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Member Since 24 Feb 2015
Offline Last Active Yesterday, 03:38 PM


Posted by DarthTyren on 28 December 2017 - 01:54 PM

What can I say about this movie that hasn’t been said by many others already, even myself? I guess there’s only one way forward – just vent.


I’ll start by saying this – I loved the movie, so much so that I would in fact consider it one of my all-time favorites, that list not being confined to Star Wars. I’ll get to why further down this wall of text. There are some obvious flaws, and I want to start with those.


The porgs are a marketing tactic – there, I said it, and I’m fairly certain that this one thing most people can agree on. They serve no purpose save giving Chewbacca something to do. They take too much time away from the actual good parts of the movie. That’s all I can say about them.


The subplot with Poe and Holdo – in the end, it just felt like artificial drama that was put in to give the theme another leg to stand on. However, my feelings on this are mixed. There are really only two things I despise about it. The first is that it makes Poe, the most talented pilot and battle commander in the Resistance, look like a glory-seeking moron. They could have taken so many other directions with this subplot without cutting it out completely, but it was put in so Poe could learn the difference between glory and sacrifice, and that’s it. However, the fleet was in a no-win situation, and I understand the reluctance on the part of Holdo, so that kind of balances things out. The second thing, though, is that it also spawned the Space Vegas sequence.


Let me be clear – the only reason why I despise Space Vegas is that it, once again, spent too much time focusing on something that, in the end, didn’t matter. It meant nothing, it had no bearing on the rest of the story, no difference was made. But, again, that kind of balances itself with the theme of the work. I’ll leave it there. EDIT: I actually have one more thought on this - the only reason it's necessary is because of the drama stated above. It added yet another leg to the theme. It did also develop Finn's character a bit, which was fine.


The way they temporarily removed Leia from the picture was both awesome… and ridiculous. Enough said there.


Lastly, the film was extremely wishy-washy in many areas, as if the writers couldn’t decide what they wanted to have happen, or what they wanted to be true. That ended up sinking into the plot, but not the characters, and that’s the first thing that this film got right.


It was extremely gutsy. It focused on a concept that was briefly touched upon in some of the other movies – failure. It defied audience expectations at just about every turn, sometimes for good, sometimes not so good.


Be warned, this is where I become a bit more biased.


Snoke’s death is, arguably, the hardest part of this movie for me to swallow. I feel like Ben just thinking about it – inner conflict and turmoil. In the end, I decided I couldn’t exactly pass judgement on it until I see what it means for the final movie.


The way they handled Luke… I can’t actually put it into words how much I enjoyed Luke’s character arc in this movie. The way they went against the grain, the way they established him as one of the central figures of the theme, it was unexpected, yet extremely refreshing, something that this film desperately needed.


Then there’s the bond between Rey and Ben (I say Ben because that’s who it feels like Rey is connecting with, not Kylo) – oh. My. Goodness! That still has me gushing and hoping that they continue to evolve their relationship in Episode IX. It’s also one of the things that makes me scared for Episode IX.


But by far, my favorite part of this movie is how much it made me feel. I felt for these characters, I felt for their circumstances, and in the end, I felt like I was “being torn apart”, the film invoked so much in me. Maybe it’s because I’m a wimp, maybe I’m just a sucker for delicious angst, maybe it’s just because I can relate to the characters, but after I saw the film (five days ago), I spent the whole time since thinking ‘No! They can’t leave it like that!’ But, of course, they could, they did, and in fact, they had to.


Remember how I said I’m a sucker for delicious angst? My personal counter to that is it needs an equally satisfying end. I’ve never been so full of hope, yet so lacking in optimism. And the thing I hate the most is that I must wait two years to see if everything does, in fact, fall to crap.


So, yeah, I love this film, but I’m unsure I’ll be able to handle seeing it again until the next one comes out.

#60597 TSL - Lightsabers to the new jedi

Posted by DarthTyren on 10 November 2017 - 09:25 PM

Wow.... I wasn't expecting this type of response at all. Thank you very much! One quick question- how to compile the scripts together? Do I need your toolset beta to write the nss files, or should I use the Script editor by Blue? Sorry for the questions, I just have never done any scripting before.


I can personally vouch for Blue's tool, or Notepad++ with a custom language file and auto-finish file.

#55655 Star Wars Battlefront II (Battlefront 2017 threads merged)

Posted by DarthTyren on 19 April 2017 - 01:01 AM

Looks like they do the same thing Pandamic did for the originals and make Battlefront 2 the one that is worth playing.


What would be hilarious is if, for whatever reason, DICE crashes and burns before Battlefront 3 is released. Even better: leaked footage of the game it could have been. BONUS: Rinse & repeat.

#54206 Changing your PC to a party member?

Posted by DarthTyren on 21 February 2017 - 01:43 PM

It should be

int nNPC = -1;

right? 1 would be the first party member (whoever that is)


Actually, it would be the second, 0 would be the first - either Bastila or Atton, depending on which game.


But yes it would in fact be -1 as stated in the function description.

#53751 PartySwap

Posted by DarthTyren on 11 February 2017 - 08:48 PM

I appreciate the work you put in making this mod. There is something appealing to me personally in a  "canon" playthrough. I have a question though, have you made any headway into a compatibility patch for Extended Enclave? It's a shame these two mods do not work together. I thought if anything I could edit it for my own use, but my modding experience is minimal, even if I have a fair idea of the conflicting files. It seems to be mainly dialogue, yet some of the audio overrides as well? I suppose I will just give up EE for the time being.


It's on my to-do list, just way, way down on it, so it hasn't yet received my attention. It won't be anywhere near as easy as adding compatibility for M4-78, which only one file needed changing, so there's also a lack of motivation pushing it down further.

#53546 K1: Party member conversation trigger

Posted by DarthTyren on 07 February 2017 - 12:38 PM

I'm pretty sure it's a global trigger called g_partyinit001, which fires the global script k_trg_partyinit, which is full of conditional statements. It starts the party members dialogs just as you said if the conditions are met.

#52648 Kyle Katarn Facts (K1 & K2 Edition, includes K1R and TSLRCM)

Posted by DarthTyren on 24 January 2017 - 02:29 PM

Kyle Katarn can make a choice not to follow Revan at the end of TSL, because who needs Revan when you got Kyle Katarn.

#52515 How long modding communities live?

Posted by DarthTyren on 22 January 2017 - 06:09 PM

The main factor is the dedication of the community to stay alive/active.

#52321 {Request} Kathounds and Iriaz Stop Attaking

Posted by DarthTyren on 18 January 2017 - 01:12 AM

It's definitely possible, but since there are only two ways to deal with Juhani, and both of them "cleanse" the grove, I don't see why they don't just stop attacking no matter what. And then that opens another question: why were they left hostile in the first place?


For the most part, it should just be a matter of changing factions for all spawned kath hounds/iriaz after the situation with Juhani is resolved.

#52308 PartySwap

Posted by DarthTyren on 17 January 2017 - 06:21 PM

I believe I've gotten enough PMs and emails to reiterate:


These are the instructions that you MUST follow if you want to play TSL on Steam with mods. PartySwap is no exception. I've lost count as to how many times I've had to set the record straight because people have problems with installing my mod, when it's clear the moment I look at their log that they aren't installing to the appropriate folder. And I'd be amazed if it happens that I'm the only one. And Leonard posted this in July 2015, it's been there almost as long as TSL has been on Steam.



#52028 PartySwap

Posted by DarthTyren on 12 January 2017 - 09:19 PM

I'm on telo's I just killed everyone in the exchange building.


Then unless something truly strange happens on the Ebon Hawk, you should be able to use this mod for your current playthrough. No globals were added or modified for this mod, so you should be set.

#51638 Kyle Katarn Facts (K1 & K2 Edition, includes K1R and TSLRCM)

Posted by DarthTyren on 04 January 2017 - 11:39 PM

Kyle Katarn plays the multiplayer versions of KotOR and TSL. No one wants to play with him though, so he draws random players in. They are never heard from again.

#51539 New Area Knowledge Thread

Posted by DarthTyren on 03 January 2017 - 01:46 AM

Hey Guys.

I have just started working on some TSL mod, and i am testing new area on some box room. I have managed for now to do more or less everything wanted, except creating dynamic shadows. Can anyone tell me is this a common issue or it is maybe my version of software or OS or my steps are incorrect? 


what i am doing is applying aurora trimesh modifier to my room  model and there i enable shadows box and render box. as well in light prop. i enable shadows and dynamic light box... anything i am doing wrong?

more or less everything is working.. i tested walk mesh injector and its working like charm. no bugs there..


Any advice would be appreciated.  Thanks to developers for awesome tools, btw.

Cheers lads!


First, is the IsFadingLight on your light enabled? It needs to be, otherwise it won't work. Second, what's the radius of the light? If the lighted area is too small to reach the objects, then it won't cast shadows.


Finally, if your box area has an AuroraTrimesh modifier on the floor with a white setting, no shadows will show up anyway.

#51529 Mod of the Year Results!

Posted by DarthTyren on 02 January 2017 - 05:33 PM

Wow, what a turnout. And to think, PartySwap was actually released in early 2015 the first time, but never really had the chance to get nominated for last year's awards. Thanks to everyone that's voted.


Can't exactly say I have anything planned for the coming year, other than "When inspiration strikes..."


Thanks for organizing these awards, staff. Great way to end a great year in modding.

#49483 PartySwap

Posted by DarthTyren on 27 October 2016 - 12:23 AM

Look who's back!!! That's right! And I bring with me an updated PartySwap!


PartySwap 1.3.1 fixes a few bugs with the previous release, as well as ensures compatibility with the newest version of TSLRCM (1.8.5)!
All you need to do is uninstall the previous version - though why you'd have it installed right now is beyond my understanding - and follow the instructions provided in the readme. Hint: the instructions for installation are still the same, pretty much.
Sorry this update took so long, folks. I was having pretty nasty troubles with the final dialog file a while back, stepped away for what should have been a week, maybe two. It turned out to be way longer than I would have liked. So, I just decided to soldier through it tonight and get everything finished, since this was the only file left to update. All it took was two hours of work, if that. It's amazing what stepping away and coming back fresh will do for ya!
You all can head over to the download page right now and pick it up!
Also, for now, I decided not to remove the sith_att.dlg from the mod, giving it one more chance to be right before I off it.