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Kexikus

Member Since 14 Oct 2014
Offline Last Active Today, 12:54 PM
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Posts I've Made

In Topic: TSL Main Menu Experiments

16 August 2017 - 07:32 PM

Interestingly, it seems that the menu won't render objects beyond a certain distance from the camera. I cobbled together a test model based on the Ravager bridge level models and it would not render the skybox or Telos in the background. I ended up scaling the meshes down in size and moving them to just outside the windows (or holes where windows should be) and they showed up.

 

The same is true for all cameras I think. I learned this when I created the hyperspace tunnel for the Ebon Hawk and it wouldn't render very far, so I had to put a plane at its end so that it doesn't just end in a black hole. But the maximum distance is probably smaller in the main menu.


In Topic: Graphics bug after minimizing

15 August 2017 - 04:49 PM

Is TSL getting darker when maximizing it again or everything else while TSL is minimized?

If the latter is the case, then I have a similar problem where everything gets more dull or less vibrant if TSL crashes as that's apparently some kind of color correction done by the game engine that's not disabled when the game crashes. Then I also have to restart and close the game to fix this. I don't think I ever noticed this when minimizing the game, but then again I don't do this very often, so it might be a similar issue. Sadly I don't have a solution for you even if that's the case.


In Topic: [WIP] Recruit Dark Side Juhani

14 August 2017 - 10:24 PM

An onEnter script can also be specified in the module.ifo – ebo_m40ad has, under Mod_OnModLoad, the script k_pebn_pophawk that spawns the NPCs.

 

Ah, that's good to know. I thought they have to be specified in the .are. Thank you :)


In Topic: [WIP] Recruit Dark Side Juhani

14 August 2017 - 08:16 PM

I just fixed a small vanilla bug that prevents Juhani from appearing in the post-Leviathan Ebon Hawk scene where the group discusses the Revan revelation. It was due to a spelling error in the tag of Juhani's waypoint.

 

However, I have a problem with that scene: I just don't get how the characters are actually spawned. The module is ebo_m40ad and I know that waypoints are used to spawn them as the wrong tag prevented Juhani's spawn. But I just can't find the script that's actually doing this. From what I can tell, there's no OnEnter script and while there is a trigger, it is only used to start the conversation and not to spawn the characters. If anyone has any ideas, I'd love to hear them as I need to check something in the spawn script.


In Topic: Portrait needed :(

14 August 2017 - 03:57 PM

I'm not sure if you have to but it certainly won't hurt. You still have the .tga and .txi in the Override, right? That would be necessary for the portrait to appear of course.