Jump to content


DarthTyren

Member Since 24 Feb 2015
Offline Last Active Jul 19 2017 11:50 PM
-----

#55655 The New Star Wars Battlefront 2

Posted by DarthTyren on 19 April 2017 - 01:01 AM

Looks like they do the same thing Pandamic did for the originals and make Battlefront 2 the one that is worth playing.

 

What would be hilarious is if, for whatever reason, DICE crashes and burns before Battlefront 3 is released. Even better: leaked footage of the game it could have been. BONUS: Rinse & repeat.




#54206 Changing your PC to a party member?

Posted by DarthTyren on 21 February 2017 - 01:43 PM

It should be

int nNPC = -1;

right? 1 would be the first party member (whoever that is)

 

Actually, it would be the second, 0 would be the first - either Bastila or Atton, depending on which game.

 

But yes it would in fact be -1 as stated in the function description.




#53751 PartySwap

Posted by DarthTyren on 11 February 2017 - 08:48 PM

I appreciate the work you put in making this mod. There is something appealing to me personally in a  "canon" playthrough. I have a question though, have you made any headway into a compatibility patch for Extended Enclave? It's a shame these two mods do not work together. I thought if anything I could edit it for my own use, but my modding experience is minimal, even if I have a fair idea of the conflicting files. It seems to be mainly dialogue, yet some of the audio overrides as well? I suppose I will just give up EE for the time being.

 

It's on my to-do list, just way, way down on it, so it hasn't yet received my attention. It won't be anywhere near as easy as adding compatibility for M4-78, which only one file needed changing, so there's also a lack of motivation pushing it down further.




#53546 K1: Party member conversation trigger

Posted by DarthTyren on 07 February 2017 - 12:38 PM

I'm pretty sure it's a global trigger called g_partyinit001, which fires the global script k_trg_partyinit, which is full of conditional statements. It starts the party members dialogs just as you said if the conditions are met.




#52648 Kyle Katarn Facts (K1 & K2 Edition, includes K1R and TSLRCM)

Posted by DarthTyren on 24 January 2017 - 02:29 PM

Kyle Katarn can make a choice not to follow Revan at the end of TSL, because who needs Revan when you got Kyle Katarn.




#52515 How long modding communities live?

Posted by DarthTyren on 22 January 2017 - 06:09 PM

The main factor is the dedication of the community to stay alive/active.




#52321 {Request} Kathounds and Iriaz Stop Attaking

Posted by DarthTyren on 18 January 2017 - 01:12 AM

It's definitely possible, but since there are only two ways to deal with Juhani, and both of them "cleanse" the grove, I don't see why they don't just stop attacking no matter what. And then that opens another question: why were they left hostile in the first place?

 

For the most part, it should just be a matter of changing factions for all spawned kath hounds/iriaz after the situation with Juhani is resolved.




#52308 PartySwap

Posted by DarthTyren on 17 January 2017 - 06:21 PM

I believe I've gotten enough PMs and emails to reiterate:

 

These are the instructions that you MUST follow if you want to play TSL on Steam with mods. PartySwap is no exception. I've lost count as to how many times I've had to set the record straight because people have problems with installing my mod, when it's clear the moment I look at their log that they aren't installing to the appropriate folder. And I'd be amazed if it happens that I'm the only one. And Leonard posted this in July 2015, it's been there almost as long as TSL has been on Steam.

 

/endrant




#52028 PartySwap

Posted by DarthTyren on 12 January 2017 - 09:19 PM

I'm on telo's I just killed everyone in the exchange building.

 

Then unless something truly strange happens on the Ebon Hawk, you should be able to use this mod for your current playthrough. No globals were added or modified for this mod, so you should be set.




#51638 Kyle Katarn Facts (K1 & K2 Edition, includes K1R and TSLRCM)

Posted by DarthTyren on 04 January 2017 - 11:39 PM

Kyle Katarn plays the multiplayer versions of KotOR and TSL. No one wants to play with him though, so he draws random players in. They are never heard from again.




#51539 New Area Knowledge Thread

Posted by DarthTyren on 03 January 2017 - 01:46 AM

Hey Guys.

I have just started working on some TSL mod, and i am testing new area on some box room. I have managed for now to do more or less everything wanted, except creating dynamic shadows. Can anyone tell me is this a common issue or it is maybe my version of software or OS or my steps are incorrect? 

 

what i am doing is applying aurora trimesh modifier to my room  model and there i enable shadows box and render box. as well in light prop. i enable shadows and dynamic light box... anything i am doing wrong?

more or less everything is working.. i tested walk mesh injector and its working like charm. no bugs there..

 

Any advice would be appreciated.  Thanks to developers for awesome tools, btw.

Cheers lads!

 

First, is the IsFadingLight on your light enabled? It needs to be, otherwise it won't work. Second, what's the radius of the light? If the lighted area is too small to reach the objects, then it won't cast shadows.

 

Finally, if your box area has an AuroraTrimesh modifier on the floor with a white setting, no shadows will show up anyway.




#51529 Mod of the Year Results!

Posted by DarthTyren on 02 January 2017 - 05:33 PM

Wow, what a turnout. And to think, PartySwap was actually released in early 2015 the first time, but never really had the chance to get nominated for last year's awards. Thanks to everyone that's voted.

 

Can't exactly say I have anything planned for the coming year, other than "When inspiration strikes..."

 

Thanks for organizing these awards, staff. Great way to end a great year in modding.




#49483 PartySwap

Posted by DarthTyren on 27 October 2016 - 12:23 AM

Look who's back!!! That's right! And I bring with me an updated PartySwap!

 

PartySwap 1.3.1 fixes a few bugs with the previous release, as well as ensures compatibility with the newest version of TSLRCM (1.8.5)!
 
All you need to do is uninstall the previous version - though why you'd have it installed right now is beyond my understanding - and follow the instructions provided in the readme. Hint: the instructions for installation are still the same, pretty much.
 
Sorry this update took so long, folks. I was having pretty nasty troubles with the final dialog file a while back, stepped away for what should have been a week, maybe two. It turned out to be way longer than I would have liked. So, I just decided to soldier through it tonight and get everything finished, since this was the only file left to update. All it took was two hours of work, if that. It's amazing what stepping away and coming back fresh will do for ya!
 
You all can head over to the download page right now and pick it up!
 
Also, for now, I decided not to remove the sith_att.dlg from the mod, giving it one more chance to be right before I off it.



#48008 Kotor Apeiron

Posted by DarthTyren on 07 August 2016 - 11:24 PM

Someone dig this post up in 5 years because I'm likely to forget what apeiron is by then :P

 

I forget what it is every day until I see someone else saying something else about it. Not important enough to remember.




#44917 PartySwap

Posted by DarthTyren on 16 April 2016 - 11:35 PM

Playing Devil's Advocate: Well, Partyswap isn't a romance mod, right?


You would be right. Also, I'm not going to change it just like I'm not going to change how only female PCs can see certain Disciple dialog scenes.