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Member Since 14 Oct 2014
Offline Last Active Today, 08:36 AM

Posts I've Made

In Topic: Cheating in Pazaak

16 December 2017 - 05:33 PM

What exactly do you want to do? Do you want to just win every game of Pazaak regardless of what you do? Then I'd just replace the script that starts the Pazaak game with one that directly starts the following conversation. You should be able to find that one by looking at the .dlg files of the Pazaak players.

In Topic: New Landing and Take-Off Videos

16 December 2017 - 01:18 PM

That seems like a very good and reasonable suggestion.


14 December 2017 - 10:25 PM

I've seen it twice now and sadly I can't really agree with You. The Thing is, I don't even know why...

I really like most of The things it does but for some reason, it doean't quite catch me emotionally as a whole even though Single Scenes do just that.

Maybe it'll grow upon me over time or maybe it won't. In any Case, it's a courageous movie and for that, I really appreciate it.

In Topic: New Landing and Take-Off Videos

11 December 2017 - 09:00 PM

Doing it this way, in game fixes a lot of issues with doing the BIKs entirely in 3ds max. While we can import areas, they don't look right, the lighting isn't the same. Compositing the Ebon Hawk generally produces the same result - inconsistent lighting with the background taken from in-game footage.


Have you tried this with the new model tools? No idea if they changed anything in this regard, but I feel like setting this up in max would be far easier than syncing KotOR cameras to other max cameras and doing the composite work. But then again, I never tried any of this, so I don't know^^

In Topic: New Landing and Take-Off Videos

09 December 2017 - 05:39 PM

Okay, as I said, I'd definitely help such a project and here's what I could offer:

  • I could create planet backdrops, i.e. planets seen from space as we'd need those for all the landing and take-off videos. For examples on planet backdrops I created before, you can have a look at my TSL Backdrop Improvement mod
  • I could do some animations in Terragen. I'm not quite sure how useful that'd be as most of the shots use the actual area models and can therefore just use the skybox (btw, I'd love to sneak my HD skyboxes in there ;)) but I think there are some shots that show the Ebon Hawk flying over terrain somewhere further from the landing pad and those could be rendered entirely in Terragen, using the terrains I make for my skyboxes. The problem here could be that the lighting and other details might differ between a scene rendered in Terragen and whatever other rendering software we'd use, so that it might not even be very beneficial.

And I think that's about it^^ I have some experience with making 3D models but there are others here that are way better and way faster at making them, so I'd leave that to you.