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Kexikus

Member Since 14 Oct 2014
Offline Last Active Today, 11:14 AM
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Topics I've Started

[K1] Music overview (and warp code list)

07 February 2017 - 09:32 PM

Since I was checking K1 for modules that reuse the same music even though they are different places, I created a spreadsheet that lists all of K1's modules and their corresponding Day, Night and Battle music. Day and Night is always the same (with one exception) and I think the game actually only uses Day anyway. All tracks are listed with their number corresponding to their row in ambientmusic.2da, their file name and the name given in the KotOR Soundtrack playlist linked below.

 

You should hopefully be able to sort the spreadsheet by any of the values. To do so, click in the column you want to sort by, press Ctrl+A to select everything and then in "Data" select "Sort by Column XX...".

That's all there is to it. I don't know if anyone will ever use this but since I made it, I figured I might as well shart it^^ At the very least you can use it to get warp codes :D

 

Here you go:

 

K1 music overview spreadsheet

 

Note that most of the STUNT modules do not have any ambient music assigned. That does not mean that no music plays in this scene. Instead the music is most likely started by the script that controls the cutscene.

 

While building this list, I also found some music pieces that are not used in any of the game's modules. However scripts could still play them anywhere in the game. If you happen to know where exactly, please let me know and I'll add the information. Those are the following tracks (once again with the name for the linked playlist):

 

1 mus_gui_start (The Old Republic Theme)
That's the theme played in the main menu.

 

7 mus_theme_carth (Captured by the Leviathan)

This one is played in the cutscene where the Ebon Hawk is captured in the Leviathan's tractor beam.

 

33 mus_bat_out (The Temple)

 

45 mus_bat_valsith (Uthar Wynn's Trials)

 

46 mus_bat_sforge (Star Forge Battle (Not quite sure here as I haven't checked the game file))

 

And finally, here's the playlist.

 

 


K1: Party member conversation trigger

07 February 2017 - 07:55 AM

In KotOR when a party member wants to talk to you, the conversation starts automatically sometimes saying "[Juhani seems tense. Maybe you should talk to her.]" or something similar.

 

I was wondering how those conversations are triggered and hoping that someone here could tell me. Thanks :)


Download:Different Music for Anchorhead and the Ebon Hawk

15 January 2017 - 05:25 PM

http://deadlystream.com/forum/index.php?app=downloads&module=display&section=screenshot&id=1000

 

File Name: Different Music for Anchorhead and the Ebon Hawk

File Submitter: Kexikus

File Submitted: 15 Jan 2017

File Category: Mods

K1R Compatible: Yes

 

In the first Knights of the Old Republic game Anchorhead and the Ebon Hawk share the same background music. This mod allows you to change this.

 

There are four options available that replace either the Anchorhead or the Ebon Hawk music (see below for prieviews of the music):

 

1) Czerka music for Anchorhead:
This replaces the Anchorhead music with the Czerka theme music also heard in the Czerka offices.

 

2) Dune Sea music for Anchorhead:
This replaces the Anchorhead music with the Dune Sea music.

 

3) Custom music for Anchorhead (FOLLOW THE ADDITIONAL INSTALLATION INSTRUCTIONS BELOW!):
This replaces the Anchorhead music with a custom music file of your choice. A possible option here would be the Tatooine theme from Star Wars: The Old Republic but you can use whatever you want.

 

4) Custom music for the Ebon Hawk (FOLLOW THE ADDITIONAL INSTALLATION INSTRUCTIONS BELOW!):
This replaces the Ebon Hawk music with a custom music file of your choice. A possible option here would be the Ebon Hawk theme from KotOR 2: The Sith Lords but you can use any music of your choice.

 

Options 1) to 3) are mutually exclusive but you can combine option 4) with any of the others.

 

Also note that you need a save from before going to Tatooine to get the new Anchorhead music and a save from before leaving Taris to get the new Ebon Hawk music.

 

INSTALLATION:
Run TSLPatcher.exe and choose the option you want to install. Then follow the instructions given. If you chose option 1) or 2) you're done at this point. Otherwise follow the instructions for the custom music files below.

 

INSTALLING THE CUSTOM MUSIC FILE:
If you chose option 3) or 4) you need to get your custom music file into the game. Most of the work here was done with the installer but one last step remains.
First of all, choose the music you want to use. It needs to be a stereo .mp3 file for the game to recognize it. If your file is no .mp3 yet, choose any audio file converter and convert it.
Then rename that .mp3-file to "mus_area_anch.mp3" if you chose option 3) or to "mus_area_hawk.mp3) if you chose option 4).
Finally take your renamed .mp3-file and place it into the "streammusic" folder in your Knights of the Old Republic installation.
That's it. Your custom music will now play ingame.

 

Uninstallation:
Take the all the .mod-files from the "backup" folder created during the installation of this mod and copy them to the "Modules" folder of your KotOR installation. If it exists, also copy ambientmusic.2da from the "backup" folder to the "Override" folder of your KotOR installation.
Note that if any other mod installed after this one also altered one of these .mod files you will uninstall those changes as well!

 

Compabilitiy:
Thanks to TSLPatcher this mod is compatible with everything that does not change the track name of the music played in Anchorhead or the Ebon Hawk. It is compatible with mods that replace the actual music file (although you might no longer hear those if you install this mod).

 

Music previews:

 

Czerka Theme:

 

Dune Sea:

 

SWTOR Tatooine Theme:
https://www.youtube.com/watch?v=Y63QfXBf6D8

 

TSL Ebon Hawk Theme:
https://www.youtube.com/watch?v=gJfORv7qQ0s

 

Credits:
Mod by Kexikus
TSL Patcher by stoffe

 

THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.

 

Click here to download this file


Download:TSL Backdrop Improvements

29 November 2016 - 07:18 PM

http://deadlystream.com/forum/index.php?app=downloads&module=display&section=screenshot&id=949

 

File Name: TSL Backdrop Improvements

File Submitter: Kexikus

File Submitted: 29 Nov 2016

File Category: Skins

TSLRCM Compatible: Yes

 

This mod aims to improve the space scenes in Knights of the Old Republic II: The Sith Lords. This is done both to improve the visual quality as well as the continuity between cutscenes and playable areas.
The changes made to achieve this are thus also twofold: First there are new high resolution textures provided for almost all space backdrops and then there are model changes to create more extensive edits. For a full list of what has been changed, see below (contains spoilers).
Additionally there is an optional part of the mod that brings the galaxy map appearance of some planets in line with the new backdrops. See below for installation instructions.

 

There are some mods by other authors that already do an amazing job at improving certain backdrops, so I did not see the need to imitate their work. Instead, I highly recommend you install those mods as well. I will list them below.

 

COMPABILITY

 

This mod is not compatible with other mods that edit the same textures or models.
Notable exceptions are TSLRCM and M4-78 EP:
- This mod overrides 222TEL15.mdl and 222TEL15.mdx provided by TSLRCM. This will replace some VISUAL ONLY! changes by TSLRCM with my version. Check the screenshots to see which one you prefer.
- Also, this mod will override 003EBOq.mdl and 003EBOq.mdx from M4-78EP. In this case my mod includes the changes done by M4-78 EP, so you can safely override those files (make a backup though).

 

INSTALLATION

 

If you have TSLRCM and/or M4-78 EP installed, go to your Override folder and make backups of 222TEL15.mdl, 222TEL15.mdx, 003EBOq.mdl and 003EBOq.mdx just in case.
Then copy all files from the "To Override" folder into your Override folder.

 

If you want to install the galaxy map changes as well, also copy the files from the "Optional Galaxy Map Changes" folder to your Override folder.

 

And finally I highly recommend you install the other backdrop improvement mods listed below.

 

UNINSTALLATION

 

Delete this mod's files from your Override folder and restore the backups of 222TEL15.mdl, 222TEL15.mdx, 003EBOq.mdl and 003EBOq.mdx (if you have TSLRCM and/or M4-78 EP installed).

 

RECOMMENDED MODS

 

- Improved Peragus Asteroid Fields by Vasilii Zaytsev
- Replacement Peragus II Artwork by Trench
- Telos Citadel Station Skybox by Quanon
- Alternatively you can use the TEL_Bdrp.tga and TEL_Bdrp.txi from TSL Remastered by sELFiNDUCEDcOMA

 

KNOWN BUGS

 

- The asteroids during the Peragus escape sequence appear out of nowhere. This is either due to my limited knowledge or due to limitations in our tools but I haven't been able to fix it yet. Should that bother you, remove 003EBOs.mdl and 003EBOs.mdx from your Override folder. Note however that you will also loose the Dxun backdrop for the Arrival at Dxun scene.

 

LIST OF CHANGES (SPOILERS!!!)

 

Spoiler

 

CREDITS

 

This mod was created by Kexikus.
With contributions by:
- Jeroenimo (http://www.moddb.com/members/jeroenimo): Several ship models used for backdrop textures
- Kreia: Interdictor class (Leviathan) ship models
- Malkior: Additional damage detail on Ravager backdrop
The starfields were created using spacescape.
The nebula photos are taken from NASA and hubblesite.org
The planet backdrops were created with the help of the following tutorials:
- http://the-prototype...ls/3518842&qo=3
- http://rodrigogua.de...utorial-9161677
- Make a Planet by Greg Martin (link no longer available)
Using cloudmaps from: http://www.shadedrel...ges/clouds.html
A big thank you to Sithspecter, Quanon and Fair Strides who helped me to get into world of 3d modelling for KotOR and also thank you everyone who answered my never ending questions^^

 

THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.

 

Click here to download this file


Looking for some files

24 November 2016 - 10:15 AM

I'm currently searching for some files that I haven't been able to find yet. I'm posting this because I was hoping someone here might be able to help.

 

The files I'm looking for are the following:

 

- The .dlg file for the short dialog when first arriving at Dxun and flying towards the blockade (right before the turret minigame)

- The .dlg file for the dialog during the escape from Peragus (the one where you can decide whether to fire on the asteroids or not)

- And also the script that starts the escape from Peragus scene

 

They should be in the Ebon Hawk modules, but I haven't been able to locate them, so any help would be very appreciated :)