Jump to content

Markus Ramikin

Member Since 31 Jul 2010
Offline Last Active Private

Posts I've Made

In Topic: Kotor 2 story questions

08 June 2017 - 06:58 AM

Tbh. You probably need to play the game two or three times to understand the story


Ha. I've played it more than that over the years, and given it much thought as well.


The lines for the HK units are the same thing. In my version of Goto's Yacht, I've gotten rid of both those scenes.

Good point about the HKs.


[many words]

Thanks, good thoughts.

In Topic: Kotor 2 story questions

07 June 2017 - 10:29 PM

Aaand I just got to the part after Goto's ship, where Mira admits Zez-Kai hired her to watch over the Exile. Which doesn't mesh at all. Sigh.


Speaking of Goto's ship, this conversation, that I think was added by TSLRCM:

Zhug: The Zhug family will scour the galaxy for this Jedi... and then we will bring him here, to Goto.

Me: You're welcome to try, big-eyes.

Zhug: If we were not here before Goto, I would drill holes through your body like a nest of hungry sviro-worms.

Does this make more sense to you than it appears to me? The Zhug lines sound like something that would have been said in the bounty hunter meeting at the start of NS, but here I'm stumped. I don't see why they would promise to scour the galaxy to bring the Exile to Goto's ship, when the Exile is already on Goto's ship, speaking to them. Also, Goto is nowhere to be seen. And what does that last line mean, when they open fire at you anyway afterwards?

In Topic: Bugs and minor inconveniences with TSLRCM 1.8.5

07 June 2017 - 01:12 PM

What I'd try is to remove all the mods (or just backup the Kotor 2 folder by renaming it, and reinstall the game+TSLRCM cleanly), see if the game still crashes on that save. If it doesn't, then add half the mods, check if it crashes, then add/subtract 1/4 of the mods etc so in 4-5 steps like that you'll know which mod does it.

Much quicker and more convenient than adding 1 mod a time.

In Topic: Kotor 2 story questions

06 June 2017 - 10:11 PM

Yeah, please do.


One wonders what the Exchange would even want that base for. They're not pirates, so not a naval base. They're not Czerka, so not gonna mine planetary resources. They're a crime syndicate; they need populations and economies to exploit. Dantooine has little of that.




Had to think about that a lot for my Nar Shaddaa Rewrite mod (currently on hold since I'm working on modding tools).


I don't think I managed to come up with a good answer.

Now that I think of it, it might be as simple as that she wanted to sell the Exile to the Exchange for the bounty. If the Exile just met with Visquis, no bounty for Mira, so she was just inserting herself as an intermediary, thinking that if she captured the Exile and only she knew where she'd hidden him, she could dictate terms?


Still feels dumb as hell when you watch Visquis turn the lightning trap on her. But that may be hindsight bias, since we know Visquis had betrayed Goto, and Mira hadn't known that before that scene.

In Topic: Bugs and minor inconveniences with TSLRCM 1.8.5

06 June 2017 - 10:09 PM

That's why I suggested the binary search approach. You said you tried that? And what happened, couldn't you isolate which half of the mods the problem's in, etc.?