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Hunters Run

Member Since 10 Oct 2010
Offline Last Active Today, 02:42 PM

#63626 Download:Operation Kill Bastla Remade

Posted by Hunters Run on 13 March 2018 - 03:46 PM



File Name: Operation Kill Bastla Remade

File Submitter: Hunters Run

File Submitted: 11 Mar 2018

File Category: Mods

K1R Compatible: Yes


Knights of the old Republic: Operation kill Bastila remade.



As the original site that hosted the mod went down so I decided to recreate the mod operation kill Bastila. This mod will turn the sith troopers patrolling on taris hostile unless Bastila has a disguise on. Bastila must be in the party for this to happen. It is recommended that you start a new game.


There are two options Roleplay and Gameplay:
1. Select the option roleplay if you don’t mind the disguise giving a -1 to wisdom. The reason for this is in the item’s description.
2. Select the option gameplay if you don’t want a -1 wisdom decrease.


That may not be a good idea but if you insist:
1. Delete the following files from override- appearance.2da, bast_des.mdl\mdx, bast_desh.mdl\mdx, bast_des.uti, feat.2da, heads.2da, kill_bast.ncs, kill_bastsg.ncs, p_bastila.utc, tar02_sithguard.utc, tar02_sithpat22.utc, tar02_sithpat023.utc, tar02_canttroope.utc, cowl.tpc, mask.tpc.
2. Go to the mods folder and find the folder marked backup. Copy appearance.2da, feat.2da, heads.2da from the backup folder to the override folder. Copy dialog.tlk to your knights of the old republic root folder (the folder that has the game).


Any mod that modifies the following files will be incompatible:


1. Because of the way npc perception is sometime some sith will turn hostile while others don’t, resulting in them fighting each other.
2. If you turn the sith guard at the cantina hostile then run away and equip a disguise, the guard will stand at his location and not be accessible for dialog.


You may not upload this mod to any other websites. You may use this mod in your mod as long as you credit me and you upload it to either deadlystream, nexusmods, or both.


Do note that if you include it in your mod you are now responsible for maintaining your fork of the mod (in other words don’t come to me with user issues). The only exception of course is adding updated versions of this mod (if any) to your mod.


Look in the folder marked source. I organized the folders for each thing modified. The idea behind this is compatibility.


Click here to download this file

  • jc2 likes this

#44957 In your opinion: Coruscant Expansion Discussion

Posted by Hunters Run on 19 April 2016 - 05:05 PM

Update time.


I am having trouble linking the screenshots so I will leave the comments here.


Screenshot marked door: Remodeled the door as it was too big last time.


PrivateCloseup: This one is a closeup of the gate before the senators  private landing pads(more on those later). Accessible, but maybe through a quest. I was thinking that there would be a protocol droid outside who would restrict access. Oh and there is going to be a door.


insideShuttle: It may be hard to see but I have modeled the inside of the shuttle partway.


PrivateSpeeders: Where the senators park their speeders. So where are the speeders you may ask? There are two answers to that question. Firstly, they need to be modeled (won't be done until later in the project). Secondly, I will try to add an animation to them so they won't be in the actual senate model. 


Rail: Self-explanatory, I added a rail so you won't fall off.


Shuttle: I you are not a senator this is how you get to the senate building. There could be a quest where it flies away and you need to get an alternative route from the senate (just brainstorming). That's where the senator's speeders come in handy.


Texture: Just showing off the texture for the side of a building that I made.


Statues: Most likely my favorite part- I added statues in front of the doors. Not the best edge flow but they are stationary sooo....


All in all about 53,500 polys. I hope that is not too much (first time really making an area).


Also I have been sending the model to Sith Holocron whenever I reach a  milestone (as a just in case). He suggested that I send it here as well so look below. Note: I did not include the texture.

Attached Files

#44573 KOTOR Remake : "Apeiron"

Posted by Hunters Run on 01 April 2016 - 09:44 PM

After careful consideration  I  have decided to join apeiron as a level designer. See below for screenshots.





#41758 In your opinion: Coruscant Expansion Discussion

Posted by Hunters Run on 11 January 2016 - 01:10 AM

I am currently working on the senate tower. Unfortunately, I am having trouble linking the images from the deadly stream gallery.


This may take some time. As stated texturing is a pain.I will do my best though.