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Kexikus

Member Since 14 Oct 2014
Offline Last Active Today, 03:30 PM
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Kexikus

Anyone here who'd like to make me a unique old-ish female head? A texture edit would suffice as long as it doesn't look too similar to a PC head
Feb 21 2017 11:23 AM
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Kexikus

Updated my SWTOR Style Training Sabers mod to fix a bug on Matale Grounds. If you had this mod installed, please uninstall it and install the new version. Sorry for the inconvenience :/
Feb 11 2017 10:35 AM
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Kexikus

Just noticed that I passed the 1000 posts. Took me only 2.5 years even though I feel like I've been part of this community for much longer :)
Feb 09 2017 06:40 PM
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Kexikus

This extremely well done Han Solo fanfilm has some neat KotOR references :) https://youtu.be/BvPfCTyd3X8
Jan 09 2017 12:05 PM
  • Rinku's Photo
    Rinku
    I watched this the other day! Agreed about it being well done.
    Jan 09 2017 02:17 PM
  • Sith Holocron's Photo
    Sith Holocron
    Just watched and I was impressed. Thanks for the link!
    Jan 09 2017 05:07 PM
  • superSzym's Photo
    superSzym
    It's very well done. Thank the Force Han didn't turn out to be Force-sensitive. I like the fact that he only has an ace in his sleeve. From KotOR references I saw Classic design Pazaak cardax and of course this mysterious Revan worshipper who somehow got Revan's mask.
    Jan 15 2017 04:14 PM
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Kexikus

Happy life-day everyone :)
Dec 24 2016 07:49 PM
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Kexikus

Made a tiny fix on one alpha channel of both my HQ Stars and Nebulas mods
Nov 27 2016 07:00 PM
  • Sith Holocron's Photo
    Sith Holocron
    What did it fix?
    Nov 28 2016 03:21 AM
  • Revanator's Photo
    Revanator
    Is it worth a re-download?
    Nov 28 2016 03:41 AM
  • Kexikus's Photo
    Kexikus
    There was a visible cut-off in the standard nebula texture instead of a smooth blending. I had never noticed that before, so I don't know if it's really worth to download^^
    Nov 28 2016 07:05 AM
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Kexikus

Models and animations are confusing... I added some stuff I discovered to my model question post. Any help there would be awesome! :)
Nov 15 2016 12:35 PM
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Kexikus

Anyone here who can tell me which cutscenes 154HAR is used for in TSL? I know it's for Sions arrival at Peragus but I wonder if there are any other scenes that use this module.
Nov 11 2016 03:29 PM
  • InSidious's Photo
    InSidious
    What other scenes would it be used for? So far as I know, stunt modules in the KotORs tend to be used only for one cutscene, and most of the other cuts on ships make use of part of the area model inserted into another module.
    Nov 11 2016 07:11 PM
  • Kexikus's Photo
    Kexikus
    I can't think of any other scenes but I simply don't know whether or not I'm missing something so I figured I'd ask.
    Nov 11 2016 07:16 PM
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Kexikus

Updated the .2da reference post, so this is just a friendly reminder that there is still a lot of information missing so if anyone wants to help, please go here: http://deadlystream.com/forum/topic/4725-detailed-information-of-2da-files/ Thanks :)
Oct 28 2016 03:21 PM
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Kexikus

I finished my Bachelor thesis today :) And even though the new semester started yesterday I can now finally return to KotOR modding! Hurray :D I'll get right back into working on the Dark Side Juhani mod and I also have an unfinished texture mod that also needs some model work done which is why I posted a tutorial request in the Tutorial Situation thread. If anyone were to fullfill that it'd be great :)
Oct 18 2016 02:33 PM
  • Rinku's Photo
    Rinku
    Congrats!!! It's awesome that you were able to complete the thesis so early :D
    Oct 19 2016 02:11 AM
  • Jorak Uln's Photo
    Jorak Uln
    Gratuliere! Das ging ja schnell.
    Weißt du schon ob du den Master weitermachen wirst?

    Zum Modding: hört sich gut an...wie stehen die Chancen für eine K1 Skybox 2.0 Version?
    Ich frage deshalb, weil es vermutlich für mich zeitlich zu eng wird auch noch die Skyboxes (v.a. Taris und Korriban) zu machen.

    Oct 19 2016 01:48 PM
  • Kexikus's Photo
    Kexikus
    Thanks guys :)

    @Jorak Uln: Yes I will continue for a Master. In fact, my first Master lecture starts tomorrow.
    And the K1 skyboxes 2.0 will follow after I finished that other texture mod of mine, for which I still need to learn how to edit KotOR models... I hope that this won't take too long but so far I wasn't very successful :/
    Oct 19 2016 02:23 PM