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Member Since 22 Feb 2015
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#60968 Battlefront Turmoil

Posted by Domino5555 on 28 November 2017 - 11:44 PM

Check out this news:




All this is making Infinite Warfare and Andromeda look tame by comparison.

#60943 A petition to revoke EA's Star Wars license.

Posted by Domino5555 on 27 November 2017 - 08:43 PM

I have already signed this petition, and have shared it on my Facebook and Twitter.

#60884 GenoHaradan Legacy

Posted by Domino5555 on 24 November 2017 - 03:19 PM

I think I did, where there any errors in the TSLPatcher? The only three causes of it not working is either "geno_hold.uti" isn't in the override, the duro's utc file didn't get placed into the 202tel.mod or it's the save game you used.


The Telos Surface Assassin's I believe are made up by modders just for the sake of restoring those lines. I will actually keep those alien lines for those lines because those alien lines are cut and restoring them in this mod would be a good idea though I can offer you a voice over role for a more important character if you like (It isn't Dessicus)


Dessicus will be able to use more than just normal attack though I'm not sure if it would be master ranked due to balancing reasons. In my mod, the GenoHaradan Members will be using more than just a single type of weapon and if they do use weapons they will most likely be GenoHaradan items. As for Dessicus' weapons, I believe those are actually Disruptor's not Ion Pistols, I'd also like to note, the GenoHaradan Blaster from K1 being introduced into TSL will be stronger than the Survival Pistol. If anything the Survival Pistol would be the lowest of the low for the GenoHaradan so their leader wouldn't use it though I guarantee in my mod the weapons he wields will make sense.





It will be in the Jekk Jekk Tarr and all I'm going to say about it is that it works and doesn't conflict with the plot. Dessicus does have a unique look which is a reskin of a player head which is available on Deadlystream and the Steam Workshop which the people have requested I used, I do have permission to use this skin so when I get it working in game as a separate head I will likely show it off. The GenoHaradan Assassins will have unique weapons and will be different in appearance. I do not think I will use Drexl or any beast in my mod, instead, I have something much cooler in mind. I'll probably give them power blast and power attack just to avoid overpowering them. While they may not replace the HK-50's they may show up in groups of three in kinda "hidden" area's such as the Shyrack Caves on Korriban though they will probably despawn once you complete Nar Shadda. And yes GenoHaradan gear will be obtainable as well as some other potential items. 


As for the items. The Double Blade is very likely, Disruptor pistols are a likely, all K1 GenoHaradan items are returning, I wouldn't say Blaster Rifles because I like to use textures that aren't seen in-game (Mostly K1 item textures hidden in TSL files) and I think all the Blaster Rifle textures are seen in-game, I already have a heavy armor made up for Dessicus though I need to figure out what the medium one should be like, I've already previewed the texture and the stats of a GenoHaradan mask before (It uses the same texture the Duro's uses)


Probably won't be a terrorist act though there will definitely be a reason to stop the GenoHaradan. If by lack of private messaging I bet it's because my PM box is full, I can make a space for your PM's if anyone likes. 


I'd like to mention the Sion VS Nihilus scene is staying in Extended Enclave and will not be added to Legacy so the assumed death won't be as big as it would have been otherwise. Though, sadly I must admit even without that scene I feel like Sion may have a bigger role in Legacy than what Obsidian intended for him in Nar Shadda. Though it hopefully will focus on Dessicus, the GenoHaradan and the Force at the same time.

I just want the Genoharadan's threat to be taken seriously, and killing Vogga may insure the lack of fuel for Citadel Station.


As for PMing, I am out of space for my PM box.

#60863 EA is in trouble.

Posted by Domino5555 on 22 November 2017 - 12:27 PM

Now we should continue to demand more from our base games, not including DLC.


I was mistaken to prefer microtransactions to a $50 season pass, or to believe that Battlefront II's launch wouldn't be as bad as Battlefield 4's. I definitely jinxed it in the latter, let me tell you. So you can all blame me for the God awful launch of EAFront 2.


There is also Battlefront 3 legacy mod that adds 3 ground to space map.(Crouscant,Cato naimoda and Bespin)

Frankly my computer couldn't run those maps reliably to save its life. And this is a 2-year old laptop. Perhaps Battlefront 3 Legacy could release a lower quality version of those maps, so they can run reliably on older computers.

#60850 EA is in trouble.

Posted by Domino5555 on 21 November 2017 - 08:35 PM

EAFront 2 failed in the UK:



From Gamespot:

Battlefront II's UK physical sales were down 61% compared to the 2015 series reboot, Star Wars Battlefront. Some of that shortfall would have been recovered in increasing digital sales, but it's unlikely enough units would have been sold over PSN, Xbox Live, and Origin to make up that gulf.

Well, this proves that EA shouldn't have tied the progression to loot boxes. Does anyone know any mods that would be helpful to Battlefront II (2005)?

#60825 EA is in trouble.

Posted by Domino5555 on 19 November 2017 - 12:29 PM

Yeah. Battlefront II would sell like hotcakes if the progression system wasn't tied to loot crates, or if the microtransactions were purely cosmetic.


The system for Battlefront should be "Yeah, man. Your game is awesome, dude. I'm gonna buy two cosmetic microtransctions from you!"


Who'd like to be able to be the 501st Legion on whatever map they were on?

#60769 EA is in trouble.

Posted by Domino5555 on 17 November 2017 - 12:04 PM

It's simply impossible to give them the benefit of the doubt at this point. They were being investigated for potentially getting their game banned and I'm sure the widespread bad press wreaked havok on their stock. This was an act of desperation and even a promise that they would return once the dust settles.

It might be amusing to see how much their game functions when the key component is forcibly removed from it, but by no means do they have anyone else's best interests at heart.

To be honest, I've never trusted EA, and I never will. But when an investigation into Battlefront II's microtransactions brings up the possibility of gambling, and they are forced to give up the microtransactions, even if it's only temporarily, in order to safe face from lawmen, it proves that we have a power to make a difference in our protests against EA's actions.

#60758 EA is in trouble.

Posted by Domino5555 on 17 November 2017 - 03:27 AM

This quote from the linked page doesn't fill me with confidence. (Emphasis mine.)

I read that statement. I'm going to give EA the benefit of the doubt, and assume that future microtransactions will be strictly cosmetic.

#60093 How did "Goto" get into the Jekk Jekk Tarr Tunnels

Posted by Domino5555 on 28 October 2017 - 03:15 PM

I'm guessing that Goto didn't necessarily enter the Jekk'Jekk'Tarr, but had some spies to let him know of events, or had bribed someone inside the bar.

#59982 KOTOR Comes to Xbox One X

Posted by Domino5555 on 25 October 2017 - 07:31 PM

So since I own an Xbox One and a copy of Kotor on the Xbox, I figured I might as well give it a shot.

It is indeed the xbox version. It does look like the pc version, but sadly it's 4 by 3. As you can easily hex edit the .xbe (exe) of many original Xbox titles to force them to run in widescreen (and many titles have native widescreen support) I am quiet disappointed that they didn't put in the extra effort to run the game in 16 by 9. 

The biggest advantage this has over the PC version is the perfect controller support, the fullscreen menu, not super tiny UI and subtitles that you can actually read when playing on a big tv. 

However, the text is pretty pixelated and so are all icons. The Yavin DLC is also not included, the content download part just informs you that Xbox Live is gone (RIP).

Overall, I am quiet impressed with Microsofts ambition when it comes to backward compatibility. The sole fact that I can pop in my disc instead of being forced to buy again is a huge plus. 

However, as someone who still owns an original xbox I'll stick to that. I can still use DLC on my OG Box and as I said many games run in widescreen, I can even get a digital output signal, though that one is 480p for most games. 


As for Kotor I'll still stick to the PC version for mod support alone (and you can get pretty good controller "support" with a ps4 controller), but I would definitely recommend this to anyone who has never played kotor before. Anyone's first playthrough should always be without mods anyway, and while Yavin is a nice addition, I certainly don't regret not having it on my first playthrough. It looks very good, has great controller support and seeing those menus full screen on that resolution is something I have been wanting to see for years. Should I feel like doing a vanilla playthrough I might consider this version, though I feel like I'd stick to my OG Xbox in the end. But a lot of people sell their old stuff or never had an Xbox to begin with, and I am really happy that they get to experience this modern classic once again in an updated version. I'd definitely recommend it over the PC version to anyone who has never played it before.


Oh and if anyone needs any files from the original Xbox version, I'll gladly provide them, just sent me a PM. I can't access the Xbox One version for obvious reasons though. And as for MCC: We'll see about their definition of fixing it. Halo CE alone has a hole website dedicated to how broken its MCC version is. And from what they have been communicating it seems like they still see the majority of issues in the UI/stability department, when the biggest issue is that none of the games play like the originals, especially CE and H2. If they actually manage to fix all issues, I'll be fine with their utter lag of 1st party titles.


And as for TSL: The Xbox One would probably run it at a stable 30 fps or even 60 fps. That alone would be such a massive improvement to that version of the game. Sure it'd still have broken quests and we all know how much is missing from that version. But I would certainly love to play it again at a stable framerate. Those massive framedrops are as worse as all the missing content. 

Maybe Microsoft should contact Deadly Stream to restore the missing content.

#59819 EA shuts down Visceral. Their Star Wars game to be revamped.

Posted by Domino5555 on 19 October 2017 - 10:57 AM

On the bright side, no Star Wars Kinect 2.

#59052 Download:Recruitable Maxis

Posted by Domino5555 on 03 September 2017 - 01:06 PM



This felt a lot better in my head.

Love that rap battle parody.

#59016 Download:Recruitable Maxis

Posted by Domino5555 on 02 September 2017 - 10:11 PM

Welcome to your ban. 

Man, he got wrecked. And he got banned on his only post. Kids, take advice, don't make your first impression on Deadly Stream be a bad one, otherwise, you'll get banned.

#58616 Star Wars Battlefront II (Battlefront 2017 threads merged)

Posted by Domino5555 on 20 August 2017 - 11:32 AM

Make Battlefront great again!

#58448 Bao Dur's Sacrifice Idea

Posted by Domino5555 on 14 August 2017 - 02:34 AM


As I am/was part of that mod team, I'm afraid you're correct. This mod really is dead or at least very close to it. Or to be more precise, it never really lived at all. This is due to bad communication among our small group (which at least partially is also my fault) and now Cirosan seems to have left this site, Fair Strides seems to be busy with other projects / real-life as well and the same holds true for me.


And to be honest: I prefer your story outline for Bao-dur's sacrifice :D



[Five Minutes Later]