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VarsityPuppet

Member Since 01 Aug 2010
Offline Last Active Today, 12:28 AM
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Posts I've Made

In Topic: Quanons many projects.

Yesterday, 10:18 PM

Hahaha! :laughing: An update on this lawnmover
Going through all the parts of this model and UVmap them.
 
I've got some textures picked out to use as a base for the "greedy-speedy-lawnmower"
So here's another peek at how things look so far.
 

Spoiler


Okay, that looks legit! Are you going to give him a skin color that's less "indigestion yellow"?

In Topic: Quanons many projects.

22 April 2017 - 11:53 PM

No worries, I've collected a few extra bits and pieces to complete Jolees underwear skin.
He'll get a proper release just like all the others :D

So, tonight I got some modelling done. I've worked on Jaxs Swoop Bike.
I've based it off, naked bikes and café racers, I felt that this was a nice match for the Gammorean.

Just got the body from the bike about done. Perhaps some odd bits to flesh it out a bit more.
The little back wings, will get some extra struts for support. Might add more minor details on the panneling.

Though I think most will be done texturewise. The idea is that this model will be added to the game.
First as a placeable though. I might sink my teeth into replacing the swoop bike model; no promises though.

I've got no idea how the game will respond to that. Not even sure if the swoop bike model works as a regular game character or not.
But since we can add extra bits to head model or regular bodies, I thought it would be fun if your swoop bike could look a bit more personal?

I'm planning on adding a more "chopper" like steer. I can't see the Gamorrean leaning over :laughing:
Minor preview of the thing. Mind just place holder materials!

Spoiler


Is he riding a lawnmower?

In Topic: Knights of the Old Republic III Thread - Rumor Central

20 April 2017 - 08:48 PM

All the KOTOR rumor mongering over the years has turned me off to the idea of a KOTOR 3 or a KOTOR remake.

But also, #MakeKotorCanonAgain

In Topic: Quanons many projects.

19 April 2017 - 07:39 PM

:laughing:
 
Ok, so a new head model, on top of the scoundrel clothing? That would get close, to it, no?


The sunglasses are key

In Topic: Fair Strides' Script Shack

19 April 2017 - 07:38 PM

The nNth should be a 0-based index. So the first tat_thug1 would be GetObjectByTag("tat_thug1", 0). And then 1 and 2 for the other two.

 

I can give you 2 good reasons to always start at 0

 

0) It's common practice

1) It takes care of off by one errors