TSL mod for the animations. You can download that mod from here:

http://deadlystream....owing-robe-tsl/

Extract n_darthrevan.mdl and n_darthrevan.mdx to your Override folder. If you do not have this mod then you will not have any animations for the cloak or belts.

How to Obtain:
When Atris captured the Ebon Hawk, amongst the unencrypted data she downloaded from T3's memory core she discovered some interesting information regarding Darth Revan and his robes. She stored this data for later analysis, turning to the more pressing matter of the Exile's arrival on her doorstep.

While at the hidden academy on Telos, in the room before you get to T3 you can access the robe data via a console and manufacture a set of robes with the fabrication unit in the same room:

TSL_Revan_Hoodless_Maskless_Flowing_Robe



Notes:
The male version is a straight replacement for the PMBJ model, so it will not be compatible with any other mod that replaces/modifies that model, or changes the values for that column in appearance.2da. Because of the way animations work, the female version must be set up as a disguise, so it uses its own independent models and appearance.2da rows and is unaffected by changes to the PFBJ model or appearance.2da values. Note, however, that this means it is not compatible with custom female head models.

The Darth Revan robes use the vanilla PMBJ01 texture, and is compatible with texture replacements from other mods. The vanilla texture for the Star Forge robes, PMBJ02, has no provision for the cape or belts, so I have provided a very basic replacement with those sections coloured. I suggest that you replace this with a better quality texture from another mod. I recommend ZM_StarForgeA08 from ZimmMaster's Revan's Jedi Robes mod. Download that mod here:

http://deadlystream....ans-jedi-robes/

Extract Zimm’s texture from his mod’s tslpatchdata folder, rename it to PMBJ02.tga, and then put it in your Override folder, overwriting when prompted. Make sure you do this after installing the current mod! Additionally, grab the TXI from the OPTIONAL folder and place that in the Override folder as well.

Known Issues:
There will be some clipping during certain animations. Some of this is related to the animations, some of it the meshes. If you spot something particularly egregious, then let me know in the comments and I may be able to address it if it is model-related.

Currently there are no limitations on the generator. You can fabricate either set of robes regardless of alignment, and you can make as many copies as you like (with the caveat of course that once you leave the academy, you permanently lose access to the fabricator). I may change this in future.

If you are using TSLRCM, or another mod that has added 262tel.mod to your Modules folder, you will get a warning from TSLPatcher that this file already exists and was skipped. This is intended behaviour and not an error.

Acknowledgements:
Thanks to Hunters Run for the n_darthrevan flowing robes animations, without which this mod would not be possible.
Many thanks to Fair Strides and bead-v for looking over my scripts, fixing/checking for errors and streamlining syntax.
Thanks to DarthTyren for his tutorial on camera placement (although I had to source the quaternion conversion elsewhere)
 
 
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Download:Revan's Hoodless/Maskless Flowing Robes For K1

30 May 2017 - 01:14 PM

K1_Revan_Hoodless_Maskless_Flowing_Robes



File Name: Revan's Hoodless/Maskless Flowing Robes For K1
File Submitter: DarthParametric
File Submitted: 30 May 2017
File Category: Mods
K1R Compatible: Yes


This mod changes the models for the robes you receive on the Star Forge (Darth Revan’s robes for dark side or Star Forge robes for light side) to a modified version with the cape and belts seen on the cutscene version, but without the raised hood and mask.

Alternative models with different arrangements of cape/belts/folded hood are available in the mod’s OPTIONAL folder. Once you have finished installing the mod, you may copy and paste the MDL/MDXs from relevant folder to the Override folder, overwriting when prompted.

K1_Revan_Hoodless_Maskless_Flowing_Robes K1_Revan_Hoodless_Maskless_Flowing_Robes

K1_Revan_Hoodless_Maskless_Flowing_Robes K1_Revan_Hoodless_Maskless_Flowing_Robes

This mod relies on Sithspecter’s Revan's Flowing Cape and Belt Fix mod for the animations. You can download that mod from here:

http://deadlystream....e-and-belt-fix/

Extract n_darthrevan.mdl and n_darthrevan.mdx to your Override folder (you don’t need to install the rest of that mod’s files, but it is fine to do so). If you do not have this mod then you will not have any animations for the cloak or belts.

How to Obtain:
The mod retains the vanilla route to obtaining the robes, namely accessing the fabrication computer on Deck 2 of the Star Forge. However, in order to allow people to get the robes early, I have added a new fabricator on Dantooine. It is located inside the Aratech Mercantile room next to the Ebon Hawk's landing pad at the Jedi Enclave:

K1_Revan_Hoodless_Maskless_Flowing_Robes



New in v1.1 - I have added some scripts in the OPTIONAL/FOR POST-DANTOOINE SAVES folder that will spawn the console and fabricator on Dantooine without starting a new game. After running the installer, copy k_pdan_13_area.ncs, ORIG_k_pdan_13_area.ncs, and DP_RevComp.dlg to your Override folder, overwriting when prompted. The console and fabricator should now spawn when you load an existing Dantooine save or travel there again after having previously been there.

Note that as cameras can't be spawned via scripts, the console dialogue for this option has been modified to remove the switch to the view of the fabricator. You will still hear it in the background, but the view will remain on the console interface. Additionally, if you use another mod that also modifies the original k_pdan_13_area script then you will have to make a copy of that as ORIG_k_pdan_13_area yourself.

Notes:
This mod is not compatible with any other mod that changes/replaces the scripts for the computer on the Star Forge that grants you the robes, k_psta_replicat4 and k_psta_replicat5.

The male version is a straight replacement for the PMBJ model, so it will not be compatible with any other mod that replaces/modifies that model, or changes the values for that column in appearance.2da. Because of the way animations work, the female version must be set up as a disguise, so it uses its own independent models and appearance.2da rows and is unaffected by changes to the PFBJ model or appearance.2da values. Note, however, that this means it is not compatible with custom female head models.

The Darth Revan robes use the vanilla PMBJ01 texture, and is compatible with texture replacements from other mods. The vanilla texture for the Star Forge robes, PMBJ02, has no provision for the cape or belts, so I have provided a very basic replacement with those sections coloured. I suggest that you replace this with a better quality texture from another mod. I recommend ZM_StarForgeA08 from ZimmMaster's Revan's Jedi Robes mod. Download that mod here:

http://deadlystream....ans-jedi-robes/

Extract Zimm’s texture from his mod’s tslpatchdata folder, rename it to PMBJ02.tga, and then put it in your Override folder, overwriting when prompted. Make sure you do this after installing the current mod! Additionally, grab the TXI from the OPTIONAL folder and place that in the Override folder as well.

Known Issues:
There will be some clipping during certain animations. Some of this is related to the animations, some of it the meshes. If you spot something particularly egregious, then let me know in the comments and I may be able to address it if it is model-related.

Currently there are no limitations on the Dantooine generator. You can fabricate either set of robes regardless of alignment, and you can make as many copies as you like. I may change this in future.

If you are using the K1 Restoration mod, or another mod that has added danm13.mod to your Modules folder, you will get a warning from TSLPatcher that this file already exists and was skipped. This is intended behaviour and not an error.

Acknowledgements:
Thanks to Sithspecter for the n_darthrevan flowing robes animations, without which this mod would not be possible.
Many thanks to Fair Strides and bead-v for looking over my scripts, checking for errors and streamlining syntax.
Thanks to DarthTyren for his tutorial on camera placement (although I had to source the quaternion conversion elsewhere)

Click here to download this file

DP's Droid Foundry v2.0

23 May 2017 - 06:41 PM





RIP_MDLOps_2017_Finally.jpg

Being a continuation/reboot of a formerly failed endeavour.

Download:K1 Thigh-High Boots For Female Twi'lek Body (Modder's Resource)

19 May 2017 - 09:22 PM

File Name: K1 Thigh-High Boots For Female Twi'lek Body (Modder's Resource)
File Submitter: DarthParametric
File Submitted: 19 May 2017
File Category: Modder's Resources
 

 
Here's another bit of scrap from my junk pile that someone may find a use for. A little while back I made some thigh-high boots for Bastila when Quanon was working on her Taris prisoner outfit:

K1_Bastila_Slave_Boots_02_TH.jpg

He didn't end up using them, so I tossed them into the abyss with my other rejects. The other day I was looking at the female Twi'lek body models for some reason, and I noticed that (the base version at least) has painted on thigh-high boots. On a whim, I imported my boot mesh and noted that, height-wise, they lined up almost perfectly. Even more interestingly, my UVs were very close in layout to the Twi'lek's legs, so much so that is was fairly trivial to rejig them to fit the existing textures. In practice I'm not sure how much purpose this serves, as from a distance it's basically impossible to tell the difference between painted on boots and my physically modelled boots, at least using vanilla textures, but I figured someone might find some use for it.
 
Because the vanilla female Twi'lek model has existing animations (dancing), I have provided a hex edited copy of the original which is now used as the supermodel. That way the booted variant is a simple Override drop-in with no 2DA editing required. I have also provided some additional versions suitable for use as player bodies that use the regular S_Female03 supermodel, as well as being scaled to large, medium, and small.
 
I've supplied modified versions for those variation textures that don't have boot textures. There is also an optional variant of the base green variation which has black boots instead of red. The intent of course, given how terrible the vanilla textures are, is that someone will release a proper high quality retextured version, but the NPC portion is useable out of the box if people so desire.

K1_Twilek_Thigh-High_Boots_01_TH.jpg K1_Twilek_Thigh-High_Boots_02_TH.jpg

K1_Twilek_Thigh-High_Boots_03_TH.jpg


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