Mod Compatibility with TSLRCM 1.8
#1
Posted 22 July 2012 - 11:01 PM
Check here for the known list of working and non-working mods.
If the one you wonder about isn't listed, feel free to ask here if anyone knows it's (in)compatible. And we'll add them to the list later.
#2
Posted 24 July 2012 - 09:00 PM
#3
Posted 24 July 2012 - 10:47 PM
Even with the compatibility "patch"?
#4
Posted 24 July 2012 - 11:00 PM
#5
Posted 24 July 2012 - 11:33 PM
#6
Posted 25 July 2012 - 07:52 AM
K1 Cloaked robes
Ultimate Personal Items
TSL Saber Replacement Hilts
Ultimate Balancing mod
Canonical Jedi Exile
Canonical Mandalore
Armored Robes
It would be much appreciated to know if some of these aren't compatible. If some are incompatible, I'd like to know why that is so and how they could be changed to be compatible.
#7
Posted 25 July 2012 - 08:03 AM
Just want to point out that DarthJacen's Movie-Style Retextures in the compatibility list is v7. DarthJacen released a v8: http://knightsoftheo...g_Blades;119330
Since the TSLRCM 1.8 was just released, that's why we don't have the most current version up there.
Milestails, if you would test out the DarthJacen's Movie-Style Retextures version 8 with TSLRCM 1.8 so we may add it to the list, that would be both helpful and appreciated.
#8
Posted 25 July 2012 - 10:42 AM
#9
Posted 25 July 2012 - 04:24 PM
TFU-Style Darth Sion model
Saber&Melee Weapon Sound Mod
TFU Lightsaber pikes
New Saber Blades
Ep.3 Anakin Skywalker
Vibrosword Replacement Pack
Movie-style Jedi Master robes
Movie Mandalorians SHOULD work properly, but I didn't had time to test it yet, so at this point use on your own risk.
Moral: design before you implement.
Stay metal, live forever, never die!
#10
Posted 25 July 2012 - 07:12 PM
Thank u very much!
#11
Posted 25 July 2012 - 07:33 PM
I installed TSLRCM 1.8, now I want to install High Quality Movies Patch. Can I do it? Or do I have to install the patch first, and then TSLRCM?
Thank u very much!
Doesn't matter... I don't think the mod changes any movie files so you're safe.
#12
Posted 25 July 2012 - 08:44 PM
Kreia's Assorted Robe Collection
thanks!
#13
Posted 25 July 2012 - 09:41 PM
Expanded Workbench Revised Revision 2.02 by Vanaheim (AKA Vanir)
Remote Tells Influence by tk102
Too bad, both of them were very useful...
#14
Posted 25 July 2012 - 10:25 PM
The remote tells influence is on the compatible list so i guess it works!Hey, guys, just to notify you, these two mods are most likely INCOMPATIBLE with 1.8 (at least there are same/conflicting files in Override):
Expanded Workbench Revised Revision 2.02 by Vanaheim (AKA Vanir)
Remote Tells Influence by tk102
Too bad, both of them were very useful...
#15
Posted 25 July 2012 - 10:36 PM
I installed TSLRCM 1.8, now I want to install High Quality Movies Patch. Can I do it? Or do I have to install the patch first, and then TSLRCM?
Thank u very much!
Doesn't matter... I don't think the mod changes any movie files so you're safe.
Aizen, you should probably install the High Quality Movies Patch before installing TSLRCM 1.8 and here's why . . .
1) The original BIK movie file where we first see Visas and Nihilus is replaced by an in-game cut-scene in TSLRCM 1.8.
2) The original BIK movie where we see Sion on the bridge of the Harbinger has been altered. The BIK scene has been split into two parts - the space portion of that movie file. The middle portion that has Sion in it is also made as a cut-scene made with the game's engine like in (1).
By putting in the HQ Movie patch after TSLRCM 1.8, you're definitely screwing up number 2, and possibly messing up number 1.
#16
Posted 25 July 2012 - 10:44 PM
Also I noticed that there are a few lightsaber/doublesaber/shortsaber .mdl and .mdx files (10 and 11 I believe) after installing. What do these do exactly? They conflict with TSL Replacement Hilts MegaPack 4.1. Additionally, the new bronze/orange textures from TSLRCM conflict with it as well. But I'm assuming it's a matter of preference for how one sees bronze and orange?
I noticed that Shem's Enhanced Merchants is on the incompatibility list because of changes to the random loot system. While I don't use his mod, am I correct in saying any mod which modifies merchants i.e. uses .utm files will be incompatible as well?
#17
Posted 25 July 2012 - 11:17 PM
The remote tells influence is on the compatible list so i guess it works!
Sadly enough, no. These entries on the list are apparently taken from 1.7 list and specifically, this one (and the second one with workbenches) is wrong. The Override folder now contains remote.dlg file (since 1.8 fixes some remote's features}.
As for the list - the compatibility of all the mods must be re-confirmed for brand new 1.8.
#18
Posted 25 July 2012 - 11:26 PM
Please note that the thread was originally the thread for TSLRCM 1.7. I will go on record as saying that I did not simply re-title the thread.Sadly enough, no. These entries on the list are apparently taken from 1.7 list and specifically, this one (and the second one with workbenches) is wrong. The Override folder now contains remote.dlg file (since 1.8 fixes some remote's features}.
That would be some one else.
Agreed.As for the list - the compatibility of all the mods must be re-confirmed for brand new 1.8.
#19
Posted 25 July 2012 - 11:29 PM
Hi! I would like to know if the following mod is compatible with 1.8:
Kreia's Assorted Robe Collection
thanks!
It is not compatible. See here: http://deadlystream....n/page__st__340
#20
Posted 26 July 2012 - 12:28 AM
I simply removed the TSLRCM versions from the Override folder. Since they are only textures and models, their replacement with the equivalent models from the Replacement Hilts MegaPack shouldn't affect gameplay.Also I noticed that there are a few lightsaber/doublesaber/shortsaber .mdl and .mdx files (10 and 11 I believe) after installing. What do these do exactly? They conflict with TSL Replacement Hilts MegaPack 4.1. Additionally, the new bronze/orange textures from TSLRCM conflict with it as well. But I'm assuming it's a matter of preference for how one sees bronze and orange?
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