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Member Since 02 Jul 2015
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In Topic: Ajunta Pall WIP

Today, 08:25 AM

do you mean removing the TXI information, or also turning tangentspace to 0?


In Topic: [WIP] Star Maps Revamp

Today, 07:56 AM

You'll want some padding around those islands. I'd go for at least 5 pixels, 10 is probably safer (and you'll need more at higher map resolutions like 2k/4K).

Edit: Something like this:


Although obviously the exact layout will need to change depending on what other islands are present.

In Topic: Dialogue Module to Module

18 May 2018 - 11:50 AM

The same way you would for any other module-level edit, by packing the module as a MOD (with the exception of a couple of TSL modules that require RIM/ERFs). The characters in question would also need UTC edits to point to the new dialogues.

In Topic: Dialogue Module to Module

17 May 2018 - 06:13 PM

The game can't see content across modules. If you want dialogue from a different module, you'll need to make copies of the originals and load them in the second module, the same as any other dialogue for that module.

In Topic: Import/Export, 3D Models and .MDX

17 May 2018 - 09:29 AM

There are bits and pieces all over, although MDLEdit at least does have in-built help functionality. More extensive guides and tutorials will be available in the coming months after the recently announced site upgrades are completed.