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Domino5555

Member Since 22 Feb 2015
Offline Last Active Today, 03:17 AM
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#58448 Bao Dur's Sacrifice Idea

Posted by Domino5555 on 14 August 2017 - 02:34 AM

 

As I am/was part of that mod team, I'm afraid you're correct. This mod really is dead or at least very close to it. Or to be more precise, it never really lived at all. This is due to bad communication among our small group (which at least partially is also my fault) and now Cirosan seems to have left this site, Fair Strides seems to be busy with other projects / real-life as well and the same holds true for me.

 

And to be honest: I prefer your story outline for Bao-dur's sacrifice :D

So my VOs were wasted? FFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-

 

[Five Minutes Later]

 

UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU- alright, joke's over. But I can not believe that I recorded those VOs for nothing!




#58438 Bao Dur's Sacrifice Idea

Posted by Domino5555 on 13 August 2017 - 08:21 PM

Which lines for the nameless NPCs could I voice?




#58399 TSLRCM 1.8.5 Released!

Posted by Domino5555 on 12 August 2017 - 08:24 PM

How?




#58195 GenoHaradan Legacy

Posted by Domino5555 on 06 August 2017 - 06:20 PM

Oh, but what of Atton Rand's lines?




#57877 M4-78EP 1.3 released (on Steam Workshop)

Posted by Domino5555 on 17 July 2017 - 02:53 PM

How close are you to fixing the credits?




#57344 TSLRCM XP Hssiss Glitch Bug Restored

Posted by Domino5555 on 22 June 2017 - 09:36 PM

Whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy?

 

 

Because the maker wanted to and he saw a need. 3 people have already downloaded it.

And at least this mod can obey porting rules.




#57103 Star Wars Battlefront 2: Official Gameplay Trailer

Posted by Domino5555 on 10 June 2017 - 11:38 PM

 

Man, so hyped.




#56299 The Mainframe Room in TSL

Posted by Domino5555 on 11 May 2017 - 08:12 PM

I think I found the texture I want to use in KOTOR1, actually. That and - oddly enough - the texture for Calo Nord's ship. . .

Calo Nord's ship?




#55839 Full Jedi Council

Posted by Domino5555 on 24 April 2017 - 08:08 PM

So what are the results, so far?




#55646 The New Star Wars Battlefront 2

Posted by Domino5555 on 18 April 2017 - 08:20 PM

It looks like EA learned their lessons from the last one.




#54950 [WIP] Bao-Dur Endgame Enhancement

Posted by Domino5555 on 15 March 2017 - 08:10 PM

I like your assessment of fan VOs. I think that it is very accurate. And I'd also like for there to be an enhancement to the Coruscant - Jedi Temple mod. But that's an entirely different discussion for the future.


#54587 JC's mod resource collaboration thread

Posted by Domino5555 on 27 February 2017 - 09:18 PM

I have access to all the MMO models - crates, computer terminals, even areas. There's a lot of reference material here. I've been trying to improve my own modeling abilities, so I'll try to recreate some of the more basic stuff. Ships are still beyond me at the moment, though.

You have all the models? Oh my goodness. I'd love to see what they'd all look like in KOTOR.




#54143 TSLRCM's take on Bao-Dur's endgame fate?

Posted by Domino5555 on 20 February 2017 - 09:28 PM

Alright, there's certainly a surplus of ideas of how to fix these issues, but I suppose I'll throw my two cents in - a way to provide some closure for some of the bigger holes that doesn't require the world (new modules, re-spliced lines, etc.).

 

<A lot of nice ideas>

 

Alright, so... my solution may not require brand-new modules or getting spliced lines or anything, but it would still be an enormous amount of work to implement. Finally, everything I've just said is essentially my best guess for what could have happened, given what we know - it's all speculation, fanfiction for all intents and purposes, and it lacks any legitimacy. For those who want to restore what the devs meant, this is definitely not the way to go. But it's my two cents, and I figured I'd offer it. If it helps, great. If it sucks, sorry to have wasted your time. Hopefully, though. we'll eventually get some closure for the endgame.

Get this guy a medal. He has just figured out a satisfying way to solve Bao-Dur's fate. Oh, and also someone should start working on a mod based on his ideas.




#53350 TSLRCM Animation and Immersion Modification

Posted by Domino5555 on 04 February 2017 - 04:19 PM

Immersion:

- Missing planet hologram, hyperdrive, and damaged HK-47 in some stunt versions of the Ebon Hawk. -Not sure if this has been fixed in TSLRCM or not.

- Added Some Pazaak players on Citadel Station cantina.

- Czerka utility droid will now weld instead of just being there.
- Bao Dur is using his 'shield breaker' animation when breaking force fields.
- Player will now actually shut down force cages on Peragus and Telos Academy.
- Speaking on comlink cutscenes changed.
- Atton and T3 playing pazaak cutscenes available. - I'm almost 100% sure this is already in TSLRCM.
- Visas, Nihilus cutscene is executed on engine now and is triggered by Ebon Hawk galaxy map script.
- Tobin, Nihilus cutscene is now available.
- Added Hangar doors to G-wing hangar on Dxun with map note.
- Added Caged beasts on Onderon.
- Added Kath hounds on Dantooine.
- Ratrin Vhek on Ebon Hawk. - Not quite sure what this entails.
- Opo Chano on Nar Shaddaa;
- B4D4, T1N1 on Nar Shaddaa;

G0T0 will not be able to enter Vogga's chambers. -Just makes sense to me.

 

Bugfix:

- Cycled dialogues (HK50, T3M4, Atris). -I know for a fact this wasn't fixed in TSLRCM, particularly if you use "Wisdom" or anything like that in conversation with Atris parts of her dialogue would cycle.

(Wookiee Rage/Force Scream/Fury) spells does not use force cast animation any more. - Not sure if this was changed by TSLRCM, but I think it should be.

 

Things we'd need a list for:

Minor fixes to party members dialogs.

Changes to cutscene animations. -For this one we'd need someone to play through the game with the mod installed, if DReW has his input could be useful.

 

These things and Member: N-DReW25 has played through part of it whilst I have not; so hopefully he could answer some queries. 

 

As far as I'm concerned the rest of the stuff, nearly all of which TSLRCM changes itself or fixes can be dismissed. 

& the other features  superSzym mentioned can be separated into smaller mods

Agreed, Lucy.




#52989 DarthYcey's Star Wars: Knights of the Old Republic: Episode VI - Knights...

Posted by Domino5555 on 28 January 2017 - 07:04 PM