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Jorak Uln

Member Since 29 Mar 2014
Offline Last Active Today, 12:29 PM

Posts I've Made

In Topic: TSL Steam version Bugs/fixes?

15 April 2018 - 12:37 PM

Aspyr screwed around with the shaders, so I'd expect that is probably the source of the issue.

I'm not familiar with these - you know, 3d modeling, scripting is not really my cup of tea..
So what do you mean? (How) is it possible to enable those shaders/ make cubemaps work again for TSL steam?

In Topic: Remove Speed Blur Only (TSL MOD)

08 April 2018 - 01:20 PM

For me, the better solution would be not to remove the effect completely but to replace it with a more sophisticated version.

Does anyone know by chance how to modify the speed blur effect?

Is there a texture which can be edited?

In Topic: Why it's not okay to upload someone else's mods

02 April 2018 - 06:45 PM

I was wondering why this thread even exists...
Roth9, can't you just tell us what Mod exactly you want to upload and which resource you'd like to use, to answer your query more specifically?

Note, that you can use free texture resources from the internet though, as long as they are not belonging to a mod/ the author restricted them in any way.

In Topic: TSL Textures Remastered

28 January 2018 - 10:19 AM

Not sure if it is newworthy or not -- as someone may have already done this -- but I do believe I have fixed the sabers so that they render properly in the Aspyr (Steam) version of the game...




Have tested it out in another location within saber combat, looks fine so far.

Great find!

It seems that the Steam version generally doesn't support cubemap based surfaces; almost all modded textures that are shiny in the original Kotor look transparent in Steam version, which is also one of the reasons why I cant get myself into modding these games again.


Do you know by chance how to fix those in Steam?

In Topic: Joraks Experiments [WIP]

28 October 2017 - 02:55 PM

Dear Jorak Uln,
as one of the staunchest supporter of your production, I was wondering whether you may have any news to share with us about your ongoing project with Cache71?
It's been quite some time and I hope there has been some progress, at least internally. :D
Thanks for any information you may be willing to share and godspeed!

I'm glad theres still interest in my modding activities here - I'm very, very busy right now and don't know if i can/will continue doing those overhauls.
You know, it takes a lot of planning, hex editing, testing to get rid of the patchworked textures of the game and giving it new, appreciable visuals.
On the other hand, I feel that my primary Tool for creating textures & animations "Genetica" is getting more and more outdated - and while looking at games like Deus Ex Mankind Divided or Mass Effect Andromeda I feel it is possible to get similar ones in Kotor style into the games  with all those metallic scratches and reflections; but only with proper software like substance Painter or Substance Designer which I have Zero experience with.
My K1 overhaul is partially done but I don't see how I can get rid of that huge amount of work still ahead.
I feel a bit sorry for the likes of Quanon, Cache, Fair Strides, Darth Parametric and the others who always helped me without hesitation and not being able to  deliver the finished product - mainly simply due to lacking time...
...but if there's anyone who is experienced with Substance Software or PS, etc. and willing to continue - I'll gladly share all my textures - so you can do what you like with them.