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Kexikus

Member Since 14 Oct 2014
Online Last Active Today, 06:34 PM
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Posts I've Made

In Topic: Modifying a placeables appearance within a module.

Yesterday, 07:34 PM

Order of operations. TSL Patcher does things in this order:

 

1. Process and add to dialog.tlk file.

2. Install files

3. Install/patch 2da files

3. Install/patch GFF files

4. install/patch SSF files

5. Process and compile scripts

 

That's good to know. I always assumed TSLPatcher simply follows the order of the changes.ini file. Thanks for clearing this up.


In Topic: Modify an existing Force Power

Yesterday, 06:39 PM

JCs method is definetly the better way to go but if you want to continue with k_sp1_generics, make sure that both k_inc_force and k_inc_generics are in your override as uncompiled files.


In Topic: KOTOR 2 Box Art

Yesterday, 05:44 PM

I'd be very interested in this as well. Especially if anyone has it without the logos. For K1 it's available in high res and logo free on Wookiepedia but I haven't been able to find the TSL artwork.


In Topic: Modify an existing Force Power

Yesterday, 03:36 PM

Uhm, I'm really not an expert when it comes to this part of KotOR modding but going from the name "k_INC_generics" I assume that this is probably also an include script. IIRC there is a unique script for every force power that probably has the "k_inc_generics" included. Try opening spells.2da and check which script is actually fired for the force power you try to edit. (You can open .2da files directly with KotOR Tool and there should be a column for the script somewhere in spells.2da.)

Then you probably need to find and decompile that script, place both your edited k_inc_force and the vanilla k_inc_generics in your Override and compile the force power script. But as I said, all of that is just my guess. I've never done anything force power related.


In Topic: Modify an existing Force Power

Yesterday, 02:32 PM

AFAIK you need to have the modified k_inc_force.nss in your Override folder when you compile the k_inc_generics. Subfolders might work in TSL but definetly not in K1 so I'd just drop it directly to the override (before compiling!).