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l2daorch

Member Since 17 Jun 2015
Offline Last Active May 01 2018 06:09 PM
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#64320 KOTOR Font Tool (NWN Font Maker)

Posted by l2daorch on 12 April 2018 - 08:14 PM

No worries. I just happened to visit deadlystream for the first time in months and saw your post.

It's been a year so I honestly don't know how to do it, I kinda wrote this post for myself as well. I do remember that it took me awhile as well to get it working. 

I'll try to follow my own instructions and get back to you. I'm pretty sure though that I only renamed the files generated by NWN Font Tool and put them in the override folder. My instructions should be complete, but I only wrote them down after doing it and never tried to follow them as I kinda gave up on the topic.

Please make sure to share your results here, should you come up with any improvement. Even though I gave up, I'm still interested in getting larger fonts.

 

EDIT: I followed my instructions and it worked just fine. I'll post some screenshots to give you a more detailed instruction.

 

EDIT2: So as I said I made some screenshots. I also included the Bank Gothic font I used. It says "unknown" under license on fontpalace so I guess it's ok to upload it here, if not I can change the file and link to fontpalace. I think I got no subtitles when I messed up the settings, so be sure to start by copying mine exactly. Let me know if you still have problems.

Attached Files




#64316 KOTOR Font Tool (NWN Font Maker)

Posted by l2daorch on 12 April 2018 - 05:26 PM

I am glad that I'm not the only one who has a desire for larger fonts. However, I ended up going back to the default ones as I was never 100% happy. The settings I posted still had some artifacts here and there. But I'll check if I still have those files somewhere.

 

EDIT: Well that was easy. I still had some font files on my Laptop's desktop. I am not sure if these use the settings that I posted, but I'll upload them anyway. Let me know if they help! I also never tested them with K2.

Attached Files




#59976 KOTOR Comes to Xbox One X

Posted by l2daorch on 25 October 2017 - 02:34 PM

So since I own an Xbox One and a copy of Kotor on the Xbox, I figured I might as well give it a shot.

It is indeed the xbox version. It does look like the pc version, but sadly it's 4 by 3. As you can easily hex edit the .xbe (exe) of many original Xbox titles to force them to run in widescreen (and many titles have native widescreen support) I am quiet disappointed that they didn't put in the extra effort to run the game in 16 by 9. 

The biggest advantage this has over the PC version is the perfect controller support, the fullscreen menu, not super tiny UI and subtitles that you can actually read when playing on a big tv. 

However, the text is pretty pixelated and so are all icons. The Yavin DLC is also not included, the content download part just informs you that Xbox Live is gone (RIP).

Overall, I am quiet impressed with Microsofts ambition when it comes to backward compatibility. The sole fact that I can pop in my disc instead of being forced to buy again is a huge plus. 

However, as someone who still owns an original xbox I'll stick to that. I can still use DLC on my OG Box and as I said many games run in widescreen, I can even get a digital output signal, though that one is 480p for most games. 

 

As for Kotor I'll still stick to the PC version for mod support alone (and you can get pretty good controller "support" with a ps4 controller), but I would definitely recommend this to anyone who has never played kotor before. Anyone's first playthrough should always be without mods anyway, and while Yavin is a nice addition, I certainly don't regret not having it on my first playthrough. It looks very good, has great controller support and seeing those menus full screen on that resolution is something I have been wanting to see for years. Should I feel like doing a vanilla playthrough I might consider this version, though I feel like I'd stick to my OG Xbox in the end. But a lot of people sell their old stuff or never had an Xbox to begin with, and I am really happy that they get to experience this modern classic once again in an updated version. I'd definitely recommend it over the PC version to anyone who has never played it before.

 

Oh and if anyone needs any files from the original Xbox version, I'll gladly provide them, just sent me a PM. I can't access the Xbox One version for obvious reasons though. And as for MCC: We'll see about their definition of fixing it. Halo CE alone has a hole website dedicated to how broken its MCC version is. And from what they have been communicating it seems like they still see the majority of issues in the UI/stability department, when the biggest issue is that none of the games play like the originals, especially CE and H2. If they actually manage to fix all issues, I'll be fine with their utter lag of 1st party titles.

 

And as for TSL: The Xbox One would probably run it at a stable 30 fps or even 60 fps. That alone would be such a massive improvement to that version of the game. Sure it'd still have broken quests and we all know how much is missing from that version. But I would certainly love to play it again at a stable framerate. Those massive framedrops are as worse as all the missing content. 




#59759 TSLRP: Not Quite A Post-Mortem

Posted by l2daorch on 16 October 2017 - 06:28 PM

Thanks for the write up. Even though I was only lurking (checking team gizka website every other month over years to see how far along the mod was), I still remember some of it vividly. From reading all those cut lines of dialogue a few weeks after I finished my first playthrough, to the excitement when TSLRP was announced, to the beta leak (was pretty hype to finally be able to play some restored content) and finally to that trailer which, at least to me, really marked the end of TSLRP. I am still very grateful to all the awesome folks (you really should have used some sick team name :P) who made TSLRCM happen (or the unrestored content mod as I remember first seeing it). Would have been a real shame if that leaked beta would have ended up being the closest thing to a proper k2 we ever got. The TSLRP beta was pretty sick at the time, but compared to TSLRCM it's pretty bad, especially with M4-78.

With the Genoharadan being in the works once again, it really does seem like Bao-Dur and the rest of the ending are all that's left. Someone should definitely write a book about the history of kotor 2, such a sick story and even after 13 years it's not over.




#59605 Star Wars Battlefront II (Battlefront 2017 threads merged)

Posted by l2daorch on 06 October 2017 - 04:29 PM

So as anything new in videogames nowadays it's semi-broken. Oh well, I do like gog so I might rebuy it through them when it's working again. I thought at first it was only available through steam. Does feel pretty crappy that they don't put in the extra effort to do a patch for the original version though, but it's the same with k2's steam update.


#54951 [WIP] Bao-Dur Endgame Enhancement

Posted by l2daorch on 15 March 2017 - 08:41 PM

Much love for doing this. Can't wait for this to be out. 




#54674 JCarter426 reminisces on the M4-78 EP that never came to be

Posted by l2daorch on 03 March 2017 - 09:17 AM

That Manaan stuff sounds really sick. As others said, I think it'd be a great addition to the mod, and also improve K2 as a whole. Both games are already well connected due to K2 reusing Dantooine/Korriban so I think getting a connection to the other planets would be great. Obsidian probably only put those planets in to save time, but I still think that it's great that K2 does such a great job in following up the events of the previous game.

Any idea why the Selkath was cut? I mean outside of HH hating Selkath.




#51957 KOTOR Font Tool (NWN Font Maker)

Posted by l2daorch on 11 January 2017 - 12:31 PM

Thanks I'll play around with those and see what happens. Much appreciated.

 

EDIT:

So the first one that actually changed anything for me was fnt_d16x16b. It affects loadscreen text, subtitles, dialog options and the text in the box right of where you choose options. Sadly the game cuts of text once it gets too big and I haven't really been able to figure out a size where it increases subtitle size (my main concern) without cutting of part of the loading screen text. I'll keep playing around with it though and all of that only goes for K1.

 

EDIT2:

So just in case anyone is ever interested in making use of this:

fnt_d16x16b is the name you wanna use if you are looking to change subtitles like I am. Sadly it's the same one used for loading screen texts so you are quiet limited in terms of size. However, after a lot of fiddling around (you literally have to tweak x,y offset, padding and spacing 1 point at a time for it to look right) I was able to get something that I am satisfied with. Now I haven't tried this past the very beginning of the game, but it has looked fine thus far. At first I tried to use the Old Republic font, but as that has no lower case letters I switched to Bank Gothic, which is very similar besides a few letters. Size 20 seems to be the maximum and I settled on 8 X Offset, 3 Y Offset, 4 Space adjust and 6 X Padding. I'll update this post should I feel forced to change it during my upcoming playthrough. 

Thanks again to Fair Strides, I have the luxury of being able to play Kotor on my living room tv and being able to read subtitles on higher resolutions can be quiet the pain in the ass. This'll help quiet a bit.




#51475 Full Workaround for "DisableVertexBufferOptions" in TSL Steam Update

Posted by l2daorch on 31 December 2016 - 07:11 PM

For some of us, time is a factor. I'd rather spend my free time playing, instead of trying to get something to work.

That's pretty much what I said. Some prefer to spent their time playing rather than getting something to work, for others like me getting it to work is fun in itself. I think time is a factor for everyone nowadays, I just actually enjoy spending some of mine with solving problems.

 

Personally I don't understand why we don't have the option of rebinding buttons. 

For me, the button layout isn't the problem (you can use software like 360ce to rebind controller buttons for all games), it's that the way you control it is god awful. Having to constantly force the game to go from the item bar to the combat action bar is really annoying. I honestly had more fun using a mouse bound to the right analog stick for combat or using the Dualshock 4's touchpad as a mouse.

 

Don't assume. I played the OG Xbox versions for years until roughly 2014. 

 

I don't use the Widescreen custom hacks because in my experience, especially in K1- they're terrible. 

I wasn't looking to offend anyone. I was just really disappointed by the update and was just curious as to why people were using it as I saw no advantage whatsoever. As I said, I always managed to get widescreen to work, besides lots of issues when I tried to set it up on my old 720p TV. That goes for both uniws and flawless, I also never had to change any ingame settings due to widescreen... But I guess others might and I can see how not everyone would wish to invest the time to get it to work. 

Again I wasn't trying to offend you, I just figured you had never played it on an Xbox if you thought the new controller support was fine. I find it quiet unplayable tbh. I also wasn't implying that you weren't using many mods (or whatever is the reason for you feeling like you have to post your mod list), I was just saying that some people may enjoy convenience (out of the box widescreen, steamwork shop etc.) while others might not mind having to put in some extra time. Of course installing mods is always a lot of work and if you feel like I implied that you were lazy then I do apologise for that.




#51464 Full Workaround for "DisableVertexBufferOptions" in TSL Steam Update

Posted by l2daorch on 31 December 2016 - 04:34 PM

Widescreen resolutions without any hack, controller support and I've encountered no problems with it. 

 

Have you played the original xbox version? I'd much rather set up a custom Dual Shock 4 layout and use that to play Kotor than the joke that they refer to as "controller support", switching between the target thingy and the items bar is a just sad.

I guess I can understand the widescreen support if you enjoy plug & play. Personally, setting up a new Kotor playthrough is usually 2 weeks of looking for mods, setting up widescreen and making sure everything works. For me it's part of the experience and I actually enjoy spending hours getting widescreen to work just right. And I only ever had any real issues with widescreen when using a 720p display, but even then I managed to get it to work just fine. 

I guess it does have a place then, since people seem to enjoy the convenience it adds. It comes down to whether you wanna just go ahead and play or invest a decent amount of time to tweak your experience to what you want to have.




#51430 Full Workaround for "DisableVertexBufferOptions" in TSL Steam Update

Posted by l2daorch on 30 December 2016 - 03:02 PM

If you could, bug him about KOTOR 1 not getting the same update please lol. 

 

Oh dear please don't. I was quite hyped about their update when it first came out and planned on using it in my next playthrough. But now after watching my gf play it... They introduced some bugs, the controller support is pretty bad when you compare it to the original xbox controls and adding wide-screen support was never that big of a deal without their update. I'd much rather use Kotor Collection, which works flawlessly on modern OS and everything else can be done via mods. Adding controller support via xpadder isn't even significantly worse than what they added...

I guess if I really wanted to play Kotor 2 under Linux I'd go with their version...




#37800 Getting the most out of Planet M4-78EP

Posted by l2daorch on 12 September 2015 - 05:04 PM

Go to your kotor 2 folder. Open the modules folder. If you have mod files called 801DRO - 809DRO in there you should be fine.

Alternatively you can use warp cheat codes to warp to those areas to see if they work.