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Thrak Farelle

Member Since 03 Apr 2013
Offline Last Active Mar 21 2017 01:04 PM
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Topics I've Started

Download:Bendak Bounty Non Dark Side Option

22 June 2016 - 04:19 PM

http://deadlystream.com/forum/index.php?app=downloads&module=display&section=screenshot&id=880

 

File Name: Bendak Bounty Non Dark Side Option

File Submitter: Thrak Farelle

File Submitted: 09 Jun 2016

File Category: Mods

K1R Compatible: Yes

 

Anyone else out there like me, who was always annoyed that even when going after Bendak for the right reasons with a LS character, there was no way to finish the quest without getting DS points? Especially when you could go and kill Selven for the bounty without netting any? Well, be annoyed no more!

 

This is a small mod that gives you a second approach to the duel. Your character can either be proceeding with the attitude of will happily kill for credits, would have done the death match anyway and the bounty is just some extra cash, which will still net you DS points, or they can proceed with a more LS attitude, of knowing the government put a bounty on Bendak for a good reason, knowing he needs to be stopped, and although they're not thrilled going into an illegal death match that got him his bounty in the first place is the only way to do it, Bendak's leaving them no other choice. The latter approach will not net you LS points, as like with Selven in vanilla, I still didn't think going for a kill for a bounty was quite LS point material, but that approach will not net you DS points either, allowing you to finish the quest without being forced into a DS shift. The dialogue with Bendak hasn't been changed at all, as that dialogue was always more functional than story anyway, and your character has the chance to express their attitude toward the situation in dialogue with Ajuur. The key line is the one that is the point of no return for starting the duel, the options being not ready, the original ready option expanded with a slightly more killing for credit happy attitude which will trigger a DS gain, and the new option which states there being no other choice, which will not get DS points. There is another opportunity both before the fight earlier in the dialogue and after the fight to express how your character feels about the situation.

 

These were more quickly thought up, spur of the moment kind of lines, so if anyone has any suggestions about specific dialogue that would sound better, or for changing Bendak's dialogue too, I'm taking them :)

 

Fully K1R compatible, afaik this dlg file was never modified, on the offchance it was, that was the version used as a base, so like always, install after K1R.

 

To install just shove the dlg file into Override, to uninstall just take it out again.

 

Click here to download this file


Hassat Hunter's Kreia to Dxun Tomb & Atton to Onderon Light Side Modified and R...

09 June 2016 - 01:29 PM

http://deadlystream.com/forum/index.php?app=downloads&module=display&section=screenshot&id=879

 

File Name: Hassat Hunter's Kreia to Dxun Tomb & Atton to Onderon Light Side Modified and Rereleased With Permission

File Submitter: Thrak Farelle

File Submitted: 09 Jun 2016

File Category: Mods

TSLRCM Compatible: Yes

 

This is a modified and reuploaded mod, made by Hassat Hunter and changed slightly and uploaded the changed version with his permission. I take no credit for the original mod, and have left the rest of it fully intact
including his original info files, so the full mod still works as intended. All I've done is made one change. Any sort of mod feedback or questions should be directed to him or the original mod page/thread, though I will of course be happy to answer any questions regarding the changes I've made. Further, please see his page for info on the original mod.

 

As mentioned, the original mod is fully intact here. What I have changed and why, is this. I always hated the fact that we were forced to take Kreia to Onderon, and while I very much liked the original mod, it still annoyed me that Obsidian made Light Side playthroughs take Kreia for one simple and hardly critical line. While I could perhaps offer several options for what people would prefer, e.g. no Kreia spawning on Onderon for said line if she's not in the party, or not being forced to take her in the party but still not being able to send her to the tomb if that makes more sense to you, what I've done for now is this. I've removed the dark side conditionals from allowing Kreia to be sent to the tomb, and from having a free party selection without being forced to take her to Iziz. I would imagine that she could have shuttled it there quite easily at some point after you and the party have gone, perhaps even after the battle's end, and to me that makes sense even if she's been sent to the tomb, as when you arrive back the tomb party has returned to your ship and say they've been waiting for quite a while, so I don't imagine hopping to the camp and grabbing a shuttle would be too much of a stretch with the mandalorians as allies and the fact our previous shuttle was never used in favour of a basilisk, especially as Kreia seems to wander around and go wherever she pleases and do whatever she pleases without being questioned by anyone in the rest of the game anyway.

 

Screens coming soon, and I didn't bother with a separate readme since Hassat Hunter's original ones are still there, and the small amount of info needed about the change would be exactly the same as I've just typed here.

 

Thanks HH for letting me upload this version, and for helping me change it in the first place!

 

Click here to download this file


Download:KotOR Droid Feat Gain Fix

21 May 2016 - 04:34 PM

http://deadlystream.com/forum/index.php?app=downloads&module=display&section=screenshot&id=865

 

File Name: KotOR Droid Feat Gain Fix

File Submitter: Thrak Farelle

File Submitted: 21 May 2016

File Category: Mods

K1R Compatible: Yes

 

The separate Droid Feat Gain Fix originally found in my Skills Rebalancing mod, meant to put this up separately for a while as surprisingly it doesn't seem to have
been done as a separate mod already, finally got round to it.

 

The feats of the 2 droid classes were the wrong way round in vanilla, with combat
droids gaining less than expert droids, rather than more as was supposed to happen, this is now fixed.

 

Please note, this is definitely a fix, I know the original way round wasn't intended because
in the files, the droids were using each other's feat tables, which was the cause
of the Expert droid incorrectly gaining the number of feats the Combat droid was
supposed to have, and vice versa.

 

P.S. Not really sure how to upload a screenshot for this mod, as things like droids gaining feats happens in the base game.......

 

Click here to download this file


Download:KotOR Bonus Jedi Class Items

21 May 2016 - 04:34 PM

http://deadlystream.com/forum/index.php?app=downloads&module=display&section=screenshot&id=866

 

File Name: KotOR Bonus Jedi Class Items

File Submitter: Thrak Farelle

File Submitted: 21 May 2016

File Category: Mods

K1R Compatible: Yes

 

These items were originally found in my skills rebalancing mod, an expansion of the original idea I had to give sentinels their own stealth belts when giving them stealth
as a class skill along the lines of K2 Watchman, as otherwise they wouldn't gain the stealth feats the Watchman did, plus there seems no way to give K1 characters force
camouflage, and making sentinels a viable stealth class, feats and all similar to K2, was a big part of rebalancing skills with the intention of balancing Sentinel with
the other 2 classes by doing so.

 

I'm uploading them separately for people who like new stuff in KotOR, but aren't fussed about rebalancing. There are 2 items for each class, the first and weaker version
given by Zhar on completion of Jedi training, the second and stronger version found on the Unknown World, in the lower level of the Temple. They are all class restricted, and
you will only get the 2 for your class in a single playthrough. Sentinels get the stealth belts, Consulars get armbands, and Guardians get power crystal boosting colour crystals,
similar to and based on HotG and MotF.

 

Please note, this installed on it's own means the Sentinel can still have Stealth as a cross-class skill, although the belts are still perfectly usable once
a single point is invested in stealth and will still make a Sentinel decent with stealth even as a cross-class skill, they were designed with Stealth being a class skill
in mind. To reflect this, as a purely optional.........well, option, I'm including the file that will make Sentinels have Stealth as a class skill in a separate folder,
that's all it will do, it contains no other changes from the rebalancing mod. Also, with the purpose they were designed for, they're intended to boost the sentinel by making
Stealth an effective option by granting it the bonus stealth feats from the K2 Watchman, whereas the Guardian and Consular items are purely stat boosts.

 

Click here to download this file