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Member Since 27 May 2015
Offline Last Active Yesterday, 10:42 PM

#57181 The Recruitment Of Master Atris

Posted by DarthVarkor on 14 June 2017 - 06:06 PM

Nice one, Reztea, probably won't be able to play this anytime soon due to having other plans for Atris in my machinima series, but I look forward to finally playing through with this mod when it's done!

#56949 End Credit Music: An Plea to Those Hoping to Resolve the Recent Issue

Posted by DarthVarkor on 04 June 2017 - 03:27 PM

Here's my third one: 



This uses "The Tomb of Freedon Nadd" and "Aboard the Ebon Hawk" for TSLRCM, and "Hero's Walk" for M4-78.


If you guys decide not to use the latter for M4-78, perhaps B-4D4 could work?  It's a tad short, though, so would have to be either extended or mixed with another track, just a thought.

#56947 End Credit Music: An Plea to Those Hoping to Resolve the Recent Issue

Posted by DarthVarkor on 04 June 2017 - 11:35 AM

Great mixes L0ki & bead-v, I'll have another stab at this later on today if I get the chance.

#56928 End Credit Music: An Plea to Those Hoping to Resolve the Recent Issue

Posted by DarthVarkor on 03 June 2017 - 10:22 PM

Put these two together quickly:






I tried to keep the same time lengths JC mentioned as well as I could, the text also changes signify when the credits switch from TSLRCM to M4-78 EP. The first video uses the M4-78 music Sith Holocron suggested for the M4-78 part, whereas the second video is a mixture of two other tracks from the game.

#56498 Help needed fixing my GLIntercept FreeCam

Posted by DarthVarkor on 17 May 2017 - 11:30 PM

Hey, tpiom, that's basically what I just did about 30 mins before seeing your reply on here, weirdly enough, after a full re-install, I loaded up K2, used the command keys to activate the free-camera and it started doing it again! But I seemed to be able to change the direction it was moving by pressing the directional control keys for it, very weird. But then, say if it was tilting left, I hit the key once for tilt left, it stopped! And it hasn't come back since on either K1 or 2, really weird.


I think it's to do with the shift key, not only is it the modifier for the speed of the camera, but holding it whilst holding down the tilt buttons seems to lock it in that direction, and only tapping said key again on its own without shift seems to stop that, too. I'm just gonna put it down to me being clumsy with what keys I'm pressing. Panic over! 

  • jc2 likes this

#51345 R.I.P. Carrie Fisher

Posted by DarthVarkor on 27 December 2016 - 06:45 PM

Farewell, Princess.

"I am one with the Force, the Force is with me."

#51021 What Did You Think of Star Wars: Rogue One?: MASSIVE SPOILERS

Posted by DarthVarkor on 15 December 2016 - 12:51 PM

What was Darth Vader doing in a Bacta Tank?

Even Sith Lords have to shower!

#38009 KOTOR II Machinima Trilogy

Posted by DarthVarkor on 19 September 2015 - 03:55 PM

Hey everyone, firstly, I hope this is in the right section, if not, my apologies. 


Anyway, I'm sure everyone here is aware of Kaydon Sentry's amazing KOTOR Movie Trilogy, and the subsequent other iterations that have followed, including AB Director's (unfinished), Revan 411's, DarthYcey's, and now, mine. Like 411 and Ycey I'm adapting the second game into a trilogy, giving it a fresh, darker and more psychological approach with tons of new content and characters.


Episode I, "Return of the Exile" was released in July this year, and you can watch it here:


Episode 2 (title to be announced) is currently around 40% done, and is looking great in my opinion, I'm taking lots of feedback into account to make sure it is a worthy sequel, this includes full moving lips for all characters, a shorter, snappier length and better pace (RotE is 2 hours and 35 mins, Ep2 is looking at being 2 hours & 15 minutes including credits), and better writing for the new characters, that's not to say I feel RotE was bad, simply that there are some clear improvements that can be made and I'm working hard  on making sure they make Episodes 2&3 better films overall.


Feedback is more than welcome, and I'm always on the look out for new ideas, suggestions, and voice actors!