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Member Since 14 Oct 2014
Offline Last Active Today, 01:32 PM

Posts I've Made

In Topic: Turning an NPC hostile script problem

Today, 07:41 AM

The elegant way to do this entire thing would be to to give the sub1() function an argument with the tag of the NPC and then just call it twice in main, once with the REThug5 argument and once with the name of your third NPC.


The simple way would be to make a copy of everything in void main() except for the sub1(); and change the variable names from int1, string1, etc to int2, string2 etc, and to change the value of string2 to the tag of your third NPC.

In Topic: JC's Saber Workshop

15 March 2018 - 02:44 PM

RIght. I forgot about those properties.

In Topic: JC's Saber Workshop

15 March 2018 - 09:08 AM

That's not possible. Making items with properties like that is only possible by editing the item type in baseitems.2da and then it affects all weapons of that type. That's why the longsaber would have to replace the short lightsaber, as there are only three of them.


Couldn't you add the properties in the saber's .uti? That wouldn't allow as many changes as a baseitems edit, but might still be worth looking into.

In Topic: JC's Saber Workshop

13 March 2018 - 09:50 AM

Would those custom hilts include variations for different colors and types, e.g a blue single-bladed saber for Bastila? And also, if I may suggest another hilt: Revan's saber which was pretty much the reason that sparked my mind back when I thought about doing this.


Your process does seem reasonable enough with the game's limitations. Well done :)


Okay, I get the long saber now. From a gameplay perspective it certainly makes sense. Maybe it's just that I can't really picture what a long lightsaber would look like.

In Topic: Feature Suggestion: Site Wiki

13 March 2018 - 09:44 AM

Great suggestion!


That would make storing basic information much easier than using tutorials.