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Member Since 14 Oct 2014
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#52402 Yavin Station/Dune Sea, Leviathan/Taris Sewers - Same Music

Posted by Kexikus on 20 January 2017 - 08:50 AM

As soon as there are enough suggestions on which music to use, I'll make the mod :)


I quite like L0ki's suggestions but they don't fix the reused music issue at all^^


The posted SWTOR tune works as well, but I'd use the official 6 minute version:

#52239 KotOR - Ultimate by Thunder3

Posted by Kexikus on 16 January 2017 - 04:05 PM

I like the model but the texture looks too much like something out of a comic (similar to Telltale's or Borderlands' style) and could use some tiny spots of color for a lock or something like that. It's a little bland right now.

#52234 Download:Different Music for Anchorhead and the Ebon Hawk

Posted by Kexikus on 16 January 2017 - 11:28 AM

The point in mentioning them is that those were suggestions in the thread where this mod idea was originally discussed so I figured that I'd give those as possible options for people who'd like a new track but don't know which one to choose.


And while your questions on how it's done has been answered I would like to mention that there are instructions in the description, the read-me and TSLPatcher will also tell you what to do. Reading one of those before asking wouldn't have been too hard, would it? ;)

#52198 Download:Different Music for Anchorhead and the Ebon Hawk

Posted by Kexikus on 15 January 2017 - 05:25 PM



File Name: Different Music for Anchorhead and the Ebon Hawk

File Submitter: Kexikus

File Submitted: 15 Jan 2017

File Category: Mods

K1R Compatible: Yes


In the first Knights of the Old Republic game Anchorhead and the Ebon Hawk share the same background music. This mod allows you to change this.


There are four options available that replace either the Anchorhead or the Ebon Hawk music (see below for prieviews of the music):


1) Czerka music for Anchorhead:
This replaces the Anchorhead music with the Czerka theme music also heard in the Czerka offices.


2) Dune Sea music for Anchorhead:
This replaces the Anchorhead music with the Dune Sea music.


This replaces the Anchorhead music with a custom music file of your choice. A possible option here would be the Tatooine theme from Star Wars: The Old Republic but you can use whatever you want.


This replaces the Ebon Hawk music with a custom music file of your choice. A possible option here would be the Ebon Hawk theme from KotOR 2: The Sith Lords but you can use any music of your choice.


Options 1) to 3) are mutually exclusive but you can combine option 4) with any of the others.


Also note that you need a save from before going to Tatooine to get the new Anchorhead music and a save from before leaving Taris to get the new Ebon Hawk music.


Run TSLPatcher.exe and choose the option you want to install. Then follow the instructions given. If you chose option 1) or 2) you're done at this point. Otherwise follow the instructions for the custom music files below.


If you chose option 3) or 4) you need to get your custom music file into the game. Most of the work here was done with the installer but one last step remains.
First of all, choose the music you want to use. It needs to be a stereo .mp3 file for the game to recognize it. If your file is no .mp3 yet, choose any audio file converter and convert it.
Then rename that .mp3-file to "mus_area_anch.mp3" if you chose option 3) or to "mus_area_hawk.mp3) if you chose option 4).
Finally take your renamed .mp3-file and place it into the "streammusic" folder in your Knights of the Old Republic installation.
That's it. Your custom music will now play ingame.


Take the all the .mod-files from the "backup" folder created during the installation of this mod and copy them to the "Modules" folder of your KotOR installation. If it exists, also copy ambientmusic.2da from the "backup" folder to the "Override" folder of your KotOR installation.
Note that if any other mod installed after this one also altered one of these .mod files you will uninstall those changes as well!


Thanks to TSLPatcher this mod is compatible with everything that does not change the track name of the music played in Anchorhead or the Ebon Hawk. It is compatible with mods that replace the actual music file (although you might no longer hear those if you install this mod).


Music previews:


Czerka Theme:


Dune Sea:


SWTOR Tatooine Theme:


TSL Ebon Hawk Theme:


Mod by Kexikus
TSL Patcher by stoffe




Click here to download this file

#52189 Tatooine and the Ebon Hawk - Same Music

Posted by Kexikus on 15 January 2017 - 02:28 PM

To get back on topic: The mod is done and uploaded, now it's just waiting to be approved :)

#52154 Tatooine and the Ebon Hawk - Same Music

Posted by Kexikus on 14 January 2017 - 09:08 PM

These are the credits of TSLRCM as of 1.8.3




As far as I know, that track is only available in Kotor 1. We're using a Kotor 1 only asset to make content for Kotor 2. Is it removed as of 1.8.5?


Since there is a new credits video for TSLRCM in the making I suggest the music is changed then as this is definetly a K1 track.

#52071 Quanons many projects.

Posted by Kexikus on 13 January 2017 - 08:22 AM

Who's next on the character change list?  I vote for G0-T0.  I think that - besides making him shiny - that animating some of the lights on him could be worth looking into.


I vote for finishing the K1 characters first. But an animated G0-T0 skin is definetly a great idea!

#52016 [WIP] Recruit Dark Side Juhani

Posted by Kexikus on 12 January 2017 - 07:02 PM

Time for another post to update you on what's going on (it's not much).


I've been writing Juhanis companion dialog and while it's going slow I'm nearing completion. If I learned one thing though it's that I don't really enjoy writing so much dialog at once...


Anyway, I also need some more opinions on certain things:


1. I'd love to give the player the option to train Juhani as a Sith while on the Ebon Hawk. Ideally this would be available every few levels, give the player a choice what he/she wants Juhani to learn, then play a cutscene and give Juhani that feat/spell/stat boost/whatever. Most of that is no problem but since this is K1 I have absolutely NO way of giving a character spells/force powers with scripts and I can only give feats with hidden items meaning that you can't get the next level of that feat without actually skilling the one given through the training on level up. This means that I can basically only give stat boosts which is not quite what I want but I think I'll go with it. The question is now: Should I make certain feats available this way too? Or are there any feats that Juhani can not get on level up that could be used here? Any opinion is very welcome :)


2. As you probably know Juhani thinks she killed her master when you first meet her. If you manage to convince her to return to the light you can later talk to her and she'll tell you that master Quatra didn't actually die. But if you pursue the dark side option in my mod Juhani will never learn of that fact. I think though that it would make a very nice character builing conversation if the player could learn about it and then tell Juhani. The problem is that the player doesn't learn this except from that one conversation with Juhani when you redeem her. So my question now is if anyone has any good idea on how I could let the player learn of this fact. Since this isn't really important I'd rather not have any complicated solutions like making a new head for master Quatra and having her appear in the Enclave at some point (although that would be kinda cool it'd introduce more problems and would also be too much work). So if you have suggestions please let me know.


And finally an announcement: Once the dialog is done I will need to refine it before I can get to the voice acting. Among other tests this would ideally include someone who's better than me at character and dialog writing going over all of it and helping me improve it. If you think you're good at this and also know how to edit .dlg files, send me a PM and maybe we can work together on this. Note though that I want to go over the dialog myself before I send it to you and I need to write all of it first so it will take a while since this proofreading actually starts.

  • jc2 likes this

#51976 Tatooine and the Ebon Hawk - Same Music

Posted by Kexikus on 11 January 2017 - 05:43 PM


This uses music from TOR. And Fair Strides didn't react after HK-47's statement that he took them from CD. Maybe Customer Service will know more about the situation with SWTOR online soundtrack. I'll contact them later.


It's not for me to decide but I'd remove this mod then since from my understanding this is not allowed.


For the mod: I'd simply use TSLPatcher with several installation options:

1) Czerka Music for Anchorhead

2) Dune Sea Music for Anchorhead

3) Custom Track for Anchorhead

4) Custom Track for Ebon Hawk

This way the mod installer would need to edit only one entry in one file and in the last two cases instructions for making the corresponding audio file would be given.


And if no one beats me to it I'll definetly make that mod next weekend^^

#51950 Tatooine and the Ebon Hawk - Same Music

Posted by Kexikus on 11 January 2017 - 07:25 AM

Why can't we use SWTOR music, if the soundtrack is publicly available?

Because the fact that it's publicly available only gives you the right to download it for yourself but not to republish it in any way (unless stated otherwise somewhere which I doubt).

And I like the idea of using the Czerka Theme for Anchorhead, so if someone were to make a mod for this I'd certainly download it (and if not I'll make the mod myself :D)

#51949 Download the Official Soundtrack

Posted by Kexikus on 11 January 2017 - 07:20 AM

I already have them but thanks for putting up the link!


For those interested: This is NOT the same soundtrack as the one included with the Collectors Edition of the game but instead 28 "new" tracks released only online.

You can find 5 more tracks, as well as 10 tracks from Knights of the Fallen Empire on the SWTOR Youtube Channel. The KotFE playlist is incomplete but you'll find the missing track in the uploaded video section.

#51852 New Legal Screens!

Posted by Kexikus on 09 January 2017 - 08:25 AM

A pack with many different versions for everyone to chooss from sounds like a good idea :)

I certainly will be using them, they look great

#51851 SWTOR-Style HK-47 for K1

Posted by Kexikus on 09 January 2017 - 07:51 AM

Porting his models from TSL to K1 is not against The rules (I think) as they Are completely custom made. So it's not porting of vanilla Game assets.

Still, asking him is probably easier than someone else doing it since he has The original Model files.

#51526 Mod of the Year Results!

Posted by Kexikus on 02 January 2017 - 04:13 PM

First of all a big thank you to everyone who voted on my mods. 3 MOTY awards at once is way more than I ever expected so I'm honored that you all seem to like my mods :)

I'll do my best to continue with these and put out the best mods I can. There are plans for 2017 and I hope you'll like whatever I'll put together as much as you liked these mods you voted for.


Also, I want to use this occasion and thank everyone in this amazing community. I joined here approximately three years ago and in those years I've met many nice people here on Deadlystream and generally felt really good coming here for modding. Thank you everyone and if we continue this way the next years will be amazing as well. I'm definetly looking forward to it :)


And finally, thanks for arranging the Mod of the Year awards. I hope these will continue as a great way to end all the coming years of great mods :)

#51380 Atton Rand and Male Exile Romance

Posted by Kexikus on 28 December 2016 - 03:45 PM

Now I want a FemRevan x Juhani romance mod.


Uhm, FemRevan x Juhani is vanilla.